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Fixed being able to use Cult 3.0 runes that you shouldn't already have access to (#20738)
* limit act * nullrod * gne * aaaaaa
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@@ -24,6 +24,9 @@ var/veil_thickness = CULT_PROLOGUE
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for (var/obj/structure/cult/spire/S in cult_spires)
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S.upgrade()
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for (var/obj/effect/rune/R in rune_list)
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R.update_icon()
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/proc/spawn_bloodstones(var/turf/source = null)
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//Called at the beginning of ACT III, this is basically the cult's declaration of war on the crew
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//Spawns 4 structures, one in each quarters of the station
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@@ -234,6 +237,9 @@ var/veil_thickness = CULT_PROLOGUE
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for (var/obj/structure/cult/spire/S in cult_spires)
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S.upgrade()
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for (var/obj/effect/rune/R in rune_list)
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R.update_icon()
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if (istype(new_obj,/datum/objective/bloodcult_bloodbath))
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var/datum/objective/bloodcult_bloodbath/O = new_obj
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O.max_bloodspill = max(O.max_bloodspill,bloody_floors.len)
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@@ -72,16 +72,19 @@
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user.whisper(text)
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/datum/rune_spell/proc/pre_cast()
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var/mob/living/user = activator
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//checking whether we're in the proper Act
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if (Act_restriction > veil_thickness)
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to_chat(activator, "<span class='danger'>The veil is still too thick for you to draw power from this rune.</span>")
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return
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//checking whether we're casting from a rune or a talisman.
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if (istype (spell_holder,/obj/effect/rune))
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if ((rune_flags & RUNE_STAND) && (user.loc != spell_holder.loc))
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if ((rune_flags & RUNE_STAND) && (activator.loc != spell_holder.loc))
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abort(RITUALABORT_STAND)
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else
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invoke(user,invocation)
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invoke(activator,invocation)
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cast()
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else if (istype (spell_holder,/obj/item/weapon/talisman))
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invoke(user,invocation,1)//talisman incantations are whispered
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invoke(activator,invocation,1)//talisman incantations are whispered
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cast_talisman()
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/datum/rune_spell/proc/midcast(var/mob/add_cultist)
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@@ -68,15 +68,31 @@
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*/
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..() //Whack their shit regardless. It's an obsidian rod, it breaks skulls
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/*
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/obj/item/weapon/nullrod/afterattack(atom/A, mob/user as mob, prox_flag, params)
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/obj/item/weapon/nullrod/afterattack(var/atom/A, var/mob/user, var/prox_flag, var/params)
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if(!prox_flag)
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return
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user.delayNextAttack(8)
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if(istype(A, /turf/simulated/floor))
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to_chat(user, "<span class='notice'>You hit the floor with the [src].</span>")
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call(/obj/effect/rune/proc/revealrunes)(src)
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*/
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var/atom/movable/overlay/animation = anim(target = A, a_icon = 'icons/effects/96x96.dmi', a_icon_state = "nullcheck", lay = NARSIE_GLOW, offX = -WORLD_ICON_SIZE, offY = -WORLD_ICON_SIZE, plane = LIGHTING_PLANE)
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animation.alpha = 0
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animate(animation, alpha = 255, time = 2)
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animate(alpha = 0, time = 3)
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user.delayNextAttack(8)
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to_chat(user, "<span class='notice'>You hit \the [A] with \the [src].</span>")
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var/found = 0
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for(var/obj/effect/rune/R in range(1,A))
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found = 1
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R.reveal()
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if (found)
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to_chat(user, "<span class='warning'>Arcane markings suddenly glow from underneath a thin layer of dust!</span>")
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found = 0
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for(var/obj/structure/cult/S in range(1,A))
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found = 1
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S.reveal()
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if (found)
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to_chat(user, "<span class='warning'>A structure suddenly emerges from the ground!</span>")
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call(/obj/effect/rune_legacy/proc/revealrunes)(src)//revealing legacy runes as well because why not
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/obj/item/weapon/nullrod/pickup(mob/living/user as mob)
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if(user.mind)
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if(user.mind.assigned_role == "Chaplain")
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@@ -24,6 +24,7 @@
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var/health = 50
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var/tmp/busy = 0
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var/list/valid_types = list(/obj/item/weapon/book, \
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/obj/item/weapon/tome, \
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/obj/item/weapon/tome_legacy, \
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/obj/item/weapon/spellbook, \
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/obj/item/weapon/storage/bible)
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