Adds a to_chat() proc, to pave the way to a non shit chat.

This commit is contained in:
PJB3005
2015-11-25 15:05:25 +01:00
parent 1709a73bdc
commit 99bf59d80e
1110 changed files with 9473 additions and 9348 deletions

View File

@@ -142,7 +142,7 @@
level = T.intact ? 2 : 1
initialize(1)
if(!node1&&!node2)
usr << "<span class='warning'>There's nothing to connect this pipe section to! A pipe segment must be connected to at least one other object!</span>"
to_chat(usr, "<span class='warning'>There's nothing to connect this pipe section to! A pipe segment must be connected to at least one other object!</span>")
return 0
update_icon()
build_network()
@@ -169,13 +169,13 @@
/*if(!node1)
parent.mingle_with_turf(loc, volume)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
// to_chat(world, "Missing node from [src] at [src.x],[src.y],[src.z]")
nodealert = 1
else if(!node2)
parent.mingle_with_turf(loc, volume)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
// to_chat(world, "Missing node from [src] at [src.x],[src.y],[src.z]")
nodealert = 1
else if (nodealert)
nodealert = 0
@@ -225,7 +225,7 @@
/obj/machinery/atmospherics/pipe/simple/examine(mob/user)
..()
user << "<span class='info'>This [src.name] is rated up to [format_num(alert_pressure)] kPa.</span>"
to_chat(user, "<span class='info'>This [src.name] is rated up to [format_num(alert_pressure)] kPa.</span>")
/obj/machinery/atmospherics/pipe/simple/proc/groan()
src.visible_message("<span class='warning'>\The [src] groans from the pressure!</span>");
@@ -454,7 +454,7 @@
level = T.intact ? 2 : 1
initialize(1)
if(!node1&&!node2&&!node3)
usr << "<span class='warning'>There's nothing to connect this manifold to! A pipe segment must be connected to at least one other object!</span>"
to_chat(usr, "<span class='warning'>There's nothing to connect this manifold to! A pipe segment must be connected to at least one other object!</span>")
return 0
update_icon() // Skipped in initialize()!
build_network()
@@ -505,17 +505,17 @@
if(!node1)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
// to_chat(world, "Missing node from [src] at [src.x],[src.y],[src.z]")
nodealert = 1
else if(!node2)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
// to_chat(world, "Missing node from [src] at [src.x],[src.y],[src.z]")
nodealert = 1
else if(!node3)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
// to_chat(world, "Missing node from [src] at [src.x],[src.y],[src.z]")
nodealert = 1
else if (nodealert)
nodealert = 0
@@ -678,7 +678,7 @@
level = T.intact ? 2 : 1
initialize(1)
if(!node1 && !node2 && !node3 && !node4)
usr << "<span class='warning'>There's nothing to connect this manifold to! A pipe segment must be connected to at least one other object!</span>"
to_chat(usr, "<span class='warning'>There's nothing to connect this manifold to! A pipe segment must be connected to at least one other object!</span>")
return 0
update_icon()
build_network()
@@ -721,17 +721,17 @@
if(!node1)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
// to_chat(world, "Missing node from [src] at [src.x],[src.y],[src.z]")
nodealert = 1
else if(!node2)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
// to_chat(world, "Missing node from [src] at [src.x],[src.y],[src.z]")
nodealert = 1
else if(!node3)
parent.mingle_with_turf(loc, 70)
if(!nodealert)
//world << "Missing node from [src] at [src.x],[src.y],[src.z]"
// to_chat(world, "Missing node from [src] at [src.x],[src.y],[src.z]")
nodealert = 1
else if (nodealert)
nodealert = 0
@@ -872,22 +872,22 @@
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/red))
src.color = PIPE_COLOR_RED
user << "<span class='notice'>You paint the pipe red.</span>"
to_chat(user, "<span class='notice'>You paint the pipe red.</span>")
update_icon()
return 1
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/blue))
src.color = PIPE_COLOR_BLUE
user << "<span class='notice'>You paint the pipe blue.</span>"
to_chat(user, "<span class='notice'>You paint the pipe blue.</span>")
update_icon()
return 1
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/green))
src.color = PIPE_COLOR_GREEN
user << "<span class='notice'>You paint the pipe green.</span>"
to_chat(user, "<span class='notice'>You paint the pipe green.</span>")
update_icon()
return 1
if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/yellow))
src.color = PIPE_COLOR_ORANGE
user << "<span class='notice'>You paint the pipe yellow.</span>"
to_chat(user, "<span class='notice'>You paint the pipe yellow.</span>")
update_icon()
return 1
@@ -941,7 +941,7 @@
level = T.intact ? 2 : 1
initialize(1)
if(!(locate(/obj/machinery/atmospherics) in layer_nodes) && !other_node)
usr << "<span class='warning'>There's nothing to connect this manifold to! A pipe segment must be connected to at least one other object!</span>"
to_chat(usr, "<span class='warning'>There's nothing to connect this manifold to! A pipe segment must be connected to at least one other object!</span>")
return 0
update_icon()
build_network()
@@ -1086,12 +1086,12 @@
layer_mod = -1
user.ventcrawl_layer = Clamp(user.ventcrawl_layer + layer_mod, PIPING_LAYER_MIN, PIPING_LAYER_MAX)
user << "You align yourself with the [user.ventcrawl_layer]\th output."
to_chat(user, "You align yourself with the [user.ventcrawl_layer]\th output.")
return 1
else
if(direction != dir && user.ventcrawl_layer != PIPING_LAYER_DEFAULT) // The mob is moving to the single pipe outlet, we need to align it if it's on a layer that's not the default layer
user.ventcrawl_layer = PIPING_LAYER_DEFAULT
user << "You are redirected into the [user.ventcrawl_layer]\th piping layer."
to_chat(user, "You are redirected into the [user.ventcrawl_layer]\th piping layer.")
return ..()
@@ -1133,7 +1133,7 @@
level = T.intact ? 2 : 1
initialize(1)
if(!mid_node && !layer_node)
usr << "<span class='warning'>There's nothing to connect this adapter to! A pipe segment must be connected to at least one other object!</span>"
to_chat(usr, "<span class='warning'>There's nothing to connect this adapter to! A pipe segment must be connected to at least one other object!</span>")
return 0
update_icon()
build_network()
@@ -1254,5 +1254,5 @@
// Autoset layer
if(direction & initialize_directions)
user.ventcrawl_layer = (direction == dir) ? PIPING_LAYER_DEFAULT : piping_layer
user << "You are redirected into the [user.ventcrawl_layer]\th piping layer."
to_chat(user, "You are redirected into the [user.ventcrawl_layer]\th piping layer.")
return ..()