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Adds a to_chat() proc, to pave the way to a non shit chat.
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@@ -139,7 +139,7 @@
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//src.eyeobj.loc = src.loc
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src.eyeobj.forceMove(src.loc)
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else
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src << "ERROR: Eyeobj not found. Creating new eye..."
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to_chat(src, "ERROR: Eyeobj not found. Creating new eye...")
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src.eyeobj = new(src.loc)
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src.eyeobj.ai = src
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src.eyeobj.name = "[src.name] (AI Eye)" // Give it a name
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@@ -159,4 +159,4 @@
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set name = "Toggle Camera Acceleration"
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acceleration = !acceleration
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usr << "Camera acceleration has been toggled [acceleration ? "on" : "off"]."
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to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
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