diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index f81628b06b5..bda2a29e143 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -1311,7 +1311,7 @@ default behaviour is:
our_product.spawn_result(get_turf(src), src)
return
- user.visible_message("[user] starts butchering \the [src][tool ? "with \the [tool]" : ""].",\
+ user.visible_message("[user] starts butchering \the [src][tool ? " with \the [tool]" : ""].",\
"You start butchering \the [src].")
src.being_butchered = 1
diff --git a/code/modules/spells/targeted/equip/clowncurse.dm b/code/modules/spells/targeted/equip/clowncurse.dm
index bc0516cf85c..feafcd09ba8 100644
--- a/code/modules/spells/targeted/equip/clowncurse.dm
+++ b/code/modules/spells/targeted/equip/clowncurse.dm
@@ -7,6 +7,8 @@
invocation = "L' C'MMEDIA E F'NITA!"
invocation_type = SpI_SHOUT
range = 1
+ spell_flags = 0 //SELECTABLE hinders you here, since the spell has a range of 1 and only works on adjacent guys. Having the TARGETTED flag here makes it easy for your target to run away from you!
+
cooldown_min = 50
sparks_spread = 1
diff --git a/code/modules/spells/targeted/equip/frenchcurse.dm b/code/modules/spells/targeted/equip/frenchcurse.dm
index 735d75077d5..2bbb9c63aba 100644
--- a/code/modules/spells/targeted/equip/frenchcurse.dm
+++ b/code/modules/spells/targeted/equip/frenchcurse.dm
@@ -7,6 +7,7 @@
invocation = "FU'K Y'U D'NY"
invocation_type = SpI_SHOUT
range = 1
+ spell_flags = 0 //SELECTABLE hinders you here, since the spell has a range of 1 and only works on adjacent guys. Having the TARGETTED flag here makes it easy for your target to run away from you!
cooldown_min = 50
sparks_spread = 1
diff --git a/code/modules/spells/targeted/equip/horsemask.dm b/code/modules/spells/targeted/equip/horsemask.dm
index 21c53ad250f..17400eef367 100644
--- a/code/modules/spells/targeted/equip/horsemask.dm
+++ b/code/modules/spells/targeted/equip/horsemask.dm
@@ -23,7 +23,7 @@
/spell/targeted/equip_item/horsemask/cast(list/targets, mob/user = usr)
..()
for(var/mob/living/target in targets)
- target.visible_message( "[target]'s face lights up in fire, and after the event a horse's head takes its place!", \
+ target.visible_message( "[target]'s face lights up in fire, and after the event a horse's head takes its place!", \
"Your face burns up, and shortly after the fire you realise you have the face of a horse!")
flick("e_flash", target.flash)
diff --git a/html/changelogs/unid-f.yml b/html/changelogs/unid-f.yml
index c7a71dca699..ac2098e7db8 100644
--- a/html/changelogs/unid-f.yml
+++ b/html/changelogs/unid-f.yml
@@ -5,4 +5,4 @@ delete-after: True
changes:
- rscadd: It's now possible to build chairs while in a wheelchair
- bugfix: Using the dissolve power no longer makes you lose your antag status
- - bugfix: Buttbot's revenge, flesh to stone, shoe snatch, subjugate as well as clown, french and horse curses now allow you to select a target from a list!
+ - bugfix: Buttbot's revenge, flesh to stone, shoe snatch, subjugate and the horsemask curse now allow you to select a target from a list!