diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index f81628b06b5..bda2a29e143 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -1311,7 +1311,7 @@ default behaviour is: our_product.spawn_result(get_turf(src), src) return - user.visible_message("[user] starts butchering \the [src][tool ? "with \the [tool]" : ""].",\ + user.visible_message("[user] starts butchering \the [src][tool ? " with \the [tool]" : ""].",\ "You start butchering \the [src].") src.being_butchered = 1 diff --git a/code/modules/spells/targeted/equip/clowncurse.dm b/code/modules/spells/targeted/equip/clowncurse.dm index bc0516cf85c..feafcd09ba8 100644 --- a/code/modules/spells/targeted/equip/clowncurse.dm +++ b/code/modules/spells/targeted/equip/clowncurse.dm @@ -7,6 +7,8 @@ invocation = "L' C'MMEDIA E F'NITA!" invocation_type = SpI_SHOUT range = 1 + spell_flags = 0 //SELECTABLE hinders you here, since the spell has a range of 1 and only works on adjacent guys. Having the TARGETTED flag here makes it easy for your target to run away from you! + cooldown_min = 50 sparks_spread = 1 diff --git a/code/modules/spells/targeted/equip/frenchcurse.dm b/code/modules/spells/targeted/equip/frenchcurse.dm index 735d75077d5..2bbb9c63aba 100644 --- a/code/modules/spells/targeted/equip/frenchcurse.dm +++ b/code/modules/spells/targeted/equip/frenchcurse.dm @@ -7,6 +7,7 @@ invocation = "FU'K Y'U D'NY" invocation_type = SpI_SHOUT range = 1 + spell_flags = 0 //SELECTABLE hinders you here, since the spell has a range of 1 and only works on adjacent guys. Having the TARGETTED flag here makes it easy for your target to run away from you! cooldown_min = 50 sparks_spread = 1 diff --git a/code/modules/spells/targeted/equip/horsemask.dm b/code/modules/spells/targeted/equip/horsemask.dm index 21c53ad250f..17400eef367 100644 --- a/code/modules/spells/targeted/equip/horsemask.dm +++ b/code/modules/spells/targeted/equip/horsemask.dm @@ -23,7 +23,7 @@ /spell/targeted/equip_item/horsemask/cast(list/targets, mob/user = usr) ..() for(var/mob/living/target in targets) - target.visible_message( "[target]'s face lights up in fire, and after the event a horse's head takes its place!", \ + target.visible_message( "[target]'s face lights up in fire, and after the event a horse's head takes its place!", \ "Your face burns up, and shortly after the fire you realise you have the face of a horse!") flick("e_flash", target.flash) diff --git a/html/changelogs/unid-f.yml b/html/changelogs/unid-f.yml index c7a71dca699..ac2098e7db8 100644 --- a/html/changelogs/unid-f.yml +++ b/html/changelogs/unid-f.yml @@ -5,4 +5,4 @@ delete-after: True changes: - rscadd: It's now possible to build chairs while in a wheelchair - bugfix: Using the dissolve power no longer makes you lose your antag status - - bugfix: Buttbot's revenge, flesh to stone, shoe snatch, subjugate as well as clown, french and horse curses now allow you to select a target from a list! + - bugfix: Buttbot's revenge, flesh to stone, shoe snatch, subjugate and the horsemask curse now allow you to select a target from a list!