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Removed A WINTER WONDERLAND from the map
Improved poster code a little bit. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5113 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -21,23 +21,23 @@
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/obj/item/weapon/contraband/poster/New(turf/loc, var/given_serial = 0)
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if(given_serial == 0)
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serial_number = rand(1, NUM_OF_POSTER_DESIGNS)
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src.resulting_poster = new(serial_number)
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resulting_poster = new(serial_number)
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else
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serial_number = given_serial
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//We don't give it a resulting_poster because if we called it with a given_serial it means that we're rerolling an already used poster.
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src.name += " - No. [serial_number]"
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name += " - No. [serial_number]"
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..(loc)
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/*/obj/item/weapon/contraband/poster/attack(mob/M as mob, mob/user as mob)
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src.add_fingerprint(user)
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if(src.resulting_poster)
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src.resulting_poster.add_fingerprint(user)
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if(resulting_poster)
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resulting_poster.add_fingerprint(user)
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..()*/
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/*/obj/item/weapon/contraband/poster/attack(atom/A, mob/user as mob) //This shit is handled through the wall's attackby()
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if(istype(A, /turf/simulated/wall))
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if(src.resulting_poster == null)
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if(resulting_poster == null)
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return
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else
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var/turf/simulated/wall/W = A
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@@ -53,11 +53,11 @@
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break
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if(check)
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user << "<FONT COLOR='RED'>The wall is far too cluttered to place a poster!</FONT>"
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user << "<span class='notice'>The wall is far too cluttered to place a poster!</span>"
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return
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src.resulting_poster.loc = W //Looks like it's uncluttered enough. Place the poster
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W.contents += src.resulting_poster
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resulting_poster.loc = W //Looks like it's uncluttered enough. Place the poster
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W.contents += resulting_poster
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del(src)*/
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@@ -76,9 +76,10 @@ obj/structure/sign/poster
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obj/structure/sign/poster/New(var/serial)
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src.serial_number = serial
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serial_number = serial
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if(serial_number==src.loc){serial_number = rand(1,NUM_OF_POSTER_DESIGNS);} //This is for the mappers that want individual posters without having to use rolled posters.
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if(serial_number == loc)
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serial_number = rand(1, NUM_OF_POSTER_DESIGNS) //This is for the mappers that want individual posters without having to use rolled posters.
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icon_state = "poster[serial_number]"
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@@ -141,40 +142,39 @@ obj/structure/sign/poster/New(var/serial)
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obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wirecutters))
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
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if(src.ruined)
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user << "<FONT COLOR='BLUE'>You remove the remnants of the poster.</FONT>"
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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if(ruined)
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user << "<span class='notice'>You remove the remnants of the poster.</span>"
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del(src)
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else
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user << "<FONT COLOR='BLUE'>You carefully remove the poster from the wall.</FONT>"
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src.roll_and_drop(user.loc)
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user << "<span class='notice'>You carefully remove the poster from the wall.</span>"
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roll_and_drop(user.loc)
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return
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/obj/structure/sign/poster/attack_hand(mob/user as mob)
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if(src.ruined)
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if(ruined)
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return
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var/temp_loc = user.loc
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switch(alert("Do I want to rip the poster from the wall?","You think...","Yes","No"))
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if("Yes")
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if(user.loc != temp_loc)
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return
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for (var/mob/O in hearers(5, src.loc))
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O.show_message("<FONT COLOR='RED'>[user.name] rips the [src.name] in a single, decisive motion!</FONT>" )
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visible_message("<span class='warning'>[user] rips [src] in a single, decisive motion!</span>" )
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playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
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src.ruined = 1
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src.icon_state = "poster_ripped"
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src.name = "Ripped poster"
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src.desc = "You can't make out anything from the poster's original print. It's ruined."
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src.add_fingerprint(user)
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ruined = 1
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icon_state = "poster_ripped"
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name = "ripped poster"
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desc = "You can't make out anything from the poster's original print. It's ruined."
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add_fingerprint(user)
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if("No")
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return
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/obj/structure/sign/poster/proc/roll_and_drop(turf/loc)
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var/obj/item/weapon/contraband/poster/P = new(src,src.serial_number)
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var/obj/item/weapon/contraband/poster/P = new(src, serial_number)
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P.resulting_poster = src
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P.loc = loc
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src.loc = P
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loc = P
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//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby()
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@@ -182,13 +182,13 @@ obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(!P.resulting_poster) return
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var/stuff_on_wall = 0
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for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff
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for(var/obj/O in contents) //Let's see if it already has a poster on it or too much stuff
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if(istype(O,/obj/structure/sign/poster))
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user << "<span class='warning'>The wall is far too cluttered to place a poster!</span>"
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user << "<span class='notice'>The wall is far too cluttered to place a poster!</span>"
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return
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stuff_on_wall++
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if(stuff_on_wall == 3)
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user << "<span class='warning'>The wall is far too cluttered to place a poster!</span>"
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user << "<span class='notice'>The wall is far too cluttered to place a poster!</span>"
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return
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user << "<span class='notice'>You start placing the poster on the wall...</span>" //Looks like it's uncluttered enough. Place the poster.
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