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Merge pull request #4584 from ComicIronic/MaterialDatumImpl
Material datum implementation
This commit is contained in:
@@ -13,7 +13,7 @@ datum/design/rust_core_control
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id = "rust_core_control"
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req_tech = list("programming" = 4, "engineering" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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materials = list(MAT_GLASS = 2000, "sacid" = 20)
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category = "Misc"
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build_path = "/obj/item/weapon/circuitboard/rust_core_control"
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@@ -31,7 +31,7 @@ datum/design/rust_fuel_control
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id = "rust_fuel_control"
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req_tech = list("programming" = 4, "engineering" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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materials = list(MAT_GLASS = 2000, "sacid" = 20)
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category = "Misc"
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build_path = "/obj/item/weapon/circuitboard/rust_fuel_control"
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@@ -49,7 +49,7 @@ datum/design/rust_fuel_port
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id = "rust_fuel_port"
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req_tech = list("engineering" = 4, "materials" = 5)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$uranium" = 3000)
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materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_URANIUM = 3000)
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category = "Misc"
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build_path = "/obj/item/weapon/module/rust_fuel_port"
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@@ -67,7 +67,7 @@ datum/design/rust_fuel_compressor
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id = "rust_fuel_compressor"
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req_tech = list("materials" = 6, "plasmatech" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 1000)
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materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PLASMA = 3000, MAT_DIAMOND = 1000)
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category = "Misc"
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build_path = "/obj/item/weapon/module/rust_fuel_compressor"
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@@ -94,7 +94,7 @@ datum/design/rust_core
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req_tech = list(bluespace = 3, plasmatech = 4, magnets = 5, powerstorage = 6)
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build_type = IMPRINTER
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reliability_base = 79
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materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$diamond" = 2000)
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materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PLASMA = 3000, MAT_DIAMOND = 2000)
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category = "Misc"
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build_path = "/obj/item/weapon/circuitboard/rust_core"
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@@ -121,6 +121,6 @@ datum/design/rust_injector
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req_tech = list(powerstorage = 3, engineering = 4, plasmatech = 4, materials = 6)
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build_type = IMPRINTER
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reliability_base = 79
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materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 3000, "$uranium" = 2000)
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materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PLASMA = 3000, MAT_URANIUM = 2000)
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category = "Misc"
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build_path = "/obj/item/weapon/circuitboard/rust_core"
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@@ -22,7 +22,7 @@ datum/design/shield_gen_ex
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id = "shield_gen"
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req_tech = list("bluespace" = 4, "plasmatech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
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materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PLASMA = 10000, MAT_DIAMOND = 5000, MAT_GOLD = 10000)
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build_path = "/obj/machinery/shield_gen/external"
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////////////////////////////////////////
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@@ -48,7 +48,7 @@ datum/design/shield_gen
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id = "shield_gen"
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req_tech = list("bluespace" = 4, "plasmatech" = 3)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$gold" = 10000)
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materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PLASMA = 10000, MAT_DIAMOND = 5000, MAT_GOLD = 10000)
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build_path = "/obj/machinery/shield_gen/external"
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////////////////////////////////////////
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@@ -74,5 +74,5 @@ datum/design/shield_cap
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id = "shield_cap"
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req_tech = list("magnets" = 3, "powerstorage" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20, "$plasma" = 10000, "$diamond" = 5000, "$silver" = 10000)
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materials = list(MAT_GLASS = 2000, "sacid" = 20, MAT_PLASMA = 10000, MAT_DIAMOND = 5000, MAT_SILVER = 10000)
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build_path = "/obj/machinery/shield_gen/external"
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@@ -78,8 +78,7 @@
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icon_broken = "ashtray_bork_bl"
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max_butts = 14
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health = 24.0
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g_amt = 0
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m_amt = 0
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starting_materials = list(MAT_PLASTIC = 50)
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w_type = RECYK_MISC
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empty_desc = "Cheap plastic ashtray."
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throwforce = 3.0
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@@ -100,7 +99,7 @@
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icon_broken = "ashtray_bork_br"
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max_butts = 10
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health = 72.0
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m_amt = 80
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starting_materials = list(MAT_IRON = 80)
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w_type = RECYK_METAL
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empty_desc = "Massive bronze ashtray."
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throwforce = 10.0
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@@ -122,7 +121,7 @@
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icon_broken = "ashtray_bork_gl"
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max_butts = 12
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health = 12.0
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g_amt = 60
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starting_materials = list(MAT_GLASS = 60)
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empty_desc = "Glass ashtray. Looks fragile."
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throwforce = 6.0
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@@ -9,7 +9,7 @@ var/global/list/atmos_controllers = list()
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id = "atmoscontrol"
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req_tech = list("programming" = 4)
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build_type = IMPRINTER
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materials = list("$glass" = 2000, "sacid" = 20)
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materials = list(MAT_GLASS = 2000, "sacid" = 20)
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category = "Console Boards"
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build_path = /obj/item/weapon/circuitboard/atmoscontrol
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