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Changes to Syndicate Radios, which fixes Issue 595. Now if a an radio doesn't have the Syndicate encryption on it, it won't receive any messages over the Syndicate channel(If I can learn TCOMMs a bit better I'll try to make it a per-message basis)
Changed 'traitor' headsets to 'syndicate' headsets to have it make a bit more sense. Syndicate encryption is tied to the keys, so anything with a Syndicate Key can hear the Syndicate Channel. Also, added 2 intercoms to the Nuke OP shuttle that are on the Syndicate frequency and have the needed encryption. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3991 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -143,7 +143,7 @@ var/global/sent_syndicate_strike_team = 0
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camera.network = "Syndicate"
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camera.c_tag = real_name
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
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R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
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equip_if_possible(R, slot_ears)
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equip_if_possible(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
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