Changes to Syndicate Radios, which fixes Issue 595. Now if a an radio doesn't have the Syndicate encryption on it, it won't receive any messages over the Syndicate channel(If I can learn TCOMMs a bit better I'll try to make it a per-message basis)

Changed 'traitor' headsets to 'syndicate' headsets to have it make a bit more sense. Syndicate encryption is tied to the keys, so anything with a Syndicate Key can hear the Syndicate Channel. 
Also, added 2 intercoms to the Nuke OP shuttle that are on the Syndicate frequency and have the needed encryption.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3991 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-07-05 21:36:15 +00:00
parent 3bd93d58a8
commit 9e35d8cda8
8 changed files with 3006 additions and 2989 deletions

View File

@@ -143,7 +143,7 @@ var/global/sent_syndicate_strike_team = 0
camera.network = "Syndicate"
camera.c_tag = real_name
var/obj/item/device/radio/R = new /obj/item/device/radio/headset(src)
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
equip_if_possible(R, slot_ears)
equip_if_possible(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)