Apparently I was using emote() incorrectly in parrot stuff. That should now be fixed. Thanks Giacom for pointing this out.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4834 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-10-08 13:35:31 +00:00
parent 354dea7988
commit a1dcd3ed52

View File

@@ -354,7 +354,7 @@
//Search for item to steal //Search for item to steal
parrot_interest = search_for_item() parrot_interest = search_for_item()
if(parrot_interest) if(parrot_interest)
emote("[src] looks in [parrot_interest]'s direction and takes flight.") emote("looks in [parrot_interest]'s direction and takes flight")
parrot_state = PARROT_SWOOP | PARROT_STEAL parrot_state = PARROT_SWOOP | PARROT_STEAL
icon_state = "parrot_fly" icon_state = "parrot_fly"
return return
@@ -376,7 +376,7 @@
if(AM) if(AM)
if(istype(AM, /obj/item) || isliving(AM)) //If stealable item if(istype(AM, /obj/item) || isliving(AM)) //If stealable item
parrot_interest = AM parrot_interest = AM
emote("[src] turns and flies towards [parrot_interest].") emote("turns and flies towards [parrot_interest]")
parrot_state = PARROT_SWOOP | PARROT_STEAL parrot_state = PARROT_SWOOP | PARROT_STEAL
return return
else //Else it's a perch else //Else it's a perch