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Apparently I was using emote() incorrectly in parrot stuff. That should now be fixed. Thanks Giacom for pointing this out.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4834 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -354,7 +354,7 @@
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//Search for item to steal
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parrot_interest = search_for_item()
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if(parrot_interest)
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emote("[src] looks in [parrot_interest]'s direction and takes flight.")
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emote("looks in [parrot_interest]'s direction and takes flight")
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parrot_state = PARROT_SWOOP | PARROT_STEAL
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icon_state = "parrot_fly"
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return
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@@ -376,7 +376,7 @@
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if(AM)
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if(istype(AM, /obj/item) || isliving(AM)) //If stealable item
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parrot_interest = AM
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emote("[src] turns and flies towards [parrot_interest].")
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emote("turns and flies towards [parrot_interest]")
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parrot_state = PARROT_SWOOP | PARROT_STEAL
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return
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else //Else it's a perch
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