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-Added a new secret admin button.
It'll turn the floor into lava and deal damage to people. Admins can change the duration and the damage it deals. http://i.imgur.com/2TA3F.png git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4684 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -19,10 +19,12 @@ var/list/wood_icons = list("wood","wood-broken")
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name = "floor"
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icon = 'icons/turf/floors.dmi'
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icon_state = "floor"
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var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
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var/icon_plating = "plating"
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thermal_conductivity = 0.040
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heat_capacity = 10000
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var/lava = 0
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var/broken = 0
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var/burnt = 0
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var/obj/item/stack/tile/floor_tile = new/obj/item/stack/tile/plasteel
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@@ -70,6 +72,8 @@ var/list/wood_icons = list("wood","wood-broken")
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return
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turf/simulated/floor/proc/update_icon()
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if(lava)
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return
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if(is_plasteel_floor())
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if(!broken && !burnt)
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icon_state = icon_regular_floor
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@@ -1,5 +1,6 @@
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var/global/BSACooldown = 0
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var/global/floorIsLava = 0
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////////////////////////////////
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@@ -2038,7 +2039,59 @@ var/global/BSACooldown = 0
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var/obj/machinery/status_display/A = M
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A.friendc = 1
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message_admins("[key_name_admin(usr)] turned all AIs into best friends.", 1)
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if("floorlava")
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if(floorIsLava)
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usr << "The floor is lava already."
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return
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","LF")
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//Options
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var/length = input(usr, "How long will the lava last? (in seconds)", "Length", 180) as num
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length = min(abs(length), 1200)
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var/damage = input(usr, "How deadly will the lava be?", "Damage", 2) as num
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damage = min(abs(damage), 100)
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var/sure = alert(usr, "Are you sure you want to do this?", "Confirmation", "YES!", "Nah")
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if(sure == "Nah")
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return
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floorIsLava = 1
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message_admins("[key_name_admin(usr)] made the floor LAVA! It'll last [length] seconds and it will deal [damage] damage to everyone.", 1)
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for(var/turf/simulated/floor/F in world)
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if(F.z == 1)
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F.name = "lava"
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F.desc = "The floor is LAVA!"
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F.overlays += "lava"
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F.lava = 1
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spawn(0)
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for(var/i = i, i < length, i++) // 180 = 3 minutes
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for(var/mob/living/L in living_mob_list)
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if(istype(L.loc, /turf/simulated/floor)) // Are they on LAVA?!
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var/turf/simulated/floor/F = L.loc
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var/safe = 0
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for(var/obj/structure/O in F.contents)
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if(O.level > F.level && !istype(O, /obj/structure/window)) // Something to stand on and it isn't under the floor!
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safe = 1
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break
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if(!safe)
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L.adjustFireLoss(damage)
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sleep(10)
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for(var/turf/simulated/floor/F in world) // Reset everything.
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if(F.z == 1)
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F.name = initial(F.name)
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F.desc = initial(F.desc)
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F.overlays = null
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F.lava = 0
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F.update_icon()
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floorIsLava = 0
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return
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if("virus")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","V")
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@@ -2938,7 +2991,8 @@ var/global/BSACooldown = 0
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<A href='?src=\ref[src];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
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<A href='?src=\ref[src];secretsfun=blackout'>Break all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=whiteout'>Fix all lights</A><BR>
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<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>"}
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<A href='?src=\ref[src];secretsfun=friendai'>Best Friend AI</A><BR>
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<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS)</A><BR>"}
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//<A href='?src=\ref[src];secretsfun=shockwave'>Station Shockwave</A><BR>
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if(lvl >= 6)
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