mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
- Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static numbers. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3663 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -359,7 +359,7 @@
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density = 0
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anchored = 1.0
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layer = 2.3 //under pipes
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// flags = 64.0
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// flags = CONDUCT
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/obj/structure/lattice/New()
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..()
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@@ -629,7 +629,7 @@
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name = "dummy"
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invisibility = 101.0
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anchored = 1.0
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flags = 2.0
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flags = TABLEPASS
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/obj/item/weapon/extinguisher
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name = "fire extinguisher"
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@@ -734,7 +734,7 @@
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throwforce = 5
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w_class = 2.0
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throw_speed = 3
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throw_range = 5
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throw_range = 5W
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m_amt = 10000
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origin_tech = "magnets=1;bluespace=3"
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@@ -18,7 +18,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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icon = 'effects.dmi'
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icon_state = "extinguish"
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var/life = 15.0
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flags = 2.0
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flags = TABLEPASS
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mouse_opacity = 0
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/obj/effect/effect/smoke
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@@ -42,7 +42,8 @@
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icon_state = "camera"
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item_state = "electropack"
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w_class = 2.0
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flags = 466.0
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flags = FPRINT | CONDUCT | USEDELAY | TABLEPASS | ONBELT
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slot_flags = SLOT_BELT
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m_amt = 2000
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throwforce = 5
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throw_speed = 4
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@@ -8,7 +8,8 @@
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m_amt = 10000
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frequency = 1449
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w_class = 5.0
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flags = 323
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flags = FPRINT | CONDUCT | TABLEPASS
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slot_flags = SLOT_BACK
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item_state = "electropack"
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/obj/item/device/radio/electropack/examine()
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@@ -9,43 +9,41 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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suffix = "\[3\]"
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icon_state = "walkietalkie"
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item_state = "walkietalkie"
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var
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on = 1 // 0 for off
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last_transmission
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frequency = 1459 //common chat
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traitor_frequency = 0 //tune to frequency to unlock traitor supplies
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canhear_range = 3 // the range which mobs can hear this radio from
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obj/item/device/radio/patch_link = null
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obj/item/device/uplink/traitorradio = null
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wires = WIRE_SIGNAL | WIRE_RECEIVE | WIRE_TRANSMIT
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b_stat = 0
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broadcasting = 0
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listening = 1
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freerange = 0 // 0 - Sanitize frequencies, 1 - Full range
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list/channels = list() //see communications.dm for full list. First channes is a "default" for :h
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subspace_transmission = 0
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var/on = 1 // 0 for off
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var/last_transmission
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var/frequency = 1459 //common chat
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var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
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var/canhear_range = 3 // the range which mobs can hear this radio from
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var/obj/item/device/radio/patch_link = null
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var/obj/item/device/uplink/traitorradio = null
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var/wires = WIRE_SIGNAL | WIRE_RECEIVE | WIRE_TRANSMIT
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var/b_stat = 0
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var/broadcasting = 0
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var/listening = 1
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var/freerange = 0 // 0 - Sanitize frequencies, 1 - Full range
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var/list/channels = list() //see communications.dm for full list. First channes is a "default" for :h
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var/subspace_transmission = 0
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// "Example" = FREQ_LISTENING|FREQ_BROADCASTING
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flags = 450 // hello i'm a fucking idiot why is this 450?? CODE GODS PLEASE EXPLAIN~
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flags = FPRINT | CONDUCT | TABLEPASS
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slot_flags = SLOT_BELT
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throw_speed = 2
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throw_range = 9
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w_class = 2
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g_amt = 25
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m_amt = 75
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var/const
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WIRE_SIGNAL = 1 //sends a signal, like to set off a bomb or electrocute someone
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WIRE_RECEIVE = 2
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WIRE_TRANSMIT = 4
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TRANSMISSION_DELAY = 5 // only 2/second/radio
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FREQ_LISTENING = 1
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var/const/WIRE_SIGNAL = 1 //sends a signal, like to set off a bomb or electrocute someone
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var/const/WIRE_RECEIVE = 2
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var/const/WIRE_TRANSMIT = 4
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var/const/TRANSMISSION_DELAY = 5 // only 2/second/radio
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var/const/FREQ_LISTENING = 1
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//FREQ_BROADCASTING = 2
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/obj/item/device/radio
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var
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datum/radio_frequency/radio_connection
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list/datum/radio_frequency/secure_radio_connections = new
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proc
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set_frequency(new_frequency)
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var/datum/radio_frequency/radio_connection
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var/list/datum/radio_frequency/secure_radio_connections = new
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proc/set_frequency(new_frequency)
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radio_controller.remove_object(src, frequency)
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frequency = new_frequency
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radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
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@@ -46,31 +46,43 @@
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throw_range = 10
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origin_tech = "magnets=1"
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var
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secured = 1
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small_icon_state_left = null
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small_icon_state_right = null
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list/small_icon_state_overlays = null
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obj/item/device/assembly_holder/holder = null
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cooldown = 0//To prevent spam
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wires = WIRE_RECEIVE | WIRE_PULSE
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var/secured = 1
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var/small_icon_state_left = null
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var/small_icon_state_right = null
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var/list/small_icon_state_overlays = null
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var/obj/item/device/assembly_holder/holder = null
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var/cooldown = 0//To prevent spam
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var/wires = WIRE_RECEIVE | WIRE_PULSE
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var/const
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WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
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WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
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WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
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WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
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WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
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var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
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var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
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var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
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var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
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var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
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proc
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activate() //What the device does when turned on
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pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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toggle_secure() //Code that has to happen when the assembly is un\secured goes here
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attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
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process_cooldown() //Called via spawn(10) to have it count down the cooldown var
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holder_movement() //Called when the holder is moved
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interact(mob/user as mob) //Called when attack_self is called
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proc/activate() //What the device does when turned on
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return
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proc/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
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return
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proc/pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
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return
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proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
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return
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proc/attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
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return
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proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
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return
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proc/holder_movement() //Called when the holder is moved
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return
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proc/interact(mob/user as mob) //Called when attack_self is called
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return
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process_cooldown()
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@@ -11,16 +11,20 @@
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throw_speed = 3
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throw_range = 10
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var
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secured = 0
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obj/item/device/assembly/a_left = null
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obj/item/device/assembly/a_right = null
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obj/special_assembly = null
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var/secured = 0
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varobj/item/device/assembly/a_left = null
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varobj/item/device/assembly/a_right = null
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varobj/special_assembly = null
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proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
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return
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proc/attach_special(var/obj/O, var/mob/user)
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return
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proc/process_activation(var/obj/item/device/D)
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return
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proc
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attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
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attach_special(var/obj/O, var/mob/user)
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process_activation(var/obj/item/device/D)
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IsAssemblyHolder()
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@@ -6,9 +6,8 @@
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pass_flags = PASSBLOB
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see_in_dark = 8
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see_invisible = 2
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var
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ghost_name = "Unknown"
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creating_blob = 0
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var/ghost_name = "Unknown"
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var/creating_blob = 0
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New()
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@@ -5,10 +5,10 @@
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w_class = 100.0
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item_state = "electronic"
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flags = FPRINT|TABLEPASS | CONDUCT
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var
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list/modules = list()
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obj/item/emag = null
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obj/item/borg/upgrade/jetpack = null
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var/list/modules = list()
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var/obj/item/emag = null
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var/obj/item/borg/upgrade/jetpack = null
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emp_act(severity)
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@@ -2,7 +2,7 @@
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icon = 'AM_Engine.dmi'
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density = 1
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anchored = 1.0
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flags = 512.0
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flags = ON_BORDER
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/obj/machinery/power/am_engine/bits
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name = "Antimatter Engine"
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@@ -8,11 +8,11 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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name = "Circuit Imprinter"
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icon_state = "circuit_imprinter"
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flags = OPENCONTAINER
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var
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g_amount = 0
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gold_amount = 0
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diamond_amount = 0
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max_material_amount = 75000.0
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var/g_amount = 0
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var/gold_amount = 0
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var/diamond_amount = 0
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var/max_material_amount = 75000.0
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New()
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..()
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@@ -11,17 +11,17 @@ Note: Must be placed west/left of and R&D console to function.
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name = "Protolathe"
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icon_state = "protolathe"
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flags = OPENCONTAINER
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var
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max_material_storage = 100000 //All this could probably be done better with a list but meh.
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m_amount = 0.0
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g_amount = 0.0
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gold_amount = 0.0
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silver_amount = 0.0
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plasma_amount = 0.0
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uranium_amount = 0.0
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diamond_amount = 0.0
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clown_amount = 0.0
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adamantine_amount = 0.0
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var/max_material_storage = 100000 //All this could probably be done better with a list but meh.
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var/m_amount = 0.0
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var/g_amount = 0.0
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var/gold_amount = 0.0
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var/silver_amount = 0.0
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var/plasma_amount = 0.0
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var/uranium_amount = 0.0
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var/diamond_amount = 0.0
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var/clown_amount = 0.0
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var/adamantine_amount = 0.0
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New()
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