Renamed Cargo radio to Supply radio

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5266 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
ericgfwong@hotmail.com
2012-12-06 00:16:11 +00:00
parent f7abe34c72
commit a3780d7021
9 changed files with 22 additions and 26 deletions

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@@ -106,11 +106,10 @@ var/list/radiochannels = list(
"Security" = 1359,
"Deathsquad" = 1441,
"Syndicate" = 1213,
"Mining" = 1349,
"Cargo" = 1347,
"Supply" = 1347,
)
//depenging helpers
var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213,1441,1349,1347)
var/list/DEPT_FREQS = list(1351,1355,1357,1359,1213,1441,1347)
var/const/COMM_FREQ = 1353 //command, colored gold in chat window
var/const/SYND_FREQ = 1213

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@@ -344,7 +344,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
// if(1349)
// freq_text = "Mining"
if(1347)
freq_text = "Cargo"
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
@@ -616,7 +616,7 @@ var/message_delay = 0 // To make sure restarting the recentmessages list is kept
// if(1349)
// freq_text = "Mining"
if(1347)
freq_text = "Cargo"
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO

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@@ -30,7 +30,7 @@
id = "Hub"
network = "tcommsat"
autolinkers = list("hub", "relay", "s_relay", "m_relay", "r_relay", "science", "medical",
"cargo", "common", "command", "engineering", "security",
"supply", "common", "command", "engineering", "security",
"receiverA", "receiverB", "broadcasterA", "broadcasterB")
//Receivers
@@ -41,7 +41,7 @@
id = "Receiver A"
network = "tcommsat"
autolinkers = list("receiverA") // link to relay
freq_listening = list(1351, 1355, 1347) // science, medical, cargo
freq_listening = list(1351, 1355, 1347) // science, medical, supply
//--PRESET RIGHT--//
@@ -71,7 +71,7 @@
id = "Bus 2"
network = "tcommsat"
freq_listening = list(1347)
autolinkers = list("processor2", "cargo")
autolinkers = list("processor2", "supply")
/obj/machinery/telecomms/bus/preset_three
id = "Bus 3"
@@ -128,10 +128,10 @@
freq_listening = list(1355)
autolinkers = list("medical")
/obj/machinery/telecomms/server/presets/cargo
id = "Cargo Server"
/obj/machinery/telecomms/server/presets/supply
id = "Supply Server"
freq_listening = list(1347)
autolinkers = list("cargo")
autolinkers = list("supply")
/*
/obj/machinery/telecomms/server/presets/mining
id = "Mining Server"

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@@ -72,7 +72,7 @@
name = "Captain's Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Cargo" = 0)
channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Supply" = 0)
/obj/item/device/encryptionkey/heads/rd
name = "Research Director's Encryption Key"
@@ -102,7 +102,7 @@
name = "Head of Personnel's Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
icon_state = "hop_cypherkey"
channels = list("Command" = 1, "Security" = 0, "Cargo" = 1)
channels = list("Command" = 1, "Supply" = 1, "Security" = 0)
/*
/obj/item/device/encryptionkey/headset_mine
name = "Mining Radio Encryption Key"
@@ -120,4 +120,4 @@
name = "Cargo Radio Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
icon_state = "cargo_cypherkey"
channels = list("Cargo" = 1)
channels = list("Supply" = 1)

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@@ -477,10 +477,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
freq_text = "Engineering"
if(1359)
freq_text = "Security"
if(1349)
freq_text = "Mining"
// if(1349)
// freq_text = "Mining"
if(1347)
freq_text = "Cargo"
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
if(!freq_text)

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@@ -13,8 +13,7 @@ var/list/department_radio_keys = list(
":b" = "binary",
":a" = "alientalk",
":t" = "Syndicate",
":d" = "Mining",
":q" = "Cargo",
":u" = "Supply",
":g" = "changeling",
":R" = "right hand",
@@ -30,8 +29,7 @@ var/list/department_radio_keys = list(
":B" = "binary",
":A" = "alientalk",
":T" = "Syndicate",
":D" = "Mining",
":Q" = "Cargo",
":U" = "Supply",
":G" = "changeling",
//kinda localization -- rastaf0
@@ -49,8 +47,7 @@ var/list/department_radio_keys = list(
":<3A>" = "binary",
":<3A>" = "alientalk",
":<3A>" = "Syndicate",
":<3A>" = "Mining",
":<3A>" = "Cargo",
":<3A>" = "Supply",
":<3A>" = "changeling"
)

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@@ -69,7 +69,7 @@
interpreter.SetVar("$engineering",1357)
interpreter.SetVar("$security", 1359)
interpreter.SetVar("$mining", 1349)
interpreter.SetVar("$cargo", 1347)
interpreter.SetVar("$supply", 1347)
// Signal data

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@@ -56,7 +56,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed mining department radios. Miners and Cargo techs will all be under the Cargo radio instead.</li>
<li class="rscdel">Removed mining department radios. Miners and Cargo techs will all be under the Supply radio instead.</li>
<li class="tweak">Mining Dock remapped to be more compact and closer to cargo.</li>
</ul>
</div>

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@@ -7387,7 +7387,7 @@
"cMc" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/floor/plating,/area/turret_protected/tcomsat)
"cMd" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 6; icon_state = "intact-b-f"; initialize_directions = 6; level = 1; name = "pipe"},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/turret_protected/tcomsat)
"cMe" = (/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{color = "blue"; dir = 9; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/structure/lattice,/turf/space,/area/turret_protected/tcomsat)
"cMf" = (/obj/machinery/telecomms/server/presets/cargo,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber)
"cMf" = (/obj/machinery/telecomms/server/presets/supply,/turf/simulated/floor{dir = 1; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (NORTH)"; temperature = 80},/area/tcommsat/chamber)
"cMg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/bluegrid{name = "Mainframe Base"; nitrogen = 100; oxygen = 0; temperature = 80},/area/tcommsat/chamber)
"cMh" = (/obj/machinery/telecomms/server/presets/common,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber)
"cMi" = (/obj/machinery/telecomms/server/presets/engineering,/turf/simulated/floor{dir = 4; icon_state = "vault"; name = "Mainframe floor"; nitrogen = 100; oxygen = 0; tag = "icon-vault (EAST)"; temperature = 80},/area/tcommsat/chamber)