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Fixes #6644
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@@ -88,7 +88,7 @@
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var/mob/M = A
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add_logs(firer, M, "shot", object="[src]")
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if(life <= 0)
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del(src)
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returnToPool(src)
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return
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
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@@ -215,7 +215,7 @@
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if(!targloc || targloc == curloc)
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break
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playsound(chassis, fire_sound, 80, 1)
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var/obj/item/projectile/A = new projectile(curloc)
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var/obj/item/projectile/A = getFromPool(projectile,curloc)//new projectile(curloc)
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src.projectiles--
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A.original = target
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A.current = curloc
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