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Compiles on 507, so fixes.
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@@ -106,7 +106,11 @@ datum/controller/game_controller/proc/setup()
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datum/controller/game_controller/proc/setup_objects()
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world << "\red \b Initializing objects"
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sleep(-1)
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//var/last_init_type = null
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for(var/atom/movable/object in world)
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//if(last_init_type != object.type)
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// testing("Initializing [object.type]")
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// last_init_type = object.type
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object.initialize()
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