runtime logs automatically log to data/logs/runtime/YYYY-MM.txt

fixed giveruntimelog getruntimelog and getserverlog
Any admin with ADMIN rights can give anybody permission to view runtimes simply by typing .giveruntimelog The person given permission can then type .getruntimelog
Admins can type .getruntimelog without giving themselves permissions first
Moved a lot of the copypasta code into helper procs in __HELPERS/files.dm. There is one which allows a client to browse through folders on the server (in this case to look for logfiles). You can now also return to the directory you started at.

Note, for some weird reason, runtimes will no longer show in dreamdeamon. If this is a massive problem I can make it a compile option or something (or you can comment out the line if you're a coder). I know this is a massive pain but it sort of removes much of the effort in getting runtimes from other servers, since they all now have their runtimes saved in a way coders can easily access. It also sort of means we don't have to rely on people remembering to log runtimes and such. And all logs will be organised by month.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5466 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2013-01-04 22:16:54 +00:00
parent 169c96db1b
commit a6c1a64d89
6 changed files with 76 additions and 286 deletions

View File

@@ -15,4 +15,46 @@
//Sends resource files to client cache
/client/proc/getFiles()
for(var/file in args)
src << browse_rsc(file)
src << browse_rsc(file)
/client/proc/browse_files(root="data/logs/", max_iterations=10, list/valid_extensions=list(".txt",".log",".htm"))
var/path = root
for(var/i=0, i<max_iterations, i++)
var/list/choices = flist(path)
if(path != root)
choices.Insert(1,"/")
var/choice = input(src,"Choose a file to access:","Download",null) as null|anything in choices
switch(choice)
if(null)
return
if("/")
path = root
continue
path += choice
if(copytext(path,-1,0) != "/") //didn't choose a directory, no need to iterate again
break
var/extension = copytext(path,-4,0)
if( !fexists(path) || !(extension in valid_extensions) )
src << "<font color='red'>Error: browse_files(): File not found/Invalid file([path]).</font>"
return
return path
#define FTPDELAY 200 //200 tick delay to discourage spam
/* This proc is a failsafe to prevent spamming of file requests.
It is just a timer that only permits a download every [FTPDELAY] ticks.
This can be changed by modifying FTPDELAY's value above.
PLEASE USE RESPONSIBLY, Some log files canr each sizes of 4MB! */
/client/proc/file_spam_check()
var/time_to_wait = fileaccess_timer - world.time
if(time_to_wait > 0)
src << "<font color='red'>Error: file_spam_check(): Spam. Please wait [round(time_to_wait/10)] seconds.</font>"
return 1
fileaccess_timer = world.time + FTPDELAY
return 0
#undef FTPDELAY

View File

@@ -204,7 +204,7 @@ var/forum_authenticated_group = "10"
// For FTP requests. (i.e. downloading runtime logs.)
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
var/fileaccess_timer = 1800 //Cannot access files by ftp until the game is finished setting up and stuff.
var/fileaccess_timer = 0
//Database connections
//A connection is established on world creation. Ideally, the connection dies when the server restarts (After feedback logging.).

View File

@@ -40,6 +40,7 @@ var/list/admin_verbs_admin = list(
/client/proc/cmd_admin_check_contents, /*displays the contents of an instance*/
/datum/admins/proc/access_news_network, /*allows access of newscasters*/
/client/proc/giveruntimelog, /*allows us to give access to runtime logs to somebody*/
/client/proc/getruntimelog, /*allows us to access runtime logs to somebody*/
/client/proc/getserverlog, /*allows us to fetch server logs (diary) for other days*/
/client/proc/jumptocoord, /*we ghost and jump to a coordinate*/
/client/proc/Getmob, /*teleports a mob to our location*/
@@ -153,8 +154,6 @@ var/list/admin_verbs_hideable = list(
/client/proc/cmd_admin_subtle_message,
/client/proc/cmd_admin_check_contents,
/datum/admins/proc/access_news_network,
/client/proc/giveruntimelog,
/client/proc/getserverlog,
/client/proc/admin_call_shuttle,
/client/proc/admin_cancel_shuttle,
/client/proc/cmd_admin_direct_narrate,

View File

@@ -13,14 +13,6 @@
codebase for the entire /TG/station commuity a TONNE easier :3 Thanks for your help!
*/
#define FTPDELAY 600 //600 tick delay to discourage spam
/*
These procs have failsafes built in to prevent spamming of file requests. As such it can only be used once every
[FTPDELAY] ticks. This can be changed by modifying FTPDELAY's value above.
PLEASE USE RESPONSIBLY, only download from the server if the log isn't already available elsewhere!
Bandwidth is expensive and lags are lame. Some log files canr each sizes of 4MB!
*/
//This proc allows Game Masters to grant a client access to the .getruntimelog verb
//Permissions expire at the end of each round.
@@ -31,12 +23,12 @@
set desc = "Give somebody access to any session logfiles saved to the /log/runtime/ folder."
set category = null
if( !src.holder )
src << "<font color='red'>Only Game Masters may use this command.</font>"
if(!src.holder)
src << "<font color='red'>Only Admins may use this command.</font>"
return
var/client/target = input(src,"Choose somebody to grant access to the server's runtime logs (permissions expire at the end of each round):","Grant Permissions",null) as null|anything in clients
if( !target || !istype(target,/client) )
if(!istype(target,/client))
src << "<font color='red'>Error: giveruntimelog(): Client not found.</font>"
return
@@ -44,6 +36,7 @@
target << "<font color='red'>You have been granted access to runtime logs. Please use them responsibly or risk being banned.</font>"
return
//This proc allows download of runtime logs saved within the data/logs/ folder by dreamdeamon.
//It works similarly to show-server-log.
/client/proc/getruntimelog()
@@ -51,57 +44,36 @@
set desc = "Retrieve any session logfiles saved by dreamdeamon."
set category = null
var/time_to_wait = fileaccess_timer - world.time
if(time_to_wait > 0)
src << "<font color='red'>Error: getruntimelog(): spam prevention. Please wait [round(time_to_wait/10)] seconds.</font>"
return
fileaccess_timer = world.time + FTPDELAY
var/path = "data/logs/runtime/"
var/list/path_list = flist(path)
var/choice = input(src,"Choose a runtime-log to download:","Download",null) as null|anything in path_list
if(!choice) return
path += "[choice]"
if(!fexists(path))
src << "<font color='red'>Error: getruntimelog(): Files not found/Invalid file([path]).</font>"
var/path = browse_files("data/logs/runtime/")
if(!path)
return
message_admins("[src] accessed runtime log: [path]")
if(file_spam_check())
return
message_admins("[key_name_admin(src)] accessed file: [path]")
src << run( file(path) )
src << "Attempting to send file, this may take a fair few minutes if the file is very large."
return
//This proc allows download of past server logs saved within the data/logs/ folder.
//It works similarly to show-server-log.
/client/proc/getserverlog()
set name = ".getserverlog"
set desc = "Like 'Show Server Log' but it fetches old logs if there are any."
set desc = "Fetch logfiles from data/logs"
set category = null
var/time_to_wait = fileaccess_timer - world.time
if(time_to_wait > 0)
src << "<font color='red'>Error: getserverlog(): spam prevention. Please wait [round(time_to_wait/10)] seconds.</font>"
var/path = browse_files("data/logs/")
if(!path)
return
fileaccess_timer = world.time + FTPDELAY
var/path = "data/logs/"
for(var/i=0, i<4, i++) //only bother searching up to 4 sub-directories. If we don't find it by then: give up.
var/list/path_list = flist(path)
if(path_list.len) path_list -= "runtime/"
else break
if(file_spam_check())
return
var/choice = input(src,"Choose a directory to access:","Download",null) as null|anything in path_list
if(!choice) return
path += "[choice]"
if( text2ascii(choice,length(choice)) != 47 ) //not a directory, finish up
if(!fexists(path))
src << "<font color='red'>Error: getserverlog(): File not found/Invalid file([path]).</font>"
return
src << run( file(path) )
return
message_admins("[key_name_admin(src)] accessed file: [path]")
src << run( file(path) )
src << "Attempting to send file, this may take a fair few minutes if the file is very large."
return

View File

@@ -7,22 +7,23 @@
#define RECOMMENDED_VERSION 494
#define RECOMMENDED_VERSION 495
/world/New()
..()
//logs
var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM")].log") //funtimelog
href_logfile = file("data/logs/[date_string] hrefs.htm")
diary = file("data/logs/[date_string].log")
diaryofmeanpeople = file("data/logs/[date_string] Attack.log")
diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
if(byond_version < RECOMMENDED_VERSION)
world.log << "Your server's byond version does not meet the recommended requirements for TGstation code. Please update BYOND"
changelog_hash = md5('html/changelog.html')
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
href_logfile = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")] hrefs.html")
diary = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")].log")
diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
diaryofmeanpeople = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")] Attack.log")
diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
load_configuration()
load_mode()
load_motd()

View File

@@ -6,234 +6,10 @@
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
#define FILE_DIR "code/__HELPERS"
#define FILE_DIR "code/ATMOSPHERICS"
#define FILE_DIR "code/ATMOSPHERICS/components"
#define FILE_DIR "code/ATMOSPHERICS/components/binary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/trinary_devices"
#define FILE_DIR "code/ATMOSPHERICS/components/unary"
#define FILE_DIR "code/controllers"
#define FILE_DIR "code/datums"
#define FILE_DIR "code/datums/diseases"
#define FILE_DIR "code/datums/diseases/advance"
#define FILE_DIR "code/datums/diseases/advance/symptoms"
#define FILE_DIR "code/datums/helper_datums"
#define FILE_DIR "code/datums/organs"
#define FILE_DIR "code/datums/spells"
#define FILE_DIR "code/defines"
#define FILE_DIR "code/defines/obj"
#define FILE_DIR "code/defines/procs"
#define FILE_DIR "code/FEA"
#define FILE_DIR "code/game"
#define FILE_DIR "code/game/area"
#define FILE_DIR "code/game/gamemodes"
#define FILE_DIR "code/game/gamemodes/blob"
#define FILE_DIR "code/game/gamemodes/blob/blobs"
#define FILE_DIR "code/game/gamemodes/changeling"
#define FILE_DIR "code/game/gamemodes/cult"
#define FILE_DIR "code/game/gamemodes/events"
#define FILE_DIR "code/game/gamemodes/events/holidays"
#define FILE_DIR "code/game/gamemodes/extended"
#define FILE_DIR "code/game/gamemodes/malfunction"
#define FILE_DIR "code/game/gamemodes/meteor"
#define FILE_DIR "code/game/gamemodes/nuclear"
#define FILE_DIR "code/game/gamemodes/revolution"
#define FILE_DIR "code/game/gamemodes/sandbox"
#define FILE_DIR "code/game/gamemodes/traitor"
#define FILE_DIR "code/game/gamemodes/wizard"
#define FILE_DIR "code/game/jobs"
#define FILE_DIR "code/game/jobs/job"
#define FILE_DIR "code/game/machinery"
#define FILE_DIR "code/game/machinery/atmoalter"
#define FILE_DIR "code/game/machinery/bots"
#define FILE_DIR "code/game/machinery/camera"
#define FILE_DIR "code/game/machinery/computer"
#define FILE_DIR "code/game/machinery/doors"
#define FILE_DIR "code/game/machinery/embedded_controller"
#define FILE_DIR "code/game/machinery/kitchen"
#define FILE_DIR "code/game/machinery/pipe"
#define FILE_DIR "code/game/machinery/telecomms"
#define FILE_DIR "code/game/mecha"
#define FILE_DIR "code/game/mecha/combat"
#define FILE_DIR "code/game/mecha/equipment"
#define FILE_DIR "code/game/mecha/equipment/tools"
#define FILE_DIR "code/game/mecha/equipment/weapons"
#define FILE_DIR "code/game/mecha/medical"
#define FILE_DIR "code/game/mecha/working"
#define FILE_DIR "code/game/objects"
#define FILE_DIR "code/game/objects/effects"
#define FILE_DIR "code/game/objects/effects/decals"
#define FILE_DIR "code/game/objects/effects/decals/Cleanable"
#define FILE_DIR "code/game/objects/effects/spawners"
#define FILE_DIR "code/game/objects/items"
#define FILE_DIR "code/game/objects/items/devices"
#define FILE_DIR "code/game/objects/items/devices/PDA"
#define FILE_DIR "code/game/objects/items/devices/radio"
#define FILE_DIR "code/game/objects/items/robot"
#define FILE_DIR "code/game/objects/items/stacks"
#define FILE_DIR "code/game/objects/items/stacks/sheets"
#define FILE_DIR "code/game/objects/items/stacks/tiles"
#define FILE_DIR "code/game/objects/items/weapons"
#define FILE_DIR "code/game/objects/items/weapons/grenades"
#define FILE_DIR "code/game/objects/items/weapons/implants"
#define FILE_DIR "code/game/objects/items/weapons/melee"
#define FILE_DIR "code/game/objects/items/weapons/secstorage"
#define FILE_DIR "code/game/objects/items/weapons/storage"
#define FILE_DIR "code/game/objects/items/weapons/tanks"
#define FILE_DIR "code/game/objects/structures"
#define FILE_DIR "code/game/objects/structures/crates_lockers"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets"
#define FILE_DIR "code/game/objects/structures/crates_lockers/closets/secure"
#define FILE_DIR "code/game/objects/structures/stool_bed_chair_nest"
#define FILE_DIR "code/game/turfs"
#define FILE_DIR "code/game/turfs/simulated"
#define FILE_DIR "code/game/turfs/space"
#define FILE_DIR "code/game/turfs/unsimulated"
#define FILE_DIR "code/game/verbs"
#define FILE_DIR "code/js"
#define FILE_DIR "code/modules"
#define FILE_DIR "code/modules/admin"
#define FILE_DIR "code/modules/admin/DB ban"
#define FILE_DIR "code/modules/admin/permissionverbs"
#define FILE_DIR "code/modules/admin/verbs"
#define FILE_DIR "code/modules/assembly"
#define FILE_DIR "code/modules/awaymissions"
#define FILE_DIR "code/modules/awaymissions/maploader"
#define FILE_DIR "code/modules/client"
#define FILE_DIR "code/modules/clothing"
#define FILE_DIR "code/modules/clothing/glasses"
#define FILE_DIR "code/modules/clothing/gloves"
#define FILE_DIR "code/modules/clothing/head"
#define FILE_DIR "code/modules/clothing/masks"
#define FILE_DIR "code/modules/clothing/shoes"
#define FILE_DIR "code/modules/clothing/spacesuits"
#define FILE_DIR "code/modules/clothing/suits"
#define FILE_DIR "code/modules/clothing/under"
#define FILE_DIR "code/modules/clothing/under/jobs"
#define FILE_DIR "code/modules/detectivework"
#define FILE_DIR "code/modules/flufftext"
#define FILE_DIR "code/modules/food"
#define FILE_DIR "code/modules/library"
#define FILE_DIR "code/modules/liquid"
#define FILE_DIR "code/modules/mining"
#define FILE_DIR "code/modules/mob"
#define FILE_DIR "code/modules/mob/dead"
#define FILE_DIR "code/modules/mob/dead/observer"
#define FILE_DIR "code/modules/mob/living"
#define FILE_DIR "code/modules/mob/living/blob"
#define FILE_DIR "code/modules/mob/living/carbon"
#define FILE_DIR "code/modules/mob/living/carbon/alien"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid"
#define FILE_DIR "code/modules/mob/living/carbon/alien/humanoid/caste"
#define FILE_DIR "code/modules/mob/living/carbon/alien/larva"
#define FILE_DIR "code/modules/mob/living/carbon/alien/special"
#define FILE_DIR "code/modules/mob/living/carbon/brain"
#define FILE_DIR "code/modules/mob/living/carbon/human"
#define FILE_DIR "code/modules/mob/living/carbon/metroid"
#define FILE_DIR "code/modules/mob/living/carbon/monkey"
#define FILE_DIR "code/modules/mob/living/silicon"
#define FILE_DIR "code/modules/mob/living/silicon/ai"
#define FILE_DIR "code/modules/mob/living/silicon/ai/freelook"
#define FILE_DIR "code/modules/mob/living/silicon/decoy"
#define FILE_DIR "code/modules/mob/living/silicon/pai"
#define FILE_DIR "code/modules/mob/living/silicon/robot"
#define FILE_DIR "code/modules/mob/living/simple_animal"
#define FILE_DIR "code/modules/mob/living/simple_animal/friendly"
#define FILE_DIR "code/modules/mob/living/simple_animal/hostile"
#define FILE_DIR "code/modules/mob/new_player"
#define FILE_DIR "code/modules/paperwork"
#define FILE_DIR "code/modules/power"
#define FILE_DIR "code/modules/power/antimatter"
#define FILE_DIR "code/modules/power/singularity"
#define FILE_DIR "code/modules/power/singularity/particle_accelerator"
#define FILE_DIR "code/modules/projectiles"
#define FILE_DIR "code/modules/projectiles/ammunition"
#define FILE_DIR "code/modules/projectiles/guns"
#define FILE_DIR "code/modules/projectiles/guns/energy"
#define FILE_DIR "code/modules/projectiles/guns/projectile"
#define FILE_DIR "code/modules/projectiles/projectile"
#define FILE_DIR "code/modules/reagents"
#define FILE_DIR "code/modules/reagents/reagent_containers"
#define FILE_DIR "code/modules/reagents/reagent_containers/food"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/drinks/bottle"
#define FILE_DIR "code/modules/reagents/reagent_containers/food/snacks"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass"
#define FILE_DIR "code/modules/reagents/reagent_containers/glass/bottle"
#define FILE_DIR "code/modules/recycling"
#define FILE_DIR "code/modules/research"
#define FILE_DIR "code/modules/scripting"
#define FILE_DIR "code/modules/scripting/AST"
#define FILE_DIR "code/modules/scripting/AST/Operators"
#define FILE_DIR "code/modules/scripting/Implementations"
#define FILE_DIR "code/modules/scripting/Interpreter"
#define FILE_DIR "code/modules/scripting/Parser"
#define FILE_DIR "code/modules/scripting/Scanner"
#define FILE_DIR "code/modules/security levels"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/beast"
#define FILE_DIR "code/unused/computer2"
#define FILE_DIR "code/unused/disease2"
#define FILE_DIR "code/unused/gamemodes"
#define FILE_DIR "code/unused/hivebot"
#define FILE_DIR "code/unused/mining"
#define FILE_DIR "code/unused/optics"
#define FILE_DIR "code/unused/pda2"
#define FILE_DIR "code/unused/powerarmor"
#define FILE_DIR "code/unused/spacecraft"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/carn"
#define FILE_DIR "code/WorkInProgress/mapload"
#define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/Sigyn"
#define FILE_DIR "code/WorkInProgress/Sigyn/Department Sec"
#define FILE_DIR "code/WorkInProgress/Sigyn/Softcurity"
#define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/flora"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/backup"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "maps/RandomZLevels/backup"
#define FILE_DIR "music"
#define FILE_DIR "music/interface"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "tools"
#define FILE_DIR "tools/Redirector"
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE