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Fixes area overlays being additive when using blueprints or admin buildmode (#37118)
* area overlays blend mode fix for blueprints and buildmode * it's not the blend mode you dummy, it's the plane!
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@@ -335,6 +335,7 @@ these cannot rename rooms that are in by default BUT can rename rooms that are c
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//Create a visual effect over the edited area
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edited_overlay = image('icons/turf/areas.dmi', currently_edited, "yellow")
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edited_overlay.plane = ABOVE_LIGHTING_PLANE
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editor.client.images.Add(edited_overlay)
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to_chat(editor, "<span class='info'>In this mode, you can add or modify tiles to the [currently_edited] area. When you're done, bring up the blueprints or leave the area.</span>")
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@@ -184,6 +184,7 @@ var/global/list/obj/effect/bmode/buildholder/buildmodeholders = list()
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/obj/effect/bmode/buildmode/New()
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..()
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area_overlay = image('icons/turf/areas.dmi', "yellow")
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area_overlay.plane = ABOVE_LIGHTING_PLANE
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/obj/effect/bmode/buildmode/Destroy()
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copycat = null
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