-Fixed an issue where you couldn't send messages to people inside lockers.

-AI has to double click to move by turf.
-If more than a certain number of alarms are triggered, the AI and Cyborg will instead receive a message saying how many alarms have been triggered and of which type, they will then get a link to the "view alarms" proc. This also counts for cleared alarms.
-Fixed an issue with creating turfs and it not showing up on the camera.
-Modified the "Communication Blackout" event. It will now notify the AI that comms are down, if it is var/silent. Increased the EMP duration for telecomm machines.
-Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4572 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-08-28 08:13:00 +00:00
parent a3ca5e7ded
commit a84ccb93ff
10 changed files with 110 additions and 19 deletions

View File

@@ -97,8 +97,11 @@
/proc/communications_blackout(var/silent = 1)
//Uncomment below if you want communication blackouts to have a warning.
if(!silent) command_alert("Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT")
if(!silent)
command_alert("Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT")
else // AIs will always know if there's a comm blackout, rogue AIs could then lie about comm blackouts in the future while they shutdown comms
for(var/mob/living/silicon/ai/A in player_list)
A << "<span class='warning'>Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you-BZZT</span>"
for(var/obj/machinery/telecomms/T in telecomms_list)
T.emp_act(1)

View File

@@ -210,7 +210,8 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
if(prob(100/severity))
if(!(stat & EMPED))
stat |= EMPED
spawn(1600/severity)
var/duration = (300 * 10)/severity
spawn(rand(duration - 20, duration + 20)) // Takes a long time for the machines to reboot.
stat &= ~EMPED
..()

View File

@@ -723,7 +723,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(signal)
if(signal.data["done"])
useTC = 1
if(P.loc.z in signal.data["level"])
var/turf/pos = get_turf(P)
if(pos.z in signal.data["level"])
useTC = 2
//Let's make this barely readable
if(signal.data["compression"] > 0)

View File

@@ -15,6 +15,10 @@
return ..()
/turf/Click()
if(!isAI(usr))
..()
/turf/New()
..()
for(var/atom/movable/AM as mob|obj in src)

View File

@@ -298,7 +298,6 @@
switchCamera(locate(href_list["switchcamera"])) in cameranet.cameras
if (href_list["showalerts"])
ai_alerts()
//Carn: holopad requests
if (href_list["jumptoholopad"])
var/obj/machinery/hologram/holopad/H = locate(href_list["jumptoholopad"])
@@ -474,18 +473,18 @@
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
if (O)
if (C && C.can_use())
src << "--- [class] alarm detected in [A.name]! (<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>)"
queueAlarm("--- [class] alarm detected in [A.name]! (<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>)", class)
else if (CL && CL.len)
var/foo = 0
var/dat2 = ""
for (var/obj/machinery/camera/I in CL)
dat2 += text("[]<A HREF=?src=\ref[];switchcamera=\ref[]>[]</A>", (!foo) ? "" : " | ", src, I, I.c_tag) //I'm not fixing this shit...
foo = 1
src << text ("--- [] alarm detected in []! ([])", class, A.name, dat2)
queueAlarm(text ("--- [] alarm detected in []! ([])", class, A.name, dat2), class)
else
src << text("--- [] alarm detected in []! (No Camera)", class, A.name)
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
else
src << text("--- [] alarm detected in []! (No Camera)", class, A.name)
queueAlarm(text("--- [] alarm detected in []! (No Camera)", class, A.name), class)
if (viewalerts) ai_alerts()
return 1
@@ -502,7 +501,7 @@
cleared = 1
L -= I
if (cleared)
src << text("--- [] alarm in [] has been cleared.", class, A.name)
queueAlarm(text("--- [] alarm in [] has been cleared.", class, A.name), class, 0)
if (viewalerts) ai_alerts()
return !cleared

View File

@@ -65,6 +65,12 @@
del(eyeobj) // No AI, no Eye
..()
/atom/proc/move_camera_by_click()
if(istype(usr, /mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = usr
if(AI.client.eye == AI.eyeobj)
AI.eyeobj.setLoc(src)
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
// This is handled in the proc below this one.

View File

@@ -8,13 +8,6 @@
/turf/proc/visibilityChanged()
cameranet.updateVisibility(src)
/atom/proc/move_camera_by_click()
if(istype(usr, /mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = usr
if(AI.client.eye == AI.eyeobj)
AI.eyeobj.setLoc(src)
/*
/turf/simulated/Del()
visibilityChanged()
..()
@@ -23,6 +16,8 @@
..()
visibilityChanged()
/*
// STRUCTURES
/obj/structure/Del()

View File

@@ -345,7 +345,7 @@
else if (O && istype(O, /obj/machinery/camera))
C = O
L[A.name] = list(A, (C) ? C : O, list(alarmsource))
src << text("--- [class] alarm detected in [A.name]!")
queueAlarm(text("--- [class] alarm detected in [A.name]!"), class)
// if (viewalerts) robot_alerts()
return 1
@@ -363,7 +363,7 @@
cleared = 1
L -= I
if (cleared)
src << text("--- [class] alarm in [A.name] has been cleared.")
queueAlarm(text("--- [class] alarm in [A.name] has been cleared."), class, 0)
// if (viewalerts) robot_alerts()
return !cleared
@@ -813,6 +813,10 @@
src << browse(null, t1)
return
if (href_list["showalerts"])
robot_alerts()
return
if (href_list["mod"])
var/obj/item/O = locate(href_list["mod"])
O.attack_self(src)

View File

@@ -4,6 +4,12 @@
voice_name = "synthesized voice"
var/syndicate = 0
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/list/alarms_to_show = list()
var/list/alarms_to_clear = list()
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0)
var/list/alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0)
/mob/living/silicon/proc/cancelAlarm()
return
@@ -14,6 +20,68 @@
/mob/living/silicon/proc/show_laws()
return
/mob/living/silicon/proc/queueAlarm(var/message, var/type, var/incoming = 1)
var/in_cooldown = (alarms_to_show.len > 0 || alarms_to_clear.len > 0)
if(incoming)
alarms_to_show += message
alarm_types_show[type] += 1
else
alarms_to_clear += message
alarm_types_clear[type] += 1
if(!in_cooldown)
spawn(10 * 10) // 10 seconds
if(alarms_to_show.len < 5)
for(var/msg in alarms_to_show)
src << msg
else if(alarms_to_show.len)
var/msg = "--- "
if(alarm_types_show["Motion"])
msg += "MOTION: [alarm_types_show["Motion"]] alarms detected. - "
if(alarm_types_show["Fire"])
msg += "FIRE: [alarm_types_show["Fire"]] Fire alarms detected. - "
if(alarm_types_show["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_show["Atmosphere"]] alarms detected. - "
if(alarm_types_show["Power"])
msg += "POWER: [alarm_types_show["Power"]] alarms detected. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
if(alarms_to_clear.len < 3)
for(var/msg in alarms_to_clear)
src << msg
else if(alarms_to_clear.len)
var/msg = "--- "
if(alarm_types_clear["Motion"])
msg += "MOTION: [alarm_types_clear["Motion"]] alarms cleared. - "
if(alarm_types_clear["Fire"])
msg += "FIRE: [alarm_types_clear["Fire"]] Fire alarms cleared. - "
if(alarm_types_clear["Atmosphere"])
msg += "ATMOSPHERE: [alarm_types_clear["Atmosphere"]] alarms cleared. - "
if(alarm_types_clear["Power"])
msg += "POWER: [alarm_types_clear["Power"]] alarms cleared. - "
msg += "<A href=?src=\ref[src];showalerts=1'>\[Show Alerts\]</a>"
src << msg
alarms_to_show = list()
alarms_to_clear = list()
alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0)
alarm_types_clear = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0)
/mob/living/silicon/drop_item()
return

View File

@@ -48,6 +48,16 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit tho. Thanks. -->
<!-- To take advantage of the pretty new format (well it was new when I wrote this anyway), open the "add-to-changelog.html" file in any browser and add the stuff and then generate the html code and paste it here -->
<div class="commit sansserif">
<h2 class="date">28 August 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now toggle the bolt light of airlocks. An extra wire, that controls the airlock's bolt light, has been added.</li>
<li class="rscadd">Aliens can now tell who is and who isn't infected. They get a special facehugger icon that appears over mobs that have been impregnated.</li>
<li class="wip">Cameras have temporary X-Ray for the time being.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 26, 2012</h2>
<h3 class="author">Nodrak updated:</h3>