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Physics update (#11165)
* Makes space drift affect everything * Kicking & Newton's 2nd law * Mecha fix, special attack fix * ix * Check on_foot() for slips
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@@ -194,9 +194,8 @@
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B.Move(get_step(user,movementdirection), movementdirection)
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sleep(3)
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B.Move(get_step(user,movementdirection), movementdirection)
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if((istype(user.loc, /turf/space)) || (user.areaMaster.has_gravity == 0))
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user.inertia_dir = get_dir(target, user)
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step(user, user.inertia_dir)
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user.apply_inertia(get_dir(target, user))
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if(silenced)
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if(fire_sound)
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