Removed player preferences savefiles (#27874)

* Removed player preferences savefiles

* I mean I did compile and test something, but it very clearly wasn't the version I pushed. So what did I test? Who knows. Anyway.
This commit is contained in:
jknpj
2020-09-23 08:02:04 -03:00
committed by GitHub
3 changed files with 4 additions and 392 deletions

View File

@@ -1,47 +1,7 @@
#define SAVEFILE_VERSION_MIN 8
#define SAVEFILE_VERSION_MAX 11
//handles converting savefiles to new formats
//MAKE SURE YOU KEEP THIS UP TO DATE!
//If the sanity checks are capable of handling any issues. Only increase SAVEFILE_VERSION_MAX,
//this will mean that savefile_version will still be over SAVEFILE_VERSION_MIN, meaning
//this savefile update doesn't run everytime we load from the savefile.
//This is mainly for format changes, such as the bitflags in toggles changing order or something.
//if a file can't be updated, return 0 to delete it and start again
//if a file was updated, return 1
/// IF YOU NEED A FIELD ADDED TO THE DATABASE, CREATE A MIGRATION SO SHIT GETS UPDATED.
/// Also update SQL/players2.sql.
/// SEE code/modules/migrations/SS13_Prefs/
/datum/preferences/proc/savefile_update()
// Preseed roles.
for(var/role_id in special_roles)
roles[role_id]=0
if(savefile_version < 8) //lazily delete everything + additional files so they can be saved in the new format
for(var/ckey in preferences_datums)
var/datum/preferences/D = preferences_datums[ckey]
if(D == src)
var/delpath = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/"
if(delpath && fexists(delpath))
fdel(delpath)
break
return 0
if(savefile_version == SAVEFILE_VERSION_MAX) //update successful.
save_preferences()
save_character()
return 1
return 0
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
savefile_version = SAVEFILE_VERSION_MAX
/datum/preferences/proc/SetChangelog(ckey,hash)
lastchangelog=hash
var/database/query/q = new
@@ -165,68 +125,7 @@
item_animation_viewers -= client
person_animation_viewers -= client
/datum/preferences/proc/load_preferences()
if(!path)
return 0
if(!fexists(path))
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
S["version"] >> savefile_version
//Conversion
if(!savefile_version || !isnum(savefile_version) || savefile_version < SAVEFILE_VERSION_MIN || savefile_version > SAVEFILE_VERSION_MAX)
if(!savefile_update()) //handles updates
savefile_version = SAVEFILE_VERSION_MAX
save_preferences()
save_character()
return 0
//general preferences
S["ooccolor"] >> ooccolor
S["lastchangelog"] >> lastchangelog
S["UI_style"] >> UI_style
//S["be_special"] >> be_special
S["default_slot"] >> default_slot
S["toggles"] >> toggles
S["UI_style_color"] >> UI_style_color
S["UI_style_alpha"] >> UI_style_alpha
S["warns"] >> warns
S["warnbans"] >> warnbans
S["randomslot"] >> randomslot
S["volume"] >> volume
S["special_popup"] >> special_popup
S["credits"] >> credits
S["jingle"] >> jingle
//Sanitize
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
//be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
default_slot = sanitize_integer(default_slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
toggles = sanitize_integer(toggles, 0, 131071, initial(toggles))
UI_style_color = sanitize_hexcolor(UI_style_color, initial(UI_style_color))
UI_style_alpha = sanitize_integer(UI_style_alpha, 0, 255, initial(UI_style_alpha))
randomslot = sanitize_integer(randomslot, 0, 1, initial(randomslot))
volume = sanitize_integer(volume, 0, 100, initial(volume))
special_popup = sanitize_integer(special_popup, 0, 2, initial(special_popup))
credits = sanitize_inlist(credits, list(CREDITS_NEVER, CREDITS_ALWAYS, CREDITS_NO_RERUNS), initial(credits))
jingle = sanitize_inlist(jingle, list(JINGLE_NEVER, JINGLE_CLASSIC, JINGLE_ALL), initial(jingle))
initialize_preferences()
return 1
/datum/preferences/proc/save_preferences_sqlite(var/user, var/ckey)
/* FUCK YOU
if(!(world.timeofday >= (lastPolled + POLLED_LIMIT)))
to_chat(user, "You need to wait [round((((lastPolled + POLLED_LIMIT) - world.timeofday) / 10))] seconds before you can save again.")
return
*/
var/database/query/check = new
var/database/query/q = new
check.Add("SELECT ckey FROM client WHERE ckey = ?", ckey)
@@ -253,61 +152,6 @@
lastPolled = world.timeofday
return 1
/datum/preferences/proc/save_preferences()
if(!path)
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
S["version"] << savefile_version
//general preferences
S["ooccolor"] << ooccolor
S["lastchangelog"] << lastchangelog
S["UI_style"] << UI_style
// S["be_special"] << be_special
S["default_slot"] << default_slot
S["toggles"] << toggles
S["UI_style_color"] << UI_style_color
S["UI_style_alpha"] << UI_style_alpha
S["warns"] << warns
S["warnbans"] << warnbans
S["randomslot"] << randomslot
S["volume"] << volume
S["space_parallax"] << space_parallax
S["space_dust"] << space_dust
S["parallax_speed"] << parallax_speed
S["attack_animation"]<< attack_animation
S["pulltoggle"] << pulltoggle
S["credits"] << credits
S["jingle"] << jingle
S["hear_voicesound"]<< hear_voicesound
S["hear_instruments"]<< hear_instruments
S["ambience_volume"]<< ambience_volume
S["credits_volume"]<< credits_volume
S["window_flashing"]<< window_flashing
S["antag_objectives"]<< antag_objectives
S["typing_indicator"]<< typing_indicator
S["mob_chat_on_map"] << mob_chat_on_map
S["max_chat_length"] << max_chat_length
S["obj_chat_on_map"] << obj_chat_on_map
S["no_goonchat_for_obj"] << no_goonchat_for_obj
return 1
//saving volume changes
/datum/preferences/proc/save_volume()
if(!path)
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
S["volume"] << volume
return 1
/datum/preferences/proc/load_save_sqlite(var/ckey, var/user, var/slot)
var/list/preference_list = new
var/database/query/q = new
@@ -575,124 +419,6 @@ AND players.player_slot = ? ;"}, ckey, slot)
return 1
/datum/preferences/proc/load_save(dir)
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = dir
//Character
S["OOC_Notes"] >> metadata
S["real_name"] >> real_name
S["name_is_always_random"] >> be_random_name
S["body_is_always_random"] >> be_random_body
S["gender"] >> gender
S["age"] >> age
S["species"] >> species
S["language"] >> language
//colors to be consolidated into hex strings (requires some work with dna code)
S["hair_red"] >> r_hair
S["hair_green"] >> g_hair
S["hair_blue"] >> b_hair
S["facial_red"] >> r_facial
S["facial_green"] >> g_facial
S["facial_blue"] >> b_facial
S["skin_tone"] >> s_tone
S["hair_style_name"] >> h_style
S["facial_style_name"] >> f_style
S["eyes_red"] >> r_eyes
S["eyes_green"] >> g_eyes
S["eyes_blue"] >> b_eyes
S["underwear"] >> underwear
S["backbag"] >> backbag
//Jobs
S["alternate_option"] >> alternate_option
S["job_civilian_high"] >> job_civilian_high
S["job_civilian_med"] >> job_civilian_med
S["job_civilian_low"] >> job_civilian_low
S["job_medsci_high"] >> job_medsci_high
S["job_medsci_med"] >> job_medsci_med
S["job_medsci_low"] >> job_medsci_low
S["job_engsec_high"] >> job_engsec_high
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Miscellaneous
S["flavor_text"] >> flavor_text
S["med_record"] >> med_record
S["sec_record"] >> sec_record
S["gen_record"] >> gen_record
//S["be_special"] >> be_special
S["disabilities"] >> disabilities
S["player_alt_titles"] >> player_alt_titles
S["used_skillpoints"] >> used_skillpoints
S["skills"] >> skills
S["skill_specialization"] >> skill_specialization
S["organ_data"] >> organ_data
S["nanotrasen_relation"] >> nanotrasen_relation
S["bank_security"] >> bank_security
//S["skin_style"] >> skin_style
//Sanitize
metadata = sanitize_text(metadata, initial(metadata))
real_name = reject_bad_name(real_name)
if(isnull(species))
species = "Human"
if(isnull(language))
language = "None"
if(isnull(nanotrasen_relation))
nanotrasen_relation = initial(nanotrasen_relation)
if(isnull(bank_security))
bank_security = initial(bank_security)
if(!real_name)
real_name = random_name(gender,species)
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
gender = sanitize_gender(gender)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
underwear = sanitize_integer(underwear, 1, underwear_m.len, initial(underwear))
backbag = sanitize_integer(backbag, 1, backbaglist.len, initial(backbag))
alternate_option = sanitize_integer(alternate_option, 0, 2, initial(alternate_option))
job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high))
job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med))
job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low))
job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high))
job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med))
job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low))
job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high))
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
if(!skills)
skills = list()
if(!used_skillpoints)
used_skillpoints= 0
if(isnull(disabilities))
disabilities = 0
if(!player_alt_titles)
player_alt_titles = new()
if(!organ_data)
src.organ_data = list()
//if(!skin_style) skin_style = "Default"
/datum/preferences/proc/random_character_sqlite(var/user, var/ckey)
var/database/query/q = new
var/list/slot_list = new
@@ -708,52 +434,7 @@ AND players.player_slot = ? ;"}, ckey, slot)
load_save_sqlite(ckey, user, random_slot)
return 1
/datum/preferences/proc/random_character()
if(!path)
return 0
if(!fexists(path))
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
var/list/saves = list()
var/name
for(var/i=1, i<=MAX_SAVE_SLOTS, i++)
S.cd = "/character[i]"
S["real_name"] >> name
if(!name)
continue
saves.Add(S.cd)
if(!saves.len)
load_character()
return 0
S.cd = pick(saves)
load_save(S.cd)
return 1
/datum/preferences/proc/load_character(slot)
if(!path)
return 0
if(!fexists(path))
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/"
if(!slot)
slot = default_slot
slot = sanitize_integer(slot, 1, MAX_SAVE_SLOTS, initial(default_slot))
if(slot != default_slot)
default_slot = slot
S["default_slot"] << slot
S.cd = "/character[slot]"
load_save(S.cd)
return 1
/datum/preferences/proc/save_character_sqlite(var/ckey, var/user, var/slot)
if(slot > MAX_SAVE_SLOTS)
to_chat(user, "You are limited to 8 character slots.")
message_admins("[ckey] attempted to override character slot limit")
@@ -882,71 +563,3 @@ AND players.player_slot = ? ;"}, ckey, slot)
return 0
return 1
/datum/preferences/proc/save_character()
if(!path)
return 0
var/savefile/S = new /savefile(path)
if(!S)
return 0
S.cd = "/character[default_slot]"
//Character + misc
S["OOC_Notes"] << metadata
S["real_name"] << real_name
S["name_is_always_random"] << be_random_name
S["body_is_always_random"] << be_random_body
S["gender"] << gender
S["age"] << age
S["species"] << species
S["language"] << language
S["flavor_text"] << flavor_text
S["med_record"] << med_record
S["sec_record"] << sec_record
S["gen_record"] << gen_record
S["player_alt_titles"] << player_alt_titles
// S["be_special"] << be_special
S["disabilities"] << disabilities
S["used_skillpoints"] << used_skillpoints
S["skills"] << skills
S["skill_specialization"] << skill_specialization
S["organ_data"] << organ_data
S["nanotrasen_relation"] << nanotrasen_relation
S["bank_security"] << bank_security
//Body
S["hair_red"] << r_hair
S["hair_green"] << g_hair
S["hair_blue"] << b_hair
S["facial_red"] << r_facial
S["facial_green"] << g_facial
S["facial_blue"] << b_facial
S["skin_tone"] << s_tone
S["hair_style_name"] << h_style
S["facial_style_name"] << f_style
S["eyes_red"] << r_eyes
S["eyes_green"] << g_eyes
S["eyes_blue"] << b_eyes
S["underwear"] << underwear
S["backbag"] << backbag
//Jobs
S["alternate_option"] << alternate_option
S["job_civilian_high"] << job_civilian_high
S["job_civilian_med"] << job_civilian_med
S["job_civilian_low"] << job_civilian_low
S["job_medsci_high"] << job_medsci_high
S["job_medsci_med"] << job_medsci_med
S["job_medsci_low"] << job_medsci_low
S["job_engsec_high"] << job_engsec_high
S["job_engsec_med"] << job_engsec_med
S["job_engsec_low"] << job_engsec_low
// S["skin_style"] << skin_style
return 1
#undef SAVEFILE_VERSION_MAX
#undef SAVEFILE_VERSION_MIN