mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Created global lists for hair and facial_hair datums since they are referenced frequently. This means those datums are only ever created once. Also, the list is indexed by hairstyle name. This means means we only need to store one variable to find the hair datum. It also means admins can change h_style and f_style to the name of the hair and use the Regenerate Icons function in viewvars to update a human's hair icon. If an incorrect f_style or h_style is input it won't affect anything adversely (besides hair not showing for that mob).
The hub will no longer report admins who are stealthminning. Added a server byond_version check. All it does is tell you if your byond_version is below RECOMMENDED_VERSION and encourages you to update BYOND. Underwear and bag lists are now a single global list rather than creating the same list for every new player. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4268 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -8,12 +8,27 @@ var/global/list/living_mob_list = list()//List of all living mobs, including cli
|
|||||||
var/global/list/dead_mob_list = list()//List of all dead mobs, including clientless
|
var/global/list/dead_mob_list = list()//List of all dead mobs, including clientless
|
||||||
var/global/list/client_list = list()//List of all clients, based on ckey
|
var/global/list/client_list = list()//List of all clients, based on ckey
|
||||||
var/global/list/cable_list = list()//Index for all cables, so that powernets don't have to look through the entire world all the time
|
var/global/list/cable_list = list()//Index for all cables, so that powernets don't have to look through the entire world all the time
|
||||||
|
var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
|
||||||
|
var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
|
||||||
|
|
||||||
//////////////////////////
|
//////////////////////////
|
||||||
/////Initial Building/////
|
/////Initial Building/////
|
||||||
//////////////////////////
|
//////////////////////////
|
||||||
//Realistically, these should never be run, but ideally, they should only be run once at round-start
|
//Realistically, these should never be run, but ideally, they should only be run once at round-start
|
||||||
|
|
||||||
|
/proc/make_datum_references_lists()
|
||||||
|
var/list/paths
|
||||||
|
//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
|
||||||
|
paths = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
|
||||||
|
for(var/path in paths)
|
||||||
|
var/datum/sprite_accessory/hair/H = new path()
|
||||||
|
hair_styles_list[H.name] = H
|
||||||
|
//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
|
||||||
|
paths = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
|
||||||
|
for(var/path in paths)
|
||||||
|
var/datum/sprite_accessory/facial_hair/H = new path()
|
||||||
|
facial_hair_styles_list[H.name] = H
|
||||||
|
|
||||||
proc/make_player_list()//Global proc that rebuilds the player list
|
proc/make_player_list()//Global proc that rebuilds the player list
|
||||||
for(var/mob/p in player_list)//Clears out everyone that logged out
|
for(var/mob/p in player_list)//Clears out everyone that logged out
|
||||||
if(!(p.client))
|
if(!(p.client))
|
||||||
|
|||||||
@@ -1,7 +1,10 @@
|
|||||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
|
||||||
|
#define RECOMMENDED_VERSION 494
|
||||||
|
|
||||||
/world/New()
|
/world/New()
|
||||||
..()
|
..()
|
||||||
|
if(byond_version < RECOMMENDED_VERSION)
|
||||||
|
world.log << "Your server's byond version does not meet the recommended requirements for TGstation code. Please update BYOND"
|
||||||
|
|
||||||
diary = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")].log")
|
diary = file("data/logs/[time2text(world.realtime, "YYYY/MM-Month/DD-Day")].log")
|
||||||
diary << {"
|
diary << {"
|
||||||
@@ -22,8 +25,9 @@ Starting up. [time2text(world.timeofday, "hh:mm.ss")]
|
|||||||
jobban_loadbanfile()
|
jobban_loadbanfile()
|
||||||
jobban_updatelegacybans()
|
jobban_updatelegacybans()
|
||||||
LoadBans()
|
LoadBans()
|
||||||
process_teleport_locs() //Sets up the wizard teleport locations
|
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
|
||||||
process_ghost_teleport_locs() //Sets up ghost teleport locations.
|
process_teleport_locs() //Sets up the wizard teleport locations
|
||||||
|
process_ghost_teleport_locs() //Sets up ghost teleport locations.
|
||||||
sleep_offline = 1
|
sleep_offline = 1
|
||||||
|
|
||||||
spawn(3000) //so we aren't adding to the round-start lag
|
spawn(3000) //so we aren't adding to the round-start lag
|
||||||
@@ -32,6 +36,7 @@ Starting up. [time2text(world.timeofday, "hh:mm.ss")]
|
|||||||
if(config.kick_inactive)
|
if(config.kick_inactive)
|
||||||
KickInactiveClients()
|
KickInactiveClients()
|
||||||
|
|
||||||
|
#undef RECOMMENDED_VERSION
|
||||||
#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
|
#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
|
||||||
/world/proc/KickInactiveClients()
|
/world/proc/KickInactiveClients()
|
||||||
for(var/client/C)
|
for(var/client/C)
|
||||||
@@ -42,6 +47,7 @@ Starting up. [time2text(world.timeofday, "hh:mm.ss")]
|
|||||||
C << "\red You have been inactive for more than 10 minutes and have been disconnected."
|
C << "\red You have been inactive for more than 10 minutes and have been disconnected."
|
||||||
del(C)
|
del(C)
|
||||||
spawn(3000) KickInactiveClients()//more or less five minutes
|
spawn(3000) KickInactiveClients()//more or less five minutes
|
||||||
|
#undef INACTIVITY_KICK
|
||||||
|
|
||||||
/// EXPERIMENTAL STUFF
|
/// EXPERIMENTAL STUFF
|
||||||
|
|
||||||
|
|||||||
113
code/game/dna.dm
113
code/game/dna.dm
@@ -10,37 +10,26 @@
|
|||||||
if(length(uni_identity) != 39)
|
if(length(uni_identity) != 39)
|
||||||
//Lazy.
|
//Lazy.
|
||||||
var/temp
|
var/temp
|
||||||
var/hair = 0
|
|
||||||
var/beard
|
|
||||||
|
|
||||||
// determine DNA fragment from hairstyle
|
//Hair
|
||||||
// :wtc:
|
var/hair = 0
|
||||||
|
if(!character.h_style)
|
||||||
|
character.h_style = "Skinhead"
|
||||||
|
|
||||||
|
var/hrange = round(4095 / hair_styles_list.len)
|
||||||
|
var/index = hair_styles_list.Find(character.h_style)
|
||||||
|
if(index)
|
||||||
|
hair = index * hrange - rand(1,hrange-1)
|
||||||
|
|
||||||
// If the character doesn't have initialized hairstyles / beardstyles, initialize it for them!
|
//Facial Hair
|
||||||
if(!character.hair_style)
|
var/beard = 0
|
||||||
character.hair_style = new/datum/sprite_accessory/hair/short
|
if(!character.f_style)
|
||||||
|
character.f_style = "Shaved"
|
||||||
|
|
||||||
if(!character.facial_hair_style)
|
var/f_hrange = round(4095 / facial_hair_styles_list.len)
|
||||||
character.facial_hair_style = new/datum/sprite_accessory/facial_hair/shaved
|
index = facial_hair_styles_list.Find(character.f_style)
|
||||||
|
if(index)
|
||||||
var/list/styles = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
|
beard = index * f_hrange - rand(1,f_hrange-1)
|
||||||
var/hrange = round(4095 / styles.len)
|
|
||||||
|
|
||||||
if(character.hair_style)
|
|
||||||
var/style = styles.Find(character.hair_style.type)
|
|
||||||
if(style)
|
|
||||||
hair = style * hrange - rand(1,hrange-1)
|
|
||||||
|
|
||||||
// Beard dna code - mostly copypasted from hair code to allow for more dynamic facial hair style additions
|
|
||||||
var/list/face_styles = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
|
|
||||||
var/f_hrange = round(4095 / face_styles.len)
|
|
||||||
|
|
||||||
var/f_style = face_styles.Find(character.facial_hair_style.type)
|
|
||||||
if(f_style)
|
|
||||||
beard = f_style * f_hrange - rand(1,f_hrange-1)
|
|
||||||
else
|
|
||||||
beard = 0
|
|
||||||
|
|
||||||
temp = add_zero2(num2hex((character.r_hair),1), 3)
|
temp = add_zero2(num2hex((character.r_hair),1), 3)
|
||||||
temp += add_zero2(num2hex((character.b_hair),1), 3)
|
temp += add_zero2(num2hex((character.b_hair),1), 3)
|
||||||
@@ -78,32 +67,27 @@
|
|||||||
if(length(struc_enzymes)!= 42) struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4000"
|
if(length(struc_enzymes)!= 42) struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4000"
|
||||||
|
|
||||||
/datum/dna/proc/ready_dna(mob/living/carbon/human/character)
|
/datum/dna/proc/ready_dna(mob/living/carbon/human/character)
|
||||||
|
|
||||||
var/temp
|
var/temp
|
||||||
var/hair
|
|
||||||
var/beard
|
|
||||||
|
|
||||||
// determine DNA fragment from hairstyle
|
//Hair
|
||||||
// :wtc:
|
var/hair = 0
|
||||||
|
if(!character.h_style)
|
||||||
|
character.h_style = "Bald"
|
||||||
|
|
||||||
var/list/styles = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
|
var/hrange = round(4095 / hair_styles_list.len)
|
||||||
var/hrange = round(4095 / styles.len)
|
var/index = hair_styles_list.Find(character.h_style)
|
||||||
|
if(index)
|
||||||
|
hair = index * hrange - rand(1,hrange-1)
|
||||||
|
|
||||||
var/style = styles.Find(character.hair_style.type)
|
//Facial Hair
|
||||||
if(style)
|
var/beard = 0
|
||||||
hair = style * hrange - rand(1,hrange-1)
|
if(!character.f_style)
|
||||||
else
|
character.f_style = "Shaved"
|
||||||
hair = 0
|
|
||||||
|
|
||||||
// Beard dna code - mostly copypasted from hair code to allow for more dynamic facial hair style additions
|
var/f_hrange = round(4095 / facial_hair_styles_list.len)
|
||||||
var/list/face_styles = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
|
index = facial_hair_styles_list.Find(character.f_style)
|
||||||
var/f_hrange = round(4095 / face_styles.len)
|
if(index)
|
||||||
|
beard = index * f_hrange - rand(1,f_hrange-1)
|
||||||
var/f_style = face_styles.Find(character.facial_hair_style.type)
|
|
||||||
if(f_style)
|
|
||||||
beard = f_style * f_hrange - rand(1,f_hrange-1)
|
|
||||||
else
|
|
||||||
beard = 0
|
|
||||||
|
|
||||||
temp = add_zero2(num2hex((character.r_hair),1), 3)
|
temp = add_zero2(num2hex((character.r_hair),1), 3)
|
||||||
temp += add_zero2(num2hex((character.b_hair),1), 3)
|
temp += add_zero2(num2hex((character.b_hair),1), 3)
|
||||||
@@ -378,32 +362,17 @@
|
|||||||
else
|
else
|
||||||
H.gender = MALE
|
H.gender = MALE
|
||||||
|
|
||||||
|
//Hair
|
||||||
/// BEARDS
|
|
||||||
|
|
||||||
var/beardnum = hex2num(getblock(structure,12,3))
|
|
||||||
var/list/facial_styles = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
|
|
||||||
var/fstyle = round(1 +(beardnum / 4096)*facial_styles.len)
|
|
||||||
|
|
||||||
var/fpath = text2path("[facial_styles[fstyle]]")
|
|
||||||
var/datum/sprite_accessory/facial_hair/fhair = new fpath
|
|
||||||
|
|
||||||
H.face_icon_state = fhair.icon_state
|
|
||||||
H.f_style = fhair.icon_state
|
|
||||||
H.facial_hair_style = fhair
|
|
||||||
|
|
||||||
|
|
||||||
// HAIR
|
|
||||||
var/hairnum = hex2num(getblock(structure,13,3))
|
var/hairnum = hex2num(getblock(structure,13,3))
|
||||||
var/list/styles = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
|
var/index = round(1 +(hairnum / 4096)*hair_styles_list.len)
|
||||||
var/style = round(1 +(hairnum / 4096)*styles.len)
|
if((0 < index) && (index <= hair_styles_list.len))
|
||||||
|
H.h_style = hair_styles_list[index]
|
||||||
|
|
||||||
var/hpath = text2path("[styles[style]]")
|
//Facial Hair
|
||||||
var/datum/sprite_accessory/hair/hair = new hpath
|
var/beardnum = hex2num(getblock(structure,12,3))
|
||||||
|
index = round(1 +(beardnum / 4096)*facial_hair_styles_list.len)
|
||||||
H.hair_icon_state = hair.icon_state
|
if((0 < index) && (index <= facial_hair_styles_list.len))
|
||||||
H.h_style = hair.icon_state
|
H.f_style = facial_hair_styles_list[index]
|
||||||
H.hair_style = hair
|
|
||||||
|
|
||||||
H.update_body(0)
|
H.update_body(0)
|
||||||
H.update_hair()
|
H.update_hair()
|
||||||
|
|||||||
@@ -18,41 +18,15 @@
|
|||||||
|
|
||||||
//handle facial hair (if necessary)
|
//handle facial hair (if necessary)
|
||||||
if(H.gender == MALE)
|
if(H.gender == MALE)
|
||||||
var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair //this would probably be better as a global list
|
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
|
||||||
var/list/fhairs = list()
|
|
||||||
for(var/x in all_fhairs)
|
|
||||||
var/datum/sprite_accessory/facial_hair/F = new x //this goes for the original in preferences too, but it'd
|
|
||||||
fhairs.Add(F.name) //be nice to avoid all this instantiation and deletion...
|
|
||||||
del(F)
|
|
||||||
|
|
||||||
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in fhairs
|
|
||||||
if(userloc != H.loc) return //no tele-grooming
|
if(userloc != H.loc) return //no tele-grooming
|
||||||
if(new_style)
|
if(new_style)
|
||||||
for(var/x in all_fhairs)
|
H.f_style = new_style
|
||||||
var/datum/sprite_accessory/facial_hair/F = new x
|
|
||||||
if(F.name == new_style)
|
|
||||||
H.facial_hair_style.icon_state = F.icon_state //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE
|
|
||||||
break
|
|
||||||
else
|
|
||||||
del(F)
|
|
||||||
|
|
||||||
//handle normal hair
|
//handle normal hair
|
||||||
var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair //this would probably be better as a global list
|
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in hair_styles_list
|
||||||
var/list/hairs = list()
|
|
||||||
for(var/x in all_hairs)
|
|
||||||
var/datum/sprite_accessory/facial_hair/F = new x
|
|
||||||
hairs.Add(F.name)
|
|
||||||
del(F)
|
|
||||||
|
|
||||||
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in hairs
|
|
||||||
if(userloc != H.loc) return //no tele-grooming
|
if(userloc != H.loc) return //no tele-grooming
|
||||||
if(new_style)
|
if(new_style)
|
||||||
for(var/x in all_hairs)
|
H.h_style = new_style
|
||||||
var/datum/sprite_accessory/hair/F = new x
|
|
||||||
if(F.name == new_style)
|
|
||||||
H.hair_style.icon_state = F.icon_state //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE
|
|
||||||
break
|
|
||||||
else
|
|
||||||
del(F)
|
|
||||||
|
|
||||||
H.update_hair()
|
H.update_hair()
|
||||||
@@ -27,15 +27,13 @@
|
|||||||
var/n = 0
|
var/n = 0
|
||||||
var/admins = 0
|
var/admins = 0
|
||||||
|
|
||||||
for(var/mob/M in player_list)
|
for(var/client/C in client_list)
|
||||||
|
if(C.holder)
|
||||||
if(M.client)
|
if(C.stealth)
|
||||||
if(M.client.holder)
|
continue //so stealthmins aren't revealed by the hub
|
||||||
if(!M.client.stealth)
|
admins++
|
||||||
admins++
|
s["player[n]"] = C.key
|
||||||
|
n++
|
||||||
s["player[n]"] = M.client.key
|
|
||||||
n++
|
|
||||||
s["players"] = n
|
s["players"] = n
|
||||||
|
|
||||||
// 7 + s["players"] + 1 = index of s["revinfo"]
|
// 7 + s["players"] + 1 = index of s["revinfo"]
|
||||||
|
|||||||
@@ -2048,7 +2048,7 @@ var/global/BSACooldown = 0
|
|||||||
feedback_inc("admin_secrets_fun_used",1)
|
feedback_inc("admin_secrets_fun_used",1)
|
||||||
feedback_add_details("admin_secrets_fun_used","DF")
|
feedback_add_details("admin_secrets_fun_used","DF")
|
||||||
for(var/mob/living/carbon/human/B in mob_list)
|
for(var/mob/living/carbon/human/B in mob_list)
|
||||||
B.face_icon_state = "facial_wise"
|
B.f_style = "Dward Beard"
|
||||||
B.update_hair()
|
B.update_hair()
|
||||||
message_admins("[key_name_admin(usr)] activated dorf mode")
|
message_admins("[key_name_admin(usr)] activated dorf mode")
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -72,10 +72,10 @@
|
|||||||
/mob/living/carbon/human/proc/ChangeToHusk()
|
/mob/living/carbon/human/proc/ChangeToHusk()
|
||||||
if(HUSK in mutations) return
|
if(HUSK in mutations) return
|
||||||
|
|
||||||
if(facial_hair_style)
|
if(f_style)
|
||||||
facial_hair_style.icon_state = "bald" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE
|
f_style = "Shaved" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE
|
||||||
if(hair_style)
|
if(h_style)
|
||||||
hair_style.icon_state = "bald"
|
h_style = "Bald"
|
||||||
update_hair(0)
|
update_hair(0)
|
||||||
|
|
||||||
mutations.Add(HUSK)
|
mutations.Add(HUSK)
|
||||||
|
|||||||
@@ -1,29 +1,25 @@
|
|||||||
/mob/living/carbon/human
|
/mob/living/carbon/human
|
||||||
|
|
||||||
//Hair colour and style
|
//Hair colour and style
|
||||||
var/r_hair = 0.0
|
var/r_hair = 0
|
||||||
var/g_hair = 0.0
|
var/g_hair = 0
|
||||||
var/b_hair = 0.0
|
var/b_hair = 0
|
||||||
var/h_style = "Short Hair"
|
var/h_style = "Bald"
|
||||||
var/datum/sprite_accessory/hair/hair_style
|
|
||||||
var/hair_icon_state = "hair_a"
|
|
||||||
|
|
||||||
//Facial hair colour and style
|
//Facial hair colour and style
|
||||||
var/r_facial = 0.0
|
var/r_facial = 0
|
||||||
var/g_facial = 0.0
|
var/g_facial = 0
|
||||||
var/b_facial = 0.0
|
var/b_facial = 0
|
||||||
var/f_style = "Shaved"
|
var/f_style = "Shaved"
|
||||||
var/datum/sprite_accessory/facial_hair/facial_hair_style
|
|
||||||
var/face_icon_state = "bald"
|
|
||||||
|
|
||||||
//Eye colour
|
//Eye colour
|
||||||
var/r_eyes = 0.0
|
var/r_eyes = 0
|
||||||
var/g_eyes = 0.0
|
var/g_eyes = 0
|
||||||
var/b_eyes = 0.0
|
var/b_eyes = 0
|
||||||
|
|
||||||
var/s_tone = 0.0 //Skin tone
|
var/s_tone = 0 //Skin tone
|
||||||
|
|
||||||
var/age = 30.0 //Player's age (pure fluff)
|
var/age = 30 //Player's age (pure fluff)
|
||||||
var/b_type = "A+" //Player's bloodtype (Not currently used, just character fluff)
|
var/b_type = "A+" //Player's bloodtype (Not currently used, just character fluff)
|
||||||
|
|
||||||
var/underwear = 1 //Which underwear the player wants
|
var/underwear = 1 //Which underwear the player wants
|
||||||
|
|||||||
@@ -241,21 +241,25 @@ Please contact me on #coderbus IRC. ~Carn x
|
|||||||
var/icon/face_standing = new /icon('icons/mob/human_face.dmi',"bald_s")
|
var/icon/face_standing = new /icon('icons/mob/human_face.dmi',"bald_s")
|
||||||
var/icon/face_lying = new /icon('icons/mob/human_face.dmi',"bald_l")
|
var/icon/face_lying = new /icon('icons/mob/human_face.dmi',"bald_l")
|
||||||
|
|
||||||
if(facial_hair_style)
|
if(f_style)
|
||||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||||
var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
|
if(facial_hair_style)
|
||||||
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||||
facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
|
||||||
face_standing.Blend(facial_s, ICON_OVERLAY)
|
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||||
face_lying.Blend(facial_l, ICON_OVERLAY)
|
facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||||
|
face_standing.Blend(facial_s, ICON_OVERLAY)
|
||||||
|
face_lying.Blend(facial_l, ICON_OVERLAY)
|
||||||
|
|
||||||
if(hair_style)
|
if(h_style)
|
||||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||||
var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
|
if(hair_style)
|
||||||
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||||
hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
|
||||||
face_standing.Blend(hair_s, ICON_OVERLAY)
|
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||||
face_lying.Blend(hair_l, ICON_OVERLAY)
|
hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||||
|
face_standing.Blend(hair_s, ICON_OVERLAY)
|
||||||
|
face_lying.Blend(hair_l, ICON_OVERLAY)
|
||||||
|
|
||||||
overlays_lying[HAIR_LAYER] = image(face_lying)
|
overlays_lying[HAIR_LAYER] = image(face_lying)
|
||||||
overlays_standing[HAIR_LAYER] = image(face_standing)
|
overlays_standing[HAIR_LAYER] = image(face_standing)
|
||||||
|
|||||||
@@ -17,6 +17,10 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
|
|||||||
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
|
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
|
||||||
)
|
)
|
||||||
|
|
||||||
|
var/global/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "Mankini", "Love-Hearts", "Black2", "Grey2", "Stripey", "Kinky", "None") //Curse whoever made male/female underwear diffrent colours
|
||||||
|
var/global/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "Thong", "Babydoll", "Baby-Blue", "Green", "Pink", "Kinky", "None")
|
||||||
|
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel")
|
||||||
|
|
||||||
var/const/BE_TRAITOR =(1<<0)
|
var/const/BE_TRAITOR =(1<<0)
|
||||||
var/const/BE_OPERATIVE =(1<<1)
|
var/const/BE_OPERATIVE =(1<<1)
|
||||||
var/const/BE_CHANGELING=(1<<2)
|
var/const/BE_CHANGELING=(1<<2)
|
||||||
@@ -53,14 +57,10 @@ datum/preferences
|
|||||||
//Just like it sounds
|
//Just like it sounds
|
||||||
var/ooccolor = "#b82e00"
|
var/ooccolor = "#b82e00"
|
||||||
var/underwear = 1
|
var/underwear = 1
|
||||||
var/list/underwear_m = list("White", "Grey", "Green", "Blue", "Black", "Mankini", "Love-Hearts", "Black2", "Grey2", "Stripey", "Kinky", "None") //Curse whoever made male/female underwear diffrent colours
|
|
||||||
var/list/underwear_f = list("Red", "White", "Yellow", "Blue", "Black", "Thong", "Babydoll", "Baby-Blue", "Green", "Pink", "Kinky", "None")
|
|
||||||
var/backbag = 2
|
var/backbag = 2
|
||||||
var/list/backbaglist = list("Nothing", "Backpack", "Satchel")
|
|
||||||
|
|
||||||
//Hair type
|
//Hair type
|
||||||
var/h_style = "Short Hair"
|
var/h_style = "Bald"
|
||||||
var/datum/sprite_accessory/hair/hair_style
|
|
||||||
//Hair color
|
//Hair color
|
||||||
var/r_hair = 0
|
var/r_hair = 0
|
||||||
var/g_hair = 0
|
var/g_hair = 0
|
||||||
@@ -68,7 +68,6 @@ datum/preferences
|
|||||||
|
|
||||||
//Face hair type
|
//Face hair type
|
||||||
var/f_style = "Shaved"
|
var/f_style = "Shaved"
|
||||||
var/datum/sprite_accessory/facial_hair/facial_hair_style
|
|
||||||
//Face hair color
|
//Face hair color
|
||||||
var/r_facial = 0
|
var/r_facial = 0
|
||||||
var/g_facial = 0
|
var/g_facial = 0
|
||||||
@@ -116,8 +115,6 @@ datum/preferences
|
|||||||
|
|
||||||
|
|
||||||
New()
|
New()
|
||||||
hair_style = new/datum/sprite_accessory/hair/short
|
|
||||||
facial_hair_style = new/datum/sprite_accessory/facial_hair/shaved
|
|
||||||
randomize_name()
|
randomize_name()
|
||||||
..()
|
..()
|
||||||
|
|
||||||
@@ -557,33 +554,10 @@ datum/preferences
|
|||||||
// see preferences_setup.dm for proc
|
// see preferences_setup.dm for proc
|
||||||
|
|
||||||
if("input") // input hair selection
|
if("input") // input hair selection
|
||||||
|
var/new_style = input(user, "Select a hair style", "Character Generation") as null|anything in hair_styles_list
|
||||||
// Generate list of hairs via typesof()
|
|
||||||
var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
|
|
||||||
|
|
||||||
// List of hair names
|
|
||||||
var/list/hairs = list()
|
|
||||||
|
|
||||||
// loop through potential hairs
|
|
||||||
for(var/x in all_hairs)
|
|
||||||
var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
|
|
||||||
hairs.Add(H.name) // add hair name to hairs
|
|
||||||
del(H) // delete the hair after it's all done
|
|
||||||
|
|
||||||
// prompt the user for a hair selection, the selection being anything in list hairs
|
|
||||||
var/new_style = input(user, "Select a hair style", "Character Generation") as null|anything in hairs
|
|
||||||
|
|
||||||
// if new style selected (not cancel)
|
|
||||||
if(new_style)
|
if(new_style)
|
||||||
h_style = new_style
|
h_style = new_style
|
||||||
|
|
||||||
for(var/x in all_hairs) // loop through all_hairs again. Might be slightly CPU expensive, but not significantly.
|
|
||||||
var/datum/sprite_accessory/hair/H = new x // create new hair datum
|
|
||||||
if(H.name == new_style)
|
|
||||||
hair_style = H // assign the hair_style variable a new hair datum
|
|
||||||
break
|
|
||||||
else
|
|
||||||
del(H) // if hair H not used, delete. BYOND can garbage collect, but better safe than sorry
|
|
||||||
|
|
||||||
if(link_tags["ooccolor"])
|
if(link_tags["ooccolor"])
|
||||||
var/ooccolor = input(user, "Please select OOC colour.", "OOC colour") as color
|
var/ooccolor = input(user, "Please select OOC colour.", "OOC colour") as color
|
||||||
@@ -599,28 +573,12 @@ datum/preferences
|
|||||||
|
|
||||||
// see above for commentation. This is just a slight modification of the hair code for facial hairs
|
// see above for commentation. This is just a slight modification of the hair code for facial hairs
|
||||||
if("random")
|
if("random")
|
||||||
|
|
||||||
randomize_facial(gender)
|
randomize_facial(gender)
|
||||||
|
|
||||||
if("input")
|
if("input")
|
||||||
|
var/new_style = input(user, "Select a facial hair style", "Character Generation") as null|anything in facial_hair_styles_list
|
||||||
var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
|
|
||||||
var/list/fhairs = list()
|
|
||||||
for(var/x in all_fhairs)
|
|
||||||
var/datum/sprite_accessory/facial_hair/H = new x
|
|
||||||
fhairs.Add(H.name)
|
|
||||||
del(H)
|
|
||||||
|
|
||||||
var/new_style = input(user, "Select a facial hair style", "Character Generation") as null|anything in fhairs
|
|
||||||
if(new_style)
|
if(new_style)
|
||||||
f_style = new_style
|
f_style = new_style
|
||||||
for(var/x in all_fhairs)
|
|
||||||
var/datum/sprite_accessory/facial_hair/H = new x
|
|
||||||
if(H.name == new_style)
|
|
||||||
facial_hair_style = H
|
|
||||||
break
|
|
||||||
else
|
|
||||||
del(H)
|
|
||||||
|
|
||||||
if(link_tags["gender"])
|
if(link_tags["gender"])
|
||||||
if(gender == MALE)
|
if(gender == MALE)
|
||||||
@@ -788,9 +746,6 @@ datum/preferences
|
|||||||
else
|
else
|
||||||
character.UI = 'icons/mob/screen1_Midnight.dmi'
|
character.UI = 'icons/mob/screen1_Midnight.dmi'
|
||||||
|
|
||||||
character.hair_style = hair_style
|
|
||||||
character.facial_hair_style = facial_hair_style
|
|
||||||
|
|
||||||
if(underwear > 12 || underwear < 1)
|
if(underwear > 12 || underwear < 1)
|
||||||
underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
|
underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
|
||||||
character.underwear = underwear
|
character.underwear = underwear
|
||||||
|
|||||||
@@ -26,47 +26,11 @@ datum/preferences
|
|||||||
return
|
return
|
||||||
|
|
||||||
proc/randomize_hair(var/gender)
|
proc/randomize_hair(var/gender)
|
||||||
// Generate list of all possible hairs via typesof(), subtract the parent type however
|
h_style = pick(hair_styles_list)
|
||||||
var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
|
|
||||||
|
|
||||||
// List of hair datums. Used in pick() to select random hair
|
|
||||||
var/list/hairs = list()
|
|
||||||
|
|
||||||
// Loop through potential hairs
|
|
||||||
for(var/x in all_hairs)
|
|
||||||
var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
|
|
||||||
|
|
||||||
if(gender == FEMALE && H.choose_female) // if female and hair is female-suitable, add to possible hairs
|
|
||||||
hairs.Add(H)
|
|
||||||
|
|
||||||
else if(gender != FEMALE && H.choose_male) // if male and hair is male-suitable, add to hairs
|
|
||||||
hairs.Add(H)
|
|
||||||
|
|
||||||
else
|
|
||||||
del(H) // delete if incompatible
|
|
||||||
|
|
||||||
if(hairs.len > 0) // if hairs could be generated
|
|
||||||
hair_style = pick(hairs) // assign random hair
|
|
||||||
h_style = hair_style.name
|
|
||||||
|
|
||||||
proc/randomize_facial() // uncommented, see randomize_hair() for commentation
|
proc/randomize_facial() // uncommented, see randomize_hair() for commentation
|
||||||
var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
|
f_style = pick(facial_hair_styles_list)
|
||||||
|
|
||||||
var/list/fhairs = list()
|
|
||||||
|
|
||||||
for(var/x in all_fhairs)
|
|
||||||
var/datum/sprite_accessory/facial_hair/H = new x
|
|
||||||
|
|
||||||
if(gender == FEMALE && H.choose_female)
|
|
||||||
fhairs.Add(H)
|
|
||||||
else if(gender != FEMALE && H.choose_male)
|
|
||||||
fhairs.Add(H)
|
|
||||||
else
|
|
||||||
del(H)
|
|
||||||
|
|
||||||
if(fhairs.len > 0)
|
|
||||||
facial_hair_style = pick(fhairs)
|
|
||||||
f_style = facial_hair_style.name
|
|
||||||
|
|
||||||
proc/randomize_skin_tone()
|
proc/randomize_skin_tone()
|
||||||
var/tone
|
var/tone
|
||||||
@@ -138,7 +102,7 @@ datum/preferences
|
|||||||
green = max(min(green + rand (-25, 25), 255), 0)
|
green = max(min(green + rand (-25, 25), 255), 0)
|
||||||
blue = max(min(blue + rand (-25, 25), 255), 0)
|
blue = max(min(blue + rand (-25, 25), 255), 0)
|
||||||
|
|
||||||
switch (target)
|
switch(target)
|
||||||
if ("hair")
|
if ("hair")
|
||||||
r_hair = red
|
r_hair = red
|
||||||
g_hair = green
|
g_hair = green
|
||||||
@@ -222,20 +186,20 @@ datum/preferences
|
|||||||
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes_s")
|
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "eyes_s")
|
||||||
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
|
||||||
|
|
||||||
|
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||||
// Hair and facial hair, improved by Doohl
|
if(hair_style)
|
||||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||||
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||||
|
eyes_s.Blend(hair_s, ICON_OVERLAY)
|
||||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
|
||||||
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
|
||||||
|
|
||||||
|
|
||||||
var/icon/mouth_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "mouth_[g]_s")
|
var/icon/mouth_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "mouth_[g]_s")
|
||||||
|
|
||||||
eyes_s.Blend(hair_s, ICON_OVERLAY)
|
|
||||||
eyes_s.Blend(mouth_s, ICON_OVERLAY)
|
eyes_s.Blend(mouth_s, ICON_OVERLAY)
|
||||||
eyes_s.Blend(facial_s, ICON_OVERLAY)
|
|
||||||
|
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||||
|
if(facial_hair_style)
|
||||||
|
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||||
|
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||||
|
eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||||
|
|
||||||
var/icon/clothes_s = null
|
var/icon/clothes_s = null
|
||||||
if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
|
if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high'
|
||||||
@@ -532,27 +496,7 @@ datum/preferences
|
|||||||
|
|
||||||
del(preview_icon)
|
del(preview_icon)
|
||||||
del(mouth_s)
|
del(mouth_s)
|
||||||
del(facial_s)
|
|
||||||
del(hair_s)
|
|
||||||
del(eyes_s)
|
del(eyes_s)
|
||||||
del(clothes_s)
|
del(clothes_s)
|
||||||
|
|
||||||
|
|
||||||
proc/style_to_datum()
|
|
||||||
// use h_style and f_style to load /datum hairs
|
|
||||||
|
|
||||||
// hairs
|
|
||||||
for(var/x in typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair)
|
|
||||||
var/datum/sprite_accessory/hair/H = new x
|
|
||||||
if(H.name == h_style)
|
|
||||||
hair_style = H
|
|
||||||
else
|
|
||||||
del(H)
|
|
||||||
|
|
||||||
// facial hairs
|
|
||||||
for(var/x in typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair)
|
|
||||||
var/datum/sprite_accessory/facial_hair/H = new x
|
|
||||||
if(H.name == f_style)
|
|
||||||
facial_hair_style = H
|
|
||||||
else
|
|
||||||
del(H)
|
|
||||||
@@ -188,8 +188,6 @@ datum/preferences/proc/savefile_load(mob/user)
|
|||||||
if(version && version < SAVEFILE_VERSION_MAX)
|
if(version && version < SAVEFILE_VERSION_MAX)
|
||||||
convert_hairstyles() // convert version 4 hairstyles to version 5
|
convert_hairstyles() // convert version 4 hairstyles to version 5
|
||||||
|
|
||||||
style_to_datum() // convert f_style and h_style to /datum
|
|
||||||
|
|
||||||
return 1
|
return 1
|
||||||
|
|
||||||
#undef SAVEFILE_VERSION_MAX
|
#undef SAVEFILE_VERSION_MAX
|
||||||
|
|||||||
Reference in New Issue
Block a user