diff --git a/code/FEA/FEA_system.dm b/code/FEA/FEA_system.dm index 7d7d9754602..574fd1ba268 100644 --- a/code/FEA/FEA_system.dm +++ b/code/FEA/FEA_system.dm @@ -152,10 +152,8 @@ datum var/start_time = world.timeofday for(var/turf/simulated/S in world) - if(!S.blocks_air && !S.parent && S.z < 5) // Added last check to force skipping asteroid z-levels -- TLE + if(!S.blocks_air && !S.parent) assemble_group_turf(S) - if(S.z > 4) // Skipping asteroids -- TLE - continue S.update_air_properties() world << "\red \b Geometry processed in [(world.timeofday-start_time)/10] seconds!" diff --git a/code/modules/awaymissions/zlevel.dm b/code/modules/awaymissions/zlevel.dm index daf4689f6a7..f5ef80b484b 100644 --- a/code/modules/awaymissions/zlevel.dm +++ b/code/modules/awaymissions/zlevel.dm @@ -43,10 +43,10 @@ proc/createRandomZlevel() world << "\red \b Loading away mission..." var/map = pick(potentialRandomZlevels) - world.log << "away mission loaded: [map]" var/file = file(map) if(isfile(file)) maploader.load_map(file) + world.log << "away mission loaded: [map]" for(var/obj/effect/landmark/L in landmarks_list) if (L.name != "awaystart")