From aa60fde7f462e9fcf94fbafa8e6df5fd61bfebc8 Mon Sep 17 00:00:00 2001 From: "petethegoat@gmail.com" Date: Tue, 16 Oct 2012 02:08:51 +0000 Subject: [PATCH] Fix for borked atmos on away missions. This may still need some further tweaking, but it definitely fixes the issue. I looked at the powernet issue too, but I couldn't reproduce it anymore. Maybe it's fixed. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4887 316c924e-a436-60f5-8080-3fe189b3f50e --- code/FEA/FEA_system.dm | 4 +--- code/modules/awaymissions/zlevel.dm | 2 +- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/code/FEA/FEA_system.dm b/code/FEA/FEA_system.dm index 7d7d9754602..574fd1ba268 100644 --- a/code/FEA/FEA_system.dm +++ b/code/FEA/FEA_system.dm @@ -152,10 +152,8 @@ datum var/start_time = world.timeofday for(var/turf/simulated/S in world) - if(!S.blocks_air && !S.parent && S.z < 5) // Added last check to force skipping asteroid z-levels -- TLE + if(!S.blocks_air && !S.parent) assemble_group_turf(S) - if(S.z > 4) // Skipping asteroids -- TLE - continue S.update_air_properties() world << "\red \b Geometry processed in [(world.timeofday-start_time)/10] seconds!" diff --git a/code/modules/awaymissions/zlevel.dm b/code/modules/awaymissions/zlevel.dm index daf4689f6a7..f5ef80b484b 100644 --- a/code/modules/awaymissions/zlevel.dm +++ b/code/modules/awaymissions/zlevel.dm @@ -43,10 +43,10 @@ proc/createRandomZlevel() world << "\red \b Loading away mission..." var/map = pick(potentialRandomZlevels) - world.log << "away mission loaded: [map]" var/file = file(map) if(isfile(file)) maploader.load_map(file) + world.log << "away mission loaded: [map]" for(var/obj/effect/landmark/L in landmarks_list) if (L.name != "awaystart")