diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm index 4aed6780c72..997e1dcd1d7 100644 --- a/code/ZAS/Airflow.dm +++ b/code/ZAS/Airflow.dm @@ -396,13 +396,13 @@ mob/living/carbon/human/airflow_hit(atom/A) var/b_loss = airflow_speed * zas_settings.Get(/datum/ZAS_Setting/airflow_damage) var/blocked = run_armor_check("head","melee") - apply_damage(b_loss/3, BRUTE, "head", blocked, 0, "Airflow") + apply_damage(b_loss/3, BRUTE, "head", blocked, 0, used_weapon = "Airflow") blocked = run_armor_check("chest","melee") - apply_damage(b_loss/3, BRUTE, "chest", blocked, 0, "Airflow") + apply_damage(b_loss/3, BRUTE, "chest", blocked, 0, used_weapon = "Airflow") blocked = run_armor_check("groin","melee") - apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow") + apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, used_weapon = "Airflow") if(zas_settings.Get(/datum/ZAS_Setting/airflow_push) || AirflowCanPush()) if(airflow_speed > 10) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index b8bf10bc43d..f1ae11473e1 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -57,7 +57,7 @@ P.on_hit(src,2) return 2 if(!P.nodamage) - apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, absorb, 0, P) + apply_damage((P.damage/(absorb+1)), P.damage_type, def_zone, absorb, 0, used_weapon = P) P.on_hit(src, absorb) if(istype(P, /obj/item/projectile/beam/lightning)) if(P.damage >= 200)