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https://github.com/vgstation-coders/vgstation13.git
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AntagHUD, Bayghost sprites, and other fixes from Bay.
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@@ -42,7 +42,8 @@
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var/Tickcomp = 0
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var/socket_talk = 0 // use socket_talk to communicate with other processes
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var/list/resource_urls = null
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var/antag_hud_allowed = 0 // Ghosts can turn on Antagovision to see a HUD of who is the bad guys this round.
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var/antag_hud_restricted = 0 // Ghosts that turn on Antagovision cannot rejoin the round.
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var/list/mode_names = list()
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var/list/modes = list() // allowed modes
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var/list/votable_modes = list() // votable modes
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@@ -389,6 +390,11 @@
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if("ticklag")
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Ticklag = text2num(value)
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if("allow_antag_hud")
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config.antag_hud_allowed = 1
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if("antag_hud_restricted")
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config.antag_hud_restricted = 1
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if("socket_talk")
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socket_talk = text2num(value)
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@@ -595,7 +601,7 @@
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var/list/datum/game_mode/runnable_modes = new
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for (var/T in (typesof(/datum/game_mode) - /datum/game_mode))
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var/datum/game_mode/M = new T()
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world.log << "DEBUG: [T], tag=[M.config_tag], prob=[probabilities[M.config_tag]]"
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//world << "DEBUG: [T], tag=[M.config_tag], prob=[probabilities[M.config_tag]]"
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if (!(M.config_tag in modes))
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del(M)
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continue
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