AntagHUD, Bayghost sprites, and other fixes from Bay.

This commit is contained in:
Rob Nelson
2013-12-08 16:06:02 -08:00
parent aa02c70ca9
commit ac15f0cdca
8 changed files with 374 additions and 127 deletions

View File

@@ -67,7 +67,12 @@ var/list/admin_verbs_admin = list(
/client/proc/toggledebuglogs,
/datum/admins/proc/show_skills,
/client/proc/check_customitem_activity,
///client/proc/response_team
// /client/proc/man_up,
// /client/proc/global_man_up,
/client/proc/response_team, // Response Teams admin verb
/client/proc/toggle_antagHUD_use,
/client/proc/toggle_antagHUD_restrictions,
/client/proc/allow_character_respawn /* Allows a ghost to respawn */
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -756,4 +761,28 @@ var/list/admin_verbs_mod = list(
if (prefs.toggles & CHAT_DEBUGLOGS)
usr << "You now will get debug log messages"
else
usr << "You now won't get debug log messages"
usr << "You now won't get debug log messages"
/client/proc/man_up(mob/T as mob in mob_list)
set category = "Fun"
set name = "Man Up"
set desc = "Tells mob to man up and deal with it."
T << "<span class='notice'><b><font size=3>Man up and deal with it.</font></b></span>"
T << "<span class='notice'>Move on.</span>"
log_admin("[key_name(usr)] told [key_name(T)] to man up and deal with it.")
message_admins("\blue [key_name_admin(usr)] told [key_name(T)] to man up and deal with it.", 1)
/client/proc/global_man_up()
set category = "Fun"
set name = "Man Up Global"
set desc = "Tells everyone to man up and deal with it."
for (var/mob/T as mob in mob_list)
T << "<br><center><span class='notice'><b><font size=4>Man up.<br> Deal with it.</font></b><br>Move on.</span></center><br>"
T << 'sound/voice/ManUp1.ogg'
log_admin("[key_name(usr)] told everyone to man up and deal with it.")
message_admins("\blue [key_name_admin(usr)] told everyone to man up and deal with it.", 1)

View File

@@ -445,12 +445,8 @@
var/counter = 0
//Regular jobs
//Command (Blue)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:448: jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += {"<table cellpadding='1' cellspacing='0' width='100%'>
<tr align='center' bgcolor='ccccff'><th colspan='[length(command_positions)]'><a href='?src=\ref[src];jobban3=commanddept;jobban4=\ref[M]'>Command Positions</a></th></tr><tr align='center'>"}
// END AUTOFIX
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr align='center' bgcolor='ccccff'><th colspan='[length(command_positions)]'><a href='?src=\ref[src];jobban3=commanddept;jobban4=\ref[M]'>Command Positions</a></th></tr><tr align='center'>"
for(var/jobPos in command_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
@@ -470,12 +466,8 @@
//Security (Red)
counter = 0
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:469: jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += {"<table cellpadding='1' cellspacing='0' width='100%'>
<tr bgcolor='ffddf0'><th colspan='[length(security_positions)]'><a href='?src=\ref[src];jobban3=securitydept;jobban4=\ref[M]'>Security Positions</a></th></tr><tr align='center'>"}
// END AUTOFIX
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffddf0'><th colspan='[length(security_positions)]'><a href='?src=\ref[src];jobban3=securitydept;jobban4=\ref[M]'>Security Positions</a></th></tr><tr align='center'>"
for(var/jobPos in security_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
@@ -495,12 +487,8 @@
//Engineering (Yellow)
counter = 0
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:490: jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += {"<table cellpadding='1' cellspacing='0' width='100%'>
<tr bgcolor='fff5cc'><th colspan='[length(engineering_positions)]'><a href='?src=\ref[src];jobban3=engineeringdept;jobban4=\ref[M]'>Engineering Positions</a></th></tr><tr align='center'>"}
// END AUTOFIX
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='fff5cc'><th colspan='[length(engineering_positions)]'><a href='?src=\ref[src];jobban3=engineeringdept;jobban4=\ref[M]'>Engineering Positions</a></th></tr><tr align='center'>"
for(var/jobPos in engineering_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
@@ -520,12 +508,8 @@
//Medical (White)
counter = 0
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:511: jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += {"<table cellpadding='1' cellspacing='0' width='100%'>
<tr bgcolor='ffeef0'><th colspan='[length(medical_positions)]'><a href='?src=\ref[src];jobban3=medicaldept;jobban4=\ref[M]'>Medical Positions</a></th></tr><tr align='center'>"}
// END AUTOFIX
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffeef0'><th colspan='[length(medical_positions)]'><a href='?src=\ref[src];jobban3=medicaldept;jobban4=\ref[M]'>Medical Positions</a></th></tr><tr align='center'>"
for(var/jobPos in medical_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
@@ -545,12 +529,8 @@
//Science (Purple)
counter = 0
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:532: jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += {"<table cellpadding='1' cellspacing='0' width='100%'>
<tr bgcolor='e79fff'><th colspan='[length(science_positions)]'><a href='?src=\ref[src];jobban3=sciencedept;jobban4=\ref[M]'>Science Positions</a></th></tr><tr align='center'>"}
// END AUTOFIX
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='e79fff'><th colspan='[length(science_positions)]'><a href='?src=\ref[src];jobban3=sciencedept;jobban4=\ref[M]'>Science Positions</a></th></tr><tr align='center'>"
for(var/jobPos in science_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
@@ -570,12 +550,8 @@
//Civilian (Grey)
counter = 0
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:553: jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += {"<table cellpadding='1' cellspacing='0' width='100%'>
<tr bgcolor='dddddd'><th colspan='[length(civilian_positions)]'><a href='?src=\ref[src];jobban3=civiliandept;jobban4=\ref[M]'>Civilian Positions</a></th></tr><tr align='center'>"}
// END AUTOFIX
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='dddddd'><th colspan='[length(civilian_positions)]'><a href='?src=\ref[src];jobban3=civiliandept;jobban4=\ref[M]'>Civilian Positions</a></th></tr><tr align='center'>"
for(var/jobPos in civilian_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
@@ -591,16 +567,18 @@
if(counter >= 5) //So things dont get squiiiiished!
jobs += "</tr><tr align='center'>"
counter = 0
if(jobban_isbanned(M, "Internal Affairs Agent"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Internal Affairs Agent;jobban4=\ref[M]'><font color=red>Internal Affairs Agent</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Internal Affairs Agent;jobban4=\ref[M]'>Internal Affairs Agent</a></td>"
jobs += "</tr></table>"
//Non-Human (Green)
counter = 0
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:574: jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += {"<table cellpadding='1' cellspacing='0' width='100%'>
<tr bgcolor='ccffcc'><th colspan='[length(nonhuman_positions)]'><a href='?src=\ref[src];jobban3=nonhumandept;jobban4=\ref[M]'>Non-human Positions</a></th></tr><tr align='center'>"}
// END AUTOFIX
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ccffcc'><th colspan='[length(nonhuman_positions)+1]'><a href='?src=\ref[src];jobban3=nonhumandept;jobban4=\ref[M]'>Non-human Positions</a></th></tr><tr align='center'>"
for(var/jobPos in nonhuman_positions)
if(!jobPos) continue
var/datum/job/job = job_master.GetJob(jobPos)
@@ -618,21 +596,22 @@
counter = 0
//pAI isn't technically a job, but it goes in here.
if(jobban_isbanned(M, "pAI"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'><font color=red>pAI</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=pAI;jobban4=\ref[M]'>pAI</a></td>"
if(jobban_isbanned(M, "AntagHUD"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=AntagHUD;jobban4=\ref[M]'><font color=red>AntagHUD</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=AntagHUD;jobban4=\ref[M]'>AntagHUD</a></td>"
jobs += "</tr></table>"
//Antagonist (Orange)
var/isbanned_dept = jobban_isbanned(M, "Syndicate")
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ffeeaa'><th colspan='10'><a href='?src=\ref[src];jobban3=Syndicate;jobban4=\ref[M]'>Antagonist Positions</a></th></tr><tr align='center'>"
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:602: jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += {"<table cellpadding='1' cellspacing='0' width='100%'>
<tr bgcolor='ffeeaa'><th colspan='10'><a href='?src=\ref[src];jobban3=Syndicate;jobban4=\ref[M]'>Antagonist Positions</a></th></tr><tr align='center'>"}
// END AUTOFIX
//Traitor
if(jobban_isbanned(M, "traitor") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=traitor;jobban4=\ref[M]'><font color=red>[replacetext("Traitor", " ", "&nbsp")]</font></a></td>"
@@ -671,6 +650,13 @@
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=wizard;jobban4=\ref[M]'>[replacetext("Wizard", " ", "&nbsp")]</a></td>"
//ERT
if(jobban_isbanned(M, "Emergency Response Team") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Emergency Response Team;jobban4=\ref[M]'><font color=red>Emergency Response Team</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Emergency Response Team;jobban4=\ref[M]'>Emergency Response Team</a></td>"
//Vox Raider
if(jobban_isbanned(M, "Vox Raider") || isbanned_dept)
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Vox Raider;jobban4=\ref[M]'><font color=red>Vox&nbsp;Raider</font></a></td>"
@@ -695,11 +681,24 @@
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=infested monkey;jobban4=\ref[M]'>[replacetext("Infested Monkey", " ", "&nbsp")]</a></td>"
*/
jobs += "</tr></table>"
//Other races (BLUE, because I have no idea what other color to make this)
jobs += "<table cellpadding='1' cellspacing='0' width='100%'>"
jobs += "<tr bgcolor='ccccff'><th colspan='1'>Other Races</th></tr><tr align='center'>"
if(jobban_isbanned(M, "Dionaea"))
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Dionaea;jobban4=\ref[M]'><font color=red>Dionaea</font></a></td>"
else
jobs += "<td width='20%'><a href='?src=\ref[src];jobban3=Dionaea;jobban4=\ref[M]'>Dionaea</a></td>"
jobs += "</tr></table>"
body = "<body>[jobs]</body>"
dat = "<tt>[header][body]</tt>"
usr << browse(dat, "window=jobban2;size=800x450")
usr << browse(dat, "window=jobban2;size=800x490")
return
//JOBBAN'S INNARDS
@@ -1532,7 +1531,7 @@
src.owner << "You sent [input] to [H] via a secure channel."
log_admin("[src.owner] replied to [key_name(H)]'s Centcomm message with the message [input].")
message_admins("[src.owner] replied to [key_name(H)]'s Centcom message with: \"[input]\"")
H << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows. [input]. Message ends.\""
H << "You hear something crackle in your headset for a moment before a voice speaks. \"Please stand by for a message from Central Command. Message as follows. <b>\"[input]\"</b> Message ends.\""
else if(href_list["SyndicateReply"])
var/mob/living/carbon/human/H = locate(href_list["SyndicateReply"])
@@ -2398,12 +2397,8 @@
alert("The game mode is [ticker.mode.name]")
else alert("For some reason there's a ticker, but not a game mode")
if("manifest")
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:2252: var/dat = "<B>Showing Crew Manifest.</B><HR>"
var/dat = {"<B>Showing Crew Manifest.</B><HR>
<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"}
// END AUTOFIX
var/dat = "<B>Showing Crew Manifest.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Position</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
dat += text("<tr><td>[]</td><td>[]</td></tr>", H.name, H.get_assignment())
@@ -2412,24 +2407,16 @@
if("check_antagonist")
check_antagonists()
if("DNA")
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:2262: var/dat = "<B>Showing DNA from blood.</B><HR>"
var/dat = {"<B>Showing DNA from blood.</B><HR>
<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"}
// END AUTOFIX
var/dat = "<B>Showing DNA from blood.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>DNA</th><th>Blood Type</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.dna && H.ckey)
dat += "<tr><td>[H]</td><td>[H.dna.unique_enzymes]</td><td>[H.b_type]</td></tr>"
dat += "</table>"
usr << browse(dat, "window=DNA;size=440x410")
if("fingerprints")
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\admin\topic.dm:2270: var/dat = "<B>Showing Fingerprints.</B><HR>"
var/dat = {"<B>Showing Fingerprints.</B><HR>
<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"}
// END AUTOFIX
var/dat = "<B>Showing Fingerprints.</B><HR>"
dat += "<table cellspacing=5><tr><th>Name</th><th>Fingerprints</th></tr>"
for(var/mob/living/carbon/human/H in mob_list)
if(H.ckey)
if(H.dna && H.dna.uni_identity)
@@ -2729,4 +2716,4 @@
show_player_info(ckey)
if("list")
PlayerNotesPage(text2num(href_list["index"]))
return
return

View File

@@ -446,16 +446,15 @@ client/proc/one_click_antag()
//Generates a list of candidates from active ghosts.
for(var/mob/dead/observer/G in player_list)
spawn(0)
if(!jobban_isbanned(G, "Vox Raider") && !jobban_isbanned(G, "Syndicate"))
switch(alert(G,"Do you wish to be considered for a vox raiding party arriving on the station?","Please answer in 30 seconds!","Yes","No"))
if("Yes")
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
return
candidates += G
if("No")
return
else
switch(alert(G,"Do you wish to be considered for a vox raiding party arriving on the station?","Please answer in 30 seconds!","Yes","No"))
if("Yes")
if((world.time-time_passed)>300)//If more than 30 game seconds passed.
return
candidates += G
if("No")
return
else
return
sleep(300) //Debug.
@@ -520,6 +519,7 @@ client/proc/one_click_antag()
new_vox.mind_initialize()
new_vox.mind.assigned_role = "MODE"
new_vox.mind.special_role = "Vox Raider"
new_vox.mutations |= NOCLONE //Stops the station crew from messing around with their DNA.
ticker.mode.traitors += new_vox.mind
new_vox.equip_vox_raider()

View File

@@ -249,7 +249,7 @@ Ccomp's first proc.
return ghosts
else
return mobs
/*
/client/proc/allow_character_respawn()
set category = "Special Verbs"
@@ -339,7 +339,8 @@ Ccomp's first proc.
log_admin("[key_name(usr)] has [action] on joining the round if they use AntagHUD")
message_admins("Admin [key_name_admin(usr)] has [action] on joining the round if they use AntagHUD", 1)
*/
/*

View File

@@ -57,12 +57,16 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(src), slot_back)
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_r_store)
var/obj/item/weapon/card/id/syndicate/W = new(src)
W.name = "[real_name]'s Legitimate Human ID Card"
W.icon_state = "id"
W.access = list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)
W.assignment = "Trader"
W.registered_name = real_name
var/obj/item/weapon/card/id/syndicate/C = new(src)
C.name = "[real_name]'s Legitimate Human ID Card"
C.icon_state = "id"
C.access = list(access_syndicate)
C.assignment = "Trader"
C.registered_name = real_name
//C.registered_user = src
var/obj/item/weapon/storage/wallet/W = new(src)
W.handle_item_insertion(C)
// NO. /vg/ spawn_money(rand(50,150)*10,W)
equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/weapon/implant/cortical/I = new(src)

View File

@@ -23,6 +23,9 @@
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
//If you died in the game and are a ghsot - this will remain as null.
//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
var/has_enabled_antagHUD = 0
var/medHUD = 0
var/antagHUD = 0
universal_speak = 1
var/atom/movable/following = null
@@ -38,6 +41,20 @@
T = get_turf(body) //Where is the body located?
attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
// NEW SPOOKY BAY GHOST ICONS
//////////////
if (ishuman(body))
var/mob/living/carbon/human/H = body
icon = H.stand_icon
overlays = H.overlays_standing
else
icon = body.icon
icon_state = body.icon_state
overlays = body.overlays
alpha = 127
// END BAY SPOOKY GHOST SPRITES
gender = body.gender
if(body.mind && body.mind.name)
name = body.mind.name
@@ -70,13 +87,122 @@ Transfer_mind is there to check if mob is being deleted/not going to have a body
Works together with spawning an observer, noted above.
*/
/mob/dead/observer/Life()
..()
if(!loc) return
if(!client) return 0
if(client.images.len)
for(var/image/hud in client.images)
if(copytext(hud.icon_state,1,4) == "hud")
client.images.Remove(hud)
if(antagHUD)
var/list/target_list = list()
for(var/mob/living/target in oview(src))
if( target.mind&&(target.mind.special_role||issilicon(target)) )
target_list += target
if(target_list.len)
assess_targets(target_list, src)
if(medHUD)
process_medHUD(src)
// Direct copied from medical HUD glasses proc, used to determine what health bar to put over the targets head.
/mob/dead/proc/RoundHealth(var/health)
switch(health)
if(100 to INFINITY)
return "health100"
if(70 to 100)
return "health80"
if(50 to 70)
return "health60"
if(30 to 50)
return "health40"
if(18 to 30)
return "health25"
if(5 to 18)
return "health10"
if(1 to 5)
return "health1"
if(-99 to 0)
return "health0"
else
return "health-100"
return "0"
// Pretty much a direct copy of Medical HUD stuff, except will show ill if they are ill instead of also checking for known illnesses.
/mob/dead/proc/process_medHUD(var/mob/M)
var/client/C = M.client
var/image/holder
for(var/mob/living/carbon/human/patient in oview(M))
var/foundVirus = 0
if(patient.virus2.len)
foundVirus = 1
if(!C) return
holder = patient.hud_list[HEALTH_HUD]
if(patient.stat == 2)
holder.icon_state = "hudhealth-100"
else
holder.icon_state = "hud[RoundHealth(patient.health)]"
C.images += holder
holder = patient.hud_list[STATUS_HUD]
if(patient.stat == 2)
holder.icon_state = "huddead"
else if(patient.status_flags & XENO_HOST)
holder.icon_state = "hudxeno"
else if(foundVirus)
holder.icon_state = "hudill"
else
holder.icon_state = "hudhealthy"
C.images += holder
/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
var/icon/tempHud = 'icons/mob/hud.dmi'
for(var/mob/living/target in target_list)
if(iscarbon(target))
switch(target.mind.special_role)
if("traitor","Syndicate")
U.client.images += image(tempHud,target,"hudsyndicate")
if("Revolutionary")
U.client.images += image(tempHud,target,"hudrevolutionary")
if("Head Revolutionary")
U.client.images += image(tempHud,target,"hudheadrevolutionary")
if("Cultist")
U.client.images += image(tempHud,target,"hudcultist")
if("Changeling")
U.client.images += image(tempHud,target,"hudchangeling")
if("Wizard","Fake Wizard")
U.client.images += image(tempHud,target,"hudwizard")
if("Hunter","Sentinel","Drone","Queen")
U.client.images += image(tempHud,target,"hudalien")
if("Death Commando")
U.client.images += image(tempHud,target,"huddeathsquad")
if("Ninja")
U.client.images += image(tempHud,target,"hudninja")
else//If we don't know what role they have but they have one.
U.client.images += image(tempHud,target,"hudunknown1")
else//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
var/mob/living/silicon/silicon_target = target
if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
if(isrobot(silicon_target))//Different icons for robutts and AI.
U.client.images += image(tempHud,silicon_target,"hudmalborg")
else
U.client.images += image(tempHud,silicon_target,"hudmalai")
return 1
/mob/proc/ghostize(var/can_reenter_corpse = 1)
if(key)
var/mob/dead/observer/ghost = new(src) //Transfer safety to observer spawning proc.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.timeofdeath = timeofdeath //BS12 EDIT
ghost.timeofdeath = src.timeofdeath //BS12 EDIT
ghost.key = key
if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
return ghost
/*
@@ -90,10 +216,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(stat == DEAD)
ghostize(1)
else
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost") return //didn't want to ghost after-all
resting = 1
ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
return
@@ -119,6 +246,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
// updateSpookyAlpha()
/mob/dead/observer/Move(NewLoc, direct)
dir = direct
if(NewLoc)
loc = NewLoc
for(var/obj/effect/step_trigger/S in NewLoc)
@@ -183,6 +311,45 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
mind.current.key = key
return 1
/mob/dead/observer/verb/toggle_medHUD()
set category = "Ghost"
set name = "Toggle MedicHUD"
set desc = "Toggles Medical HUD allowing you to see how everyone is doing"
if(!client)
return
if(medHUD)
medHUD = 0
src << "\blue <B>Medical HUD Disabled</B>"
else
medHUD = 1
src << "\blue <B>Medical HUD Enabled</B>"
/mob/dead/observer/verb/toggle_antagHUD()
set category = "Ghost"
set name = "Toggle AntagHUD"
set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
if(!config.antag_hud_allowed && !client.holder)
src << "\red Admins have disabled this for this round."
return
if(!client)
return
var/mob/dead/observer/M = src
if(jobban_isbanned(M, "AntagHUD"))
src << "\red <B>You have been banned from using this feature</B>"
return
if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder)
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
if(response == "No") return
M.can_reenter_corpse = 0
if(!M.has_enabled_antagHUD && !client.holder)
M.has_enabled_antagHUD = 1
if(M.antagHUD)
M.antagHUD = 0
src << "\blue <B>AntagHUD Disabled</B>"
else
M.antagHUD = 1
src << "\blue <B>AntagHUD Enabled</B>"
/mob/dead/observer/proc/dead_tele()
set category = "Ghost"
set name = "Teleport"
@@ -361,7 +528,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
//host = new /mob/living/silicon/robot/mommi(spawner.loc)
spawner.attack_ghost(src)
else
src << "<span class='warning'>Unable to find any powered MoMMI Spawners on this z-level to spawn MoMMIs at.</span>"
src << "<span class='warning'>Unable to find any powered MoMMI Spawners on this z-level.</span>"
//if(host)
// host.ckey = src.ckey