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Runtime hunting: Thrown batons (#16518)
* Runtime hunting: Thrown batons * macros and stuff
This commit is contained in:
committed by
Pieter-Jan Briers
parent
a262ce1463
commit
ac89c6110c
@@ -15,7 +15,6 @@
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var/status = 0
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var/obj/item/weapon/cell/bcell = null
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var/hitcost = 100 // 10 hits on crap cell
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var/mob/foundmob = "" //Used in throwing proc.
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/obj/item/weapon/melee/baton/suicide_act(mob/user)
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to_chat(viewers(user), "<span class='danger'>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</span>")
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@@ -209,12 +208,14 @@
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M.LAssailant = user
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/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
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foundmob = directory[ckey(fingerprintslast)]
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if(prob(50))
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if(istype(hit_atom, /mob/living))
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return ..()
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if(!isliving(hit_atom) || !status)
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return
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var/client/foundclient = directory[ckey(fingerprintslast)]
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var/mob/foundmob = foundclient.mob
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var/mob/living/L = hit_atom
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if(status)
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if(foundmob)
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if(foundmob && ismob(foundmob))
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foundmob.lastattacked = L
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L.lastattacker = foundmob
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@@ -239,9 +240,6 @@
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else
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L.LAssailant = foundmob
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return
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return ..()
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/obj/item/weapon/melee/baton/emp_act(severity)
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if(bcell)
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deductcharge(1000 / severity)
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