merge with tgstation's r4618, removed some broken bs12 merges (organs, pain)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-09-06 13:09:20 +10:00
parent dc3f6f2239
commit ad75e6b352
17 changed files with 230 additions and 48 deletions

View File

@@ -400,12 +400,6 @@
#include "code\defines\procs\syndicate_name.dm"
#include "code\defines\procs\time_stamp.dm"
#include "code\defines\tanning\leather.dm"
#include "code\FEA\FEA_airgroup.dm"
#include "code\FEA\FEA_fire.dm"
#include "code\FEA\FEA_gas_mixture.dm"
#include "code\FEA\FEA_group_helpers.dm"
#include "code\FEA\FEA_system.dm"
#include "code\FEA\FEA_turf_tile.dm"
#include "code\game\algorithm.dm"
#include "code\game\atom_procs.dm"
#include "code\game\cellautomata.dm"
@@ -413,11 +407,14 @@
#include "code\game\communications.dm"
#include "code\game\dna.dm"
#include "code\game\hud.dm"
#include "code\game\json.dm"
#include "code\game\landmarks.dm"
#include "code\game\prisonshuttle.dm"
#include "code\game\response_team.dm"
#include "code\game\shuttle_engines.dm"
#include "code\game\skincmd.dm"
#include "code\game\smoothwall.dm"
#include "code\game\socket_talk.dm"
#include "code\game\sound.dm"
#include "code\game\specops_shuttle.dm"
#include "code\game\status.dm"
@@ -551,7 +548,6 @@
#include "code\game\machinery\atmoalter\portable_atmospherics.dm"
#include "code\game\machinery\atmoalter\pump.dm"
#include "code\game\machinery\atmoalter\scrubber.dm"
#include "code\game\machinery\atmoalter\zvent.dm"
#include "code\game\machinery\bots\bots.dm"
#include "code\game\machinery\bots\cleanbot.dm"
#include "code\game\machinery\bots\ed209bot.dm"
@@ -917,10 +913,13 @@
#include "code\modules\clothing\shoes\colour.dm"
#include "code\modules\clothing\shoes\magboots.dm"
#include "code\modules\clothing\shoes\miscellaneous.dm"
#include "code\modules\clothing\spacesuits\captain.dm"
#include "code\modules\clothing\spacesuits\ert.dm"
#include "code\modules\clothing\spacesuits\miscellaneous.dm"
#include "code\modules\clothing\spacesuits\ninja.dm"
#include "code\modules\clothing\spacesuits\rig.dm"
#include "code\modules\clothing\spacesuits\syndi.dm"
#include "code\modules\clothing\spacesuits\void.dm"
#include "code\modules\clothing\suits\armor.dm"
#include "code\modules\clothing\suits\bio.dm"
#include "code\modules\clothing\suits\jobs.dm"
@@ -938,12 +937,17 @@
#include "code\modules\clothing\under\jobs\engineering.dm"
#include "code\modules\clothing\under\jobs\medsci.dm"
#include "code\modules\clothing\under\jobs\security.dm"
#include "code\modules\clothing\uniforms\lawyer.dm"
#include "code\modules\critters\critter.dm"
#include "code\modules\critters\critter_AI.dm"
#include "code\modules\critters\critter_defenses.dm"
#include "code\modules\critters\critters.dm"
#include "code\modules\critters\hivebots\hivebot.dm"
#include "code\modules\customitems\item_defines.dm"#include "code\modules\customitems\item_spawning.dm"#include "code\modules\DetectiveWork\detective_work.dm"#include "code\modules\DetectiveWork\evidence.dm"#include "code\modules\DetectiveWork\footprints_and_rag.dm"#include "code\modules\DetectiveWork\scanner.dm"#include "code\modules\flufftext\Dreaming.dm"
#include "code\modules\DetectiveWork\detective_work.dm"
#include "code\modules\DetectiveWork\evidence.dm"
#include "code\modules\DetectiveWork\footprints_and_rag.dm"
#include "code\modules\DetectiveWork\scanner.dm"
#include "code\modules\flufftext\Dreaming.dm"
#include "code\modules\flufftext\Hallucination.dm"
#include "code\modules\flufftext\TextFilters.dm"
#include "code\modules\food\recipes_microwave.dm"
@@ -992,6 +996,7 @@
#include "code\modules\mob\living\blob\blob.dm"
#include "code\modules\mob\living\carbon\carbon.dm"
#include "code\modules\mob\living\carbon\carbon_defines.dm"
#include "code\modules\mob\living\carbon\give.dm"
#include "code\modules\mob\living\carbon\alien\alien.dm"
#include "code\modules\mob\living\carbon\alien\death.dm"
#include "code\modules\mob\living\carbon\alien\login.dm"
@@ -1134,6 +1139,7 @@
#include "code\modules\mob\new_player\preferences.dm"
#include "code\modules\mob\new_player\preferences_setup.dm"
#include "code\modules\mob\new_player\savefile.dm"
#include "code\modules\mob\new_player\skill.dm"
#include "code\modules\mob\new_player\sprite_accessories.dm"
#include "code\modules\mob\organ\organ.dm"
#include "code\modules\mob\organ\organ_external.dm"
@@ -1268,7 +1274,35 @@
#include "code\modules\security levels\security levels.dm"
#include "code\WorkInProgress\buildmode.dm"
#include "code\WorkInProgress\explosion_particles.dm"
#include "code\WorkInProgress\animusstation\atm.dm"#include "code\WorkInProgress\Cael_Aislinn\energy_field.dm"#include "code\WorkInProgress\Cael_Aislinn\external_shield_gen.dm"#include "code\WorkInProgress\Cael_Aislinn\shield_capacitor.dm"#include "code\WorkInProgress\Cael_Aislinn\shield_gen.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\core_monitor.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_compressor.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_control.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_injector.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron_controller.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\radiation.dm"#include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm"#include "code\WorkInProgress\Mini\atmos_control.dm"#include "code\WorkInProgress\Ported\policetape.dm"#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"#include "code\WorkInProgress\Tastyfish\livestock.dm"#include "code\WorkInProgress\Wrongnumber\weldbackpack.dm"#include "code\ZAS\Airflow.dm"#include "code\ZAS\Connection.dm"#include "code\ZAS\FEA_gas_mixture.dm"#include "code\ZAS\FEA_system.dm"#include "code\ZAS\Fire.dm"#include "code\ZAS\Functions.dm"#include "code\ZAS\Plasma.dm"#include "code\ZAS\Variable Settings.dm"#include "code\ZAS\ZAS_Turfs.dm"#include "code\ZAS\ZAS_Zones.dm"#include "interface\interface.dm"
#include "code\WorkInProgress\Cael_Aislinn\energy_field.dm"
#include "code\WorkInProgress\Cael_Aislinn\external_shield_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\meteor_battery.dm"
#include "code\WorkInProgress\Cael_Aislinn\sculpture.dm"
#include "code\WorkInProgress\Cael_Aislinn\shield_capacitor.dm"
#include "code\WorkInProgress\Cael_Aislinn\shield_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_field.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_gen.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\core_monitor.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_assembly_port.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_compressor.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_control.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\fuel_injector.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\gyrotron_controller.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\radiation.dm"
#include "code\WorkInProgress\Cael_Aislinn\Rust\virtual_particle_catcher.dm"
#include "code\WorkInProgress\SkyMarshal\Ultralight_procs.dm"
#include "code\ZAS\Airflow.dm"
#include "code\ZAS\Connection.dm"
#include "code\ZAS\FEA_gas_mixture.dm"
#include "code\ZAS\FEA_system.dm"
#include "code\ZAS\Fire.dm"
#include "code\ZAS\Functions.dm"
#include "code\ZAS\Plasma.dm"
#include "code\ZAS\Variable Settings.dm"
#include "code\ZAS\ZAS_Turfs.dm"
#include "code\ZAS\ZAS_Zones.dm"
#include "interface\skin.dmf"
#include "maps\tgstation.2.0.9.dmm"
// END_INCLUDE

View File

@@ -175,7 +175,7 @@ Deuterium-tritium fusion: 4.5 x 10^7 K
//SPECIFIC_HEAT_TOXIN
if(mega_energy > 0 && held_plasma.toxins)
var/heat_capacity = held_plasma.heat_capacity()//200 * number of plasma moles
if(heat_capacity > MINIMUM_HEAT_CAPACITY)
if(heat_capacity > 0.0003) //formerly MINIMUM_HEAT_CAPACITY
held_plasma.temperature = (heat_capacity + mega_energy * 35000)/heat_capacity
//if there is too much plasma in the field, lose some

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@@ -4,6 +4,9 @@ What are the archived variables for?
This prevents race conditions that arise based on the order of tile processing.
*/
#define QUANTIZE(variable) (round(variable,0.0001))
#define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer
datum
gas //These are used for the "Trace Gases" stuff, but is buggy.
sleeping_agent

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@@ -344,4 +344,4 @@ datum/gas_mixture/proc/calculate_firelevel(obj/liquid_fuel/liquid)
apply_damage(0.4*mx*arms_exposure, BURN, "l_arm", 0, 0, "Fire")
apply_damage(0.4*mx*arms_exposure, BURN, "r_arm", 0, 0, "Fire")
flash_pain()
//flash_pain()

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@@ -108,10 +108,30 @@ datum/controller/game_controller/proc/process()
controller_iteration++
//AIR
timer = world.timeofday
/*timer = world.timeofday
last_thing_processed = air_master.type
air_master.process()
air_cost = (world.timeofday - timer) / 10
air_cost = (world.timeofday - timer) / 10*/
// this might make atmos slower
// 1. atmos won't process if the game is generally lagged out(no deadlocks)
// 2. if the server frequently crashes during atmos processing we will know
if(!kill_air)
//src.set_debug_state("Air Master")
air_master.current_cycle++
var/success = air_master.tick() //Changed so that a runtime does not crash the ticker.
if(!success) //Runtimed.
log_adminwarn("ZASALERT: air_system/tick() failed: [air_master.tick_progress]")
air_master.failed_ticks++
if(air_master.failed_ticks > 5)
world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
kill_air = 1
air_master.failed_ticks = 0
/*else if (air_master.failed_ticks > 10)
air_master.failed_ticks = 0*/
//air_master_ready = 1
sleep(breather_ticks)

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@@ -63,6 +63,111 @@
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
var/locked[] = list()
proc/get_manifest(monochrome)
var/list/heads = new()
var/list/sec = new()
var/list/eng = new()
var/list/med = new()
var/list/sci = new()
var/list/civ = new()
var/list/bot = new()
var/list/misc = new()
var/dat = {"
<head><style>
.manifest {border-collapse:collapse;}
.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
.manifest td:first-child {text-align:right}
.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
</style></head>
<table class="manifest">
<tr class='head'><th>Name</th><th>Rank</th></tr>
"}
var/even = 0
// sort mobs
for(var/datum/data/record/t in data_core.general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = t.fields["real_rank"]
//world << "[name]: [rank]"
if(real_rank in command_positions)
heads[name] = rank
if(real_rank in security_positions)
sec[name] = rank
continue
if(real_rank in engineering_positions)
eng[name] = rank
continue
if(real_rank in medical_positions)
med[name] = rank
continue
if(real_rank in science_positions)
sci[name] = rank
continue
if(real_rank in civilian_positions)
civ[name] = rank
continue
if(real_rank in nonhuman_positions)
bot[name] = rank
continue
if(!(name in heads))
misc[name] = rank
if(heads.len > 0)
dat += "<tr><th colspan=2>Heads</th></tr>"
for(name in heads)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td></tr>"
even = !even
if(sec.len > 0)
dat += "<tr><th colspan=2>Security</th></tr>"
for(name in sec)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td></tr>"
even = !even
if(eng.len > 0)
dat += "<tr><th colspan=2>Engineering</th></tr>"
for(name in eng)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td></tr>"
even = !even
if(med.len > 0)
dat += "<tr><th colspan=2>Medical</th></tr>"
for(name in med)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td></tr>"
even = !even
if(sci.len > 0)
dat += "<tr><th colspan=2>Science</th></tr>"
for(name in sci)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td></tr>"
even = !even
if(civ.len > 0)
dat += "<tr><th colspan=2>Civilian</th></tr>"
for(name in civ)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[civ[name]]</td></tr>"
even = !even
// in case somebody is insane and added them to the manifest, why not
if(bot.len > 0)
dat += "<tr><th colspan=2>Silicon</th></tr>"
for(name in bot)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td></tr>"
even = !even
// misc guys
if(misc.len > 0)
dat += "<tr><th colspan=2>Miscellaneous</th></tr>"
for(name in misc)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td></tr>"
even = !even
dat += "</table>"
dat = dd_replacetext(dat, "\n", "") // so it can be placed on paper correctly
dat = dd_replacetext(dat, "\t", "")
return dat
/obj/item/device/infra_sensor
name = "Infrared Sensor"
desc = "Scans for infrared beams in the vicinity."

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@@ -95,8 +95,6 @@ client/proc/ChangeMap(var/X as text)
set name = "Change Map"
set category = "Admin"
switchmap(X,X)
proc/send2irc(msg,msg2)
shell("python nudge.py [msg] [msg2]")
proc/send2adminirc(channel,msg)
world << channel << " "<< msg
shell("python nudge.py '[channel]' [msg]")

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@@ -990,8 +990,8 @@
new /obj/structure/girder(src)
src.ReplaceWithFloor()
for(var/turf/simulated/floor/target_tile in range(0,src))
if(target_tile.parent && target_tile.parent.group_processing)
target_tile.parent.suspend_group_processing()
// if(target_tile.parent && target_tile.parent.group_processing) // THESE PROBABLY DO SOMETHING IMPORTANT BUT I DON'T KNOW HOW TO FIX IT - Erthilo
// target_tile.parent.suspend_group_processing()
var/datum/gas_mixture/napalm = new
var/toxinsToDeduce = 20
napalm.toxins = toxinsToDeduce
@@ -1008,7 +1008,7 @@
for(var/obj/machinery/door/airlock/plasma/D in range(3,src))
D.ignite(temperature/4)
/turf/simulated/wall/mineral/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :(
/turf/simulated/wall/mineral/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(mineral == "plasma")
if(exposed_temperature > 300)
PlasmaBurn(exposed_temperature)

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@@ -165,6 +165,8 @@ var/list/AAlarmWireColorToIndex
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 1024
#define MAX_PAPER_MESSAGE_LEN 3072
#define MAX_BOOK_MESSAGE_LEN 9216
#define MAX_NAME_LEN 26
#define shuttle_time_in_station 1800 // 3 minutes in the station

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@@ -130,3 +130,8 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
send2irc(ckey, "[original_msg] - All admins AFK ([admin_number_afk])")
feedback_add_details("admin_verb","AH") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
proc/send2irc(msg,msg2)
if(config.useircbot)
shell("python nudge.py [msg] [msg2]")
return

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@@ -56,7 +56,7 @@
////////////
var/next_allowed_topic_time = 10
// comment out the line below when debugging locally to enable the options & messages menu
//control_freak = 1
control_freak = 1

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@@ -121,7 +121,7 @@
admin_memo_show()
//log_client_to_db()
log_client_to_db()
//////////////

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@@ -10,3 +10,6 @@
var/silent = null //Can't talk. Value goes down every life proc.
var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm
var/analgesic = 0 // when this is set, the mob isn't affected by shock or pain
// life should decrease this by 1 every tick

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@@ -1,6 +1,5 @@
/datum/organ/external
name = "external"
var/display_name = "limb"
var/icon_name = null
var/body_part = null
var/brutestate = 0
@@ -14,42 +13,36 @@
/datum/organ/external/chest
name = "chest"
display_name = "torso"
icon_name = "chest"
max_damage = 150
body_part = UPPER_TORSO
/datum/organ/external/head
name = "head"
display_name = "head"
icon_name = "head"
max_damage = 125
body_part = HEAD
/datum/organ/external/l_arm
name = "l_arm"
display_name = "left arm"
icon_name = "l_arm"
max_damage = 75
body_part = ARM_LEFT
/datum/organ/external/l_leg
name = "l_leg"
display_name = "left leg"
icon_name = "l_leg"
max_damage = 75
body_part = LEG_LEFT
/datum/organ/external/r_arm
name = "r_arm"
display_name = "right arm"
icon_name = "r_arm"
max_damage = 75
body_part = ARM_RIGHT
/datum/organ/external/r_leg
name = "r_leg"
display_name = "right leg"
icon_name = "r_leg"
max_damage = 75
body_part = LEG_RIGHT

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@@ -1,6 +1,3 @@
/datum/organ/internal
name = "internal"
/datum/organ/internal/blood_vessels
name = "blood vessels"
var/heart = null
@@ -48,4 +45,3 @@
name = "throat"
var/lungs = null
var/stomach = null

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@@ -1,6 +1,5 @@
mob/proc/flash_pain()
// flick("pain",pain)
return
flick("pain",pain)
mob/var/list/pain_stored = list()
mob/var/last_pain_message = ""
@@ -8,7 +7,7 @@ mob/var/next_pain_time = 0
// partname is the name of a body part
// amount is a num from 1 to 100
mob/proc/pain(var/partname, var/amount, var/force)
mob/proc/pain(var/partname, var/amount, var/force, var/burning = 0)
if(stat >= 2) return
if(world.time < next_pain_time && !force)
return
@@ -17,22 +16,30 @@ mob/proc/pain(var/partname, var/amount, var/force)
src:paralysis = max(0, src:paralysis-round(amount/10))
if(amount > 50 && prob(amount / 5))
src:drop_item()
/*
switch(amount)
if(1 to 10)
msg = "<b>Your [partname] hurts a bit.</b>"
if(11 to 90)
// flash_weak_pain()
msg = "<b><font size=1>Ouch! Your [partname] hurts.</font></b>"
if(91 to 10000)
flash_pain()
msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
var/msg
if(burning)
switch(amount)
if(1 to 10)
msg = "\red <b>Your [partname] burns.</b>"
if(11 to 90)
flash_weak_pain()
msg = "\red <b><font size=2>Your [partname] burns badly!</font></b>"
if(91 to 10000)
flash_pain()
msg = "\red <b><font size=3>OH GOD! Your [partname] is on fire!</font></b>"
else
switch(amount)
if(1 to 10)
msg = "<b>Your [partname] hurts.</b>"
if(11 to 90)
flash_weak_pain()
msg = "<b><font size=2>Your [partname] hurts badly.</font></b>"
if(91 to 10000)
flash_pain()
msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
if(msg && (msg != last_pain_message || prob(10)))
last_pain_message = msg
src << msg
*/
next_pain_time = world.time + (100 - amount)
mob/living/carbon/human/proc/handle_pain()
@@ -42,10 +49,15 @@ mob/living/carbon/human/proc/handle_pain()
return
if(reagents.has_reagent("oxycodone"))
return
if(analgesic)
return
var/maxdam = 0
var/datum/organ/external/damaged_organ = null
for(var/name in organs)
var/datum/organ/external/E = organs[name]
// amputated limbs don't cause pain
if(E.amputated) continue
var/dam = E.get_damage()
// make the choice of the organ depend on damage,
// but also sometimes use one of the less damaged ones

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@@ -464,7 +464,8 @@ var/list/liftable_structures = list(\
//The number of deciseconds which someone needs to be inactive to be classified as AFK:
#define AFK_THRESHOLD 3000
#define MIN_PLAYER_AGE 19
#define MAX_PLAYER_AGE 54
#define SEE_INVISIBLE_MINIMUM 5
@@ -498,3 +499,13 @@ var/list/liftable_structures = list(\
//some arbitrary defines to be used by self-pruning global lists. (see master_controller)
#define PROCESS_KILL 26 //Used to trigger removal from a processing list
#define SPECIFIC_HEAT_TOXIN 200
#define SPECIFIC_HEAT_AIR 20
#define SPECIFIC_HEAT_CDO 30
#define HEAT_CAPACITY_CALCULATION(oxygen,carbon_dioxide,nitrogen,toxins) \
(carbon_dioxide*SPECIFIC_HEAT_CDO + (oxygen+nitrogen)*SPECIFIC_HEAT_AIR + toxins*SPECIFIC_HEAT_TOXIN)
#define MINIMUM_HEAT_CAPACITY 0.0003
#define QUANTIZE(variable) (round(variable,0.0001))
#define TRANSFER_FRACTION 5 //What fraction (1/#) of the air difference to try and transfer