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BAY LIGHTING PEOPLE
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@@ -49,7 +49,7 @@ datum/shuttle_controller/proc/incall(coeff = 1)
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//turning on the red lights in hallways
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if(alert == 0)
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for(var/area/A in areas)
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if(istype(A, /area/hallway) && !A.lighting_subarea)
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if(istype(A, /area/hallway))
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A.readyalert()
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datum/shuttle_controller/proc/shuttlealert(var/X)
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@@ -76,7 +76,7 @@ datum/shuttle_controller/proc/recall()
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setdirection(-1)
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online = 1
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for(var/area/A in areas)
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if(istype(A, /area/hallway) && !A.lighting_subarea)
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if(istype(A, /area/hallway))
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A.readyreset()
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return
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else //makes it possible to send shuttle back.
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@@ -232,6 +232,8 @@ datum/shuttle_controller/emergency_shuttle/process()
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/A as mob|obj in T)
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if(istype(A, /atom/movable/lighting_overlay)) //This'd be a whole nother level of dumb
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continue
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if(ismob(A))
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var/mob/M=A
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M.gib()
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