mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 10:21:11 +00:00
Fix isolator, simple_mobs, and language. Also add system for marking forced speech for admins.
This commit is contained in:
@@ -324,7 +324,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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"name" = displayname, // the mob's display name
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"job" = jobname, // the mob's job
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"key" = mobkey, // the mob's key
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"vmessage" = M.voice_message, // the message to display if the voice wasn't understood
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"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
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"vname" = M.voice_name, // the name to display if the voice wasn't understood
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"vmask" = voicemask, // 1 if the mob is using a voice gas mask
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@@ -381,7 +381,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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"name" = displayname, // the mob's display name
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"job" = jobname, // the mob's job
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"key" = mobkey, // the mob's key
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"vmessage" = M.voice_message, // the message to display if the voice wasn't understood
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"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
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"vname" = M.voice_name, // the name to display if the voice wasn't understood
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"vmask" = voicemask, // 1 if the mob is using a voice gas mas
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@@ -414,7 +414,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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//THIS IS TEMPORARY.
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if(!connection) return //~Carn
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Broadcast_Message(connection, M, voicemask, M.voice_message,
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Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
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src, message, displayname, jobname, real_name, M.voice_name,
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filter_type, signal.data["compression"], list(position.z), connection.frequency)
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@@ -477,10 +477,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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else
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heard_normal += R
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else
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if (M.voice_message)
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heard_voice += R
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else
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heard_garbled += R
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heard_garbled += R
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if (length(heard_masked) || length(heard_normal) || length(heard_voice) || length(heard_garbled))
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var/part_a = "<span class='radio'><span class='name'>"
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@@ -576,11 +573,11 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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R.show_message(rendered, 2)
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if (length(heard_voice))
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var/rendered = "[part_a][M.voice_name][part_b][M.voice_message][part_c]"
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var/rendered = "[part_a][M.voice_name][part_b][pick(M.speak_emote)][part_c]"
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for (var/mob/R in heard_voice)
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if(istype(R, /mob/living/silicon/ai))
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R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.voice_name] ([eqjobname]) </a>[part_b][M.voice_message][part_c]", 2)
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R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.voice_name] ([eqjobname]) </a>[part_b][pick(M.speak_emote)][part_c]", 2)
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else
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R.show_message(rendered, 2)
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@@ -1,7 +1,7 @@
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// All mobs should have custom emote, really..
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/mob/proc/custom_emote(var/m_type=1,var/message = null)
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if(!use_me && usr == src)
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if(stat || !use_me && usr == src)
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usr << "You are unable to emote."
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return
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@@ -43,11 +43,18 @@
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key = "v"
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flags = RESTRICTED
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/*
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/datum/language/diona
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name = "Rootspeak"
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desc = "A creaking, subvocal language spoken instinctively by the Dionaea. Due to the unique makeup of the average Diona, a phrase of Rootspeak can be a combination of anywhere from one to twelve individual voices and notes."
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speech_verb = "creaks and rustles"
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colour = "soghun"
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key = "q"
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flags = RESTRICTED
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/datum/language/human
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name = "Sol Common"
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desc = "A bastardized hybrid of informal English and elements of Mandarin Chinese; the common language of the Sol system."
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key = "hum"
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key = "1"
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flags = RESTRICTED
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// Galactic common languages (systemwide accepted standards).
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@@ -55,14 +62,13 @@
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name = "Tradeband"
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desc = "Maintained by the various trading cartels in major systems, this elegant, structured language is used for bartering and bargaining."
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speech_verb = "enunciates"
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key = "tra"
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key = "2"
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/datum/language/gutter
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name = "Gutter"
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desc = "Much like Standard, this crude pidgin tongue descended from numerous languages and serves as Tradeband for criminal elements."
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speech_verb = "growls"
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key = "gut"
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*/
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key = "3"
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// Language handling.
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/mob/proc/add_language(var/language)
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@@ -5,8 +5,7 @@
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/mob/living/carbon/alien
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name = "alien"
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voice_name = "alien"
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voice_message = "hisses"
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say_message = "hisses"
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speak_emote = list("hisses")
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icon = 'icons/mob/alien.dmi'
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gender = NEUTER
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dna = null
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@@ -22,11 +22,12 @@
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return ..(message)
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else
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// ~lol~
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/* ~lol~
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/mob/living/carbon/alien/say_quote(var/text)
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// var/ending = copytext(text, length(text))
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return "[say_message], \"[text]\"";
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*/
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/mob/living/proc/alien_talk(var/message)
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@@ -5,7 +5,6 @@
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var/list/datum/disease2/disease/virus2 = list()
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var/antibodies = 0
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var/silent = null //Can't talk. Value goes down every life proc.
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var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm
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var/life_tick = 0 // The amount of life ticks that have processed on this mob.
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@@ -169,6 +169,114 @@
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stat("Energy Charge", round(wear_suit:cell:charge/100))
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/mob/living/carbon/human/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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var/shielded = 0
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var/b_loss = null
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var/f_loss = null
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switch (severity)
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if (1.0)
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b_loss += 500
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if (!prob(getarmor(null, "bomb")))
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gib()
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return
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else
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var/atom/target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
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throw_at(target, 200, 4)
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//return
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// var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
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//user.throw_at(target, 200, 4)
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if (2.0)
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if (!shielded)
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b_loss += 60
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f_loss += 60
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if (prob(getarmor(null, "bomb")))
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b_loss = b_loss/1.5
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f_loss = f_loss/1.5
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if (!istype(ears, /obj/item/clothing/ears/earmuffs))
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ear_damage += 30
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ear_deaf += 120
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if (prob(70) && !shielded)
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Paralyse(10)
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if(3.0)
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b_loss += 30
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if (prob(getarmor(null, "bomb")))
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b_loss = b_loss/2
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if (!istype(ears, /obj/item/clothing/ears/earmuffs))
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ear_damage += 15
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ear_deaf += 60
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if (prob(50) && !shielded)
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Paralyse(10)
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var/update = 0
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// focus most of the blast on one organ
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var/datum/organ/external/take_blast = pick(organs)
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update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9, used_weapon = "Explosive blast")
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// distribute the remaining 10% on all limbs equally
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b_loss *= 0.1
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f_loss *= 0.1
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var/weapon_message = "Explosive Blast"
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for(var/datum/organ/external/temp in organs)
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switch(temp.name)
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if("head")
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update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
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if("chest")
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update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
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if("l_arm")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("r_arm")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("l_leg")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("r_leg")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("r_foot")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("l_foot")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("r_arm")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if("l_arm")
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update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
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if(update) UpdateDamageIcon()
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/mob/living/carbon/human/blob_act()
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if(stat == 2) return
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show_message("\red The blob attacks you!")
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var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
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var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
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apply_damage(rand(30,40), BRUTE, affecting, run_armor_check(affecting, "melee"))
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return
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/mob/living/carbon/human/meteorhit(O as obj)
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [src] has been hit by [O]", 1)
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if (health > 0)
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var/datum/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head"))
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if(!affecting) return
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if (istype(O, /obj/effect/immovablerod))
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if(affecting.take_damage(101, 0))
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UpdateDamageIcon()
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else
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if(affecting.take_damage((istype(O, /obj/effect/meteor/small) ? 10 : 25), 30))
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UpdateDamageIcon()
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updatehealth()
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return
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/mob/living/carbon/human/hand_p(mob/M as mob)
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var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
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var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
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@@ -235,6 +235,16 @@
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radiation = 0
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else
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if(species.flags & RAD_ABSORB)
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var/rads = radiation/25
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radiation -= rads
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nutrition += rads
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heal_overall_damage(rads,rads)
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adjustOxyLoss(-(rads))
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adjustToxLoss(-(rads))
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updatehealth()
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return
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var/damage = 0
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switch(radiation)
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if(1 to 49)
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@@ -274,6 +284,7 @@
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if(reagents.has_reagent("lexorin")) return
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if(mNobreath in mutations) return // No breath mutation means no breathing.
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if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
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if(species && species.flags & NO_BREATHE) return
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var/datum/organ/internal/lungs/L = internal_organs["lungs"]
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L.process()
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@@ -311,7 +322,6 @@
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breath = loc.remove_air(breath_moles)
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if(!is_lung_ruptured())
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if(!breath || breath.total_moles < BREATH_MOLES / 5 || breath.total_moles > BREATH_MOLES * 5)
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if(prob(5))
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@@ -68,11 +68,18 @@
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O.hear_talk(src, message)
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var/list/listening = hearers(message_range, src)
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listening -= src
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listening += src
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listening |= src
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//Pass whispers on to anything inside the immediate listeners.
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for(var/mob/L in listening)
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for(var/mob/C in L.contents)
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if(istype(C,/mob/living))
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listening += C
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var/list/eavesdropping = hearers(2, src)
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eavesdropping -= src
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eavesdropping -= listening
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var/list/watching = hearers(5, src)
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watching -= src
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watching -= listening
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@@ -110,10 +117,7 @@
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if (length(heard_b))
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var/message_b
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if (src.voice_message)
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message_b = src.voice_message
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else
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message_b = stars(message)
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message_b = stars(message)
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if (italics)
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message_b = "<i>[message_b]</i>"
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@@ -3,8 +3,7 @@
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icon = 'icons/mob/slimes.dmi'
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icon_state = "grey baby slime"
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pass_flags = PASSTABLE
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voice_message = "skree!"
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say_message = "hums"
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speak_emote = list("hums")
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layer = 5
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@@ -56,6 +55,7 @@
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name = "adult slime"
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icon = 'icons/mob/slimes.dmi'
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icon_state = "grey adult slime"
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speak_emote = list("telepathically chirps")
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health = 200
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gender = NEUTER
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@@ -117,6 +117,17 @@
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emote("collapse")
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if (radiation)
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if(istype(src,/mob/living/carbon/monkey/diona)) //Filthy check. Dionaea don't take rad damage.
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var/rads = radiation/25
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radiation -= rads
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nutrition += rads
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heal_overall_damage(rads,rads)
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adjustOxyLoss(-(rads))
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adjustToxLoss(-(rads))
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updatehealth()
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return
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if (radiation > 100)
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radiation = 100
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Weaken(10)
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@@ -408,6 +419,25 @@
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proc/handle_chemicals_in_body()
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if(istype(src,/mob/living/carbon/monkey/diona)) //Filthy check. Dionaea nymphs need light or they get sad.
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var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
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if(isturf(loc)) //else, there's considered to be no light
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var/turf/T = loc
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var/area/A = T.loc
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if(A)
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if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights
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else light_amount = 5
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nutrition += light_amount
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traumatic_shock -= light_amount
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if(nutrition > 500)
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nutrition = 500
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if(light_amount > 2) //if there's enough light, heal
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heal_overall_damage(1,1)
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adjustToxLoss(-1)
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adjustOxyLoss(-1)
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if(reagents) reagents.metabolize(src)
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if (drowsyness)
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@@ -1,8 +1,7 @@
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/mob/living/carbon/monkey
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name = "monkey"
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voice_name = "monkey"
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voice_message = "chimpers"
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say_message = "chimpers"
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speak_emote = list("chimpers")
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icon_state = "monkey1"
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icon = 'icons/mob/monkey.dmi'
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gender = NEUTER
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@@ -17,24 +16,21 @@
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/mob/living/carbon/monkey/tajara
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name = "farwa"
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voice_name = "farwa"
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voice_message = "mews"
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say_message = "mews"
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speak_emote = list("mews")
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ico = "tajkey"
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uni_append = "0A0E00"
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/mob/living/carbon/monkey/skrell
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name = "neaera"
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voice_name = "neaera"
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voice_message = "squicks"
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say_message = "squicks"
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speak_emote = list("squicks")
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ico = "skrellkey"
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uni_append = "01CC92"
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/mob/living/carbon/monkey/unathi
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name = "stok"
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voice_name = "stok"
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voice_message = "hisses"
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say_message = "hisses"
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speak_emote = list("hisses")
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ico = "stokkey"
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uni_append = "044C5D"
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@@ -43,7 +39,7 @@
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reagents = R
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R.my_atom = src
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if(name == "monkey" || name == "farwa" || name == "stok" || name == "neara") //Hideous but necessary to stop Pun-Pun becoming generic.
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if(name == "monkey" || name == "farwa" || name == "stok" || name == "neara" || name == "diona nymph") //Hideous but necessary to stop Pun-Pun becoming generic.
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name = "[name] ([rand(1, 1000)])"
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real_name = name
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@@ -71,18 +67,29 @@
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..()
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dna.mutantrace = "lizard"
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greaterform = "Unathi"
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add_language("Sinta'unathi")
|
||||
|
||||
/mob/living/carbon/monkey/skrell/New()
|
||||
|
||||
..()
|
||||
dna.mutantrace = "skrell"
|
||||
greaterform = "Skrell"
|
||||
add_language("Skrellian")
|
||||
|
||||
/mob/living/carbon/monkey/tajara/New()
|
||||
|
||||
..()
|
||||
dna.mutantrace = "tajaran"
|
||||
greaterform = "Tajaran"
|
||||
add_language("Siik'tajr")
|
||||
|
||||
/mob/living/carbon/monkey/diona/New()
|
||||
|
||||
..()
|
||||
gender = NEUTER
|
||||
dna.mutantrace = "plant"
|
||||
greaterform = "Diona"
|
||||
add_language("Rootspeak")
|
||||
|
||||
/mob/living/carbon/monkey/movement_delay()
|
||||
var/tally = 0
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
/mob/living/carbon/monkey/say(var/message)
|
||||
/mob/living/carbon/monkey/say(var/message,var/forced_by=null)
|
||||
if (silent)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/*
|
||||
/mob/living/carbon/monkey/say_quote(var/text)
|
||||
return "[src.say_message], \"[text]\"";
|
||||
*/
|
||||
@@ -15,7 +15,7 @@
|
||||
var/attack_verb = "punch" // Empty hand hurt intent verb.
|
||||
var/mutantrace // Safeguard due to old code.
|
||||
|
||||
var/breath_type // Non-oxygen gas breathed, if any.
|
||||
var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
|
||||
var/survival_gear = /obj/item/weapon/storage/box/survival // For spawnin'.
|
||||
|
||||
var/cold_level_1 = 260 // Cold damage level 1 below this point.
|
||||
@@ -73,6 +73,14 @@
|
||||
attack_verb = "scratch"
|
||||
darksight = 8
|
||||
|
||||
cold_level_1 = 200
|
||||
cold_level_2 = 140
|
||||
cold_level_3 = 80
|
||||
|
||||
heat_level_1 = 330
|
||||
heat_level_2 = 380
|
||||
heat_level_3 = 800
|
||||
|
||||
primitive = /mob/living/carbon/monkey/tajara
|
||||
|
||||
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
|
||||
@@ -92,6 +100,13 @@
|
||||
deform = 'icons/mob/human_races/r_def_vox.dmi'
|
||||
language = "Vox-pidgin"
|
||||
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = 0
|
||||
|
||||
cold_level_1 = 80
|
||||
cold_level_2 = 50
|
||||
cold_level_3 = 0
|
||||
|
||||
eyes = "vox_eyes_s"
|
||||
breath_type = "nitrogen"
|
||||
survival_gear=/obj/item/weapon/storage/box/survival/vox
|
||||
@@ -102,6 +117,19 @@
|
||||
name = "Diona"
|
||||
icobase = 'icons/mob/human_races/r_plant.dmi'
|
||||
deform = 'icons/mob/human_races/r_def_plant.dmi'
|
||||
language = "Rootspeak"
|
||||
attack_verb = "slash"
|
||||
primitive = /mob/living/carbon/monkey/diona
|
||||
|
||||
flags = WHITELISTED | NO_EAT | NO_BREATHE | REQUIRE_LIGHT | NON_GENDERED | NO_SCAN | IS_PLANT
|
||||
warning_low_pressure = 50
|
||||
hazard_low_pressure = -1
|
||||
|
||||
cold_level_1 = 50
|
||||
cold_level_2 = -1
|
||||
cold_level_3 = -1
|
||||
|
||||
heat_level_1 = 2000
|
||||
heat_level_2 = 3000
|
||||
heat_level_3 = 4000
|
||||
|
||||
flags = WHITELISTED | NO_BREATHE | REQUIRE_LIGHT | NON_GENDERED | NO_SCAN | IS_PLANT | RAD_ABSORB
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
var/t_sl_gas = null
|
||||
var/t_n2 = null
|
||||
|
||||
|
||||
var/now_pushing = null
|
||||
|
||||
var/cameraFollow = null
|
||||
@@ -40,3 +39,4 @@
|
||||
var/specialsauce = 0 //Has this person consumed enough special sauce? IF so they're a ticking time bomb of death.
|
||||
|
||||
var/implanting = 0 //Used for the mind-slave implant
|
||||
var/silent = null //Can't talk. Value goes down every life proc.
|
||||
@@ -15,10 +15,6 @@ var/list/department_radio_keys = list(
|
||||
":t" = "Syndicate", "#t" = "Syndicate", ".t" = "Syndicate",
|
||||
":u" = "Supply", "#u" = "Supply", ".u" = "Supply",
|
||||
":g" = "changeling", "#g" = "changeling", ".g" = "changeling",
|
||||
":k" = "skrell", "#k" = "skrell", ".k" = "skrell",
|
||||
":j" = "tajaran", "#j" = "tajaran", ".j" = "tajaran",
|
||||
":o" = "soghun", "#o" = "soghun", ".o" = "soghun",
|
||||
":v" = "vox", "#v" = "vox", ".v" = "vox",
|
||||
|
||||
":R" = "right hand", "#R" = "right hand", ".R" = "right hand",
|
||||
":L" = "left hand", "#L" = "left hand", ".L" = "left hand",
|
||||
@@ -35,10 +31,6 @@ var/list/department_radio_keys = list(
|
||||
":T" = "Syndicate", "#T" = "Syndicate", ".T" = "Syndicate",
|
||||
":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
|
||||
":G" = "changeling", "#G" = "changeling", ".G" = "changeling",
|
||||
":K" = "skrell", "#K" = "skrell", ".K" = "skrell",
|
||||
":J" = "tajaran", "#J" = "tajaran", ".J" = "tajaran",
|
||||
":O" = "soghun", "#O" = "soghun", ".O" = "soghun",
|
||||
":V" = "vox", "#V" = "vox", ".V" = "vox",
|
||||
|
||||
//kinda localization -- rastaf0
|
||||
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
|
||||
@@ -56,10 +48,7 @@ var/list/department_radio_keys = list(
|
||||
":<3A>" = "alientalk", "#<23>" = "alientalk", ".<2E>" = "alientalk",
|
||||
":<3A>" = "Syndicate", "#<23>" = "Syndicate", ".<2E>" = "Syndicate",
|
||||
":<3A>" = "Supply", "#<23>" = "Supply", ".<2E>" = "Supply",
|
||||
":<3A>" = "changeling", "#<23>" = "changeling", ".<2E>" = "changeling",
|
||||
":<3A>" = "skrell", "#<23>" = "skrell", ".<2E>" = "skrell",
|
||||
":<3A>" = "tajaran", "#<23>" = "tajaran", ".<2E>" = "tajaran",
|
||||
":<3A>" = "soghun", "#<23>" = "soghun", ".<2E>" = "soghun"
|
||||
":<3A>" = "changeling", "#<23>" = "changeling", ".<2E>" = "changeling"
|
||||
)
|
||||
|
||||
/mob/living/proc/binarycheck()
|
||||
@@ -84,15 +73,21 @@ var/list/department_radio_keys = list(
|
||||
if(!istype(dongle)) return
|
||||
if(dongle.translate_hive) return 1
|
||||
|
||||
/mob/living/say(var/message)
|
||||
// /vg/edit: Added forced_by for handling braindamage messages and meme stuff
|
||||
/mob/living/say(var/message, var/forced_by=null)
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
message = capitalize(message)
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
if (stat == 2)
|
||||
if(silent)
|
||||
return
|
||||
|
||||
if (stat == 2) // Dead.
|
||||
return say_dead(message)
|
||||
else if (stat) // Unconcious.
|
||||
return
|
||||
|
||||
if (src.client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
@@ -109,6 +104,7 @@ var/list/department_radio_keys = list(
|
||||
if (sdisabilities & MUTE)
|
||||
return
|
||||
|
||||
// Muzzled.
|
||||
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
|
||||
@@ -125,38 +121,41 @@ var/list/department_radio_keys = list(
|
||||
var/message_mode = null
|
||||
var/datum/language/speaking = null //For use if a specific language is being spoken.
|
||||
|
||||
// If brain damaged, talk on headset at random.
|
||||
if (getBrainLoss() >= 60 && prob(50))
|
||||
if (ishuman(src))
|
||||
message_mode = "headset"
|
||||
var/braindam = getBrainLoss()
|
||||
if (braindam >= 60)
|
||||
if(prob(braindam/4))
|
||||
message = stutter(message)
|
||||
if(prob(braindam))
|
||||
message = uppertext(message)
|
||||
|
||||
// General public key. Special message handling
|
||||
else if (copytext(message, 1, 2) == ";")
|
||||
else if (copytext(message, 1, 2) == ";" || prob(braindam/2))
|
||||
if (ishuman(src))
|
||||
message_mode = "headset"
|
||||
else if(ispAI(src) || isrobot(src))
|
||||
message_mode = "pAI"
|
||||
message = copytext(message, 2)
|
||||
|
||||
// Begin checking for either a message mode or a language to speak.
|
||||
else if (length(message) >= 2)
|
||||
var/channel_prefix = copytext(message, 1, 3)
|
||||
|
||||
//Check if the person is speaking a language that they know.
|
||||
for(var/datum/language/L in languages)
|
||||
if(lowertext(channel_prefix) == ":[L.key]")
|
||||
speaking = L
|
||||
break
|
||||
if(languages.len)
|
||||
for(var/datum/language/L in languages)
|
||||
if(lowertext(channel_prefix) == ":[L.key]")
|
||||
speaking = L
|
||||
break
|
||||
message_mode = department_radio_keys[channel_prefix]
|
||||
if (message_mode)
|
||||
if (message_mode || speaking || copytext(message,1,2) == ":")
|
||||
message = trim(copytext(message, 3))
|
||||
if (!(ishuman(src) || istype(src, /mob/living/simple_animal/parrot) || isrobot(src) && (message_mode=="department" || (message_mode in radiochannels))))
|
||||
if (!(istype(src,/mob/living/carbon/human) || istype(src,/mob/living/carbon/monkey) || istype(src, /mob/living/simple_animal/parrot) || isrobot(src) && (message_mode=="department" || (message_mode in radiochannels))))
|
||||
message_mode = null //only humans can use headsets
|
||||
// Check changed so that parrots can use headsets. Other simple animals do not have ears and will cause runtimes.
|
||||
// And borgs -Sieve
|
||||
|
||||
/* /vg/ removals
|
||||
if(src.stunned > 2 || (traumatic_shock > 61 && prob(50)))
|
||||
message_mode = "" //Stunned people shouldn't be able to physically turn on their radio/hold down the button to speak into it
|
||||
message_mode = null //Stunned people shouldn't be able to physically turn on their radio/hold down the button to speak into it
|
||||
*/
|
||||
if (!message)
|
||||
return
|
||||
@@ -398,7 +397,10 @@ var/list/department_radio_keys = list(
|
||||
//BEGIN TELEPORT CHANGES
|
||||
if(!istype(M, /mob/new_player))
|
||||
if(M && M.stat == DEAD)
|
||||
rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
|
||||
if(forced_by)
|
||||
rendered2 = "<span class='game say'><span class='name'>[GetVoice()] (forced by [forced_by])</span></span>[alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
|
||||
else
|
||||
rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
|
||||
M:show_message(rendered2, 2)
|
||||
continue
|
||||
//END CHANGES
|
||||
@@ -415,12 +417,8 @@ var/list/department_radio_keys = list(
|
||||
|
||||
if (length(heard_b))
|
||||
var/message_b
|
||||
|
||||
if (voice_message)
|
||||
message_b = voice_message
|
||||
else
|
||||
message_b = stars(message)
|
||||
message_b = say_quote(message_b,speaking)
|
||||
message_b = stars(message)
|
||||
message_b = say_quote(message_b,speaking)
|
||||
|
||||
if (italics)
|
||||
message_b = "<i>[message_b]</i>"
|
||||
@@ -434,7 +432,10 @@ var/list/department_radio_keys = list(
|
||||
MM = M
|
||||
if(!istype(MM, /mob/new_player) && MM)
|
||||
if(MM && MM.stat == DEAD)
|
||||
rendered2 = "<span class='game say'><span class='name'>[voice_name]</span></span> <a href='byond://?src=\ref[MM];follow2=\ref[MM];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_b]</span></span>"
|
||||
if(forced_by)
|
||||
rendered2 = "<span class='game say'><span class='name'>[voice_name] (forced by [forced_by])</span></span> <a href='byond://?src=\ref[MM];follow2=\ref[MM];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_b]</span></span>"
|
||||
else
|
||||
rendered2 = "<span class='game say'><span class='name'>[voice_name]</span></span> <a href='byond://?src=\ref[MM];follow2=\ref[MM];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_b]</span></span>"
|
||||
MM:show_message(rendered2, 2)
|
||||
continue
|
||||
if(hascall(M,"show_message"))
|
||||
|
||||
@@ -14,9 +14,9 @@
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "pokes the"
|
||||
stop_automated_movement_when_pulled = 0
|
||||
maxHealth = 60
|
||||
health = 60
|
||||
@@ -43,28 +43,25 @@
|
||||
desc = ""
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/Move()
|
||||
..()
|
||||
if(stat != DEAD)
|
||||
if(loc && istype(loc,/turf/space))
|
||||
icon_state = "bear"
|
||||
else
|
||||
icon_state = "bearfloor"
|
||||
response_harm = "pokes"
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/Life()
|
||||
. =..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
if(loc && istype(loc,/turf/space))
|
||||
icon_state = "bear"
|
||||
else
|
||||
icon_state = "bearfloor"
|
||||
|
||||
switch(stance)
|
||||
|
||||
if(HOSTILE_STANCE_TIRED)
|
||||
stop_automated_movement = 1
|
||||
stance_step++
|
||||
if(stance_step >= 10) //rests for 10 ticks
|
||||
if(target && target in ListTargets())
|
||||
if(target_mob && target_mob in ListTargets(10))
|
||||
stance = HOSTILE_STANCE_ATTACK //If the mob he was chasing is still nearby, resume the attack, otherwise go idle.
|
||||
else
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
@@ -72,15 +69,15 @@
|
||||
if(HOSTILE_STANCE_ALERT)
|
||||
stop_automated_movement = 1
|
||||
var/found_mob = 0
|
||||
if(target && target in ListTargets())
|
||||
if(!(SA_attackable(target)))
|
||||
if(target_mob && target_mob in ListTargets(10))
|
||||
if(!(SA_attackable(target_mob)))
|
||||
stance_step = max(0, stance_step) //If we have not seen a mob in a while, the stance_step will be negative, we need to reset it to 0 as soon as we see a mob again.
|
||||
stance_step++
|
||||
found_mob = 1
|
||||
src.dir = get_dir(src,target) //Keep staring at the mob
|
||||
src.dir = get_dir(src,target_mob) //Keep staring at the mob
|
||||
|
||||
if(stance_step in list(1,4,7)) //every 3 ticks
|
||||
var/action = pick( list( "growls at [target]", "stares angrily at [target]", "prepares to attack [target]", "closely watches [target]" ) )
|
||||
var/action = pick( list( "growls at [target_mob]", "stares angrily at [target_mob]", "prepares to attack [target_mob]", "closely watches [target_mob]" ) )
|
||||
if(action)
|
||||
emote(action)
|
||||
if(!found_mob)
|
||||
@@ -105,18 +102,18 @@
|
||||
if(stance != HOSTILE_STANCE_ATTACK && stance != HOSTILE_STANCE_ATTACKING)
|
||||
stance = HOSTILE_STANCE_ALERT
|
||||
stance_step = 6
|
||||
target = user
|
||||
target_mob = user
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/attack_hand(mob/living/carbon/human/M as mob)
|
||||
if(stance != HOSTILE_STANCE_ATTACK && stance != HOSTILE_STANCE_ATTACKING)
|
||||
stance = HOSTILE_STANCE_ALERT
|
||||
stance_step = 6
|
||||
target = M
|
||||
target_mob = M
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/Process_Spacemove(var/check_drift = 0)
|
||||
return 1 //No drifting in space for space bears!
|
||||
return //No drifting in space for space bears!
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/FindTarget()
|
||||
. = ..()
|
||||
@@ -128,22 +125,22 @@
|
||||
..(5)
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/AttackingTarget()
|
||||
emote( pick( list("slashes at [target]", "bites [target]") ) )
|
||||
emote( pick( list("slashes at [target_mob]", "bites [target_mob]") ) )
|
||||
|
||||
var/damage = rand(20,30)
|
||||
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(ishuman(target_mob))
|
||||
var/mob/living/carbon/human/H = target_mob
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/datum/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
|
||||
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"))
|
||||
return H
|
||||
else if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
else if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
L.adjustBruteLoss(damage)
|
||||
return L
|
||||
else if(istype(target,/obj/mecha))
|
||||
var/obj/mecha/M = target
|
||||
else if(istype(target_mob,/obj/mecha))
|
||||
var/obj/mecha/M = target_mob
|
||||
M.attack_animal(src)
|
||||
return M
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
|
||||
//break_stuff_probability = 2
|
||||
break_stuff_probability = 2
|
||||
|
||||
faction = "carp"
|
||||
|
||||
|
||||
@@ -18,9 +18,9 @@
|
||||
turns_per_move = 5
|
||||
see_in_dark = 10
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "pokes the"
|
||||
stop_automated_movement_when_pulled = 0
|
||||
maxHealth = 75 // Was 200
|
||||
health = 75 // 150/2
|
||||
@@ -34,6 +34,7 @@
|
||||
var/busy = 0
|
||||
pass_flags = PASSTABLE
|
||||
move_to_delay = 6
|
||||
speed = 3
|
||||
|
||||
//nursemaids - these create webs and eggs
|
||||
// Slower
|
||||
@@ -69,8 +70,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/AttackingTarget()
|
||||
..()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
if(L.reagents)
|
||||
if(prob(poison_per_bite))
|
||||
src.visible_message("\red \the [src] injects a powerful toxin!")
|
||||
@@ -107,14 +108,14 @@
|
||||
if(D.density==1) // Closed
|
||||
busy=MOVING_TO_TARGET
|
||||
Goto(D, move_to_delay)
|
||||
target=D
|
||||
target_mob=D
|
||||
GiveUp(D)
|
||||
return
|
||||
if(busy)
|
||||
if(busy == MOVING_TO_TARGET && target)
|
||||
var/obj/machinery/door/D = target
|
||||
if(busy == MOVING_TO_TARGET && target_mob)
|
||||
var/obj/machinery/door/D = target_mob
|
||||
if(D.density==1)
|
||||
if(get_dist(src, target) > 1)
|
||||
if(get_dist(src, target_mob) > 1)
|
||||
return // keep movin'.
|
||||
stop_automated_movement = 1
|
||||
walk(src,0)
|
||||
@@ -134,11 +135,12 @@
|
||||
cocoon_target = null
|
||||
busy = 0
|
||||
stop_automated_movement = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/hunter/proc/GiveUp(var/C)
|
||||
spawn(100)
|
||||
if(busy == MOVING_TO_TARGET)
|
||||
if(target == C && get_dist(src,target) > 1)
|
||||
target = null
|
||||
if(target_mob == C && get_dist(src,target_mob) > 1)
|
||||
target_mob = null
|
||||
busy = 0
|
||||
stop_automated_movement = 0
|
||||
|
||||
@@ -146,7 +148,7 @@
|
||||
..()
|
||||
if(!stat)
|
||||
if(stance == HOSTILE_STANCE_IDLE)
|
||||
var/list/can_see = ListTargets()
|
||||
var/list/can_see = view(src, 10)
|
||||
//30% chance to stop wandering and do something
|
||||
if(!busy && prob(30))
|
||||
//first, check for potential food nearby to cocoon
|
||||
@@ -220,7 +222,6 @@
|
||||
//give up if we can't reach them after 10 seconds
|
||||
GiveUp(O)
|
||||
|
||||
|
||||
else if(busy == MOVING_TO_TARGET && cocoon_target)
|
||||
if(get_dist(src, cocoon_target) <= 1)
|
||||
if(istype(cocoon_target, /mob/living/simple_animal/hostile/giant_spider))
|
||||
|
||||
@@ -1,23 +1,27 @@
|
||||
/mob/living/simple_animal/hostile
|
||||
faction = "hostile"
|
||||
var/stance = HOSTILE_STANCE_IDLE //Used to determine behavior
|
||||
var/target
|
||||
var/target_mob // /vg/ edit: Removed type specification so spiders can target doors.
|
||||
var/attack_same = 0
|
||||
var/ranged = 0
|
||||
var/rapid = 0
|
||||
var/projectiletype
|
||||
var/projectilesound
|
||||
var/casingtype
|
||||
var/move_to_delay = 2 //delay for the automated movement.
|
||||
var/move_to_delay = 4 //delay for the automated movement.
|
||||
var/list/friends = list()
|
||||
var/vision_range = 10
|
||||
var/break_stuff_probability = 10
|
||||
stop_automated_movement_when_pulled = 0
|
||||
var/destroy_surroundings = 1
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/FindTarget()
|
||||
|
||||
var/atom/T = null
|
||||
stop_automated_movement = 0
|
||||
for(var/atom/A in ListTargets())
|
||||
for(var/atom/A in ListTargets(10))
|
||||
|
||||
if(A == src)
|
||||
continue
|
||||
|
||||
var/atom/F = Found(A)
|
||||
if(F)
|
||||
@@ -32,19 +36,27 @@
|
||||
continue
|
||||
else
|
||||
if(!L.stat)
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
T = L
|
||||
break
|
||||
|
||||
else if(istype(A, /obj/mecha)) // Our line of sight stuff was already done in ListTargets().
|
||||
var/obj/mecha/M = A
|
||||
if (M.occupant)
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
T = M
|
||||
break
|
||||
|
||||
if(istype(A, /obj/machinery/bot))
|
||||
var/obj/machinery/bot/B = A
|
||||
if (B.health > 0)
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
T = B
|
||||
break
|
||||
return T
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/GiveTarget(var/new_target)
|
||||
target = new_target
|
||||
target_mob = new_target
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
return
|
||||
|
||||
@@ -56,44 +68,47 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/MoveToTarget()
|
||||
stop_automated_movement = 1
|
||||
if(!target || SA_attackable(target))
|
||||
LoseTarget()
|
||||
if(target in ListTargets())
|
||||
if(!target_mob || SA_attackable(target_mob))
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
if(target_mob in ListTargets(10))
|
||||
if(ranged)
|
||||
if(get_dist(src, target) <= 6)
|
||||
OpenFire(target)
|
||||
if(get_dist(src, target_mob) <= 6)
|
||||
OpenFire(target_mob)
|
||||
else
|
||||
Goto(target, move_to_delay)
|
||||
Goto(target_mob, move_to_delay)
|
||||
else
|
||||
stance = HOSTILE_STANCE_ATTACKING
|
||||
Goto(target, move_to_delay)
|
||||
Goto(target_mob, move_to_delay)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/AttackTarget()
|
||||
|
||||
stop_automated_movement = 1
|
||||
if(!target || SA_attackable(target))
|
||||
if(!target_mob || SA_attackable(target_mob))
|
||||
LoseTarget()
|
||||
return 0
|
||||
if(!(target in ListTargets()))
|
||||
if(!(target_mob in ListTargets(10)))
|
||||
LostTarget()
|
||||
return 0
|
||||
if(get_dist(src, target) <= 1) //Attacking
|
||||
if(get_dist(src, target_mob) <= 1) //Attacking
|
||||
AttackingTarget()
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/AttackingTarget()
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
L.attack_animal(src)
|
||||
return L
|
||||
if(istype(target,/obj/mecha))
|
||||
var/obj/mecha/M = target
|
||||
if(istype(target_mob,/obj/mecha))
|
||||
var/obj/mecha/M = target_mob
|
||||
M.attack_animal(src)
|
||||
return M
|
||||
if(istype(target_mob,/obj/machinery/bot))
|
||||
var/obj/machinery/bot/B = target_mob
|
||||
B.attack_animal(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/LoseTarget()
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
target = null
|
||||
target_mob = null
|
||||
walk(src, 0)
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/LostTarget()
|
||||
@@ -101,16 +116,11 @@
|
||||
walk(src, 0)
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/ListTargets(var/override = -1)
|
||||
|
||||
// Allows you to override how much the mob can see. Defaults to vision_range if none is entered.
|
||||
if(override == -1)
|
||||
override = vision_range
|
||||
|
||||
var/list/L = hearers(src, override)
|
||||
/mob/living/simple_animal/hostile/proc/ListTargets(var/dist = 7)
|
||||
var/list/L = hearers(src, dist)
|
||||
for(var/obj/mecha/M in mechas_list)
|
||||
// Will check the distance before checking the line of sight, if the distance is small enough.
|
||||
if(get_dist(M, src) <= override && can_see(src, M, override))
|
||||
if(get_dist(M, src) <= dist && can_see(src, M, dist))
|
||||
L += M
|
||||
return L
|
||||
|
||||
@@ -130,19 +140,20 @@
|
||||
if(!stat)
|
||||
switch(stance)
|
||||
if(HOSTILE_STANCE_IDLE)
|
||||
var/new_target = FindTarget()
|
||||
GiveTarget(new_target)
|
||||
target_mob = FindTarget()
|
||||
|
||||
if(HOSTILE_STANCE_ATTACK)
|
||||
DestroySurroundings()
|
||||
if(destroy_surroundings)
|
||||
DestroySurroundings()
|
||||
MoveToTarget()
|
||||
|
||||
if(HOSTILE_STANCE_ATTACKING)
|
||||
DestroySurroundings()
|
||||
if(destroy_surroundings)
|
||||
DestroySurroundings()
|
||||
AttackTarget()
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/OpenFire(var/the_target)
|
||||
var/target = the_target
|
||||
/mob/living/simple_animal/hostile/proc/OpenFire(target_mob)
|
||||
var/target = target_mob
|
||||
visible_message("\red <b>[src]</b> fires at [target]!", 1)
|
||||
|
||||
var/tturf = get_turf(target)
|
||||
@@ -165,7 +176,7 @@
|
||||
new casingtype
|
||||
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
target = null
|
||||
target_mob = null
|
||||
return
|
||||
|
||||
|
||||
@@ -188,7 +199,8 @@
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/DestroySurroundings()
|
||||
for(var/dir in cardinal) // North, South, East, West
|
||||
var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
|
||||
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
|
||||
obstacle.attack_animal(src)
|
||||
if(prob(break_stuff_probability))
|
||||
for(var/dir in cardinal) // North, South, East, West
|
||||
var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
|
||||
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
|
||||
obstacle.attack_animal(src)
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
speed = 8
|
||||
projectiletype = /obj/item/projectile/beam/drone
|
||||
projectilesound = 'sound/weapons/laser3.ogg'
|
||||
//destroy_surroundings = 0
|
||||
destroy_surroundings = 0
|
||||
var/datum/effect/effect/system/ion_trail_follow/ion_trail
|
||||
|
||||
//the drone randomly switches between these states because it's malfunctioning
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/mob/living/simple_animal/kobold
|
||||
name = "kobold"
|
||||
desc = "A small, rat-like creature."
|
||||
icon = 'mob.dmi'
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
icon_state = "kobold_idle"
|
||||
icon_living = "kobold_idle"
|
||||
icon_dead = "kobold_dead"
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
var/icon_gib = null //We only try to show a gibbing animation if this exists.
|
||||
|
||||
var/list/speak = list()
|
||||
var/list/speak_emote = list()// Emotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable.
|
||||
var/speak_chance = 0
|
||||
var/list/emote_hear = list() //Hearable emotes
|
||||
var/list/emote_see = list() //Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps
|
||||
@@ -24,9 +23,9 @@
|
||||
var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it.
|
||||
|
||||
//Interaction
|
||||
var/response_help = "pokes"
|
||||
var/response_disarm = "shoves"
|
||||
var/response_harm = "hits"
|
||||
var/response_help = "You try to help"
|
||||
var/response_disarm = "You try to disarm"
|
||||
var/response_harm = "You try to hurt"
|
||||
var/harm_intent_damage = 3
|
||||
|
||||
//Temperature effect
|
||||
@@ -96,7 +95,7 @@
|
||||
AdjustParalysis(-1)
|
||||
|
||||
//Movement
|
||||
if(!client && !stop_automated_movement && wander)
|
||||
if(!client && !stop_automated_movement && wander && !anchored)
|
||||
if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.
|
||||
turns_since_move++
|
||||
if(turns_since_move >= turns_per_move)
|
||||
@@ -229,14 +228,10 @@
|
||||
return "[emote], \"[text]\""
|
||||
return "says, \"[text]\"";
|
||||
|
||||
/mob/living/simple_animal/emote(var/act)
|
||||
if(stat)
|
||||
return
|
||||
/mob/living/simple_animal/emote(var/act, var/type, var/desc)
|
||||
if(act)
|
||||
if(act == "scream") act = "makes a loud and pained whimper" //ugly hack to stop animals screaming when crushed :P
|
||||
for (var/mob/O in viewers(src, null))
|
||||
O.show_message("<B>[src]</B> [act].")
|
||||
|
||||
if(act == "scream") act = "whimper" //ugly hack to stop animals screaming when crushed :P
|
||||
..(act, type, desc)
|
||||
|
||||
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
@@ -265,7 +260,7 @@
|
||||
if (health > 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\blue [M] [response_help] [src].")
|
||||
O.show_message("\blue [M] [response_help] [src]")
|
||||
|
||||
if("grab")
|
||||
if (M == src || anchored)
|
||||
@@ -290,7 +285,7 @@
|
||||
adjustBruteLoss(harm_intent_damage)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message("\red [M] [response_harm] [src]!")
|
||||
O.show_message("\red [M] [response_harm] [src]")
|
||||
|
||||
return
|
||||
|
||||
@@ -353,7 +348,7 @@
|
||||
|
||||
if(M.Victim) return // can't attack while eating!
|
||||
|
||||
visible_message("\red <B>[M.name] glomps [src]!</B>")
|
||||
visible_message("\red <B>\The [M.name] glomps [src]!</B>")
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
@@ -375,32 +370,22 @@
|
||||
var/obj/item/stack/medical/MED = O
|
||||
if(health < maxHealth)
|
||||
if(MED.amount >= 1)
|
||||
if(MED.heal_brute >= 1)
|
||||
adjustBruteLoss(-MED.heal_brute)
|
||||
MED.amount -= 1
|
||||
if(MED.amount <= 0)
|
||||
del(MED)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\blue [user] applies [MED] on [src]")
|
||||
return
|
||||
else
|
||||
user << "\blue [MED] won't help at all."
|
||||
return
|
||||
else
|
||||
user << "\blue [src] is at full health."
|
||||
return
|
||||
adjustBruteLoss(-MED.heal_brute)
|
||||
MED.amount -= 1
|
||||
if(MED.amount <= 0)
|
||||
del(MED)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\blue [user] applies the [MED] on [src]")
|
||||
else
|
||||
user << "\blue [src] is dead, medical items won't bring it back to life."
|
||||
return
|
||||
else if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
user << "\blue this [src] is dead, medical items won't bring it back to life."
|
||||
if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
|
||||
new meat_type (get_turf(src))
|
||||
if(prob(95))
|
||||
del(src)
|
||||
return
|
||||
gib()
|
||||
return
|
||||
else
|
||||
if(O.force)
|
||||
var/damage = O.force
|
||||
@@ -409,12 +394,12 @@
|
||||
adjustBruteLoss(damage)
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red \b "+"[src] has been attacked with [O] by [user]. ")
|
||||
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
||||
else
|
||||
usr << "\red This weapon is ineffective, it does no damage."
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [user] gently taps [src] with [O]. ")
|
||||
M.show_message("\red [user] gently taps [src] with the [O]. ")
|
||||
|
||||
|
||||
|
||||
@@ -460,13 +445,25 @@
|
||||
if(health < 1)
|
||||
Die()
|
||||
|
||||
/mob/living/simple_animal/proc/SA_attackable(target)
|
||||
if (isliving(target))
|
||||
var/mob/living/L = target
|
||||
if(!L.stat)
|
||||
return 0
|
||||
if (istype(target,/obj/mecha))
|
||||
var/obj/mecha/M = target
|
||||
/mob/living/simple_animal/proc/SA_attackable(target_mob)
|
||||
if (isliving(target_mob))
|
||||
var/mob/living/L = target_mob
|
||||
if(!L.stat && L.health >= 0)
|
||||
return (0)
|
||||
if (istype(target_mob,/obj/mecha))
|
||||
var/obj/mecha/M = target_mob
|
||||
if (M.occupant)
|
||||
return 0
|
||||
return 1
|
||||
return (0)
|
||||
if (istype(target_mob,/obj/machinery/bot))
|
||||
var/obj/machinery/bot/B = target_mob
|
||||
if(B.health > 0)
|
||||
return (0)
|
||||
return (1)
|
||||
|
||||
//Call when target overlay should be added/removed
|
||||
/mob/living/simple_animal/update_targeted()
|
||||
if(!targeted_by && target_locked)
|
||||
del(target_locked)
|
||||
overlays = null
|
||||
if (targeted_by && target_locked)
|
||||
overlays += target_locked
|
||||
@@ -26,10 +26,10 @@
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\mob\mob.dm:25: t+= "\red Temperature: [environment.temperature] \n"
|
||||
t += {"\red Temperature: [environment.temperature] \n
|
||||
\blue Nitrogen: [environment.nitrogen] \n
|
||||
\blue Oxygen: [environment.oxygen] \n
|
||||
\blue Plasma : [environment.toxins] \n
|
||||
\blue Carbon Dioxide: [environment.carbon_dioxide] \n"}
|
||||
\blue Nitrogen: [environment.nitrogen] \n
|
||||
\blue Oxygen: [environment.oxygen] \n
|
||||
\blue Plasma : [environment.toxins] \n
|
||||
\blue Carbon Dioxide: [environment.carbon_dioxide] \n"}
|
||||
// END AUTOFIX
|
||||
for(var/datum/gas/trace_gas in environment.trace_gases)
|
||||
usr << "\blue [trace_gas.type]: [trace_gas.moles] \n"
|
||||
|
||||
@@ -86,9 +86,11 @@
|
||||
var/lastpuke = 0
|
||||
var/unacidable = 0
|
||||
var/small = 0
|
||||
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
|
||||
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
|
||||
var/list/languages = list() // For speaking/listening.
|
||||
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
|
||||
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
|
||||
var/list/languages = list() // For speaking/listening.
|
||||
var/list/speak_emote = list("says") //Verbs used when speaking. Defaults to 'say' if speak_emote is null.
|
||||
|
||||
var/name_archive //For admin things like possession
|
||||
|
||||
var/timeofdeath = 0.0//Living
|
||||
@@ -155,8 +157,6 @@
|
||||
//see: setup.dm for list of mutations
|
||||
|
||||
var/voice_name = "unidentifiable voice"
|
||||
var/voice_message = null // When you are not understood by others (replaced with just screeches, hisses, chimpers etc.)
|
||||
var/say_message = null // When you are understood by others. Currently only used by aliens and monkeys in their say_quote procs
|
||||
|
||||
var/faction = "neutral" //Used for checking whether hostile simple animals will attack you, possibly more stuff later
|
||||
var/move_on_shuttle = 1 // Can move on the shuttle.
|
||||
|
||||
@@ -346,7 +346,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
/proc/shake_camera(mob/M, duration, strength=1)
|
||||
if(!M || !M.client || M.shakecamera)
|
||||
return
|
||||
spawn(0)
|
||||
spawn(1)
|
||||
var/oldeye=M.client.eye
|
||||
var/x
|
||||
M.shakecamera = 1
|
||||
|
||||
@@ -37,6 +37,10 @@
|
||||
usr << "\red Speech is currently admin-disabled."
|
||||
return
|
||||
|
||||
if(client && !(client.prefs.toggles & CHAT_DEAD))
|
||||
usr << "\red You have deadchat muted."
|
||||
return
|
||||
|
||||
if(mind && mind.name)
|
||||
name = "[mind.name]"
|
||||
else
|
||||
@@ -57,49 +61,67 @@
|
||||
M.show_message(rendered2, 2) //Takes into account blindness and such.
|
||||
return
|
||||
|
||||
/mob/proc/say_understands(var/mob/other)
|
||||
/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
|
||||
|
||||
if(!other)
|
||||
return 1
|
||||
if (src.stat == 2)
|
||||
//Universal speak makes everything understandable, for obvious reasons.
|
||||
else if(other.universal_speak || src.universal_speak)
|
||||
return 1
|
||||
else if (istype(other, src.type))
|
||||
else if (src.stat == 2)
|
||||
return 1
|
||||
else if (speaking) //Language check.
|
||||
|
||||
var/understood
|
||||
for(var/datum/language/L in src.languages)
|
||||
if(speaking.name == L.name)
|
||||
understood = 1
|
||||
break
|
||||
|
||||
if(understood || universal_speak)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
else if(other.universal_speak || src.universal_speak)
|
||||
return 1
|
||||
else if(isAI(src) && ispAI(other))
|
||||
return 1
|
||||
else if (istype(other, src.type) || istype(src, other.type))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/proc/say_quote(var/text,var/is_speaking_soghun,var/is_speaking_skrell,var/is_speaking_tajaran,var/is_speaking_vox)
|
||||
/mob/proc/say_quote(var/text,var/datum/language/speaking)
|
||||
|
||||
if(!text)
|
||||
return "says, \"...\""; //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
|
||||
//tcomms code is still runtiming somewhere here
|
||||
var/ending = copytext(text, length(text))
|
||||
if (is_speaking_soghun)
|
||||
return "<span class='say_quote'>hisses</span>, \"<span class='soghun'>[text]</span>\"";
|
||||
if (is_speaking_skrell)
|
||||
return "<span class='say_quote'>warbles</span>, \"<span class='skrell'>[text]</span>\"";
|
||||
if (is_speaking_tajaran)
|
||||
return "<span class='say_quote'>mrowls</span>, \"<span class='tajaran'>[text]</span>\"";
|
||||
if (is_speaking_vox)
|
||||
return "<span class='say_quote'>chirps</span>, \"<span class='vox'>[text]</span>\"";
|
||||
//Needs Virus2
|
||||
// if (src.disease_symptoms & DISEASE_HOARSE)
|
||||
// return "rasps, \"[text]\"";
|
||||
if (src.stuttering)
|
||||
return "<span class='say_quote'>stammers</span>, \"[text]\"";
|
||||
if (src.slurring)
|
||||
return "<span class='say_quote'>slurrs</span>, \"[text]\"";
|
||||
if(isliving(src))
|
||||
|
||||
var/speechverb = "<span class='say_quote'>"
|
||||
|
||||
if (speaking)
|
||||
speechverb = "[speaking.speech_verb]</span>, \"<span class='[speaking.colour]'>"
|
||||
else if(speak_emote && speak_emote.len)
|
||||
speechverb = "[pick(speak_emote)], \""
|
||||
else if (src.stuttering)
|
||||
speechverb = "stammers, \""
|
||||
else if (src.slurring)
|
||||
speechverb = "slurrs, \""
|
||||
else if (ending == "?")
|
||||
speechverb = "asks, \""
|
||||
else if (ending == "!")
|
||||
speechverb = "exclaims, \""
|
||||
else if(isliving(src))
|
||||
var/mob/living/L = src
|
||||
if (L.getBrainLoss() >= 60)
|
||||
return "<span class='say_quote'>gibbers</span>, \"[text]\"";
|
||||
if (ending == "?")
|
||||
return "<span class='say_quote'>asks</span>, \"[text]\"";
|
||||
if (ending == "!")
|
||||
return "<span class='say_quote'>exclaims</span>, \"[text]\"";
|
||||
speechverb = "gibbers, \""
|
||||
else
|
||||
speechverb = "says, \""
|
||||
else
|
||||
speechverb = "says, \""
|
||||
|
||||
return "<span class='say_quote'>says</span>, \"[text]\"";
|
||||
return "[speechverb][text]</span>\""
|
||||
|
||||
/mob/proc/emote(var/act, var/type, var/message)
|
||||
if(act == "me")
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\centrifuge.dm:41: dat += "<BR>Blood sample:"
|
||||
dat += {"<BR>Blood sample:
|
||||
<br><table cellpadding='10'><tr><td>"}
|
||||
<br><table cellpadding='10'><tr><td>"}
|
||||
// END AUTOFIX
|
||||
if(sample)
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
|
||||
@@ -53,8 +53,8 @@
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\centrifuge.dm:48: dat += "</td></tr><tr><td>"
|
||||
dat += {"</td></tr><tr><td>
|
||||
Antibodies: [antigens2string(B.data["antibodies"])]
|
||||
</td><td><A href='?src=\ref[src];action=antibody'>Isolate</a>"}
|
||||
Antibodies: [antigens2string(B.data["antibodies"])]
|
||||
</td><td><A href='?src=\ref[src];action=antibody'>Isolate</a>"}
|
||||
// END AUTOFIX
|
||||
var/list/virus = B.data["virus2"]
|
||||
for (var/ID in virus)
|
||||
@@ -63,7 +63,7 @@
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\centrifuge.dm:55: dat += " </td></tr><tr><td> pathogen [V.name()]"
|
||||
dat += {"</td></tr><tr><td> pathogen [V.name()]
|
||||
</td><td><A href='?src=\ref[src];action=isolate;isolate=[V.uniqueID]'>Isolate</a>"}
|
||||
</td><td><A href='?src=\ref[src];action=isolate;isolate=[V.uniqueID]'>Isolate</a>"}
|
||||
// END AUTOFIX
|
||||
else
|
||||
dat += "Please check container contents."
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\curer.dm:62: dat += "<BR>Antibodies: [code]"
|
||||
dat += {"<BR>Antibodies: [code]
|
||||
<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"}
|
||||
<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"}
|
||||
// END AUTOFIX
|
||||
else
|
||||
dat += "<BR>Please check container contents."
|
||||
|
||||
@@ -128,7 +128,10 @@
|
||||
var/list/res = list()
|
||||
for (var/ID in viruses)
|
||||
var/datum/disease2/disease/V = viruses[ID]
|
||||
res["[V.uniqueID]"] = V.getcopy()
|
||||
if(istype(V))
|
||||
res["[V.uniqueID]"] = V.getcopy()
|
||||
else
|
||||
testing("Got a NULL disease2 in virus_copylist!")
|
||||
return res
|
||||
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\diseasesplicer.dm:61: dat += "</a>"
|
||||
dat += {"</a>
|
||||
<BR><A href='?src=\ref[src];disk=1'>Burn DNA Sequence to data storage disk</a>"}
|
||||
<BR><A href='?src=\ref[src];disk=1'>Burn DNA Sequence to data storage disk</a>"}
|
||||
// END AUTOFIX
|
||||
else
|
||||
dat += "Empty."
|
||||
|
||||
@@ -109,41 +109,41 @@
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:108: dat += "Power status : <A href='?src=\ref[src];power=1'>[string]</a>"
|
||||
dat += {"Power status : <A href='?src=\ref[src];power=1'>[string]</a>
|
||||
<BR>
|
||||
Food supply : [foodsupply]
|
||||
<BR>
|
||||
Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>
|
||||
<BR>
|
||||
Toxins : [toxins]
|
||||
<BR><BR>"}
|
||||
<BR>
|
||||
Food supply : [foodsupply]
|
||||
<BR>
|
||||
Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>
|
||||
<BR>
|
||||
Toxins : [toxins]
|
||||
<BR><BR>"}
|
||||
// END AUTOFIX
|
||||
if(beaker)
|
||||
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:117: dat += "Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>"
|
||||
dat += {"Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>
|
||||
<BR>"}
|
||||
<BR>"}
|
||||
// END AUTOFIX
|
||||
if(dish)
|
||||
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:120: dat += "Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>"
|
||||
dat += {"Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>
|
||||
<BR>"}
|
||||
<BR>"}
|
||||
// END AUTOFIX
|
||||
if(beaker)
|
||||
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:123: dat += "Breed viral culture in beaker : <A href='?src=\ref[src];virus=1'> Start</a>"
|
||||
dat += {"Breed viral culture in beaker : <A href='?src=\ref[src];virus=1'> Start</a>
|
||||
<BR>"}
|
||||
<BR>"}
|
||||
// END AUTOFIX
|
||||
|
||||
// AUTOFIXED BY fix_string_idiocy.py
|
||||
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:125: dat += "<BR><BR>"
|
||||
dat += {"<BR><BR>
|
||||
<A href='?src=\ref[src];flush=1'>Flush system</a><BR>
|
||||
<A href='?src=\ref[src];close=1'>Close</A><BR>"}
|
||||
<A href='?src=\ref[src];flush=1'>Flush system</a><BR>
|
||||
<A href='?src=\ref[src];close=1'>Close</A><BR>"}
|
||||
// END AUTOFIX
|
||||
user << browse("<TITLE>Pathogenic incubator</TITLE>incubator menu:<BR><BR>[dat]", "window=incubator;size=575x400")
|
||||
onclose(user, "incubator")
|
||||
|
||||
@@ -39,6 +39,11 @@
|
||||
if(B)
|
||||
Blood = B
|
||||
break
|
||||
// /vg/: Try to fix isolators
|
||||
if(!Blood)
|
||||
usr << "\red ERROR: Unable to locate blood within the beaker. Bug?"
|
||||
testing("Unable to locate blood in [beaker]!")
|
||||
return
|
||||
var/list/virus = virus_copylist(Blood.data["virus2"])
|
||||
var/choice = text2num(href_list["isolate"]);
|
||||
for (var/datum/disease2/disease/V in virus)
|
||||
|
||||
@@ -722,7 +722,7 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
|
||||
#define NO_EAT 1
|
||||
#define NO_BREATHE 2
|
||||
#define NO_SLEEP 4
|
||||
#define NO_SHOCK 8
|
||||
#define RAD_ABSORB 8
|
||||
#define NO_SCAN 16
|
||||
#define NON_GENDERED 32
|
||||
#define REQUIRE_LIGHT 64
|
||||
|
||||
@@ -93,14 +93,14 @@
|
||||
<h3 class="author">Pomf123 updated</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Space is cold for humans again.</li>
|
||||
<li class="rscadd">Bhangometer now logs the 'theoretical' size of the bomb if its over the cap.</li>
|
||||
<li class="rscadd">Bhangmeter now logs the 'theoretical' size of the bomb if its over the cap.</li>
|
||||
<li class="rscadd">Adds 50 milk and x5 meat button for biogenerator</li>
|
||||
<li class="bugfix">Fixed ventcrawling being broken by aliens (possibly).</li>
|
||||
<li class="bugfix">Posibrains no longer speak or hear binary.</li>
|
||||
<li class="bugfix">Fixed pump shotguns fucking up when fired point-blank.</li>
|
||||
<li class="bugfix">Fixed users using flavor text to pretend being braindead.</li>
|
||||
<li class="bugfix">Aliums can see in the dark now</li>
|
||||
<li class="rscdel">Phazon removed due to be imbalanced as fuck.</li>
|
||||
<li class="bugfix">Aliums can see in the dark now.</li>
|
||||
<li class="rscdel">Phazon removed due to being imbalanced as fuck.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="commit sansserif">
|
||||
|
||||
Reference in New Issue
Block a user