Fix isolator, simple_mobs, and language. Also add system for marking forced speech for admins.

This commit is contained in:
Rob Nelson
2013-09-20 09:53:20 -07:00
parent c564faedf0
commit af5284e006
35 changed files with 493 additions and 265 deletions

View File

@@ -324,7 +324,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
"key" = mobkey, // the mob's key
"vmessage" = M.voice_message, // the message to display if the voice wasn't understood
"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
"vname" = M.voice_name, // the name to display if the voice wasn't understood
"vmask" = voicemask, // 1 if the mob is using a voice gas mask
@@ -381,7 +381,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
"name" = displayname, // the mob's display name
"job" = jobname, // the mob's job
"key" = mobkey, // the mob's key
"vmessage" = M.voice_message, // the message to display if the voice wasn't understood
"vmessage" = pick(M.speak_emote), // the message to display if the voice wasn't understood
"vname" = M.voice_name, // the name to display if the voice wasn't understood
"vmask" = voicemask, // 1 if the mob is using a voice gas mas
@@ -414,7 +414,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
//THIS IS TEMPORARY.
if(!connection) return //~Carn
Broadcast_Message(connection, M, voicemask, M.voice_message,
Broadcast_Message(connection, M, voicemask, pick(M.speak_emote),
src, message, displayname, jobname, real_name, M.voice_name,
filter_type, signal.data["compression"], list(position.z), connection.frequency)
@@ -477,10 +477,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
else
heard_normal += R
else
if (M.voice_message)
heard_voice += R
else
heard_garbled += R
heard_garbled += R
if (length(heard_masked) || length(heard_normal) || length(heard_voice) || length(heard_garbled))
var/part_a = "<span class='radio'><span class='name'>"
@@ -576,11 +573,11 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
R.show_message(rendered, 2)
if (length(heard_voice))
var/rendered = "[part_a][M.voice_name][part_b][M.voice_message][part_c]"
var/rendered = "[part_a][M.voice_name][part_b][pick(M.speak_emote)][part_c]"
for (var/mob/R in heard_voice)
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.voice_name] ([eqjobname]) </a>[part_b][M.voice_message][part_c]", 2)
R.show_message("[part_a]<a href='byond://?src=\ref[src];track2=\ref[R];track=\ref[M]'>[M.voice_name] ([eqjobname]) </a>[part_b][pick(M.speak_emote)][part_c]", 2)
else
R.show_message(rendered, 2)

View File

@@ -1,7 +1,7 @@
// All mobs should have custom emote, really..
/mob/proc/custom_emote(var/m_type=1,var/message = null)
if(!use_me && usr == src)
if(stat || !use_me && usr == src)
usr << "You are unable to emote."
return

View File

@@ -43,11 +43,18 @@
key = "v"
flags = RESTRICTED
/*
/datum/language/diona
name = "Rootspeak"
desc = "A creaking, subvocal language spoken instinctively by the Dionaea. Due to the unique makeup of the average Diona, a phrase of Rootspeak can be a combination of anywhere from one to twelve individual voices and notes."
speech_verb = "creaks and rustles"
colour = "soghun"
key = "q"
flags = RESTRICTED
/datum/language/human
name = "Sol Common"
desc = "A bastardized hybrid of informal English and elements of Mandarin Chinese; the common language of the Sol system."
key = "hum"
key = "1"
flags = RESTRICTED
// Galactic common languages (systemwide accepted standards).
@@ -55,14 +62,13 @@
name = "Tradeband"
desc = "Maintained by the various trading cartels in major systems, this elegant, structured language is used for bartering and bargaining."
speech_verb = "enunciates"
key = "tra"
key = "2"
/datum/language/gutter
name = "Gutter"
desc = "Much like Standard, this crude pidgin tongue descended from numerous languages and serves as Tradeband for criminal elements."
speech_verb = "growls"
key = "gut"
*/
key = "3"
// Language handling.
/mob/proc/add_language(var/language)

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@@ -5,8 +5,7 @@
/mob/living/carbon/alien
name = "alien"
voice_name = "alien"
voice_message = "hisses"
say_message = "hisses"
speak_emote = list("hisses")
icon = 'icons/mob/alien.dmi'
gender = NEUTER
dna = null

View File

@@ -22,11 +22,12 @@
return ..(message)
else
// ~lol~
/* ~lol~
/mob/living/carbon/alien/say_quote(var/text)
// var/ending = copytext(text, length(text))
return "[say_message], \"[text]\"";
*/
/mob/living/proc/alien_talk(var/message)
@@ -77,4 +78,4 @@
continue
if (M.stat > 1 && istype(M, /mob/dead/observer))
rendered2 = "<i><span class='game say'>Hivemind, <span class='name'>[name]</span> <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span></i>"
M.show_message(rendered2, 2)
M.show_message(rendered2, 2)

View File

@@ -5,7 +5,6 @@
var/list/datum/disease2/disease/virus2 = list()
var/antibodies = 0
var/silent = null //Can't talk. Value goes down every life proc.
var/last_eating = 0 //Not sure what this does... I found it hidden in food.dm
var/life_tick = 0 // The amount of life ticks that have processed on this mob.

View File

@@ -169,6 +169,114 @@
stat("Energy Charge", round(wear_suit:cell:charge/100))
/mob/living/carbon/human/ex_act(severity)
if(!blinded)
flick("flash", flash)
var/shielded = 0
var/b_loss = null
var/f_loss = null
switch (severity)
if (1.0)
b_loss += 500
if (!prob(getarmor(null, "bomb")))
gib()
return
else
var/atom/target = get_edge_target_turf(src, get_dir(src, get_step_away(src, src)))
throw_at(target, 200, 4)
//return
// var/atom/target = get_edge_target_turf(user, get_dir(src, get_step_away(user, src)))
//user.throw_at(target, 200, 4)
if (2.0)
if (!shielded)
b_loss += 60
f_loss += 60
if (prob(getarmor(null, "bomb")))
b_loss = b_loss/1.5
f_loss = f_loss/1.5
if (!istype(ears, /obj/item/clothing/ears/earmuffs))
ear_damage += 30
ear_deaf += 120
if (prob(70) && !shielded)
Paralyse(10)
if(3.0)
b_loss += 30
if (prob(getarmor(null, "bomb")))
b_loss = b_loss/2
if (!istype(ears, /obj/item/clothing/ears/earmuffs))
ear_damage += 15
ear_deaf += 60
if (prob(50) && !shielded)
Paralyse(10)
var/update = 0
// focus most of the blast on one organ
var/datum/organ/external/take_blast = pick(organs)
update |= take_blast.take_damage(b_loss * 0.9, f_loss * 0.9, used_weapon = "Explosive blast")
// distribute the remaining 10% on all limbs equally
b_loss *= 0.1
f_loss *= 0.1
var/weapon_message = "Explosive Blast"
for(var/datum/organ/external/temp in organs)
switch(temp.name)
if("head")
update |= temp.take_damage(b_loss * 0.2, f_loss * 0.2, used_weapon = weapon_message)
if("chest")
update |= temp.take_damage(b_loss * 0.4, f_loss * 0.4, used_weapon = weapon_message)
if("l_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("l_leg")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_leg")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_foot")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("l_foot")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("r_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if("l_arm")
update |= temp.take_damage(b_loss * 0.05, f_loss * 0.05, used_weapon = weapon_message)
if(update) UpdateDamageIcon()
/mob/living/carbon/human/blob_act()
if(stat == 2) return
show_message("\red The blob attacks you!")
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
apply_damage(rand(30,40), BRUTE, affecting, run_armor_check(affecting, "melee"))
return
/mob/living/carbon/human/meteorhit(O as obj)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [src] has been hit by [O]", 1)
if (health > 0)
var/datum/organ/external/affecting = get_organ(pick("chest", "chest", "chest", "head"))
if(!affecting) return
if (istype(O, /obj/effect/immovablerod))
if(affecting.take_damage(101, 0))
UpdateDamageIcon()
else
if(affecting.take_damage((istype(O, /obj/effect/meteor/small) ? 10 : 25), 30))
UpdateDamageIcon()
updatehealth()
return
/mob/living/carbon/human/hand_p(mob/M as mob)
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))

View File

@@ -235,6 +235,16 @@
radiation = 0
else
if(species.flags & RAD_ABSORB)
var/rads = radiation/25
radiation -= rads
nutrition += rads
heal_overall_damage(rads,rads)
adjustOxyLoss(-(rads))
adjustToxLoss(-(rads))
updatehealth()
return
var/damage = 0
switch(radiation)
if(1 to 49)
@@ -274,6 +284,7 @@
if(reagents.has_reagent("lexorin")) return
if(mNobreath in mutations) return // No breath mutation means no breathing.
if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
if(species && species.flags & NO_BREATHE) return
var/datum/organ/internal/lungs/L = internal_organs["lungs"]
L.process()
@@ -311,7 +322,6 @@
breath = loc.remove_air(breath_moles)
if(!is_lung_ruptured())
if(!breath || breath.total_moles < BREATH_MOLES / 5 || breath.total_moles > BREATH_MOLES * 5)
if(prob(5))

View File

@@ -68,11 +68,18 @@
O.hear_talk(src, message)
var/list/listening = hearers(message_range, src)
listening -= src
listening += src
listening |= src
//Pass whispers on to anything inside the immediate listeners.
for(var/mob/L in listening)
for(var/mob/C in L.contents)
if(istype(C,/mob/living))
listening += C
var/list/eavesdropping = hearers(2, src)
eavesdropping -= src
eavesdropping -= listening
var/list/watching = hearers(5, src)
watching -= src
watching -= listening
@@ -110,10 +117,7 @@
if (length(heard_b))
var/message_b
if (src.voice_message)
message_b = src.voice_message
else
message_b = stars(message)
message_b = stars(message)
if (italics)
message_b = "<i>[message_b]</i>"

View File

@@ -3,8 +3,7 @@
icon = 'icons/mob/slimes.dmi'
icon_state = "grey baby slime"
pass_flags = PASSTABLE
voice_message = "skree!"
say_message = "hums"
speak_emote = list("hums")
layer = 5
@@ -56,6 +55,7 @@
name = "adult slime"
icon = 'icons/mob/slimes.dmi'
icon_state = "grey adult slime"
speak_emote = list("telepathically chirps")
health = 200
gender = NEUTER

View File

@@ -117,6 +117,17 @@
emote("collapse")
if (radiation)
if(istype(src,/mob/living/carbon/monkey/diona)) //Filthy check. Dionaea don't take rad damage.
var/rads = radiation/25
radiation -= rads
nutrition += rads
heal_overall_damage(rads,rads)
adjustOxyLoss(-(rads))
adjustToxLoss(-(rads))
updatehealth()
return
if (radiation > 100)
radiation = 100
Weaken(10)
@@ -408,6 +419,25 @@
proc/handle_chemicals_in_body()
if(istype(src,/mob/living/carbon/monkey/diona)) //Filthy check. Dionaea nymphs need light or they get sad.
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
if(isturf(loc)) //else, there's considered to be no light
var/turf/T = loc
var/area/A = T.loc
if(A)
if(A.lighting_use_dynamic) light_amount = min(10,T.lighting_lumcount) - 5 //hardcapped so it's not abused by having a ton of flashlights
else light_amount = 5
nutrition += light_amount
traumatic_shock -= light_amount
if(nutrition > 500)
nutrition = 500
if(light_amount > 2) //if there's enough light, heal
heal_overall_damage(1,1)
adjustToxLoss(-1)
adjustOxyLoss(-1)
if(reagents) reagents.metabolize(src)
if (drowsyness)

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@@ -1,8 +1,7 @@
/mob/living/carbon/monkey
name = "monkey"
voice_name = "monkey"
voice_message = "chimpers"
say_message = "chimpers"
speak_emote = list("chimpers")
icon_state = "monkey1"
icon = 'icons/mob/monkey.dmi'
gender = NEUTER
@@ -17,24 +16,21 @@
/mob/living/carbon/monkey/tajara
name = "farwa"
voice_name = "farwa"
voice_message = "mews"
say_message = "mews"
speak_emote = list("mews")
ico = "tajkey"
uni_append = "0A0E00"
/mob/living/carbon/monkey/skrell
name = "neaera"
voice_name = "neaera"
voice_message = "squicks"
say_message = "squicks"
speak_emote = list("squicks")
ico = "skrellkey"
uni_append = "01CC92"
/mob/living/carbon/monkey/unathi
name = "stok"
voice_name = "stok"
voice_message = "hisses"
say_message = "hisses"
speak_emote = list("hisses")
ico = "stokkey"
uni_append = "044C5D"
@@ -43,7 +39,7 @@
reagents = R
R.my_atom = src
if(name == "monkey" || name == "farwa" || name == "stok" || name == "neara") //Hideous but necessary to stop Pun-Pun becoming generic.
if(name == "monkey" || name == "farwa" || name == "stok" || name == "neara" || name == "diona nymph") //Hideous but necessary to stop Pun-Pun becoming generic.
name = "[name] ([rand(1, 1000)])"
real_name = name
@@ -71,18 +67,29 @@
..()
dna.mutantrace = "lizard"
greaterform = "Unathi"
add_language("Sinta'unathi")
/mob/living/carbon/monkey/skrell/New()
..()
dna.mutantrace = "skrell"
greaterform = "Skrell"
add_language("Skrellian")
/mob/living/carbon/monkey/tajara/New()
..()
dna.mutantrace = "tajaran"
greaterform = "Tajaran"
add_language("Siik'tajr")
/mob/living/carbon/monkey/diona/New()
..()
gender = NEUTER
dna.mutantrace = "plant"
greaterform = "Diona"
add_language("Rootspeak")
/mob/living/carbon/monkey/movement_delay()
var/tally = 0

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@@ -1,8 +1,9 @@
/mob/living/carbon/monkey/say(var/message)
/mob/living/carbon/monkey/say(var/message,var/forced_by=null)
if (silent)
return
else
return ..()
/*
/mob/living/carbon/monkey/say_quote(var/text)
return "[src.say_message], \"[text]\"";
*/

View File

@@ -15,7 +15,7 @@
var/attack_verb = "punch" // Empty hand hurt intent verb.
var/mutantrace // Safeguard due to old code.
var/breath_type // Non-oxygen gas breathed, if any.
var/breath_type = "oxygen" // Non-oxygen gas breathed, if any.
var/survival_gear = /obj/item/weapon/storage/box/survival // For spawnin'.
var/cold_level_1 = 260 // Cold damage level 1 below this point.
@@ -73,6 +73,14 @@
attack_verb = "scratch"
darksight = 8
cold_level_1 = 200
cold_level_2 = 140
cold_level_3 = 80
heat_level_1 = 330
heat_level_2 = 380
heat_level_3 = 800
primitive = /mob/living/carbon/monkey/tajara
flags = WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | HAS_TAIL
@@ -92,6 +100,13 @@
deform = 'icons/mob/human_races/r_def_vox.dmi'
language = "Vox-pidgin"
warning_low_pressure = 50
hazard_low_pressure = 0
cold_level_1 = 80
cold_level_2 = 50
cold_level_3 = 0
eyes = "vox_eyes_s"
breath_type = "nitrogen"
survival_gear=/obj/item/weapon/storage/box/survival/vox
@@ -102,6 +117,19 @@
name = "Diona"
icobase = 'icons/mob/human_races/r_plant.dmi'
deform = 'icons/mob/human_races/r_def_plant.dmi'
language = "Rootspeak"
attack_verb = "slash"
primitive = /mob/living/carbon/monkey/diona
flags = WHITELISTED | NO_EAT | NO_BREATHE | REQUIRE_LIGHT | NON_GENDERED | NO_SCAN | IS_PLANT
warning_low_pressure = 50
hazard_low_pressure = -1
cold_level_1 = 50
cold_level_2 = -1
cold_level_3 = -1
heat_level_1 = 2000
heat_level_2 = 3000
heat_level_3 = 4000
flags = WHITELISTED | NO_BREATHE | REQUIRE_LIGHT | NON_GENDERED | NO_SCAN | IS_PLANT | RAD_ABSORB

View File

@@ -29,7 +29,6 @@
var/t_sl_gas = null
var/t_n2 = null
var/now_pushing = null
var/cameraFollow = null
@@ -39,4 +38,5 @@
var/specialsauce = 0 //Has this person consumed enough special sauce? IF so they're a ticking time bomb of death.
var/implanting = 0 //Used for the mind-slave implant
var/implanting = 0 //Used for the mind-slave implant
var/silent = null //Can't talk. Value goes down every life proc.

View File

@@ -15,10 +15,6 @@ var/list/department_radio_keys = list(
":t" = "Syndicate", "#t" = "Syndicate", ".t" = "Syndicate",
":u" = "Supply", "#u" = "Supply", ".u" = "Supply",
":g" = "changeling", "#g" = "changeling", ".g" = "changeling",
":k" = "skrell", "#k" = "skrell", ".k" = "skrell",
":j" = "tajaran", "#j" = "tajaran", ".j" = "tajaran",
":o" = "soghun", "#o" = "soghun", ".o" = "soghun",
":v" = "vox", "#v" = "vox", ".v" = "vox",
":R" = "right hand", "#R" = "right hand", ".R" = "right hand",
":L" = "left hand", "#L" = "left hand", ".L" = "left hand",
@@ -35,10 +31,6 @@ var/list/department_radio_keys = list(
":T" = "Syndicate", "#T" = "Syndicate", ".T" = "Syndicate",
":U" = "Supply", "#U" = "Supply", ".U" = "Supply",
":G" = "changeling", "#G" = "changeling", ".G" = "changeling",
":K" = "skrell", "#K" = "skrell", ".K" = "skrell",
":J" = "tajaran", "#J" = "tajaran", ".J" = "tajaran",
":O" = "soghun", "#O" = "soghun", ".O" = "soghun",
":V" = "vox", "#V" = "vox", ".V" = "vox",
//kinda localization -- rastaf0
//same keys as above, but on russian keyboard layout. This file uses cp1251 as encoding.
@@ -56,10 +48,7 @@ var/list/department_radio_keys = list(
":<3A>" = "alientalk", "#<23>" = "alientalk", ".<2E>" = "alientalk",
":<3A>" = "Syndicate", "#<23>" = "Syndicate", ".<2E>" = "Syndicate",
":<3A>" = "Supply", "#<23>" = "Supply", ".<2E>" = "Supply",
":<3A>" = "changeling", "#<23>" = "changeling", ".<2E>" = "changeling",
":<3A>" = "skrell", "#<23>" = "skrell", ".<2E>" = "skrell",
":<3A>" = "tajaran", "#<23>" = "tajaran", ".<2E>" = "tajaran",
":<3A>" = "soghun", "#<23>" = "soghun", ".<2E>" = "soghun"
":<3A>" = "changeling", "#<23>" = "changeling", ".<2E>" = "changeling"
)
/mob/living/proc/binarycheck()
@@ -84,15 +73,21 @@ var/list/department_radio_keys = list(
if(!istype(dongle)) return
if(dongle.translate_hive) return 1
/mob/living/say(var/message)
// /vg/edit: Added forced_by for handling braindamage messages and meme stuff
/mob/living/say(var/message, var/forced_by=null)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = capitalize(message)
if (!message)
return
if (stat == 2)
if(silent)
return
if (stat == 2) // Dead.
return say_dead(message)
else if (stat) // Unconcious.
return
if (src.client)
if(client.prefs.muted & MUTE_IC)
@@ -109,6 +104,7 @@ var/list/department_radio_keys = list(
if (sdisabilities & MUTE)
return
// Muzzled.
if (istype(wear_mask, /obj/item/clothing/mask/muzzle))
return
@@ -125,38 +121,41 @@ var/list/department_radio_keys = list(
var/message_mode = null
var/datum/language/speaking = null //For use if a specific language is being spoken.
// If brain damaged, talk on headset at random.
if (getBrainLoss() >= 60 && prob(50))
if (ishuman(src))
message_mode = "headset"
var/braindam = getBrainLoss()
if (braindam >= 60)
if(prob(braindam/4))
message = stutter(message)
if(prob(braindam))
message = uppertext(message)
// General public key. Special message handling
else if (copytext(message, 1, 2) == ";")
else if (copytext(message, 1, 2) == ";" || prob(braindam/2))
if (ishuman(src))
message_mode = "headset"
else if(ispAI(src) || isrobot(src))
message_mode = "pAI"
message = copytext(message, 2)
// Begin checking for either a message mode or a language to speak.
else if (length(message) >= 2)
var/channel_prefix = copytext(message, 1, 3)
//Check if the person is speaking a language that they know.
for(var/datum/language/L in languages)
if(lowertext(channel_prefix) == ":[L.key]")
speaking = L
break
if(languages.len)
for(var/datum/language/L in languages)
if(lowertext(channel_prefix) == ":[L.key]")
speaking = L
break
message_mode = department_radio_keys[channel_prefix]
if (message_mode)
if (message_mode || speaking || copytext(message,1,2) == ":")
message = trim(copytext(message, 3))
if (!(ishuman(src) || istype(src, /mob/living/simple_animal/parrot) || isrobot(src) && (message_mode=="department" || (message_mode in radiochannels))))
if (!(istype(src,/mob/living/carbon/human) || istype(src,/mob/living/carbon/monkey) || istype(src, /mob/living/simple_animal/parrot) || isrobot(src) && (message_mode=="department" || (message_mode in radiochannels))))
message_mode = null //only humans can use headsets
// Check changed so that parrots can use headsets. Other simple animals do not have ears and will cause runtimes.
// And borgs -Sieve
/* /vg/ removals
if(src.stunned > 2 || (traumatic_shock > 61 && prob(50)))
message_mode = "" //Stunned people shouldn't be able to physically turn on their radio/hold down the button to speak into it
message_mode = null //Stunned people shouldn't be able to physically turn on their radio/hold down the button to speak into it
*/
if (!message)
return
@@ -398,7 +397,10 @@ var/list/department_radio_keys = list(
//BEGIN TELEPORT CHANGES
if(!istype(M, /mob/new_player))
if(M && M.stat == DEAD)
rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
if(forced_by)
rendered2 = "<span class='game say'><span class='name'>[GetVoice()] (forced by [forced_by])</span></span>[alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
else
rendered2 = "<span class='game say'><span class='name'>[GetVoice()]</span></span> [alt_name] <a href='byond://?src=\ref[M];follow2=\ref[M];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_a]</span></span>"
M:show_message(rendered2, 2)
continue
//END CHANGES
@@ -415,12 +417,8 @@ var/list/department_radio_keys = list(
if (length(heard_b))
var/message_b
if (voice_message)
message_b = voice_message
else
message_b = stars(message)
message_b = say_quote(message_b,speaking)
message_b = stars(message)
message_b = say_quote(message_b,speaking)
if (italics)
message_b = "<i>[message_b]</i>"
@@ -434,7 +432,10 @@ var/list/department_radio_keys = list(
MM = M
if(!istype(MM, /mob/new_player) && MM)
if(MM && MM.stat == DEAD)
rendered2 = "<span class='game say'><span class='name'>[voice_name]</span></span> <a href='byond://?src=\ref[MM];follow2=\ref[MM];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_b]</span></span>"
if(forced_by)
rendered2 = "<span class='game say'><span class='name'>[voice_name] (forced by [forced_by])</span></span> <a href='byond://?src=\ref[MM];follow2=\ref[MM];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_b]</span></span>"
else
rendered2 = "<span class='game say'><span class='name'>[voice_name]</span></span> <a href='byond://?src=\ref[MM];follow2=\ref[MM];follow=\ref[src]'>(Follow)</a> <span class='message'>[message_b]</span></span>"
MM:show_message(rendered2, 2)
continue
if(hascall(M,"show_message"))

View File

@@ -14,9 +14,9 @@
turns_per_move = 5
see_in_dark = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "pokes the"
stop_automated_movement_when_pulled = 0
maxHealth = 60
health = 60
@@ -43,28 +43,25 @@
desc = ""
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
/mob/living/simple_animal/hostile/bear/Move()
..()
if(stat != DEAD)
if(loc && istype(loc,/turf/space))
icon_state = "bear"
else
icon_state = "bearfloor"
response_harm = "pokes"
/mob/living/simple_animal/hostile/bear/Life()
. =..()
if(!.)
return
if(loc && istype(loc,/turf/space))
icon_state = "bear"
else
icon_state = "bearfloor"
switch(stance)
if(HOSTILE_STANCE_TIRED)
stop_automated_movement = 1
stance_step++
if(stance_step >= 10) //rests for 10 ticks
if(target && target in ListTargets())
if(target_mob && target_mob in ListTargets(10))
stance = HOSTILE_STANCE_ATTACK //If the mob he was chasing is still nearby, resume the attack, otherwise go idle.
else
stance = HOSTILE_STANCE_IDLE
@@ -72,15 +69,15 @@
if(HOSTILE_STANCE_ALERT)
stop_automated_movement = 1
var/found_mob = 0
if(target && target in ListTargets())
if(!(SA_attackable(target)))
if(target_mob && target_mob in ListTargets(10))
if(!(SA_attackable(target_mob)))
stance_step = max(0, stance_step) //If we have not seen a mob in a while, the stance_step will be negative, we need to reset it to 0 as soon as we see a mob again.
stance_step++
found_mob = 1
src.dir = get_dir(src,target) //Keep staring at the mob
src.dir = get_dir(src,target_mob) //Keep staring at the mob
if(stance_step in list(1,4,7)) //every 3 ticks
var/action = pick( list( "growls at [target]", "stares angrily at [target]", "prepares to attack [target]", "closely watches [target]" ) )
var/action = pick( list( "growls at [target_mob]", "stares angrily at [target_mob]", "prepares to attack [target_mob]", "closely watches [target_mob]" ) )
if(action)
emote(action)
if(!found_mob)
@@ -105,18 +102,18 @@
if(stance != HOSTILE_STANCE_ATTACK && stance != HOSTILE_STANCE_ATTACKING)
stance = HOSTILE_STANCE_ALERT
stance_step = 6
target = user
target_mob = user
..()
/mob/living/simple_animal/hostile/bear/attack_hand(mob/living/carbon/human/M as mob)
if(stance != HOSTILE_STANCE_ATTACK && stance != HOSTILE_STANCE_ATTACKING)
stance = HOSTILE_STANCE_ALERT
stance_step = 6
target = M
target_mob = M
..()
/mob/living/simple_animal/hostile/bear/Process_Spacemove(var/check_drift = 0)
return 1 //No drifting in space for space bears!
return //No drifting in space for space bears!
/mob/living/simple_animal/hostile/bear/FindTarget()
. = ..()
@@ -128,22 +125,22 @@
..(5)
/mob/living/simple_animal/hostile/bear/AttackingTarget()
emote( pick( list("slashes at [target]", "bites [target]") ) )
emote( pick( list("slashes at [target_mob]", "bites [target_mob]") ) )
var/damage = rand(20,30)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(ishuman(target_mob))
var/mob/living/carbon/human/H = target_mob
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
var/datum/organ/external/affecting = H.get_organ(ran_zone(dam_zone))
H.apply_damage(damage, BRUTE, affecting, H.run_armor_check(affecting, "melee"))
return H
else if(isliving(target))
var/mob/living/L = target
else if(isliving(target_mob))
var/mob/living/L = target_mob
L.adjustBruteLoss(damage)
return L
else if(istype(target,/obj/mecha))
var/obj/mecha/M = target
else if(istype(target_mob,/obj/mecha))
var/obj/mecha/M = target_mob
M.attack_animal(src)
return M

View File

@@ -34,7 +34,7 @@
max_n2 = 0
minbodytemp = 0
//break_stuff_probability = 2
break_stuff_probability = 2
faction = "carp"

View File

@@ -18,9 +18,9 @@
turns_per_move = 5
see_in_dark = 10
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "hits"
response_help = "pets the"
response_disarm = "gently pushes aside the"
response_harm = "pokes the"
stop_automated_movement_when_pulled = 0
maxHealth = 75 // Was 200
health = 75 // 150/2
@@ -34,6 +34,7 @@
var/busy = 0
pass_flags = PASSTABLE
move_to_delay = 6
speed = 3
//nursemaids - these create webs and eggs
// Slower
@@ -69,8 +70,8 @@
/mob/living/simple_animal/hostile/giant_spider/AttackingTarget()
..()
if(isliving(target))
var/mob/living/L = target
if(isliving(target_mob))
var/mob/living/L = target_mob
if(L.reagents)
if(prob(poison_per_bite))
src.visible_message("\red \the [src] injects a powerful toxin!")
@@ -107,14 +108,14 @@
if(D.density==1) // Closed
busy=MOVING_TO_TARGET
Goto(D, move_to_delay)
target=D
target_mob=D
GiveUp(D)
return
if(busy)
if(busy == MOVING_TO_TARGET && target)
var/obj/machinery/door/D = target
if(busy == MOVING_TO_TARGET && target_mob)
var/obj/machinery/door/D = target_mob
if(D.density==1)
if(get_dist(src, target) > 1)
if(get_dist(src, target_mob) > 1)
return // keep movin'.
stop_automated_movement = 1
walk(src,0)
@@ -134,11 +135,12 @@
cocoon_target = null
busy = 0
stop_automated_movement = 0
/mob/living/simple_animal/hostile/giant_spider/hunter/proc/GiveUp(var/C)
spawn(100)
if(busy == MOVING_TO_TARGET)
if(target == C && get_dist(src,target) > 1)
target = null
if(target_mob == C && get_dist(src,target_mob) > 1)
target_mob = null
busy = 0
stop_automated_movement = 0
@@ -146,7 +148,7 @@
..()
if(!stat)
if(stance == HOSTILE_STANCE_IDLE)
var/list/can_see = ListTargets()
var/list/can_see = view(src, 10)
//30% chance to stop wandering and do something
if(!busy && prob(30))
//first, check for potential food nearby to cocoon
@@ -220,7 +222,6 @@
//give up if we can't reach them after 10 seconds
GiveUp(O)
else if(busy == MOVING_TO_TARGET && cocoon_target)
if(get_dist(src, cocoon_target) <= 1)
if(istype(cocoon_target, /mob/living/simple_animal/hostile/giant_spider))

View File

@@ -1,23 +1,27 @@
/mob/living/simple_animal/hostile
faction = "hostile"
var/stance = HOSTILE_STANCE_IDLE //Used to determine behavior
var/target
var/target_mob // /vg/ edit: Removed type specification so spiders can target doors.
var/attack_same = 0
var/ranged = 0
var/rapid = 0
var/projectiletype
var/projectilesound
var/casingtype
var/move_to_delay = 2 //delay for the automated movement.
var/move_to_delay = 4 //delay for the automated movement.
var/list/friends = list()
var/vision_range = 10
var/break_stuff_probability = 10
stop_automated_movement_when_pulled = 0
var/destroy_surroundings = 1
/mob/living/simple_animal/hostile/proc/FindTarget()
var/atom/T = null
stop_automated_movement = 0
for(var/atom/A in ListTargets())
for(var/atom/A in ListTargets(10))
if(A == src)
continue
var/atom/F = Found(A)
if(F)
@@ -32,19 +36,27 @@
continue
else
if(!L.stat)
stance = HOSTILE_STANCE_ATTACK
T = L
break
else if(istype(A, /obj/mecha)) // Our line of sight stuff was already done in ListTargets().
var/obj/mecha/M = A
if (M.occupant)
stance = HOSTILE_STANCE_ATTACK
T = M
break
if(istype(A, /obj/machinery/bot))
var/obj/machinery/bot/B = A
if (B.health > 0)
stance = HOSTILE_STANCE_ATTACK
T = B
break
return T
/mob/living/simple_animal/hostile/proc/GiveTarget(var/new_target)
target = new_target
target_mob = new_target
stance = HOSTILE_STANCE_ATTACK
return
@@ -56,44 +68,47 @@
/mob/living/simple_animal/hostile/proc/MoveToTarget()
stop_automated_movement = 1
if(!target || SA_attackable(target))
LoseTarget()
if(target in ListTargets())
if(!target_mob || SA_attackable(target_mob))
stance = HOSTILE_STANCE_IDLE
if(target_mob in ListTargets(10))
if(ranged)
if(get_dist(src, target) <= 6)
OpenFire(target)
if(get_dist(src, target_mob) <= 6)
OpenFire(target_mob)
else
Goto(target, move_to_delay)
Goto(target_mob, move_to_delay)
else
stance = HOSTILE_STANCE_ATTACKING
Goto(target, move_to_delay)
Goto(target_mob, move_to_delay)
/mob/living/simple_animal/hostile/proc/AttackTarget()
stop_automated_movement = 1
if(!target || SA_attackable(target))
if(!target_mob || SA_attackable(target_mob))
LoseTarget()
return 0
if(!(target in ListTargets()))
if(!(target_mob in ListTargets(10)))
LostTarget()
return 0
if(get_dist(src, target) <= 1) //Attacking
if(get_dist(src, target_mob) <= 1) //Attacking
AttackingTarget()
return 1
/mob/living/simple_animal/hostile/proc/AttackingTarget()
if(isliving(target))
var/mob/living/L = target
if(isliving(target_mob))
var/mob/living/L = target_mob
L.attack_animal(src)
return L
if(istype(target,/obj/mecha))
var/obj/mecha/M = target
if(istype(target_mob,/obj/mecha))
var/obj/mecha/M = target_mob
M.attack_animal(src)
return M
if(istype(target_mob,/obj/machinery/bot))
var/obj/machinery/bot/B = target_mob
B.attack_animal(src)
/mob/living/simple_animal/hostile/proc/LoseTarget()
stance = HOSTILE_STANCE_IDLE
target = null
target_mob = null
walk(src, 0)
/mob/living/simple_animal/hostile/proc/LostTarget()
@@ -101,16 +116,11 @@
walk(src, 0)
/mob/living/simple_animal/hostile/proc/ListTargets(var/override = -1)
// Allows you to override how much the mob can see. Defaults to vision_range if none is entered.
if(override == -1)
override = vision_range
var/list/L = hearers(src, override)
/mob/living/simple_animal/hostile/proc/ListTargets(var/dist = 7)
var/list/L = hearers(src, dist)
for(var/obj/mecha/M in mechas_list)
// Will check the distance before checking the line of sight, if the distance is small enough.
if(get_dist(M, src) <= override && can_see(src, M, override))
if(get_dist(M, src) <= dist && can_see(src, M, dist))
L += M
return L
@@ -130,19 +140,20 @@
if(!stat)
switch(stance)
if(HOSTILE_STANCE_IDLE)
var/new_target = FindTarget()
GiveTarget(new_target)
target_mob = FindTarget()
if(HOSTILE_STANCE_ATTACK)
DestroySurroundings()
if(destroy_surroundings)
DestroySurroundings()
MoveToTarget()
if(HOSTILE_STANCE_ATTACKING)
DestroySurroundings()
if(destroy_surroundings)
DestroySurroundings()
AttackTarget()
/mob/living/simple_animal/hostile/proc/OpenFire(var/the_target)
var/target = the_target
/mob/living/simple_animal/hostile/proc/OpenFire(target_mob)
var/target = target_mob
visible_message("\red <b>[src]</b> fires at [target]!", 1)
var/tturf = get_turf(target)
@@ -165,7 +176,7 @@
new casingtype
stance = HOSTILE_STANCE_IDLE
target = null
target_mob = null
return
@@ -188,7 +199,8 @@
return
/mob/living/simple_animal/hostile/proc/DestroySurroundings()
for(var/dir in cardinal) // North, South, East, West
var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
obstacle.attack_animal(src)
if(prob(break_stuff_probability))
for(var/dir in cardinal) // North, South, East, West
var/obj/structure/obstacle = locate(/obj/structure, get_step(src, dir))
if(istype(obstacle, /obj/structure/window) || istype(obstacle, /obj/structure/closet) || istype(obstacle, /obj/structure/table) || istype(obstacle, /obj/structure/grille))
obstacle.attack_animal(src)

View File

@@ -22,7 +22,7 @@
speed = 8
projectiletype = /obj/item/projectile/beam/drone
projectilesound = 'sound/weapons/laser3.ogg'
//destroy_surroundings = 0
destroy_surroundings = 0
var/datum/effect/effect/system/ion_trail_follow/ion_trail
//the drone randomly switches between these states because it's malfunctioning

View File

@@ -2,7 +2,7 @@
/mob/living/simple_animal/kobold
name = "kobold"
desc = "A small, rat-like creature."
icon = 'mob.dmi'
icon = 'icons/mob/mob.dmi'
icon_state = "kobold_idle"
icon_living = "kobold_idle"
icon_dead = "kobold_dead"

View File

@@ -9,7 +9,6 @@
var/icon_gib = null //We only try to show a gibbing animation if this exists.
var/list/speak = list()
var/list/speak_emote = list()// Emotes while speaking IE: Ian [emote], [text] -- Ian barks, "WOOF!". Spoken text is generated from the speak variable.
var/speak_chance = 0
var/list/emote_hear = list() //Hearable emotes
var/list/emote_see = list() //Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps
@@ -24,9 +23,9 @@
var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it.
//Interaction
var/response_help = "pokes"
var/response_disarm = "shoves"
var/response_harm = "hits"
var/response_help = "You try to help"
var/response_disarm = "You try to disarm"
var/response_harm = "You try to hurt"
var/harm_intent_damage = 3
//Temperature effect
@@ -96,7 +95,7 @@
AdjustParalysis(-1)
//Movement
if(!client && !stop_automated_movement && wander)
if(!client && !stop_automated_movement && wander && !anchored)
if(isturf(src.loc) && !resting && !buckled && canmove) //This is so it only moves if it's not inside a closet, gentics machine, etc.
turns_since_move++
if(turns_since_move >= turns_per_move)
@@ -229,14 +228,10 @@
return "[emote], \"[text]\""
return "says, \"[text]\"";
/mob/living/simple_animal/emote(var/act)
if(stat)
return
/mob/living/simple_animal/emote(var/act, var/type, var/desc)
if(act)
if(act == "scream") act = "makes a loud and pained whimper" //ugly hack to stop animals screaming when crushed :P
for (var/mob/O in viewers(src, null))
O.show_message("<B>[src]</B> [act].")
if(act == "scream") act = "whimper" //ugly hack to stop animals screaming when crushed :P
..(act, type, desc)
/mob/living/simple_animal/attack_animal(mob/living/simple_animal/M as mob)
if(M.melee_damage_upper == 0)
@@ -265,7 +260,7 @@
if (health > 0)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message("\blue [M] [response_help] [src].")
O.show_message("\blue [M] [response_help] [src]")
if("grab")
if (M == src || anchored)
@@ -290,7 +285,7 @@
adjustBruteLoss(harm_intent_damage)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message("\red [M] [response_harm] [src]!")
O.show_message("\red [M] [response_harm] [src]")
return
@@ -353,7 +348,7 @@
if(M.Victim) return // can't attack while eating!
visible_message("\red <B>[M.name] glomps [src]!</B>")
visible_message("\red <B>\The [M.name] glomps [src]!</B>")
var/damage = rand(1, 3)
@@ -375,32 +370,22 @@
var/obj/item/stack/medical/MED = O
if(health < maxHealth)
if(MED.amount >= 1)
if(MED.heal_brute >= 1)
adjustBruteLoss(-MED.heal_brute)
MED.amount -= 1
if(MED.amount <= 0)
del(MED)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\blue [user] applies [MED] on [src]")
return
else
user << "\blue [MED] won't help at all."
return
else
user << "\blue [src] is at full health."
return
adjustBruteLoss(-MED.heal_brute)
MED.amount -= 1
if(MED.amount <= 0)
del(MED)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\blue [user] applies the [MED] on [src]")
else
user << "\blue [src] is dead, medical items won't bring it back to life."
return
else if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
user << "\blue this [src] is dead, medical items won't bring it back to life."
if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch))
new meat_type (get_turf(src))
if(prob(95))
del(src)
return
gib()
return
else
if(O.force)
var/damage = O.force
@@ -409,12 +394,12 @@
adjustBruteLoss(damage)
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red \b "+"[src] has been attacked with [O] by [user]. ")
M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
else
usr << "\red This weapon is ineffective, it does no damage."
for(var/mob/M in viewers(src, null))
if ((M.client && !( M.blinded )))
M.show_message("\red [user] gently taps [src] with [O]. ")
M.show_message("\red [user] gently taps [src] with the [O]. ")
@@ -460,13 +445,25 @@
if(health < 1)
Die()
/mob/living/simple_animal/proc/SA_attackable(target)
if (isliving(target))
var/mob/living/L = target
if(!L.stat)
return 0
if (istype(target,/obj/mecha))
var/obj/mecha/M = target
/mob/living/simple_animal/proc/SA_attackable(target_mob)
if (isliving(target_mob))
var/mob/living/L = target_mob
if(!L.stat && L.health >= 0)
return (0)
if (istype(target_mob,/obj/mecha))
var/obj/mecha/M = target_mob
if (M.occupant)
return 0
return 1
return (0)
if (istype(target_mob,/obj/machinery/bot))
var/obj/machinery/bot/B = target_mob
if(B.health > 0)
return (0)
return (1)
//Call when target overlay should be added/removed
/mob/living/simple_animal/update_targeted()
if(!targeted_by && target_locked)
del(target_locked)
overlays = null
if (targeted_by && target_locked)
overlays += target_locked

View File

@@ -26,10 +26,10 @@
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\mob\mob.dm:25: t+= "\red Temperature: [environment.temperature] \n"
t += {"\red Temperature: [environment.temperature] \n
\blue Nitrogen: [environment.nitrogen] \n
\blue Oxygen: [environment.oxygen] \n
\blue Plasma : [environment.toxins] \n
\blue Carbon Dioxide: [environment.carbon_dioxide] \n"}
\blue Nitrogen: [environment.nitrogen] \n
\blue Oxygen: [environment.oxygen] \n
\blue Plasma : [environment.toxins] \n
\blue Carbon Dioxide: [environment.carbon_dioxide] \n"}
// END AUTOFIX
for(var/datum/gas/trace_gas in environment.trace_gases)
usr << "\blue [trace_gas.type]: [trace_gas.moles] \n"

View File

@@ -86,9 +86,11 @@
var/lastpuke = 0
var/unacidable = 0
var/small = 0
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
var/list/languages = list() // For speaking/listening.
var/list/pinned = list() //List of things pinning this creature to walls (see living_defense.dm)
var/list/embedded = list() //Embedded items, since simple mobs don't have organs.
var/list/languages = list() // For speaking/listening.
var/list/speak_emote = list("says") //Verbs used when speaking. Defaults to 'say' if speak_emote is null.
var/name_archive //For admin things like possession
var/timeofdeath = 0.0//Living
@@ -155,8 +157,6 @@
//see: setup.dm for list of mutations
var/voice_name = "unidentifiable voice"
var/voice_message = null // When you are not understood by others (replaced with just screeches, hisses, chimpers etc.)
var/say_message = null // When you are understood by others. Currently only used by aliens and monkeys in their say_quote procs
var/faction = "neutral" //Used for checking whether hostile simple animals will attack you, possibly more stuff later
var/move_on_shuttle = 1 // Can move on the shuttle.

View File

@@ -346,7 +346,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
/proc/shake_camera(mob/M, duration, strength=1)
if(!M || !M.client || M.shakecamera)
return
spawn(0)
spawn(1)
var/oldeye=M.client.eye
var/x
M.shakecamera = 1

View File

@@ -37,6 +37,10 @@
usr << "\red Speech is currently admin-disabled."
return
if(client && !(client.prefs.toggles & CHAT_DEAD))
usr << "\red You have deadchat muted."
return
if(mind && mind.name)
name = "[mind.name]"
else
@@ -57,49 +61,67 @@
M.show_message(rendered2, 2) //Takes into account blindness and such.
return
/mob/proc/say_understands(var/mob/other)
/mob/proc/say_understands(var/mob/other,var/datum/language/speaking = null)
if(!other)
return 1
if (src.stat == 2)
//Universal speak makes everything understandable, for obvious reasons.
else if(other.universal_speak || src.universal_speak)
return 1
else if (istype(other, src.type))
else if (src.stat == 2)
return 1
else if (speaking) //Language check.
var/understood
for(var/datum/language/L in src.languages)
if(speaking.name == L.name)
understood = 1
break
if(understood || universal_speak)
return 1
else
return 0
else if(other.universal_speak || src.universal_speak)
return 1
else if(isAI(src) && ispAI(other))
return 1
else if (istype(other, src.type) || istype(src, other.type))
return 1
return 0
/mob/proc/say_quote(var/text,var/is_speaking_soghun,var/is_speaking_skrell,var/is_speaking_tajaran,var/is_speaking_vox)
/mob/proc/say_quote(var/text,var/datum/language/speaking)
if(!text)
return "says, \"...\""; //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
//tcomms code is still runtiming somewhere here
var/ending = copytext(text, length(text))
if (is_speaking_soghun)
return "<span class='say_quote'>hisses</span>, \"<span class='soghun'>[text]</span>\"";
if (is_speaking_skrell)
return "<span class='say_quote'>warbles</span>, \"<span class='skrell'>[text]</span>\"";
if (is_speaking_tajaran)
return "<span class='say_quote'>mrowls</span>, \"<span class='tajaran'>[text]</span>\"";
if (is_speaking_vox)
return "<span class='say_quote'>chirps</span>, \"<span class='vox'>[text]</span>\"";
//Needs Virus2
// if (src.disease_symptoms & DISEASE_HOARSE)
// return "rasps, \"[text]\"";
if (src.stuttering)
return "<span class='say_quote'>stammers</span>, \"[text]\"";
if (src.slurring)
return "<span class='say_quote'>slurrs</span>, \"[text]\"";
if(isliving(src))
var/speechverb = "<span class='say_quote'>"
if (speaking)
speechverb = "[speaking.speech_verb]</span>, \"<span class='[speaking.colour]'>"
else if(speak_emote && speak_emote.len)
speechverb = "[pick(speak_emote)], \""
else if (src.stuttering)
speechverb = "stammers, \""
else if (src.slurring)
speechverb = "slurrs, \""
else if (ending == "?")
speechverb = "asks, \""
else if (ending == "!")
speechverb = "exclaims, \""
else if(isliving(src))
var/mob/living/L = src
if (L.getBrainLoss() >= 60)
return "<span class='say_quote'>gibbers</span>, \"[text]\"";
if (ending == "?")
return "<span class='say_quote'>asks</span>, \"[text]\"";
if (ending == "!")
return "<span class='say_quote'>exclaims</span>, \"[text]\"";
speechverb = "gibbers, \""
else
speechverb = "says, \""
else
speechverb = "says, \""
return "<span class='say_quote'>says</span>, \"[text]\"";
return "[speechverb][text]</span>\""
/mob/proc/emote(var/act, var/type, var/message)
if(act == "me")

View File

@@ -42,7 +42,7 @@
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\centrifuge.dm:41: dat += "<BR>Blood sample:"
dat += {"<BR>Blood sample:
<br><table cellpadding='10'><tr><td>"}
<br><table cellpadding='10'><tr><td>"}
// END AUTOFIX
if(sample)
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in sample.reagents.reagent_list
@@ -53,8 +53,8 @@
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\centrifuge.dm:48: dat += "</td></tr><tr><td>"
dat += {"</td></tr><tr><td>
Antibodies: [antigens2string(B.data["antibodies"])]
</td><td><A href='?src=\ref[src];action=antibody'>Isolate</a>"}
Antibodies: [antigens2string(B.data["antibodies"])]
</td><td><A href='?src=\ref[src];action=antibody'>Isolate</a>"}
// END AUTOFIX
var/list/virus = B.data["virus2"]
for (var/ID in virus)
@@ -63,7 +63,7 @@
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\centrifuge.dm:55: dat += " </td></tr><tr><td> pathogen [V.name()]"
dat += {"</td></tr><tr><td> pathogen [V.name()]
</td><td><A href='?src=\ref[src];action=isolate;isolate=[V.uniqueID]'>Isolate</a>"}
</td><td><A href='?src=\ref[src];action=isolate;isolate=[V.uniqueID]'>Isolate</a>"}
// END AUTOFIX
else
dat += "Please check container contents."

View File

@@ -63,7 +63,7 @@
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\curer.dm:62: dat += "<BR>Antibodies: [code]"
dat += {"<BR>Antibodies: [code]
<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"}
<BR><A href='?src=\ref[src];antibody=1'>Begin antibody production</a>"}
// END AUTOFIX
else
dat += "<BR>Please check container contents."

View File

@@ -128,7 +128,10 @@
var/list/res = list()
for (var/ID in viruses)
var/datum/disease2/disease/V = viruses[ID]
res["[V.uniqueID]"] = V.getcopy()
if(istype(V))
res["[V.uniqueID]"] = V.getcopy()
else
testing("Got a NULL disease2 in virus_copylist!")
return res

View File

@@ -62,7 +62,7 @@
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\diseasesplicer.dm:61: dat += "</a>"
dat += {"</a>
<BR><A href='?src=\ref[src];disk=1'>Burn DNA Sequence to data storage disk</a>"}
<BR><A href='?src=\ref[src];disk=1'>Burn DNA Sequence to data storage disk</a>"}
// END AUTOFIX
else
dat += "Empty."

View File

@@ -109,41 +109,41 @@
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:108: dat += "Power status : <A href='?src=\ref[src];power=1'>[string]</a>"
dat += {"Power status : <A href='?src=\ref[src];power=1'>[string]</a>
<BR>
Food supply : [foodsupply]
<BR>
Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>
<BR>
Toxins : [toxins]
<BR><BR>"}
<BR>
Food supply : [foodsupply]
<BR>
Radiation Levels : [radiation] RADS : <A href='?src=\ref[src];rad=1'>Radiate</a>
<BR>
Toxins : [toxins]
<BR><BR>"}
// END AUTOFIX
if(beaker)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:117: dat += "Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>"
dat += {"Eject chemicals : <A href='?src=\ref[src];ejectchem=1'> Eject</a>
<BR>"}
<BR>"}
// END AUTOFIX
if(dish)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:120: dat += "Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>"
dat += {"Eject Virus dish : <A href='?src=\ref[src];ejectdish=1'> Eject</a>
<BR>"}
<BR>"}
// END AUTOFIX
if(beaker)
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:123: dat += "Breed viral culture in beaker : <A href='?src=\ref[src];virus=1'> Start</a>"
dat += {"Breed viral culture in beaker : <A href='?src=\ref[src];virus=1'> Start</a>
<BR>"}
<BR>"}
// END AUTOFIX
// AUTOFIXED BY fix_string_idiocy.py
// C:\Users\Rob\Documents\Projects\vgstation13\code\modules\virus2\dishincubator.dm:125: dat += "<BR><BR>"
dat += {"<BR><BR>
<A href='?src=\ref[src];flush=1'>Flush system</a><BR>
<A href='?src=\ref[src];close=1'>Close</A><BR>"}
<A href='?src=\ref[src];flush=1'>Flush system</a><BR>
<A href='?src=\ref[src];close=1'>Close</A><BR>"}
// END AUTOFIX
user << browse("<TITLE>Pathogenic incubator</TITLE>incubator menu:<BR><BR>[dat]", "window=incubator;size=575x400")
onclose(user, "incubator")

View File

@@ -39,6 +39,11 @@
if(B)
Blood = B
break
// /vg/: Try to fix isolators
if(!Blood)
usr << "\red ERROR: Unable to locate blood within the beaker. Bug?"
testing("Unable to locate blood in [beaker]!")
return
var/list/virus = virus_copylist(Blood.data["virus2"])
var/choice = text2num(href_list["isolate"]);
for (var/datum/disease2/disease/V in virus)

View File

@@ -722,7 +722,7 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
#define NO_EAT 1
#define NO_BREATHE 2
#define NO_SLEEP 4
#define NO_SHOCK 8
#define RAD_ABSORB 8
#define NO_SCAN 16
#define NON_GENDERED 32
#define REQUIRE_LIGHT 64

View File

@@ -93,14 +93,14 @@
<h3 class="author">Pomf123 updated</h3>
<ul class="changes bgimages16">
<li class="rscadd">Space is cold for humans again.</li>
<li class="rscadd">Bhangometer now logs the 'theoretical' size of the bomb if its over the cap.</li>
<li class="rscadd">Bhangmeter now logs the 'theoretical' size of the bomb if its over the cap.</li>
<li class="rscadd">Adds 50 milk and x5 meat button for biogenerator</li>
<li class="bugfix">Fixed ventcrawling being broken by aliens (possibly).</li>
<li class="bugfix">Posibrains no longer speak or hear binary.</li>
<li class="bugfix">Fixed pump shotguns fucking up when fired point-blank.</li>
<li class="bugfix">Fixed users using flavor text to pretend being braindead.</li>
<li class="bugfix">Aliums can see in the dark now</li>
<li class="rscdel">Phazon removed due to be imbalanced as fuck.</li>
<li class="bugfix">Aliums can see in the dark now.</li>
<li class="rscdel">Phazon removed due to being imbalanced as fuck.</li>
</ul>
</div>
<div class="commit sansserif">