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Spell channeling (#10042)
* Part 2 Pmuch works * Final part Adding helpings to properly take charge and remove the spell channeling in certain cases like logout * Bugfix * This might be important too * Addressing comments * Removing this line * YOU FUCKING ABSOLUTE MADMAN * A bit of update Drop item hotkey removes spell channeling before dropping things * Converts matter eater to spell channeling system Message given to dropping spell channeling with drop verb * Modifying is valid target for matter eater * Better animated icon
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@@ -427,7 +427,7 @@ var/list/beam_master = list()
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break
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spawn(10)
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for(var/atom/thing in ouroverlays)
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if(!thing.timestopped && !thing.loc.timestopped)
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if(!thing.timestopped && thing.loc && !thing.loc.timestopped)
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ouroverlays -= thing
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returnToPool(thing)
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spawn
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