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SNOW MAP, LET THE APOCALYPSE BEGIN
* SNOWPLANES? * snow map #2 * it sort of works (not really) * we'll call this a prototype * committing so I can remove other changes later * snowmap prototype 2/11/2016 - practically ready for an open beta edition * more stuff, more sprites, more items, we're getting there * before I uncheck the error handler * AAAAAAAAAAAAAAAAA * it works now * Edits the map to be more terrestrial: Added paramedic stations/security stations/EVA stations to each map. Removed grilles from taxi. Still a bunch of shite to do eg belt hell but we're getting there Also tweaked spawn chance because reasons * snowboot * Coats (#2) * Take these, good luck * oops * According to all known laws of aviation, there is no way a bee should be able to fly. Its wings are too small to get its fat little body off the ground. The bee, of course, flies anyway because bees don’t care what humans think is impossible. Yellow, black. Yellow, black. Yellow, black. Yellow, black. Ooh, black and yellow! Let’s shake it up a little. Barry! Breakfast is ready! Coming! Hang on a second. Hello? - Barry? - Adam? - Oan you believe this is happening? - I can’t. I’ll pick you up. Looking sharp. Use the stairs. Your father paid good money for those. Sorry. I’m excited. Here’s the graduate. We’re very proud of you, son. A perfect report card, all B’s. Very proud. Ma! I got a thing going here. - You got lint on your fuzz. - Ow! That’s me! - Wave to us! We’ll be in row 118,000. - Bye! Barry, I told you, stop flying in the house! - Hey, Adam. - Hey, Barry. - Is that fuzz gel? - A little. Special day, graduation. Never thought I’d make it. Three days grade school, three days high school. Those were awkward. * define * bugfixes * fixes conflicts * fixed bugs and made hoods work better * do ah look lahk ah know what "ay-tomic" is? * bugfixes shadowfixes added like seven different coats, ian now can wear scarves * mapchanges - snaxi is now united * wolves, and point handling (#3) * wolves, and point handling * wolf pointing, removes hitler * Removes nonsense * ice ice baby procedural generation is the best buzzword new snow map doors map now has proper z level names not working right now ice smoothing is being a !!bitch!! * glaciers now smooth glaciers no longer eat up the pipes between stations (this will cause some fuck ups with smoothing but uh yeah) you now slip on rivers todo - skis - snowshoes - spiked boots * Moves ores to overlays, adds snow roid sprites (#5) * Moves ores to overlays, adds snow roid sprites * Fixes gibtonite, re-approaches some mine surprises * Wendigos added, skifree yeti added, wendigo meat and transformation added (#4) * DEER, and leather stuff * Adds xeno spears, xenohide, fixes bugs * alright dragonbro over to you for tonight I'm going to sleep * Fixes wendigos, and wolves * if it works it works who cares why * snowmap bugfixes and optimisations * zzz * Revamp in working state no work in progress saving wip Most issues fixed. Fishing half way through overhaul to include minigame Turned spaces into tabs. fucking atom REEEEEEEEEE Clownfish and clownburger added. All fishing code done. Carp and normal fish recipes updated and ready. Carpmeat changed to subtype of fish_fillet. WIP. Rods mostly done. Basic fish and bait added. * removes bluespace ponds to be atomic * fixes issues - bluespace pond back in the code but not able to be got anywhere * does the easy things * renames it taxi outpost adds map cleaning things * OK THIS WILL FIX IT FOR REAL * fixes EVERYTHING but it's not ready to merge because I reckon we can squeeze some last minute features in * whoops forgot to fix this * underground mining stuff * adds lobby music courtesy of aceedex * bugfixes mining underground optimisations (now it actually runs instead of grinding to a halt) there are runtimes aaaa oh well will fix tomorrow * fixes so that JSG can host it some missing features
This commit is contained in:
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sood
parent
7d7d0130af
commit
b39bdde99c
@@ -87,6 +87,8 @@
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var/destroy_everything = 0
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var/disable_mesons = 0
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/datum/shuttle/New(var/area/starting_area)
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.=..()
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@@ -430,6 +432,12 @@
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if(istype(AM,/mob/living))
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var/mob/living/M = AM
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if(istype(AM,/mob/living/carbon/human) && disable_mesons)
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var/mob/living/carbon/human/H = AM
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if(istype(H.glasses,/obj/item/clothing/glasses/scanner/meson))
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var/obj/item/clothing/glasses/scanner/meson/mesons = H.glasses
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mesons.disable(H)
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if(!M.locked_to)
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shake_camera(M, 10, 1) // unbuckled, HOLY SHIT SHAKE THE ROOM
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