- Baby steps in rewriting the DblClick() proc. Will work on it later.

- Removed all effect of wizarditis. The disease still exists but has absolutely no effect on anything. And no, this is not a removal only from the game world, it's a removal, period. Admins don't have it either. As I said however, the disease exists so you might see wizarditis as a diagnosis on your medical scanner, it won't have any effect tho.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2252 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-09-23 01:44:58 +00:00
parent 7144a1fdb6
commit b4193b0f0e
2 changed files with 183 additions and 3 deletions

View File

@@ -23,6 +23,7 @@ STI KALY - blind
/datum/disease/wizarditis/stage_act()
..()
/*
switch(stage)
if(2)
if(prob(4))
@@ -47,12 +48,13 @@ STI KALY - blind
affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
if(prob(2))
teleport()
*/
return
/datum/disease/wizarditis/proc/spawn_wizard_clothes(var/chance=5)
/*
if(istype(affected_mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = affected_mob
if(prob(chance))
@@ -84,7 +86,7 @@ STI KALY - blind
H.drop_from_slot(H.r_hand)
H.r_hand = new /obj/item/weapon/staff(H)
H.r_hand.layer = 20
return
return*/
return
@@ -100,7 +102,7 @@ STI KALY - blind
var/area/thearea = pick(theareas)
*/
/*
var/list/theareas = new/list()
for(var/area/AR in orange(80, affected_mob))
if(theareas.Find(AR) || AR.name == "Space") continue
@@ -136,4 +138,5 @@ STI KALY - blind
affected_mob.loc = pick(L)
smoke.start()
//Apparently it created a lagspike every time it was called -- Urist
*/
return

View File

@@ -15,6 +15,9 @@
/atom/proc/attack_animal(mob/user as mob)
return
/atom/proc/attack_ghost(mob/user as mob)
return
//for aliens, it works the same as monkeys except for alien-> mob interactions which will be defined in the
//appropiate mob files
/atom/proc/attack_alien(mob/user as mob)
@@ -219,6 +222,180 @@
return DblClick()
/atom/proc/DblClickNew()
//Spamclick server-overloading prevention delay... THING
if (world.time <= usr:lastDblClick+1)
return
else
usr:lastDblClick = world.time
//paralysis and critical condition
if(usr.stat == 1) //Death is handled in attack_ghost()
return
if(!istype(usr, /mob/living/silicon/ai))
if (usr.paralysis || usr.stunned || usr.weakened)
return
//handle the hud separately
if(istype(src,/obj/screen))
if( usr.restrained() )
if(ishuman(usr))
src.attack_hand(usr)
else if(isAI(usr))
src.attack_ai(usr)
else if(isrobot(usr))
src.attack_ai(usr)
else if(istype(usr,/mob/dead/observer))
src.attack_ghost(usr)
else if(ismonkey(usr))
src.attack_paw(usr)
else if(isalienadult(usr))
src.attack_alien(usr)
else if(istype(usr,/mob/living/carbon/metroid))
src.attack_metroid(usr)
else if(isanimal(usr))
src.attack_animal(usr)
else
usr << "This mob type does not support clicks to the HUD. Contact a coder."
else
if(ishuman(usr))
src.hand_h(usr, usr.hand)
else if(isAI(usr))
src.hand_a(usr, usr.hand)
else if(isrobot(usr))
src.hand_a(usr, usr.hand)
else if(istype(usr,/mob/dead/observer))
return
else if(ismonkey(usr))
src.hand_p(usr, usr.hand)
else if(isalienadult(usr))
src.hand_al(usr, usr.hand)
else if(istype(usr,/mob/living/carbon/metroid))
return
else if(isanimal(usr))
return
else
usr << "This mob type does not support restrained clicks to the HUD. Contact a coder."
return
//Gets equipped item or used module of robots
var/obj/item/W = usr.equipped()
//Attack self
if (W == src && usr.stat == 0)
spawn (0)
W.attack_self(usr)
return
if ( W && (W.flags & USEDELAY) )
if (usr.next_move < world.time)
usr.prev_move = usr.next_move
usr.next_move = world.time + 10
else
return //An item with the USEDELAY flag's already been used this tick
//Is the object in a valid place?
var/valid_place = 0
if ( isturf(src) || ( src.loc && isturf(src.loc) ) || ( src.loc.loc && isturf(src.loc.loc) ) )
//Object is either a turf of placed on a turf, thus valid.
//The third one is that it is in a container, which is on a turf, like a box,
//which you mouse-drag opened. Also a valid location.
valid_place = 1
if ( ( src.loc && (src.loc == usr) ) || ( src.loc.loc && (src.loc.loc == usr) ) )
//User has the object on them (in their inventory) and it is thus valid
valid_place = 1
if(!valid_place)
return
if(ishuman(usr))
var/mob/living/carbon/human/human = usr
//-human stuff-
if(human.in_throw_mode)
return human.throw_item(src)
var/in_range = in_range(src, human) || src.loc == human
if(in_range)
usr << "this is just to stop warnings in WIP code TODO ERRORAGE"
else if(istype(usr,/mob/living/silicon/ai))
var/mob/living/silicon/ai/ai = usr
//-ai stuff-
if (ai.control_disabled)
return
else if(isrobot(usr))
var/mob/living/silicon/robot/robot = usr
//-cyborg stuff-
if (robot.lockcharge)
return
var/in_range = in_range(src, robot) || src.loc == robot
if(in_range)
usr << "this is just to stop warnings in WIP code TODO ERRORAGE"
else if(istype(usr,/mob/dead/observer))
var/mob/dead/observer/ghost = usr
//-chost stuff-
if(ghost)
usr << "this is just to stop warnings in WIP code TODO ERRORAGE"
else if(ismonkey(usr))
var/mob/living/carbon/monkey/monkey = usr
//-monkey stuff-
if(monkey.in_throw_mode)
return monkey.throw_item(src)
var/in_range = in_range(src, monkey) || src.loc == monkey
if(in_range)
usr << "this is just to stop warnings in WIP code TODO ERRORAGE"
else if(isalienadult(usr))
var/mob/living/carbon/alien/humanoid/alien = usr
//-alien stuff-
var/in_range = in_range(src, alien) || src.loc == alien
if(in_range)
usr << "this is just to stop warnings in WIP code TODO ERRORAGE"
else if(istype(usr,/mob/living/carbon/metroid))
var/mob/living/carbon/metroid/metroid = usr
//-metroid stuff-
var/in_range = in_range(src, metroid) || src.loc == metroid
if(in_range)
usr << "this is just to stop warnings in WIP code TODO ERRORAGE"
else if(isanimal(usr))
var/mob/living/simple_animal/animal = usr
//-simple animal stuff-
var/in_range = in_range(src, animal) || src.loc == animal
if(in_range)
usr << "this is just to stop warnings in WIP code TODO ERRORAGE"
/atom/DblClick() //TODO: DEFERRED: REWRITE
// world << "checking if this shit gets called at all"