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Merge branch 'balance' into 'Bleeding-Edge'
Removing hookshot knockdown * Hookshots no longer knock you down when they reel you in, no matter which intent you're on. See merge request !147
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@@ -86,12 +86,7 @@
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if(check_tether())
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if(istype(chain_datum.extremity_B,/mob/living/carbon))
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var/mob/living/carbon/C = chain_datum.extremity_B
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if(!(C.flags & INVULNERABLE) && (C.a_intent == I_HELP)) //players who don't see it coming (ie: are on Help intent) get briefly stunned and drop the items in their hands.
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C.Weaken(1) //I guess that players on other intents than Help assume a more stable pose.
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C.Stun(1)
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C << "<span class='warning'>\The [src]'s pull makes you lose your balance and you fall as it drags you.</span>"
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else
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C << "<span class='warning'>\The [src] reels you in but you hold your balance.</span>"
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C << "<span class='warning'>\The [src] reels you in!</span>"
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chain_datum.rewind_chain()
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return
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..()
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