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Stops vines/powercreep/biomass events spawning in arrivals hallways (#30504)
Co-authored-by: kanef <kanef9x@protonmail.com>
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@@ -194,6 +194,8 @@
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var/list/turf/simulated/floor/Floors = new
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for(var/type in typesof(/area/hallway))
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if(istype(type,/area/hallway/secondary/entry)) // no spawn in arrivals, make it less annoying for latejoiners
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continue
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var/area/Hallway = locate(type)
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for(var/turf/simulated/floor/Floor in Hallway.contents)
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@@ -3,6 +3,8 @@
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spawn() //to stop the secrets panel hanging
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var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas
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for(var/areapath in typesof(/area/hallway))
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if(istype(areapath,/area/hallway/secondary/entry)) //no spawn in arrivals, make it less annoying for latejoiners
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continue
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var/area/A = locate(areapath)
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for(var/turf/simulated/floor/F in A.contents)
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if(!is_blocked_turf(F) && !(locate(/obj/effect/plantsegment) in F))
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@@ -7,6 +7,8 @@
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spawn()
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var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas
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for(var/areapath in typesof(/area/hallway))
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if(istype(areapath,/area/hallway/secondary/entry)) //no spawn in arrivals, make it less annoying for latejoiners
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continue
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var/area/A = locate(areapath)
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for(var/turf/simulated/floor/F in A.contents)
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if(!is_blocked_turf(F))
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