mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Fixed the mob-spawning panel which is accessible via the game-panel. Credits to BurZeZ
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5033 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1372,7 +1372,7 @@
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dat += "<br>NOTE: this screen currently does nothing<br>"
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usr << browse(dat, "window=prom_demot;size=480x300")
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else if(href_list["object_list"])
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else if(href_list["object_list"]) //this is the laggiest thing ever
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if(!check_rights(R_SPAWN)) return
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if(!config.allow_admin_spawning)
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@@ -1410,18 +1410,15 @@
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if(!check_rights(R_FUN,0))
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removed_paths += dirty_path
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continue
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else if(ispath(path, /mob))
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removed_paths += dirty_path
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continue
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paths += path
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if(!paths)
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alert("The path list you sent is empty")
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return
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if (length(paths) > 5)
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if(length(paths) > 5)
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alert("Select fewer object types, (max 5)")
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return
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else if (length(removed_paths))
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else if(length(removed_paths))
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alert("Removed:\n" + dd_list2text(removed_paths, "\n"))
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var/list/offset = text2list(href_list["offset"],",")
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