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Fix spiderlings.
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@@ -104,6 +104,9 @@
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pixel_x = rand(6,-6)
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pixel_y = rand(6,-6)
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processing_objects.Add(src)
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//50% chance to grow up
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if(prob(50))
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amount_grown = 1
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/obj/effect/spider/spiderling/Bump(atom/user)
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if(istype(user, /obj/structure/table))
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