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Emergency Field Generators are now live!
- Now have an emp_act - Can now be (un)locked by engineering IDs Reverted ghosts getting mob attack logs and moving the ghost verb to clients - This should fix the ghosting issues, but it's possible I've missed something. If there's any problems ping me(Nodrak) in #coderbus on IRC and I'll fix it. - Attack logs moving to ghosts would be an amazing feature, it's not that admins can't get that information already but it makes it much easier. If it can be implemented without all of these bugs, it'd defiantly be an asset - Fixes Issue 647 Removed logging from the cremator as it was causing runtimes and the cremator to lock up. Fixes Issue 649 Fixed an issue with unjobbanning players. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4044 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -576,8 +576,8 @@ var/global/BSACooldown = 0
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if (href_list["removejobban"])
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if ((src.rank in list("Game Admin", "Game Master" )))
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var/t = href_list["removejobban"]
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if(input(alert("Do you want to unjobban [t]?","Unjobban confirmation", "Yes", "No") == "Yes")) //No more misclicks! Unless you do it twice.
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if(t)
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if(t)
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if(input(alert("Do you want to unjobban [t]?","Unjobban confirmation", "Yes", "No") == "Yes") && t) //No more misclicks! Unless you do it twice.
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log_admin("[key_name(usr)] removed [t]")
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message_admins("\blue [key_name_admin(usr)] removed [t]", 1)
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jobban_remove(t)
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