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https://github.com/vgstation-coders/vgstation13.git
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Some optimization at object pooling, tinkering at beams.dm and reverting useless code.
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@@ -10,6 +10,11 @@
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*/
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var/list/beam_master = list()
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// Special laser the captains gun uses
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/obj/item/projectile/beam/captain
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name = "captain laser"
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damage = 40
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/obj/item/projectile/beam/lightning
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invisibility = 101
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name = "lightning"
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@@ -187,11 +192,6 @@ var/list/beam_master = list()
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eyeblur = 4
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var/frequency = 1
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// Special laser the captains gun uses
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captain
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name = "captain laser"
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damage = 40
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process()
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var/reference = "\ref[src]" //So we do not have to recalculate it a ton
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var/first = 1 //So we don't make the overlay in the same tile as the firer
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