Some optimization at object pooling, tinkering at beams.dm and reverting useless code.

This commit is contained in:
ESwordTheCat
2014-04-29 07:21:29 -08:00
parent 5446f21a1f
commit ba817d819f
4 changed files with 19 additions and 60 deletions

View File

@@ -10,6 +10,11 @@
*/
var/list/beam_master = list()
// Special laser the captains gun uses
/obj/item/projectile/beam/captain
name = "captain laser"
damage = 40
/obj/item/projectile/beam/lightning
invisibility = 101
name = "lightning"
@@ -187,11 +192,6 @@ var/list/beam_master = list()
eyeblur = 4
var/frequency = 1
// Special laser the captains gun uses
captain
name = "captain laser"
damage = 40
process()
var/reference = "\ref[src]" //So we do not have to recalculate it a ton
var/first = 1 //So we don't make the overlay in the same tile as the firer