mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Revert MC/GC (+ instrumentation) to d54ce4a28b
This commit is contained in:
@@ -1,232 +1,363 @@
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// simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
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// It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
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var/global/datum/controller/game_controller/master_controller
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var/global/last_tick_timeofday = world.timeofday
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var/global/last_tick_duration = 0
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var/global/air_processing_killed = 0
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var/global/pipe_processing_killed = 0
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datum/controller/game_controller
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var/minimum_ticks = 20
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var/breather = 3
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var/airt = 0
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var/sunt = 0
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var/mobt = 0
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var/dist = 0
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var/mcht = 0
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var/objt = 0
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var/pipet = 0
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var/powt = 0
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var/nanot = 0
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var/tikt = 0
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datum/controller/game_controller/New()
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. = ..()
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if(master_controller != src) // THERE CAN ONLY BE ONE
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log_debug("Rebuilding Master Controller")
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if(istype(master_controller))
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recover()
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qdel(master_controller)
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master_controller = src
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if(job_master == null)
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job_master = new /datum/controller/occupations()
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job_master.SetupOccupations()
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job_master.LoadJobs("config/jobs.txt")
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world << "\red \b Job setup complete"
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
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datum/controller/game_controller/proc/setup()
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world.tick_lag = config.Ticklag
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// notify the other process that we started up
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socket_talk = new /datum/socket_talk()
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socket_talk.send_raw("type=startup")
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createRandomZlevel()
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if(!air_master)
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air_master = new /datum/controller/air_system()
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air_master.Setup()
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if(!ticker)
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ticker = new /datum/controller/gameticker()
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if(!garbage)
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garbage = new /datum/controller/garbage_collector()
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setup_objects()
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setupgenetics()
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setupfactions()
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setup_economy()
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SetupXenoarch()
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for(var/i=0, i<max_secret_rooms, i++)
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make_mining_asteroid_secret()
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spawn(0)
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if(ticker)
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ticker.pregame()
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lighting_controller.Initialize()
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datum/controller/game_controller/proc/setup_objects()
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world << "\red \b Initializing objects"
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sleep(-1)
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for(var/atom/movable/O in world)
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O.initialize()
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world << "\red \b Initializing pipe networks"
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sleep(-1)
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for(var/obj/machinery/atmospherics/machine in machines)
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machine.build_network()
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world << "\red \b Initializing atmos machinery."
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sleep(-1)
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for(var/obj/machinery/atmospherics/unary/U in machines)
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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var/obj/machinery/atmospherics/unary/vent_pump/T = U
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T.broadcast_status()
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else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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world << "\red \b Initializations complete."
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sleep(-1)
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/datum/controller/game_controller/proc/process()
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processing = 1
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spawn(0)
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set background = BACKGROUND_ENABLED
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while(1)
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if(failsafe == null)
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new /datum/controller/failsafe()
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var/currenttime = world.timeofday
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last_tick_duration = (currenttime - last_tick_timeofday) / 10
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last_tick_timeofday = currenttime
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if(processing)
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iteration++
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var/start_time = world.timeofday
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vote.process()
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if(!air_processing_killed)
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if(!air_master.Tick()) //Runtimed.
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air_master.failed_ticks++
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if(air_master.failed_ticks > 5)
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world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
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world.log << "### ZAS SHUTDOWN"
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message_admins("ZASALERT: unable to run [air_master.tick_progress], shutting down!")
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log_admin("ZASALERT: unable run zone/process() -- [air_master.tick_progress]")
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air_processing_killed = 1
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air_master.failed_ticks = 0
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airt++;
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sun.calc_position(); sunt++; sleep(breather)
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processMobs(); mobt++; sleep(breather)
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processDiseases(); dist++; sleep(breather)
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processMachines(); mcht++; sleep(breather)
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processObjects(); objt++; sleep(breather)
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if(!pipe_processing_killed)
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processPipenets(); pipet++; sleep(breather)
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processPowernets(); powt++; sleep(breather)
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processNano(); nanot++
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processEvents()
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ticker.process(); tikt++
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var/end_time = world.timeofday
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if(end_time < start_time)
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start_time -= 864000 //deciseconds in a day
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sleep(round(minimum_ticks - (end_time-start_time), 1))
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else
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sleep(10)
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/datum/controller/game_controller/proc/processMobs()
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for(var/mob/M in mob_list)
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if(M == null)
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mob_list -= M
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continue
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M.Life()
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/datum/controller/game_controller/proc/processDiseases()
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for(var/datum/disease/D in active_diseases)
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if(D == null)
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active_diseases -= D
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continue
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D.process()
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/datum/controller/game_controller/proc/processMachines()
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for(var/obj/machinery/M in machines)
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if(M == null || M.loc == null)
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// Not sure if safe to remove from list
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continue
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if(M.process() == PROCESS_KILL)
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M.inMachineList = 0
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machines.Remove(M)
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continue
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if(M.use_power)
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M.auto_use_power()
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/datum/controller/game_controller/proc/processObjects()
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for(var/obj/O in processing_objects)
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if(O == null || O.loc == null)
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processing_objects -= O
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continue
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O.process()
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/datum/controller/game_controller/proc/processPipenets()
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for(var/datum/pipe_network/P in pipe_networks)
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if(P == null)
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pipe_networks -= P
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continue
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P.process()
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/datum/controller/game_controller/proc/processPowernets()
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for(var/datum/powernet/P in powernets)
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if(P == null)
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powernets -= P
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continue
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P.reset()
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/datum/controller/game_controller/proc/processNano()
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for(var/datum/nanoui/N in nanomanager.processing_uis)
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if(N == null)
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nanomanager.processing_uis -= N
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continue
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N.process()
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/datum/controller/game_controller/proc/processEvents()
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for(var/datum/event/E in events)
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if(E == null)
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events -= E
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continue
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checkEvent()
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datum/controller/game_controller/recover() //Mostly a placeholder for now.
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. = ..()
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var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
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for(var/varname in master_controller.vars)
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switch(varname)
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if("tag","type","parent_type","vars") continue
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else
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var/varval = master_controller.vars[varname]
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if(istype(varval,/datum))
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var/datum/D = varval
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msg += "\t [varname] = [D.type]\n"
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else
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msg += "\t [varname] = [varval]\n"
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world.log << msg
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//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
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//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
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//WIP, needs lots of work still
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var/global/datum/controller/game_controller/master_controller //Set in world.New()
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var/global/last_tick_timeofday = world.timeofday
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var/global/last_tick_duration = 0
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var/global/air_processing_killed = 0
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var/global/pipe_processing_killed = 0
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#ifdef PROFILE_MACHINES
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// /type = time this tick
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var/list/machine_profiling=list()
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#endif
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datum/controller/game_controller
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var/breather_ticks = 2 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every loop
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var/minimum_ticks = 20 //The minimum length of time between MC ticks
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var/air_cost = 0
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var/sun_cost = 0
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var/mobs_cost = 0
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var/diseases_cost = 0
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var/machines_cost = 0
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var/objects_cost = 0
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var/networks_cost = 0
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var/powernets_cost = 0
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var/nano_cost = 0
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var/events_cost = 0
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var/ticker_cost = 0
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var/total_cost = 0
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var/last_thing_processed
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var/mob/list/expensive_mobs = list()
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var/rebuild_active_areas = 0
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datum/controller/game_controller/New()
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. = ..()
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// There can be only one master_controller. Out with the old and in with the new.
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if (master_controller != src)
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log_debug("Rebuilding Master Controller")
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if (istype(master_controller))
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recover()
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qdel(master_controller)
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master_controller = src
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if (isnull(job_master))
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job_master = new /datum/controller/occupations()
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job_master.SetupOccupations()
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job_master.LoadJobs("config/jobs.txt")
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world << "\red \b Job setup complete"
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if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
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if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
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if(!emergency_shuttle) emergency_shuttle = new /datum/shuttle_controller/emergency_shuttle()
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datum/controller/game_controller/proc/setup()
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world.tick_lag = config.Ticklag
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// notify the other process that we started up
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socket_talk = new /datum/socket_talk()
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socket_talk.send_raw("type=startup")
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createRandomZlevel()
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if(!air_master)
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air_master = new /datum/controller/air_system()
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air_master.Setup()
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if(!ticker)
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ticker = new /datum/controller/gameticker()
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if(!garbage)
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garbage = new /datum/controller/garbage_collector()
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setup_objects()
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setupgenetics()
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setupfactions()
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setup_economy()
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SetupXenoarch()
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for(var/i=0, i<max_secret_rooms, i++)
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make_mining_asteroid_secret()
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//if(config.socket_talk)
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// keepalive()
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spawn(0)
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if(ticker)
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ticker.pregame()
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lighting_controller.Initialize()
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datum/controller/game_controller/proc/setup_objects()
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world << "\red \b Initializing objects"
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sleep(-1)
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for(var/atom/movable/object in world)
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object.initialize()
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world << "\red \b Initializing pipe networks"
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sleep(-1)
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for(var/obj/machinery/atmospherics/machine in machines)
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machine.build_network()
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world << "\red \b Initializing atmos machinery."
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sleep(-1)
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for(var/obj/machinery/atmospherics/unary/U in machines)
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if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
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var/obj/machinery/atmospherics/unary/vent_pump/T = U
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T.broadcast_status()
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else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
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var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
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T.broadcast_status()
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|
||||
world << "\red \b Initializations complete."
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sleep(-1)
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/datum/controller/game_controller/proc/process()
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processing = 1
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||||
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spawn (0)
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set background = BACKGROUND_ENABLED
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while (1) // Far more efficient than recursively calling ourself.
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if (isnull(failsafe))
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new /datum/controller/failsafe()
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|
||||
var/currenttime = world.timeofday
|
||||
last_tick_duration = (currenttime - last_tick_timeofday) / 10
|
||||
last_tick_timeofday = currenttime
|
||||
|
||||
if (processing)
|
||||
iteration++
|
||||
var/timer
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||||
var/start_time = world.timeofday
|
||||
|
||||
vote.process()
|
||||
//process_newscaster()
|
||||
|
||||
//AIR
|
||||
|
||||
if(!air_processing_killed)
|
||||
timer = world.timeofday
|
||||
last_thing_processed = air_master.type
|
||||
|
||||
if(!air_master.Tick()) //Runtimed.
|
||||
air_master.failed_ticks++
|
||||
if(air_master.failed_ticks > 5)
|
||||
world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
|
||||
world.log << "### ZAS SHUTDOWN"
|
||||
message_admins("ZASALERT: unable to run [air_master.tick_progress], shutting down!")
|
||||
log_admin("ZASALERT: unable run zone/process() -- [air_master.tick_progress]")
|
||||
air_processing_killed = 1
|
||||
air_master.failed_ticks = 0
|
||||
|
||||
air_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//SUN
|
||||
timer = world.timeofday
|
||||
last_thing_processed = sun.type
|
||||
sun.calc_position()
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||||
sun_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//MOBS
|
||||
timer = world.timeofday
|
||||
processMobs()
|
||||
mobs_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//DISEASES
|
||||
timer = world.timeofday
|
||||
processDiseases()
|
||||
diseases_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//MACHINES
|
||||
timer = world.timeofday
|
||||
processMachines()
|
||||
machines_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//OBJECTS
|
||||
timer = world.timeofday
|
||||
processObjects()
|
||||
objects_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//PIPENETS
|
||||
if(!pipe_processing_killed)
|
||||
timer = world.timeofday
|
||||
processPipenets()
|
||||
networks_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//POWERNETS
|
||||
timer = world.timeofday
|
||||
processPowernets()
|
||||
powernets_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//NANO UIS
|
||||
timer = world.timeofday
|
||||
processNano()
|
||||
nano_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//EVENTS
|
||||
timer = world.timeofday
|
||||
processEvents()
|
||||
events_cost = (world.timeofday - timer) / 10
|
||||
|
||||
//TICKER
|
||||
timer = world.timeofday
|
||||
last_thing_processed = ticker.type
|
||||
ticker.process()
|
||||
ticker_cost = (world.timeofday - timer) / 10
|
||||
|
||||
//TIMING
|
||||
total_cost = air_cost + sun_cost + mobs_cost + diseases_cost + machines_cost + objects_cost + networks_cost + powernets_cost + nano_cost + events_cost + ticker_cost
|
||||
|
||||
var/end_time = world.timeofday
|
||||
if(end_time < start_time)
|
||||
start_time -= 864000 //deciseconds in a day
|
||||
sleep( round(minimum_ticks - (end_time - start_time),1) )
|
||||
else
|
||||
sleep(10)
|
||||
|
||||
datum/controller/game_controller/proc/processMobs()
|
||||
var/i = 1
|
||||
expensive_mobs.Cut()
|
||||
while(i<=mob_list.len)
|
||||
var/mob/M = mob_list[i]
|
||||
if(M)
|
||||
var/clock = world.timeofday
|
||||
last_thing_processed = M.type
|
||||
M.Life()
|
||||
if((world.timeofday - clock) > 1)
|
||||
expensive_mobs += M
|
||||
i++
|
||||
continue
|
||||
mob_list.Cut(i,i+1)
|
||||
|
||||
/datum/controller/game_controller/proc/processDiseases()
|
||||
for (var/datum/disease/Disease in active_diseases)
|
||||
if(Disease)
|
||||
last_thing_processed = Disease.type
|
||||
Disease.process()
|
||||
continue
|
||||
|
||||
active_diseases -= Disease
|
||||
|
||||
/datum/controller/game_controller/proc/processMachines()
|
||||
#ifdef PROFILE_MACHINES
|
||||
machine_profiling.Cut()
|
||||
#endif
|
||||
|
||||
for (var/obj/machinery/Machinery in machines)
|
||||
if (Machinery && Machinery.loc)
|
||||
last_thing_processed = Machinery.type
|
||||
|
||||
#ifdef PROFILE_MACHINES
|
||||
var/start = world.timeofday
|
||||
#endif
|
||||
|
||||
if(PROCESS_KILL == Machinery.process())
|
||||
Machinery.inMachineList = 0
|
||||
machines.Remove(Machinery)
|
||||
continue
|
||||
|
||||
if (Machinery && Machinery.use_power)
|
||||
Machinery.auto_use_power()
|
||||
|
||||
#ifdef PROFILE_MACHINES
|
||||
var/end = world.timeofday
|
||||
|
||||
if (!(Machinery.type in machine_profiling))
|
||||
machine_profiling[Machinery.type] = 0
|
||||
|
||||
machine_profiling[Machinery.type] += (end - start)
|
||||
#endif
|
||||
|
||||
|
||||
/datum/controller/game_controller/proc/processObjects()
|
||||
for (var/obj/Object in processing_objects)
|
||||
if (Object && Object.loc)
|
||||
last_thing_processed = Object.type
|
||||
Object.process()
|
||||
continue
|
||||
|
||||
processing_objects -= Object
|
||||
|
||||
/datum/controller/game_controller/proc/processPipenets()
|
||||
last_thing_processed = /datum/pipe_network
|
||||
|
||||
for (var/datum/pipe_network/Pipe_Network in pipe_networks)
|
||||
if(Pipe_Network)
|
||||
Pipe_Network.process()
|
||||
continue
|
||||
|
||||
pipe_networks -= Pipe_Network
|
||||
|
||||
/datum/controller/game_controller/proc/processPowernets()
|
||||
last_thing_processed = /datum/powernet
|
||||
|
||||
for (var/datum/powernet/Powernet in powernets)
|
||||
if (Powernet)
|
||||
Powernet.reset()
|
||||
continue
|
||||
|
||||
powernets -= Powernet
|
||||
|
||||
/datum/controller/game_controller/proc/processNano()
|
||||
for (var/datum/nanoui/Nanoui in nanomanager.processing_uis)
|
||||
if (Nanoui)
|
||||
Nanoui.process()
|
||||
continue
|
||||
|
||||
nanomanager.processing_uis -= Nanoui
|
||||
|
||||
/datum/controller/game_controller/proc/processEvents()
|
||||
last_thing_processed = /datum/event
|
||||
|
||||
for (var/datum/event/Event in events)
|
||||
if (Event)
|
||||
Event.process()
|
||||
continue
|
||||
|
||||
events -= Event
|
||||
|
||||
checkEvent()
|
||||
|
||||
datum/controller/game_controller/recover() //Mostly a placeholder for now.
|
||||
. = ..()
|
||||
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
|
||||
for(var/varname in master_controller.vars)
|
||||
switch(varname)
|
||||
if("tag","type","parent_type","vars") continue
|
||||
else
|
||||
var/varval = master_controller.vars[varname]
|
||||
if(istype(varval,/datum))
|
||||
var/datum/D = varval
|
||||
msg += "\t [varname] = [D.type]\n"
|
||||
else
|
||||
msg += "\t [varname] = [varval]\n"
|
||||
world.log << msg
|
||||
|
||||
|
||||
Reference in New Issue
Block a user