mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-09 16:14:13 +00:00
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts: baystation12.dme code/__HELPERS/global_lists.dm code/controllers/master_controller.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/hud.dm code/game/jobs/job/captain.dm code/game/jobs/job/job.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/machinery/computer/cloning.dm code/game/objects/items/blueprints.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/implants/implantnanoaug.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/turfs/turf.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/shoes/miscellaneous.dm code/modules/clothing/under/ties.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/silicon/say.dm code/modules/mob/mob_defines.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/pen.dm code/modules/paperwork/stamps.dm code/modules/projectiles/projectile.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/reagent_containers/glass.dm code/setup.dm config/config.txt html/changelog.html icons/effects/effects.dmi icons/mob/feet.dmi icons/mob/head.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi maps/tgstation.2.1.0.dmm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -177,6 +177,7 @@
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#include "code\datums\spells\ethereal_jaunt.dm"
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#include "code\datums\spells\explosion.dm"
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#include "code\datums\spells\genetic.dm"
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#include "code\datums\spells\horsemask.dm"
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#include "code\datums\spells\inflict_handler.dm"
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#include "code\datums\spells\knock.dm"
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#include "code\datums\spells\mind_transfer.dm"
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@@ -233,6 +234,7 @@
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#include "code\game\gamemodes\cult\ritual.dm"
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#include "code\game\gamemodes\cult\runes.dm"
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#include "code\game\gamemodes\cult\talisman.dm"
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#include "code\game\gamemodes\events\biomass.dm"
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#include "code\game\gamemodes\events\black_hole.dm"
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#include "code\game\gamemodes\events\clang.dm"
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#include "code\game\gamemodes\events\dust.dm"
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@@ -261,7 +263,6 @@
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#include "code\game\gamemodes\wizard\rightandwrong.dm"
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#include "code\game\gamemodes\wizard\soulstone.dm"
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#include "code\game\gamemodes\wizard\spellbook.dm"
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#include "code\game\gamemodes\wizard\spells.dm"
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#include "code\game\gamemodes\wizard\veilrender.dm"
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#include "code\game\gamemodes\wizard\wizard.dm"
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#include "code\game\jobs\access.dm"
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@@ -437,7 +438,6 @@
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#include "code\game\objects\weapons.dm"
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#include "code\game\objects\closets\walllocker.dm"
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#include "code\game\objects\effects\aliens.dm"
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#include "code\game\objects\effects\biomass_rift.dm"
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#include "code\game\objects\effects\bump_teleporter.dm"
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#include "code\game\objects\effects\effect_system.dm"
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#include "code\game\objects\effects\gibs.dm"
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@@ -448,6 +448,7 @@
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#include "code\game\objects\effects\misc.dm"
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#include "code\game\objects\effects\overlays.dm"
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#include "code\game\objects\effects\portals.dm"
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#include "code\game\objects\effects\spiders.dm"
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#include "code\game\objects\effects\step_triggers.dm"
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#include "code\game\objects\effects\decals\cleanable.dm"
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#include "code\game\objects\effects\decals\contraband.dm"
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@@ -555,7 +556,6 @@
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#include "code\game\objects\items\weapons\implants\implantchair.dm"
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#include "code\game\objects\items\weapons\implants\implanter.dm"
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#include "code\game\objects\items\weapons\implants\implantfreedom.dm"
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#include "code\game\objects\items\weapons\implants\implantnanoaug.dm"
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#include "code\game\objects\items\weapons\implants\implantpad.dm"
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#include "code\game\objects\items\weapons\implants\implantuplink.dm"
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#include "code\game\objects\items\weapons\melee\energy.dm"
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@@ -774,12 +774,14 @@
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#include "code\modules\clothing\under\jobs\security.dm"
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#include "code\modules\customitems\item_defines.dm"
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#include "code\modules\customitems\item_spawning.dm"
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#include "code\modules\destilery\main.dm"
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#include "code\modules\detectivework\detective_work.dm"
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#include "code\modules\detectivework\evidence.dm"
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#include "code\modules\detectivework\footprints_and_rag.dm"
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#include "code\modules\detectivework\scanner.dm"
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#include "code\modules\events\alien_infestation.dm"
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#include "code\modules\events\blob.dm"
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#include "code\modules\events\brand_intelligence.dm"
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#include "code\modules\events\carp_migration.dm"
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#include "code\modules\events\communications_blackout.dm"
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#include "code\modules\events\disease_outbreak.dm"
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@@ -790,6 +792,7 @@
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#include "code\modules\events\prison_break.dm"
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#include "code\modules\events\radiation_storm.dm"
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#include "code\modules\events\spacevine.dm"
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#include "code\modules\events\spider_infestation.dm"
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#include "code\modules\events\spontaneous_appendicitis.dm"
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#include "code\modules\flufftext\Dreaming.dm"
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#include "code\modules\flufftext\Hallucination.dm"
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@@ -965,7 +968,6 @@
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#include "code\modules\mob\living\silicon\robot\robot_movement.dm"
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#include "code\modules\mob\living\silicon\robot\say.dm"
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#include "code\modules\mob\living\silicon\robot\wires.dm"
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#include "code\modules\mob\living\simple_animal\clown.dm"
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#include "code\modules\mob\living\simple_animal\constructs.dm"
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#include "code\modules\mob\living\simple_animal\corpse.dm"
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#include "code\modules\mob\living\simple_animal\kobold.dm"
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@@ -976,6 +978,7 @@
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#include "code\modules\mob\living\simple_animal\friendly\cat.dm"
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#include "code\modules\mob\living\simple_animal\friendly\corgi.dm"
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#include "code\modules\mob\living\simple_animal\friendly\crab.dm"
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#include "code\modules\mob\living\simple_animal\friendly\farm_animals.dm"
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#include "code\modules\mob\living\simple_animal\friendly\lizard.dm"
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#include "code\modules\mob\living\simple_animal\friendly\mouse.dm"
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#include "code\modules\mob\living\simple_animal\friendly\mushroom.dm"
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@@ -986,6 +989,7 @@
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#include "code\modules\mob\living\simple_animal\hostile\carp.dm"
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#include "code\modules\mob\living\simple_animal\hostile\creature.dm"
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#include "code\modules\mob\living\simple_animal\hostile\faithless.dm"
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#include "code\modules\mob\living\simple_animal\hostile\giant_spider.dm"
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#include "code\modules\mob\living\simple_animal\hostile\hivebot.dm"
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#include "code\modules\mob\living\simple_animal\hostile\hostile.dm"
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#include "code\modules\mob\living\simple_animal\hostile\mimic.dm"
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@@ -993,6 +997,8 @@
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#include "code\modules\mob\living\simple_animal\hostile\russian.dm"
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#include "code\modules\mob\living\simple_animal\hostile\syndicate.dm"
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#include "code\modules\mob\living\simple_animal\hostile\tree.dm"
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#include "code\modules\mob\living\simple_animal\hostile\retaliate\clown.dm"
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#include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm"
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#include "code\modules\mob\new_player\hud.dm"
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#include "code\modules\mob\new_player\login.dm"
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#include "code\modules\mob\new_player\logout.dm"
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@@ -62,6 +62,9 @@ datum/air_group
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proc/check_regroup()
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//Purpose: Checks to see if group processing should be turned back on
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//Returns: group_processing
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if(prevent_airgroup_regroup)
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return 0
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if(group_processing) return 1
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var/turf/simulated/sample = pick(members)
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@@ -45,7 +45,6 @@
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return igniting
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//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile
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/obj/effect/hotspot
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anchored = 1
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@@ -98,12 +97,15 @@
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var/turf/simulated/floor/location = loc
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if(!istype(location))
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Kill()
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return
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if((temperature < FIRE_MINIMUM_TEMPERATURE_TO_EXIST) || (volume <= 1))
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Kill()
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return
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if(location.air.toxins < 0.5 || location.air.oxygen < 0.5)
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Kill()
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return
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perform_exposure()
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@@ -130,7 +132,7 @@
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if(temperature > location.max_fire_temperature_sustained)
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location.max_fire_temperature_sustained = temperature
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if(temperature > location.heat_capacity)
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if(location.heat_capacity && temperature > location.heat_capacity)
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location.to_be_destroyed = 1
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/*if(prob(25))
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location.ReplaceWithSpace()
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@@ -168,8 +170,9 @@
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dir = pick(cardinal)
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return
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/*
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/obj/effect/hotspot/Del()
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if (istype(loc, /turf/simulated))
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DestroyTurf()
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..()
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return
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*/
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@@ -23,11 +23,10 @@ What are the archived variables for?
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volatile_fuel
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specific_heat = 30
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var
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moles = 0
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specific_heat = 0
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var/moles = 0
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var/specific_heat = 0
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moles_archived = 0
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var/moles_archived = 0
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/datum/gas_mixture
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@@ -1,6 +1,6 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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atom/movable/var/pressure_resistance = 20
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atom/movable/var/pressure_resistance = 5
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atom/movable/var/last_forced_movement = 0
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atom/movable/proc/experience_pressure_difference(pressure_difference, direction)
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@@ -47,530 +47,514 @@ turf
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turf
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var/pressure_difference = 0
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var/pressure_direction = 0
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var/reporting_pressure_difference
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//optimization vars
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var/next_check = 0 //number of ticks before this tile updates
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var/check_delay = 0 //number of ticks between updates
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proc
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high_pressure_movements()
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proc/high_pressure_movements()
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if(reporting_pressure_difference)
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world << "pressure_difference = [pressure_difference]; pressure_direction = [pressure_direction]"
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for(var/atom/movable/in_tile in src)
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in_tile.experience_pressure_difference(pressure_difference, pressure_direction)
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for(var/atom/movable/in_tile in src)
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in_tile.experience_pressure_difference(pressure_difference, pressure_direction)
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pressure_difference = 0
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pressure_difference = 0
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proc/consider_pressure_difference(connection_difference, connection_direction)
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if(connection_difference < 0)
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connection_difference = -connection_difference
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connection_direction = turn(connection_direction,180)
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consider_pressure_difference(connection_difference, connection_direction)
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if(connection_difference < 0)
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connection_difference = -connection_difference
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connection_direction = turn(connection_direction,180)
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if(connection_difference > pressure_difference)
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if(!pressure_difference)
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air_master.high_pressure_delta += src
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pressure_difference = connection_difference
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pressure_direction = connection_direction
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if(connection_difference > pressure_difference)
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turf/simulated/proc/consider_pressure_difference_space(connection_difference)
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for(var/direction in cardinal)
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if(direction&group_border)
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if(istype(get_step(src,direction),/turf/space))
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if(!pressure_difference)
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air_master.high_pressure_delta += src
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pressure_direction = direction
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pressure_difference = connection_difference
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pressure_direction = connection_direction
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simulated
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proc
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consider_pressure_difference_space(connection_difference)
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for(var/direction in cardinal)
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if(direction&group_border)
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if(istype(get_step(src,direction),/turf/space))
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if(!pressure_difference)
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air_master.high_pressure_delta += src
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pressure_direction = direction
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pressure_difference = connection_difference
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return 1
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return 1
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turf
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simulated
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turf/simulated
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var/current_graphic = null
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var/current_graphic = null
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var/tmp/datum/gas_mixture/air
|
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var/tmp/datum/gas_mixture/air
|
||||
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var/tmp/processing = 1
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var/tmp/datum/air_group/turf/parent
|
||||
var/tmp/group_border = 0
|
||||
var/tmp/length_space_border = 0
|
||||
var/tmp/processing = 1
|
||||
var/tmp/datum/air_group/turf/parent
|
||||
var/tmp/group_border = 0
|
||||
var/tmp/length_space_border = 0
|
||||
|
||||
var/tmp/air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
|
||||
var/tmp/air_check_directions = 0 //Do not modify this, just add turf to air_master.tiles_to_update
|
||||
|
||||
var/tmp/archived_cycle = 0
|
||||
var/tmp/current_cycle = 0
|
||||
var/tmp/archived_cycle = 0
|
||||
var/tmp/current_cycle = 0
|
||||
|
||||
var/tmp/obj/effect/hotspot/active_hotspot
|
||||
var/tmp/obj/effect/hotspot/active_hotspot
|
||||
|
||||
var/tmp/temperature_archived //USED ONLY FOR SOLIDS
|
||||
var/tmp/being_superconductive = 0
|
||||
var/tmp/temperature_archived //USED ONLY FOR SOLIDS
|
||||
var/tmp/being_superconductive = 0
|
||||
|
||||
proc/update_visuals(datum/gas_mixture/model)
|
||||
overlays.Cut()
|
||||
|
||||
proc
|
||||
process_cell()
|
||||
update_air_properties()
|
||||
archive()
|
||||
var/siding_icon_state = return_siding_icon_state()
|
||||
if(siding_icon_state)
|
||||
overlays += image('icons/turf/floors.dmi',siding_icon_state)
|
||||
|
||||
mimic_air_with_tile(turf/model)
|
||||
share_air_with_tile(turf/simulated/sharer)
|
||||
|
||||
mimic_temperature_with_tile(turf/model)
|
||||
share_temperature_with_tile(turf/simulated/sharer)
|
||||
|
||||
|
||||
super_conduct()
|
||||
|
||||
update_visuals(datum/gas_mixture/model)
|
||||
overlays.Cut()
|
||||
|
||||
var/siding_icon_state = return_siding_icon_state()
|
||||
if(siding_icon_state)
|
||||
overlays += image('icons/turf/floors.dmi',siding_icon_state)
|
||||
|
||||
switch(model.graphic)
|
||||
if("plasma")
|
||||
overlays.Add(plmaster)
|
||||
if("sleeping_agent")
|
||||
overlays.Add(slmaster)
|
||||
switch(model.graphic)
|
||||
if("plasma")
|
||||
overlays.Add(plmaster)
|
||||
if("sleeping_agent")
|
||||
overlays.Add(slmaster)
|
||||
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
New()
|
||||
..()
|
||||
|
||||
if(!blocks_air)
|
||||
air = new
|
||||
if(!blocks_air)
|
||||
air = new
|
||||
|
||||
air.oxygen = oxygen
|
||||
air.carbon_dioxide = carbon_dioxide
|
||||
air.nitrogen = nitrogen
|
||||
air.toxins = toxins
|
||||
air.oxygen = oxygen
|
||||
air.carbon_dioxide = carbon_dioxide
|
||||
air.nitrogen = nitrogen
|
||||
air.toxins = toxins
|
||||
|
||||
air.temperature = temperature
|
||||
air.temperature = temperature
|
||||
|
||||
if(air_master)
|
||||
air_master.tiles_to_update.Add(src)
|
||||
if(air_master)
|
||||
air_master.tiles_to_update.Add(src)
|
||||
|
||||
find_group()
|
||||
find_group()
|
||||
|
||||
// air.parent = src //TODO DEBUG REMOVE
|
||||
|
||||
else
|
||||
if(air_master)
|
||||
for(var/direction in cardinal)
|
||||
var/turf/simulated/floor/target = get_step(src,direction)
|
||||
if(istype(target))
|
||||
air_master.tiles_to_update.Add(target)
|
||||
|
||||
Del()
|
||||
else
|
||||
if(air_master)
|
||||
if(parent)
|
||||
air_master.groups_to_rebuild.Add(parent)
|
||||
parent.members.Remove(src)
|
||||
else
|
||||
air_master.active_singletons.Remove(src)
|
||||
if(active_hotspot)
|
||||
del(active_hotspot)
|
||||
if(blocks_air)
|
||||
for(var/direction in list(NORTH, SOUTH, EAST, WEST))
|
||||
var/turf/simulated/tile = get_step(src,direction)
|
||||
if(istype(tile) && !tile.blocks_air)
|
||||
air_master.tiles_to_update.Add(tile)
|
||||
..()
|
||||
|
||||
assume_air(datum/gas_mixture/giver)
|
||||
if(!giver) return 0
|
||||
var/datum/gas_mixture/receiver = air
|
||||
if(istype(receiver))
|
||||
if(parent&&parent.group_processing)
|
||||
if(!parent.air.check_then_merge(giver))
|
||||
parent.suspend_group_processing()
|
||||
air.merge(giver)
|
||||
else
|
||||
if (giver.total_moles() > MINIMUM_AIR_TO_SUSPEND)
|
||||
reset_delay()
|
||||
|
||||
air.merge(giver)
|
||||
|
||||
if(!processing)
|
||||
if(air.check_tile_graphic())
|
||||
update_visuals(air)
|
||||
|
||||
return 1
|
||||
|
||||
else return ..()
|
||||
|
||||
archive()
|
||||
if(air) //For open space like floors
|
||||
air.archive()
|
||||
|
||||
temperature_archived = temperature
|
||||
archived_cycle = air_master.current_cycle
|
||||
|
||||
share_air_with_tile(turf/simulated/T)
|
||||
return air.share(T.air)
|
||||
|
||||
mimic_air_with_tile(turf/T)
|
||||
return air.mimic(T)
|
||||
|
||||
return_air()
|
||||
if(air)
|
||||
if(parent&&parent.group_processing)
|
||||
return parent.air
|
||||
else return air
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
remove_air(amount as num)
|
||||
if(air)
|
||||
var/datum/gas_mixture/removed = null
|
||||
|
||||
if(parent&&parent.group_processing)
|
||||
removed = parent.air.check_then_remove(amount)
|
||||
if(!removed)
|
||||
parent.suspend_group_processing()
|
||||
removed = air.remove(amount)
|
||||
else
|
||||
removed = air.remove(amount)
|
||||
|
||||
if(!processing)
|
||||
if(air.check_tile_graphic())
|
||||
update_visuals(air)
|
||||
|
||||
return removed
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
update_air_properties()//OPTIMIZE
|
||||
air_check_directions = 0
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(CanPass(null, get_step(src,direction), 0, 0))
|
||||
air_check_directions |= direction
|
||||
for(var/direction in cardinal)
|
||||
var/turf/simulated/floor/target = get_step(src,direction)
|
||||
if(istype(target))
|
||||
air_master.tiles_to_update.Add(target)
|
||||
|
||||
Del()
|
||||
if(air_master)
|
||||
if(parent)
|
||||
if(parent.borders)
|
||||
parent.borders -= src
|
||||
if(length_space_border > 0)
|
||||
parent.length_space_border -= length_space_border
|
||||
length_space_border = 0
|
||||
|
||||
group_border = 0
|
||||
for(var/direction in cardinal)
|
||||
if(air_check_directions&direction)
|
||||
var/turf/simulated/T = get_step(src,direction)
|
||||
|
||||
//See if actually a border
|
||||
if(!istype(T) || (T.parent!=parent))
|
||||
|
||||
//See what kind of border it is
|
||||
if(istype(T,/turf/space))
|
||||
if(parent.space_borders)
|
||||
parent.space_borders -= src
|
||||
parent.space_borders += src
|
||||
else
|
||||
parent.space_borders = list(src)
|
||||
length_space_border++
|
||||
|
||||
else
|
||||
if(parent.borders)
|
||||
parent.borders -= src
|
||||
parent.borders += src
|
||||
else
|
||||
parent.borders = list(src)
|
||||
|
||||
group_border |= direction
|
||||
|
||||
parent.length_space_border += length_space_border
|
||||
|
||||
if(air_check_directions)
|
||||
processing = 1
|
||||
if(!parent)
|
||||
air_master.add_singleton(src)
|
||||
air_master.groups_to_rebuild.Add(parent)
|
||||
parent.members.Remove(src)
|
||||
else
|
||||
processing = 0
|
||||
air_master.active_singletons.Remove(src)
|
||||
if(active_hotspot)
|
||||
active_hotspot.Kill()
|
||||
if(blocks_air)
|
||||
for(var/direction in list(NORTH, SOUTH, EAST, WEST))
|
||||
var/turf/simulated/tile = get_step(src,direction)
|
||||
if(istype(tile) && !tile.blocks_air)
|
||||
air_master.tiles_to_update.Add(tile)
|
||||
..()
|
||||
|
||||
process_cell()
|
||||
//this proc does all the heavy lifting for individual tile processing
|
||||
//it shares with all of its neighbors, spreads fire, calls superconduction
|
||||
//and doesn't afraid of anything
|
||||
|
||||
//check if we're skipping this tick
|
||||
if (next_check > 0)
|
||||
next_check--
|
||||
return 1
|
||||
var/player_count = max(player_list.len, 3) / 3
|
||||
next_check += check_delay + rand(player_count, player_count * 1.5)
|
||||
check_delay++
|
||||
|
||||
var/turf/simulated/list/possible_fire_spreads = list()
|
||||
if(processing)
|
||||
if(archived_cycle < air_master.current_cycle) //archive self if not already done
|
||||
archive()
|
||||
current_cycle = air_master.current_cycle
|
||||
|
||||
for(var/direction in cardinal)
|
||||
if(air_check_directions&direction) //Grab all valid bordering tiles
|
||||
var/turf/simulated/enemy_tile = get_step(src, direction)
|
||||
var/connection_difference = 0
|
||||
|
||||
if(istype(enemy_tile)) //enemy_tile == neighbor, btw
|
||||
if(enemy_tile.archived_cycle < archived_cycle) //archive bordering tile information if not already done
|
||||
enemy_tile.archive()
|
||||
|
||||
if (air && enemy_tile.air)
|
||||
var/delay_trigger = air.compare(enemy_tile.air)
|
||||
if (!delay_trigger) //if compare() didn't return 1, air is different enough to trigger processing
|
||||
reset_delay()
|
||||
enemy_tile.reset_delay()
|
||||
|
||||
if(enemy_tile.parent && enemy_tile.parent.group_processing) //apply tile to group sharing
|
||||
if(enemy_tile.parent.current_cycle < current_cycle) //if the group hasn't been archived, it could just be out of date
|
||||
if(enemy_tile.parent.air.check_gas_mixture(air))
|
||||
connection_difference = air.share(enemy_tile.parent.air)
|
||||
else
|
||||
enemy_tile.parent.suspend_group_processing()
|
||||
connection_difference = air.share(enemy_tile.air)
|
||||
//group processing failed so interact with individual tile
|
||||
|
||||
else
|
||||
if(enemy_tile.current_cycle < current_cycle)
|
||||
connection_difference = air.share(enemy_tile.air)
|
||||
|
||||
if(active_hotspot)
|
||||
possible_fire_spreads += enemy_tile
|
||||
else
|
||||
/* var/obj/movable/floor/movable_on_enemy = locate(/obj/movable/floor) in enemy_tile
|
||||
|
||||
if(movable_on_enemy)
|
||||
if(movable_on_enemy.parent && movable_on_enemy.parent.group_processing) //apply tile to group sharing
|
||||
if(movable_on_enemy.parent.current_cycle < current_cycle)
|
||||
if(movable_on_enemy.parent.air.check_gas_mixture(air))
|
||||
connection_difference = air.share(movable_on_enemy.parent.air)
|
||||
|
||||
else
|
||||
movable_on_enemy.parent.suspend_group_processing()
|
||||
|
||||
if(movable_on_enemy.archived_cycle < archived_cycle) //archive bordering tile information if not already done
|
||||
movable_on_enemy.archive()
|
||||
connection_difference = air.share(movable_on_enemy.air)
|
||||
//group processing failed so interact with individual tile
|
||||
else
|
||||
if(movable_on_enemy.archived_cycle < archived_cycle) //archive bordering tile information if not already done
|
||||
movable_on_enemy.archive()
|
||||
|
||||
if(movable_on_enemy.current_cycle < current_cycle)
|
||||
connection_difference = share_air_with_tile(movable_on_enemy)
|
||||
|
||||
else*/
|
||||
connection_difference = mimic_air_with_tile(enemy_tile)
|
||||
//bordering a tile with fixed air properties
|
||||
|
||||
if(connection_difference)
|
||||
if(connection_difference > 0)
|
||||
consider_pressure_difference(connection_difference, direction)
|
||||
else
|
||||
enemy_tile.consider_pressure_difference(connection_difference, direction)
|
||||
assume_air(datum/gas_mixture/giver)
|
||||
if(!giver) return 0
|
||||
var/datum/gas_mixture/receiver = air
|
||||
if(istype(receiver))
|
||||
if(parent&&parent.group_processing)
|
||||
if(!parent.air.check_then_merge(giver))
|
||||
parent.suspend_group_processing()
|
||||
air.merge(giver)
|
||||
else
|
||||
air_master.active_singletons -= src //not active if not processing!
|
||||
if (giver.total_moles() > MINIMUM_AIR_TO_SUSPEND)
|
||||
reset_delay()
|
||||
|
||||
air.react()
|
||||
air.merge(giver)
|
||||
|
||||
if(active_hotspot)
|
||||
if (!active_hotspot.process(possible_fire_spreads))
|
||||
return 0
|
||||
|
||||
if(air.temperature > MINIMUM_TEMPERATURE_START_SUPERCONDUCTION)
|
||||
consider_superconductivity(starting = 1)
|
||||
|
||||
if(air.check_tile_graphic())
|
||||
update_visuals(air)
|
||||
|
||||
if(air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
|
||||
reset_delay() //hotspots always process quickly
|
||||
hotspot_expose(air.temperature, CELL_VOLUME)
|
||||
for(var/atom/movable/item in src)
|
||||
item.temperature_expose(air, air.temperature, CELL_VOLUME)
|
||||
temperature_expose(air, air.temperature, CELL_VOLUME)
|
||||
if(!processing)
|
||||
if(air.check_tile_graphic())
|
||||
update_visuals(air)
|
||||
|
||||
return 1
|
||||
|
||||
super_conduct()
|
||||
var/conductivity_directions = 0
|
||||
if(blocks_air)
|
||||
//Does not participate in air exchange, so will conduct heat across all four borders at this time
|
||||
conductivity_directions = NORTH|SOUTH|EAST|WEST
|
||||
else return ..()
|
||||
|
||||
if(archived_cycle < air_master.current_cycle)
|
||||
archive()
|
||||
proc/archive()
|
||||
if(air) //For open space like floors
|
||||
air.archive()
|
||||
|
||||
temperature_archived = temperature
|
||||
archived_cycle = air_master.current_cycle
|
||||
|
||||
proc/share_air_with_tile(turf/simulated/T)
|
||||
return air.share(T.air)
|
||||
|
||||
proc/mimic_air_with_tile(turf/T)
|
||||
return air.mimic(T)
|
||||
|
||||
return_air()
|
||||
if(air)
|
||||
if(parent&&parent.group_processing)
|
||||
return parent.air
|
||||
else return air
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
remove_air(amount as num)
|
||||
if(air)
|
||||
var/datum/gas_mixture/removed = null
|
||||
|
||||
if(parent&&parent.group_processing)
|
||||
removed = parent.air.check_then_remove(amount)
|
||||
if(!removed)
|
||||
parent.suspend_group_processing()
|
||||
removed = air.remove(amount)
|
||||
else
|
||||
//Does particate in air exchange so only consider directions not considered during process_cell()
|
||||
conductivity_directions = ~air_check_directions & (NORTH|SOUTH|EAST|WEST)
|
||||
removed = air.remove(amount)
|
||||
|
||||
if(conductivity_directions>0)
|
||||
//Conduct with tiles around me
|
||||
for(var/direction in cardinal)
|
||||
if(conductivity_directions&direction)
|
||||
var/turf/neighbor = get_step(src,direction)
|
||||
if(!processing)
|
||||
if(air.check_tile_graphic())
|
||||
update_visuals(air)
|
||||
|
||||
if(istype(neighbor, /turf/simulated)) //anything under this subtype will share in the exchange
|
||||
var/turf/simulated/modeled_neighbor = neighbor
|
||||
return removed
|
||||
|
||||
if(modeled_neighbor.archived_cycle < air_master.current_cycle)
|
||||
modeled_neighbor.archive()
|
||||
else
|
||||
return ..()
|
||||
|
||||
if(modeled_neighbor.air)
|
||||
if(air) //Both tiles are open
|
||||
proc/update_air_properties()//OPTIMIZE
|
||||
air_check_directions = 0
|
||||
|
||||
if(modeled_neighbor.parent && modeled_neighbor.parent.group_processing)
|
||||
if(parent && parent.group_processing)
|
||||
//both are acting as a group
|
||||
//modified using construct developed in datum/air_group/share_air_with_group(...)
|
||||
for(var/direction in cardinal)
|
||||
if(CanPass(null, get_step(src,direction), 0, 0))
|
||||
air_check_directions |= direction
|
||||
|
||||
var/result = parent.air.check_both_then_temperature_share(modeled_neighbor.parent.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
if(result==0)
|
||||
//have to deconstruct parent air group
|
||||
if(parent)
|
||||
if(parent.borders)
|
||||
parent.borders -= src
|
||||
if(length_space_border > 0)
|
||||
parent.length_space_border -= length_space_border
|
||||
length_space_border = 0
|
||||
|
||||
parent.suspend_group_processing()
|
||||
if(!modeled_neighbor.parent.air.check_me_then_temperature_share(air, WINDOW_HEAT_TRANSFER_COEFFICIENT))
|
||||
//may have to deconstruct neighbors air group
|
||||
group_border = 0
|
||||
for(var/direction in cardinal)
|
||||
if(air_check_directions&direction)
|
||||
var/turf/simulated/T = get_step(src,direction)
|
||||
|
||||
modeled_neighbor.parent.suspend_group_processing()
|
||||
air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
else if(result==-1)
|
||||
// have to deconstruct neightbors air group but not mine
|
||||
|
||||
modeled_neighbor.parent.suspend_group_processing()
|
||||
parent.air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
else
|
||||
air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
else
|
||||
if(parent && parent.group_processing)
|
||||
if(!parent.air.check_me_then_temperature_share(air, WINDOW_HEAT_TRANSFER_COEFFICIENT))
|
||||
//may have to deconstruct neighbors air group
|
||||
|
||||
parent.suspend_group_processing()
|
||||
air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
|
||||
else
|
||||
air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
// world << "OPEN, OPEN"
|
||||
|
||||
else //Solid but neighbor is open
|
||||
if(modeled_neighbor.parent && modeled_neighbor.parent.group_processing)
|
||||
if(!modeled_neighbor.parent.air.check_me_then_temperature_turf_share(src, modeled_neighbor.thermal_conductivity))
|
||||
|
||||
modeled_neighbor.parent.suspend_group_processing()
|
||||
modeled_neighbor.air.temperature_turf_share(src, modeled_neighbor.thermal_conductivity)
|
||||
else
|
||||
modeled_neighbor.air.temperature_turf_share(src, modeled_neighbor.thermal_conductivity)
|
||||
// world << "SOLID, OPEN"
|
||||
//See if actually a border
|
||||
if(!istype(T) || (T.parent!=parent))
|
||||
|
||||
//See what kind of border it is
|
||||
if(istype(T,/turf/space))
|
||||
if(parent.space_borders)
|
||||
parent.space_borders -= src
|
||||
parent.space_borders += src
|
||||
else
|
||||
if(air) //Open but neighbor is solid
|
||||
if(parent && parent.group_processing)
|
||||
if(!parent.air.check_me_then_temperature_turf_share(modeled_neighbor, modeled_neighbor.thermal_conductivity))
|
||||
parent.suspend_group_processing()
|
||||
air.temperature_turf_share(modeled_neighbor, modeled_neighbor.thermal_conductivity)
|
||||
else
|
||||
air.temperature_turf_share(modeled_neighbor, modeled_neighbor.thermal_conductivity)
|
||||
// world << "OPEN, SOLID"
|
||||
|
||||
else //Both tiles are solid
|
||||
share_temperature_mutual_solid(modeled_neighbor, modeled_neighbor.thermal_conductivity)
|
||||
// world << "SOLID, SOLID"
|
||||
|
||||
modeled_neighbor.consider_superconductivity()
|
||||
parent.space_borders = list(src)
|
||||
length_space_border++
|
||||
|
||||
else
|
||||
if(air) //Open
|
||||
if(parent && parent.group_processing)
|
||||
if(!parent.air.check_me_then_temperature_mimic(neighbor, neighbor.thermal_conductivity))
|
||||
parent.suspend_group_processing()
|
||||
air.temperature_mimic(neighbor, neighbor.thermal_conductivity)
|
||||
else
|
||||
air.temperature_mimic(neighbor, neighbor.thermal_conductivity)
|
||||
if(parent.borders)
|
||||
parent.borders -= src
|
||||
parent.borders += src
|
||||
else
|
||||
mimic_temperature_solid(neighbor, neighbor.thermal_conductivity)
|
||||
parent.borders = list(src)
|
||||
|
||||
//Radiate excess tile heat to space
|
||||
if(temperature > T0C)
|
||||
// Is there a pre-defined Space Tile?
|
||||
if(!Space_Tile)
|
||||
Space_Tile = locate(/turf/space) // Define one
|
||||
//Considering 0 degC as te break even point for radiation in and out
|
||||
mimic_temperature_solid(Space_Tile, FLOOR_HEAT_TRANSFER_COEFFICIENT)
|
||||
group_border |= direction
|
||||
|
||||
//Conduct with air on my tile if I have it
|
||||
if(air)
|
||||
if(parent && parent.group_processing)
|
||||
if(!parent.air.check_me_then_temperature_turf_share(src, thermal_conductivity))
|
||||
parent.suspend_group_processing()
|
||||
air.temperature_turf_share(src, thermal_conductivity)
|
||||
else
|
||||
air.temperature_turf_share(src, thermal_conductivity)
|
||||
parent.length_space_border += length_space_border
|
||||
|
||||
if(air_check_directions)
|
||||
processing = 1
|
||||
if(!parent)
|
||||
air_master.add_singleton(src)
|
||||
else
|
||||
processing = 0
|
||||
|
||||
//Make sure still hot enough to continue conducting heat
|
||||
if(air)
|
||||
if(air.temperature < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION)
|
||||
being_superconductive = 0
|
||||
air_master.active_super_conductivity -= src
|
||||
return 0
|
||||
proc/process_cell()
|
||||
//this proc does all the heavy lifting for individual tile processing
|
||||
//it shares with all of its neighbors, spreads fire, calls superconduction
|
||||
//and doesn't afraid of anything
|
||||
//Comment by errorage: In other words, this is the proc that lags the game.
|
||||
|
||||
else
|
||||
if(temperature < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION)
|
||||
being_superconductive = 0
|
||||
air_master.active_super_conductivity -= src
|
||||
return 0
|
||||
//check if we're skipping this tick
|
||||
if (next_check > 0)
|
||||
next_check--
|
||||
return 1
|
||||
var/player_count = max(player_list.len, 3) / 3
|
||||
next_check += check_delay + rand(player_count, player_count * 1.5)
|
||||
check_delay++
|
||||
|
||||
proc/mimic_temperature_solid(turf/model, conduction_coefficient)
|
||||
var/delta_temperature = (temperature_archived - model.temperature)
|
||||
if((heat_capacity > 0) && (abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER))
|
||||
var/turf/simulated/list/possible_fire_spreads = list()
|
||||
if(processing)
|
||||
if(archived_cycle < air_master.current_cycle) //archive self if not already done
|
||||
archive()
|
||||
current_cycle = air_master.current_cycle
|
||||
|
||||
var/heat = conduction_coefficient*delta_temperature* \
|
||||
(heat_capacity*model.heat_capacity/(heat_capacity+model.heat_capacity))
|
||||
temperature -= heat/heat_capacity
|
||||
for(var/direction in cardinal)
|
||||
if(air_check_directions&direction) //Grab all valid bordering tiles
|
||||
var/turf/simulated/enemy_tile = get_step(src, direction)
|
||||
var/connection_difference = 0
|
||||
|
||||
proc/share_temperature_mutual_solid(turf/simulated/sharer, conduction_coefficient)
|
||||
var/delta_temperature = (temperature_archived - sharer.temperature_archived)
|
||||
if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER && heat_capacity && sharer.heat_capacity)
|
||||
if(istype(enemy_tile)) //enemy_tile == neighbor, btw
|
||||
if(enemy_tile.archived_cycle < archived_cycle) //archive bordering tile information if not already done
|
||||
enemy_tile.archive()
|
||||
|
||||
var/heat = conduction_coefficient*delta_temperature* \
|
||||
(heat_capacity*sharer.heat_capacity/(heat_capacity+sharer.heat_capacity))
|
||||
if (air && enemy_tile.air)
|
||||
var/delay_trigger = air.compare(enemy_tile.air)
|
||||
if (!delay_trigger) //if compare() didn't return 1, air is different enough to trigger processing
|
||||
reset_delay()
|
||||
enemy_tile.reset_delay()
|
||||
|
||||
temperature -= heat/heat_capacity
|
||||
sharer.temperature += heat/sharer.heat_capacity
|
||||
if(enemy_tile.parent && enemy_tile.parent.group_processing) //apply tile to group sharing
|
||||
if(enemy_tile.parent.current_cycle < current_cycle) //if the group hasn't been archived, it could just be out of date
|
||||
if(enemy_tile.parent.air.check_gas_mixture(air))
|
||||
connection_difference = air.share(enemy_tile.parent.air)
|
||||
else
|
||||
enemy_tile.parent.suspend_group_processing()
|
||||
connection_difference = air.share(enemy_tile.air)
|
||||
//group processing failed so interact with individual tile
|
||||
|
||||
proc/consider_superconductivity(starting)
|
||||
else
|
||||
if(enemy_tile.current_cycle < current_cycle)
|
||||
connection_difference = air.share(enemy_tile.air)
|
||||
|
||||
if(being_superconductive || !thermal_conductivity)
|
||||
if(active_hotspot)
|
||||
possible_fire_spreads += enemy_tile
|
||||
else
|
||||
/* var/obj/movable/floor/movable_on_enemy = locate(/obj/movable/floor) in enemy_tile
|
||||
|
||||
if(movable_on_enemy)
|
||||
if(movable_on_enemy.parent && movable_on_enemy.parent.group_processing) //apply tile to group sharing
|
||||
if(movable_on_enemy.parent.current_cycle < current_cycle)
|
||||
if(movable_on_enemy.parent.air.check_gas_mixture(air))
|
||||
connection_difference = air.share(movable_on_enemy.parent.air)
|
||||
|
||||
else
|
||||
movable_on_enemy.parent.suspend_group_processing()
|
||||
|
||||
if(movable_on_enemy.archived_cycle < archived_cycle) //archive bordering tile information if not already done
|
||||
movable_on_enemy.archive()
|
||||
connection_difference = air.share(movable_on_enemy.air)
|
||||
//group processing failed so interact with individual tile
|
||||
else
|
||||
if(movable_on_enemy.archived_cycle < archived_cycle) //archive bordering tile information if not already done
|
||||
movable_on_enemy.archive()
|
||||
|
||||
if(movable_on_enemy.current_cycle < current_cycle)
|
||||
connection_difference = share_air_with_tile(movable_on_enemy)
|
||||
|
||||
else*/
|
||||
connection_difference = mimic_air_with_tile(enemy_tile)
|
||||
//bordering a tile with fixed air properties
|
||||
|
||||
if(connection_difference)
|
||||
if(connection_difference > 0)
|
||||
consider_pressure_difference(connection_difference, direction)
|
||||
else
|
||||
enemy_tile.consider_pressure_difference(connection_difference, direction)
|
||||
else
|
||||
air_master.active_singletons -= src //not active if not processing!
|
||||
|
||||
air.react()
|
||||
|
||||
if(active_hotspot)
|
||||
if (!active_hotspot.process(possible_fire_spreads))
|
||||
return 0
|
||||
|
||||
if(air)
|
||||
if(air.temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION))
|
||||
return 0
|
||||
if(air.heat_capacity() < MOLES_CELLSTANDARD*0.1*0.05)
|
||||
return 0
|
||||
if(air.temperature > MINIMUM_TEMPERATURE_START_SUPERCONDUCTION)
|
||||
consider_superconductivity(starting = 1)
|
||||
|
||||
if(air.check_tile_graphic())
|
||||
update_visuals(air)
|
||||
|
||||
if(air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_EXIST)
|
||||
reset_delay() //hotspots always process quickly
|
||||
hotspot_expose(air.temperature, CELL_VOLUME)
|
||||
for(var/atom/movable/item in src)
|
||||
item.temperature_expose(air, air.temperature, CELL_VOLUME)
|
||||
temperature_expose(air, air.temperature, CELL_VOLUME)
|
||||
|
||||
return 1
|
||||
|
||||
proc/super_conduct()
|
||||
var/conductivity_directions = 0
|
||||
if(blocks_air)
|
||||
//Does not participate in air exchange, so will conduct heat across all four borders at this time
|
||||
conductivity_directions = NORTH|SOUTH|EAST|WEST
|
||||
|
||||
if(archived_cycle < air_master.current_cycle)
|
||||
archive()
|
||||
|
||||
else
|
||||
//Does particate in air exchange so only consider directions not considered during process_cell()
|
||||
conductivity_directions = ~air_check_directions & (NORTH|SOUTH|EAST|WEST)
|
||||
|
||||
if(conductivity_directions>0)
|
||||
//Conduct with tiles around me
|
||||
for(var/direction in cardinal)
|
||||
if(conductivity_directions&direction)
|
||||
var/turf/neighbor = get_step(src,direction)
|
||||
|
||||
if(istype(neighbor, /turf/simulated)) //anything under this subtype will share in the exchange
|
||||
var/turf/simulated/modeled_neighbor = neighbor
|
||||
|
||||
if(modeled_neighbor.archived_cycle < air_master.current_cycle)
|
||||
modeled_neighbor.archive()
|
||||
|
||||
if(modeled_neighbor.air)
|
||||
if(air) //Both tiles are open
|
||||
|
||||
if(modeled_neighbor.parent && modeled_neighbor.parent.group_processing)
|
||||
if(parent && parent.group_processing)
|
||||
//both are acting as a group
|
||||
//modified using construct developed in datum/air_group/share_air_with_group(...)
|
||||
|
||||
var/result = parent.air.check_both_then_temperature_share(modeled_neighbor.parent.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
if(result==0)
|
||||
//have to deconstruct parent air group
|
||||
|
||||
parent.suspend_group_processing()
|
||||
if(!modeled_neighbor.parent.air.check_me_then_temperature_share(air, WINDOW_HEAT_TRANSFER_COEFFICIENT))
|
||||
//may have to deconstruct neighbors air group
|
||||
|
||||
modeled_neighbor.parent.suspend_group_processing()
|
||||
air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
else if(result==-1)
|
||||
// have to deconstruct neightbors air group but not mine
|
||||
|
||||
modeled_neighbor.parent.suspend_group_processing()
|
||||
parent.air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
else
|
||||
air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
else
|
||||
if(parent && parent.group_processing)
|
||||
if(!parent.air.check_me_then_temperature_share(air, WINDOW_HEAT_TRANSFER_COEFFICIENT))
|
||||
//may have to deconstruct neighbors air group
|
||||
|
||||
parent.suspend_group_processing()
|
||||
air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
|
||||
else
|
||||
air.temperature_share(modeled_neighbor.air, WINDOW_HEAT_TRANSFER_COEFFICIENT)
|
||||
// world << "OPEN, OPEN"
|
||||
|
||||
else //Solid but neighbor is open
|
||||
if(modeled_neighbor.parent && modeled_neighbor.parent.group_processing)
|
||||
if(!modeled_neighbor.parent.air.check_me_then_temperature_turf_share(src, modeled_neighbor.thermal_conductivity))
|
||||
|
||||
modeled_neighbor.parent.suspend_group_processing()
|
||||
modeled_neighbor.air.temperature_turf_share(src, modeled_neighbor.thermal_conductivity)
|
||||
else
|
||||
modeled_neighbor.air.temperature_turf_share(src, modeled_neighbor.thermal_conductivity)
|
||||
// world << "SOLID, OPEN"
|
||||
|
||||
else
|
||||
if(air) //Open but neighbor is solid
|
||||
if(parent && parent.group_processing)
|
||||
if(!parent.air.check_me_then_temperature_turf_share(modeled_neighbor, modeled_neighbor.thermal_conductivity))
|
||||
parent.suspend_group_processing()
|
||||
air.temperature_turf_share(modeled_neighbor, modeled_neighbor.thermal_conductivity)
|
||||
else
|
||||
air.temperature_turf_share(modeled_neighbor, modeled_neighbor.thermal_conductivity)
|
||||
// world << "OPEN, SOLID"
|
||||
|
||||
else //Both tiles are solid
|
||||
share_temperature_mutual_solid(modeled_neighbor, modeled_neighbor.thermal_conductivity)
|
||||
// world << "SOLID, SOLID"
|
||||
|
||||
modeled_neighbor.consider_superconductivity()
|
||||
|
||||
else
|
||||
if(air) //Open
|
||||
if(parent && parent.group_processing)
|
||||
if(!parent.air.check_me_then_temperature_mimic(neighbor, neighbor.thermal_conductivity))
|
||||
parent.suspend_group_processing()
|
||||
air.temperature_mimic(neighbor, neighbor.thermal_conductivity)
|
||||
else
|
||||
air.temperature_mimic(neighbor, neighbor.thermal_conductivity)
|
||||
else
|
||||
mimic_temperature_solid(neighbor, neighbor.thermal_conductivity)
|
||||
|
||||
//Radiate excess tile heat to space
|
||||
if(temperature > T0C)
|
||||
// Is there a pre-defined Space Tile?
|
||||
if(!Space_Tile)
|
||||
Space_Tile = locate(/turf/space) // Define one
|
||||
//Considering 0 degC as te break even point for radiation in and out
|
||||
mimic_temperature_solid(Space_Tile, FLOOR_HEAT_TRANSFER_COEFFICIENT)
|
||||
|
||||
//Conduct with air on my tile if I have it
|
||||
if(air)
|
||||
if(parent && parent.group_processing)
|
||||
if(!parent.air.check_me_then_temperature_turf_share(src, thermal_conductivity))
|
||||
parent.suspend_group_processing()
|
||||
air.temperature_turf_share(src, thermal_conductivity)
|
||||
else
|
||||
if(temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION))
|
||||
return 0
|
||||
air.temperature_turf_share(src, thermal_conductivity)
|
||||
|
||||
being_superconductive = 1
|
||||
|
||||
air_master.active_super_conductivity += src
|
||||
//Make sure still hot enough to continue conducting heat
|
||||
if(air)
|
||||
if(air.temperature < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION)
|
||||
being_superconductive = 0
|
||||
air_master.active_super_conductivity -= src
|
||||
return 0
|
||||
|
||||
proc/reset_delay()
|
||||
//sets this turf to process quickly again
|
||||
next_check=0
|
||||
check_delay= -5 //negative numbers mean a mandatory quick-update period
|
||||
else
|
||||
if(temperature < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION)
|
||||
being_superconductive = 0
|
||||
air_master.active_super_conductivity -= src
|
||||
return 0
|
||||
|
||||
//if this turf has a parent air group, suspend its processing
|
||||
if (parent && parent.group_processing)
|
||||
parent.suspend_group_processing()
|
||||
proc/mimic_temperature_solid(turf/model, conduction_coefficient)
|
||||
var/delta_temperature = (temperature_archived - model.temperature)
|
||||
if((heat_capacity > 0) && (abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER))
|
||||
|
||||
var/heat = conduction_coefficient*delta_temperature* \
|
||||
(heat_capacity*model.heat_capacity/(heat_capacity+model.heat_capacity))
|
||||
temperature -= heat/heat_capacity
|
||||
|
||||
proc/share_temperature_mutual_solid(turf/simulated/sharer, conduction_coefficient)
|
||||
var/delta_temperature = (temperature_archived - sharer.temperature_archived)
|
||||
if(abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER && heat_capacity && sharer.heat_capacity)
|
||||
|
||||
var/heat = conduction_coefficient*delta_temperature* \
|
||||
(heat_capacity*sharer.heat_capacity/(heat_capacity+sharer.heat_capacity))
|
||||
|
||||
temperature -= heat/heat_capacity
|
||||
sharer.temperature += heat/sharer.heat_capacity
|
||||
|
||||
proc/consider_superconductivity(starting)
|
||||
|
||||
if(being_superconductive || !thermal_conductivity)
|
||||
return 0
|
||||
|
||||
if(air)
|
||||
if(air.temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION))
|
||||
return 0
|
||||
if(air.heat_capacity() < MOLES_CELLSTANDARD*0.1*0.05)
|
||||
return 0
|
||||
else
|
||||
if(temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION))
|
||||
return 0
|
||||
|
||||
being_superconductive = 1
|
||||
|
||||
air_master.active_super_conductivity += src
|
||||
|
||||
proc/reset_delay()
|
||||
//sets this turf to process quickly again
|
||||
next_check=0
|
||||
check_delay= -5 //negative numbers mean a mandatory quick-update period
|
||||
|
||||
//if this turf has a parent air group, suspend its processing
|
||||
if (parent && parent.group_processing)
|
||||
parent.suspend_group_processing()
|
||||
|
||||
@@ -110,17 +110,17 @@ proc/assign_sec_to_department(var/mob/living/carbon/human/H)
|
||||
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
|
||||
|
||||
/obj/item/clothing/under/rank/security/cargo/New()
|
||||
var/obj/item/clothing/tie/armband/cargo/A = new /obj/item/clothing/tie/armband/cargo
|
||||
var/obj/item/clothing/tie/armband/cargo/A = new /obj/item/clothing/tie/armband/cargo
|
||||
hastie = A
|
||||
|
||||
/obj/item/clothing/under/rank/security/engine/New()
|
||||
var/obj/item/clothing/tie/armband/engine/A = new /obj/item/clothing/tie/armband/engine
|
||||
var/obj/item/clothing/tie/armband/engine/A = new /obj/item/clothing/tie/armband/engine
|
||||
hastie = A
|
||||
|
||||
/obj/item/clothing/under/rank/security/science/New()
|
||||
var/obj/item/clothing/tie/armband/science/A = new /obj/item/clothing/tie/armband/science
|
||||
var/obj/item/clothing/tie/armband/science/A = new /obj/item/clothing/tie/armband/science
|
||||
hastie = A
|
||||
|
||||
/obj/item/clothing/under/rank/security/med/New()
|
||||
var/obj/item/clothing/tie/armband/med/A = new /obj/item/clothing/tie/armband/med
|
||||
var/obj/item/clothing/tie/armband/medgreen/A = new /obj/item/clothing/tie/armband/medgreen
|
||||
hastie = A
|
||||
@@ -188,24 +188,29 @@
|
||||
|
||||
|
||||
/proc/get_mobs_in_radio_ranges(var/list/obj/item/device/radio/radios)
|
||||
. = list()
|
||||
|
||||
set background = 1
|
||||
|
||||
. = list()
|
||||
// Returns a list of mobs who can hear any of the radios given in @radios
|
||||
var/list/speaker_coverage = list()
|
||||
for(var/obj/item/device/radio/R in radios)
|
||||
for(var/i = 1; i <= radios.len; i++)
|
||||
var/obj/item/device/radio/R = radios[i]
|
||||
if(R)
|
||||
var/turf/speaker = get_turf(R)
|
||||
if(speaker)
|
||||
for(var/turf/T in hear(R.canhear_range,speaker))
|
||||
speaker_coverage[T] = T
|
||||
|
||||
var/turf/speaker = get_turf(R)
|
||||
if(speaker)
|
||||
for(var/turf/T in hear(R.canhear_range,speaker))
|
||||
speaker_coverage[T] = T
|
||||
|
||||
// Try to find all the players who can hear the message
|
||||
for(var/mob/M in player_list)
|
||||
var/turf/ear = get_turf(M)
|
||||
if(ear)
|
||||
if(speaker_coverage[ear])
|
||||
. |= M
|
||||
|
||||
for(var/i = 1; i <= player_list.len; i++)
|
||||
var/mob/M = player_list[i]
|
||||
if(M)
|
||||
var/turf/ear = get_turf(M)
|
||||
if(ear)
|
||||
if(speaker_coverage[ear])
|
||||
. |= M
|
||||
return .
|
||||
|
||||
#define SIGN(X) ((X<0)?-1:1)
|
||||
@@ -361,4 +366,4 @@ var/list/DummyCache = list()
|
||||
if(delay)
|
||||
spawn(delay)
|
||||
for(var/client/C in group)
|
||||
C.screen -= O
|
||||
C.screen -= O
|
||||
|
||||
@@ -66,4 +66,14 @@ var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Al
|
||||
for(var/T in paths)
|
||||
var/datum/surgery_step/S = new T
|
||||
surgery_steps += S
|
||||
/* // Uncomment to debug chemical reaction list.
|
||||
/client/verb/debug_chemical_list()
|
||||
|
||||
for (var/reaction in chemical_reactions_list)
|
||||
. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
|
||||
if(islist(chemical_reactions_list[reaction]))
|
||||
var/list/L = chemical_reactions_list[reaction]
|
||||
for(var/t in L)
|
||||
. += " has: [t]\n"
|
||||
world << .
|
||||
*/
|
||||
@@ -107,9 +107,14 @@
|
||||
|
||||
var/admin_legacy_system = 0 //Defines whether the server uses the legacy admin system with admins.txt or the SQL system. Config option in config.txt
|
||||
var/ban_legacy_system = 0 //Defines whether the server uses the legacy banning system with the files in /data or the SQL system. Config option in config.txt
|
||||
var/use_age_restriction_for_jobs = 0 //Do jobs use account age restrictions? --requires database
|
||||
|
||||
var/use_recursive_explosions //Defines whether the server uses recursive or circular explosions.
|
||||
|
||||
var/assistant_maint = 0 //Do assistants get maint access?
|
||||
var/gateway_delay = 18000 //How long the gateway takes before it activates. Default is half an hour.
|
||||
var/ghost_interaction = 0
|
||||
|
||||
|
||||
/datum/configuration/New()
|
||||
var/list/L = typesof(/datum/game_mode) - /datum/game_mode
|
||||
@@ -162,9 +167,15 @@
|
||||
if ("ban_legacy_system")
|
||||
config.ban_legacy_system = 1
|
||||
|
||||
if ("use_age_restriction_for_jobs")
|
||||
config.use_age_restriction_for_jobs = 1
|
||||
|
||||
if ("jobs_have_minimal_access")
|
||||
config.jobs_have_minimal_access = 1
|
||||
|
||||
if ("use_recursive_explosions")
|
||||
use_recursive_explosions = 1
|
||||
|
||||
if ("log_ooc")
|
||||
config.log_ooc = 1
|
||||
|
||||
@@ -379,6 +390,9 @@
|
||||
if("continuous_rounds")
|
||||
config.continous_rounds = 1
|
||||
|
||||
if("ghost_interaction")
|
||||
config.ghost_interaction = 1
|
||||
|
||||
else
|
||||
diary << "Unknown setting in configuration: '[name]'"
|
||||
|
||||
|
||||
@@ -8,6 +8,9 @@ var/global/controller_iteration = 0
|
||||
var/global/last_tick_timeofday = world.timeofday
|
||||
var/global/last_tick_duration = 0
|
||||
|
||||
var/global/air_processing_killed = 0
|
||||
var/global/pipe_processing_killed = 0
|
||||
|
||||
datum/controller/game_controller
|
||||
var/processing = 0
|
||||
var/breather_ticks = 2 //a somewhat crude attempt to iron over the 'bumps' caused by high-cpu use by letting the MC have a breather for this many ticks after every loop
|
||||
@@ -111,15 +114,15 @@ datum/controller/game_controller/proc/process()
|
||||
vote.process()
|
||||
|
||||
//AIR
|
||||
/*timer = world.timeofday
|
||||
last_thing_processed = air_master.type
|
||||
air_master.process()
|
||||
air_cost = (world.timeofday - timer) / 10*/
|
||||
|
||||
if(!air_processing_killed)
|
||||
timer = world.timeofday
|
||||
last_thing_processed = air_master.type
|
||||
air_master.tick()
|
||||
air_cost = (world.timeofday - timer) / 10
|
||||
// this might make atmos slower
|
||||
// 1. atmos won't process if the game is generally lagged out(no deadlocks)
|
||||
// 2. if the server frequently crashes during atmos processing we will know
|
||||
if(!kill_air)
|
||||
/*if(!kill_air)
|
||||
//src.set_debug_state("Air Master")
|
||||
|
||||
air_master.current_cycle++
|
||||
@@ -134,6 +137,7 @@ datum/controller/game_controller/proc/process()
|
||||
/*else if (air_master.failed_ticks > 10)
|
||||
air_master.failed_ticks = 0*/
|
||||
//air_master_ready = 1
|
||||
*/
|
||||
|
||||
|
||||
sleep(breather_ticks)
|
||||
@@ -148,109 +152,50 @@ datum/controller/game_controller/proc/process()
|
||||
|
||||
//MOBS
|
||||
timer = world.timeofday
|
||||
var/i = 1
|
||||
while(i<=mob_list.len)
|
||||
var/mob/M = mob_list[i]
|
||||
if(M)
|
||||
last_thing_processed = M.type
|
||||
M.Life()
|
||||
i++
|
||||
continue
|
||||
mob_list.Cut(i,i+1)
|
||||
process_mobs()
|
||||
mobs_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//DISEASES
|
||||
timer = world.timeofday
|
||||
i = 1
|
||||
while(i<=active_diseases.len)
|
||||
var/datum/disease/Disease = active_diseases[i]
|
||||
if(Disease)
|
||||
last_thing_processed = Disease.type
|
||||
Disease.process()
|
||||
i++
|
||||
continue
|
||||
active_diseases.Cut(i,i+1)
|
||||
process_diseases()
|
||||
diseases_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//MACHINES
|
||||
timer = world.timeofday
|
||||
i = 1
|
||||
while(i<=machines.len)
|
||||
var/obj/machinery/Machine = machines[i]
|
||||
if(Machine)
|
||||
last_thing_processed = Machine.type
|
||||
if(Machine.process() != PROCESS_KILL)
|
||||
if(Machine)
|
||||
if(Machine.use_power)
|
||||
Machine.auto_use_power()
|
||||
i++
|
||||
continue
|
||||
machines.Cut(i,i+1)
|
||||
process_machines()
|
||||
machines_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//OBJECTS
|
||||
timer = world.timeofday
|
||||
i = 1
|
||||
while(i<=processing_objects.len)
|
||||
var/obj/Object = processing_objects[i]
|
||||
if(Object)
|
||||
last_thing_processed = Object.type
|
||||
Object.process()
|
||||
i++
|
||||
continue
|
||||
processing_objects.Cut(i,i+1)
|
||||
process_objects()
|
||||
objects_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//PIPENETS
|
||||
timer = world.timeofday
|
||||
last_thing_processed = /datum/pipe_network
|
||||
i = 1
|
||||
while(i<=pipe_networks.len)
|
||||
var/datum/pipe_network/Network = pipe_networks[i]
|
||||
if(Network)
|
||||
Network.process()
|
||||
i++
|
||||
continue
|
||||
pipe_networks.Cut(i,i+1)
|
||||
networks_cost = (world.timeofday - timer) / 10
|
||||
if(!pipe_processing_killed)
|
||||
timer = world.timeofday
|
||||
process_pipenets()
|
||||
networks_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//POWERNETS
|
||||
timer = world.timeofday
|
||||
last_thing_processed = /datum/powernet
|
||||
i = 1
|
||||
while(i<=powernets.len)
|
||||
var/datum/powernet/Powernet = powernets[i]
|
||||
if(Powernet)
|
||||
Powernet.reset()
|
||||
i++
|
||||
continue
|
||||
powernets.Cut(i,i+1)
|
||||
process_powernets()
|
||||
powernets_cost = (world.timeofday - timer) / 10
|
||||
|
||||
sleep(breather_ticks)
|
||||
|
||||
//EVENTS
|
||||
timer = world.timeofday
|
||||
last_thing_processed = /datum/event
|
||||
i = 1
|
||||
while(i<=events.len)
|
||||
var/datum/event/Event = events[i]
|
||||
if(Event)
|
||||
Event.process()
|
||||
i++
|
||||
continue
|
||||
events.Cut(i,i+1)
|
||||
checkEvent()
|
||||
process_events()
|
||||
events_cost = (world.timeofday - timer) / 10
|
||||
|
||||
//TICKER
|
||||
@@ -269,6 +214,87 @@ datum/controller/game_controller/proc/process()
|
||||
else
|
||||
sleep(10)
|
||||
|
||||
datum/controller/game_controller/proc/process_mobs()
|
||||
var/i = 1
|
||||
while(i<=mob_list.len)
|
||||
var/mob/M = mob_list[i]
|
||||
if(M)
|
||||
last_thing_processed = M.type
|
||||
M.Life()
|
||||
i++
|
||||
continue
|
||||
mob_list.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_diseases()
|
||||
var/i = 1
|
||||
while(i<=active_diseases.len)
|
||||
var/datum/disease/Disease = active_diseases[i]
|
||||
if(Disease)
|
||||
last_thing_processed = Disease.type
|
||||
Disease.process()
|
||||
i++
|
||||
continue
|
||||
active_diseases.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_machines()
|
||||
var/i = 1
|
||||
while(i<=machines.len)
|
||||
var/obj/machinery/Machine = machines[i]
|
||||
if(Machine)
|
||||
last_thing_processed = Machine.type
|
||||
if(Machine.process() != PROCESS_KILL)
|
||||
if(Machine)
|
||||
if(Machine.use_power)
|
||||
Machine.auto_use_power()
|
||||
i++
|
||||
continue
|
||||
machines.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_objects()
|
||||
var/i = 1
|
||||
while(i<=processing_objects.len)
|
||||
var/obj/Object = processing_objects[i]
|
||||
if(Object)
|
||||
last_thing_processed = Object.type
|
||||
Object.process()
|
||||
i++
|
||||
continue
|
||||
processing_objects.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_pipenets()
|
||||
last_thing_processed = /datum/pipe_network
|
||||
var/i = 1
|
||||
while(i<=pipe_networks.len)
|
||||
var/datum/pipe_network/Network = pipe_networks[i]
|
||||
if(Network)
|
||||
Network.process()
|
||||
i++
|
||||
continue
|
||||
pipe_networks.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_powernets()
|
||||
last_thing_processed = /datum/powernet
|
||||
var/i = 1
|
||||
while(i<=powernets.len)
|
||||
var/datum/powernet/Powernet = powernets[i]
|
||||
if(Powernet)
|
||||
Powernet.reset()
|
||||
i++
|
||||
continue
|
||||
powernets.Cut(i,i+1)
|
||||
|
||||
datum/controller/game_controller/proc/process_events()
|
||||
last_thing_processed = /datum/event
|
||||
var/i = 1
|
||||
while(i<=events.len)
|
||||
var/datum/event/Event = events[i]
|
||||
if(Event)
|
||||
Event.process()
|
||||
i++
|
||||
continue
|
||||
events.Cut(i,i+1)
|
||||
checkEvent()
|
||||
|
||||
datum/controller/game_controller/proc/Recover() //Mostly a placeholder for now.
|
||||
var/msg = "## DEBUG: [time2text(world.timeofday)] MC restarted. Reports:\n"
|
||||
for(var/varname in master_controller.vars)
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
max_stages = 4
|
||||
spread = "On contact"
|
||||
spread_type = CONTACT_GENERAL
|
||||
cure = "Spaceacillin & Alkysine"
|
||||
cure_id = list("alkysine","spaceacillin")
|
||||
cure = "Alkysine"
|
||||
cure_id = list("alkysine")
|
||||
agent = "Cryptococcus Cosmosis"
|
||||
affected_species = list("Human")
|
||||
curable = 0
|
||||
|
||||
@@ -46,11 +46,20 @@
|
||||
usr <<"The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry."
|
||||
return
|
||||
|
||||
var/attempt = 0
|
||||
if(target && target.buckled)
|
||||
target.buckled.unbuckle()
|
||||
|
||||
var/list/tempL = L
|
||||
var/attempt = null
|
||||
var/success = 0
|
||||
while(!success)
|
||||
success = target.Move(pick(L))
|
||||
if(attempt > 20) break //Failsafe
|
||||
while(tempL.len)
|
||||
attempt = pick(tempL)
|
||||
success = target.Move(attempt)
|
||||
if(!success)
|
||||
tempL.Remove(attempt)
|
||||
else
|
||||
break
|
||||
|
||||
if(!success)
|
||||
target.loc = pick(L)
|
||||
|
||||
|
||||
39
code/datums/spells/horsemask.dm
Normal file
39
code/datums/spells/horsemask.dm
Normal file
@@ -0,0 +1,39 @@
|
||||
/obj/effect/proc_holder/spell/targeted/horsemask
|
||||
name = "Curse of the Horseman"
|
||||
desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
|
||||
school = "transmutation"
|
||||
charge_type = "recharge"
|
||||
charge_max = 150
|
||||
charge_counter = 0
|
||||
clothes_req = 0
|
||||
stat_allowed = 0
|
||||
invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
|
||||
invocation_type = "shout"
|
||||
range = 7
|
||||
selection_type = "range"
|
||||
var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/horsemask/cast(list/targets, mob/user = usr)
|
||||
if(!targets.len)
|
||||
user << "<span class='notice'>No target found in range.</span>"
|
||||
return
|
||||
|
||||
var/mob/living/carbon/target = targets[1]
|
||||
|
||||
if(!(target.type in compatible_mobs))
|
||||
user << "<span class='notice'>It'd be stupid to curse [target] with a horse's head!</span>"
|
||||
return
|
||||
|
||||
if(!(target in oview(range)))//If they are not in overview after selection.
|
||||
user << "<span class='notice'>They are too far away!</span>"
|
||||
return
|
||||
|
||||
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
|
||||
magichead.canremove = 0 //curses!
|
||||
magichead.flags_inv = null //so you can still see their face
|
||||
magichead.voicechange = 1 //NEEEEIIGHH
|
||||
target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
|
||||
"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
|
||||
target.equip_to_slot(magichead, slot_wear_mask)
|
||||
|
||||
flick("e_flash", target.flash)
|
||||
@@ -25,8 +25,10 @@
|
||||
target.gib()
|
||||
if("gib_brain")
|
||||
if(ishuman(target) || ismonkey(target))
|
||||
var/obj/item/brain/B = new(target.loc)
|
||||
B.transfer_identity(target)
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.brain_op_stage != 4) // Their brain is already taken out
|
||||
var/obj/item/brain/B = new(C.loc)
|
||||
B.transfer_identity(C)
|
||||
target.gib()
|
||||
if("disintegrate")
|
||||
target.dust()
|
||||
|
||||
@@ -147,6 +147,7 @@
|
||||
/obj/item/weapon/caution,
|
||||
/obj/item/weapon/caution,
|
||||
/obj/item/weapon/caution,
|
||||
/obj/item/weapon/storage/bag/trash,
|
||||
/obj/item/weapon/reagent_containers/spray/cleaner,
|
||||
/obj/item/weapon/reagent_containers/glass/rag,
|
||||
/obj/item/weapon/grenade/chem_grenade/cleaner,
|
||||
@@ -203,13 +204,6 @@
|
||||
containertype = /obj/structure/largecrate/mule
|
||||
containername = "MULEbot Crate"
|
||||
|
||||
/datum/supply_packs/lisa
|
||||
name = "Corgi Crate"
|
||||
contains = list()
|
||||
cost = 50
|
||||
containertype = /obj/structure/largecrate/lisa
|
||||
containername = "Corgi Crate"
|
||||
|
||||
/datum/supply_packs/hydroponics // -- Skie
|
||||
name = "Hydroponics Supply Crate"
|
||||
contains = list(/obj/item/weapon/reagent_containers/spray/plantbgone,
|
||||
@@ -226,6 +220,35 @@
|
||||
containername = "Hydroponics crate"
|
||||
access = access_hydroponics
|
||||
|
||||
//farm animals - useless and annoying, but potentially a good source of food
|
||||
/datum/supply_packs/cow
|
||||
name = "Cow Crate"
|
||||
cost = 30
|
||||
containertype = /obj/structure/largecrate/cow
|
||||
containername = "Cow Crate"
|
||||
access = access_hydroponics
|
||||
|
||||
/datum/supply_packs/goat
|
||||
name = "Goat Crate"
|
||||
cost = 25
|
||||
containertype = /obj/structure/largecrate/goat
|
||||
containername = "Goat Crate"
|
||||
access = access_hydroponics
|
||||
|
||||
/datum/supply_packs/chicken
|
||||
name = "Chicken Crate"
|
||||
cost = 20
|
||||
containertype = /obj/structure/largecrate/chick
|
||||
containername = "Chicken Crate"
|
||||
access = access_hydroponics
|
||||
|
||||
/datum/supply_packs/lisa
|
||||
name = "Corgi Crate"
|
||||
contains = list()
|
||||
cost = 50
|
||||
containertype = /obj/structure/largecrate/lisa
|
||||
containername = "Corgi Crate"
|
||||
|
||||
/datum/supply_packs/seeds
|
||||
name = "Seeds Crate"
|
||||
contains = list(/obj/item/seeds/chiliseed,
|
||||
|
||||
@@ -249,23 +249,6 @@
|
||||
|
||||
/obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER
|
||||
|
||||
// TODO: robust mixology system! (and merge with beakers, maybe)
|
||||
/obj/item/weapon/glass
|
||||
name = "empty glass"
|
||||
desc = "Emptysville."
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "glass_empty"
|
||||
item_state = "beaker"
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
var/datum/substance/inside = null
|
||||
throwforce = 5
|
||||
g_amt = 100
|
||||
New()
|
||||
..()
|
||||
src.pixel_x = rand(-5, 5)
|
||||
src.pixel_y = rand(-5, 5)
|
||||
|
||||
|
||||
/obj/item/weapon/beach_ball
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
icon_state = "ball"
|
||||
|
||||
@@ -1220,7 +1220,7 @@
|
||||
force = round((5+potency/2.5), 1)
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is eating some of the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is eating some of the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (BRUTELOSS|TOXLOSS)
|
||||
|
||||
// *************************************
|
||||
@@ -1291,7 +1291,7 @@
|
||||
var/WeedKillStr = 2
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is huffing the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is huffing the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/weapon/pestspray // -- Skie
|
||||
@@ -1310,7 +1310,7 @@
|
||||
var/PestKillStr = 2
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is huffing the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is huffing the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/weapon/minihoe // -- Numbers
|
||||
|
||||
@@ -147,7 +147,7 @@
|
||||
desc = "A cane used by a true gentlemen. Or a clown."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "cane"
|
||||
item_state = "cane"
|
||||
item_state = "stick"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
@@ -224,7 +224,7 @@
|
||||
var/armed = 0
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is putting the [src] on \his head! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is putting the [src.name] on \his head! It looks like \he's trying to commit suicide.</b>"
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/legcuffs/beartrap/attack_self(mob/user as mob)
|
||||
@@ -344,20 +344,6 @@
|
||||
m_amt = 100
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
/obj/item/weapon/spellbook
|
||||
name = "spell book"
|
||||
desc = "The legendary book of spells of the wizard."
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state ="book"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/uses = 5.0
|
||||
var/temp = null
|
||||
var/max_uses = 5
|
||||
var/op = 1
|
||||
|
||||
/obj/item/weapon/staff
|
||||
name = "wizards staff"
|
||||
desc = "Apparently a staff used by the wizard."
|
||||
@@ -426,7 +412,7 @@
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "tickled")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is strangling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/weapon/module
|
||||
|
||||
@@ -598,7 +598,7 @@ proc/process_ghost_teleport_locs()
|
||||
icon_state = "fpmaint"
|
||||
|
||||
/area/maintenance/fsmaint
|
||||
name = "Security Maintenance"
|
||||
name = "Dormitory Maintenance"
|
||||
icon_state = "fsmaint"
|
||||
|
||||
/area/maintenance/fsmaint2
|
||||
|
||||
@@ -465,19 +465,19 @@ its easier to just keep the beam vertical.
|
||||
for(var/obj/effect/decal/cleanable/blood/B in T.contents)
|
||||
if(!B.blood_DNA[M.dna.unique_enzymes])
|
||||
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
/*for(var/datum/disease/D in M.viruses)
|
||||
var/datum/disease/newDisease = D.Copy(1)
|
||||
B.viruses += newDisease
|
||||
newDisease.holder = B
|
||||
newDisease.holder = B*/
|
||||
return 1 //we bloodied the floor
|
||||
|
||||
//if there isn't a blood decal already, make one.
|
||||
var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(T)
|
||||
newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
/*for(var/datum/disease/D in M.viruses)
|
||||
var/datum/disease/newDisease = D.Copy(1)
|
||||
newblood.viruses += newDisease
|
||||
newDisease.holder = newblood
|
||||
newDisease.holder = newblood*/
|
||||
return 1 //we bloodied the floor
|
||||
|
||||
//adding blood to humans
|
||||
@@ -499,10 +499,10 @@ its easier to just keep the beam vertical.
|
||||
if(toxvomit)
|
||||
this.icon_state = "vomittox_[pick(1,4)]"
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
/*for(var/datum/disease/D in M.viruses)
|
||||
var/datum/disease/newDisease = D.Copy(1)
|
||||
this.viruses += newDisease
|
||||
newDisease.holder = this
|
||||
newDisease.holder = this*/
|
||||
|
||||
// Only adds blood on the floor -- Skie
|
||||
/atom/proc/add_blood_floor(mob/living/carbon/M as mob)
|
||||
@@ -511,20 +511,20 @@ its easier to just keep the beam vertical.
|
||||
var/turf/simulated/source1 = src
|
||||
var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(source1)
|
||||
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
/*for(var/datum/disease/D in M.viruses)
|
||||
var/datum/disease/newDisease = D.Copy(1)
|
||||
this.viruses += newDisease
|
||||
newDisease.holder = this
|
||||
newDisease.holder = this*/
|
||||
|
||||
else if( istype(M, /mob/living/carbon/alien ))
|
||||
if( istype(src, /turf/simulated) )
|
||||
var/turf/simulated/source2 = src
|
||||
var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(source2)
|
||||
this.blood_DNA["UNKNOWN BLOOD"] = "X*"
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
/*for(var/datum/disease/D in M.viruses)
|
||||
var/datum/disease/newDisease = D.Copy(1)
|
||||
this.viruses += newDisease
|
||||
newDisease.holder = this
|
||||
newDisease.holder = this*/
|
||||
|
||||
else if( istype(M, /mob/living/silicon/robot ))
|
||||
if( istype(src, /turf/simulated) )
|
||||
@@ -1004,7 +1004,7 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
// world << "according to dblclick(), t5 is [t5]"
|
||||
|
||||
// ------- ACTUALLY DETERMINING STUFF -------
|
||||
if (((t5 || (W && (W.flags & 16))) && !( istype(src, /obj/screen) )))
|
||||
if (((t5 || (W && (W.flags & USEDELAY))) && !( istype(src, /obj/screen) )))
|
||||
|
||||
// ------- ( CAN USE ITEM OR HAS 1 SECOND USE DELAY ) AND NOT CLICKING ON SCREEN -------
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
src.throwing = 1
|
||||
|
||||
if(usr)
|
||||
if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
if(HULK in usr.mutations)
|
||||
src.throwing = 2 // really strong throw!
|
||||
|
||||
var/dist_x = abs(target.x - src.x)
|
||||
|
||||
@@ -228,7 +228,7 @@ datum/radio_frequency
|
||||
// log_admin("DEBUG: post_signal(source=[source] ([source.x], [source.y], [source.z]),filter=[filter]) frequency=[frequency], N_f=[N_f], N_nf=[N_nf]")
|
||||
|
||||
|
||||
del(signal)
|
||||
// del(signal)
|
||||
|
||||
add_listener(obj/device as obj, var/filter as text|null)
|
||||
if (!filter)
|
||||
|
||||
@@ -255,7 +255,7 @@
|
||||
if(objectives.Find("eldergod"))
|
||||
cult_fail += eldergod //1 by default, 0 if the elder god has been summoned at least once
|
||||
if(objectives.Find("sacrifice"))
|
||||
if(!sacrificed.Find(sacrifice_target)) //if the target has been sacrificed, ignore this step. otherwise, add 1 to cult_fail
|
||||
if(sacrifice_target && !sacrificed.Find(sacrifice_target)) //if the target has been sacrificed, ignore this step. otherwise, add 1 to cult_fail
|
||||
cult_fail++
|
||||
|
||||
return cult_fail //if any objectives aren't met, failure
|
||||
|
||||
174
code/game/gamemodes/events/biomass.dm
Normal file
174
code/game/gamemodes/events/biomass.dm
Normal file
@@ -0,0 +1,174 @@
|
||||
// BIOMASS (Note that this code is very similar to Space Vine code)
|
||||
/obj/effect/biomass
|
||||
name = "biomass"
|
||||
desc = "Space barf from another dimension. It just keeps spreading!"
|
||||
icon = 'icons/obj/biomass.dmi'
|
||||
icon_state = "stage1"
|
||||
anchored = 1
|
||||
density = 0
|
||||
layer = 5
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
var/energy = 0
|
||||
var/obj/effect/biomass_controller/master = null
|
||||
|
||||
New()
|
||||
return
|
||||
|
||||
Del()
|
||||
if(master)
|
||||
master.vines -= src
|
||||
master.growth_queue -= src
|
||||
..()
|
||||
|
||||
/obj/effect/biomass/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (!W || !user || !W.type) return
|
||||
switch(W.type)
|
||||
if(/obj/item/weapon/circular_saw) del src
|
||||
if(/obj/item/weapon/kitchen/utensil/knife) del src
|
||||
if(/obj/item/weapon/scalpel) del src
|
||||
if(/obj/item/weapon/twohanded/fireaxe) del src
|
||||
if(/obj/item/weapon/hatchet) del src
|
||||
if(/obj/item/weapon/melee/energy) del src
|
||||
|
||||
//less effective weapons
|
||||
if(/obj/item/weapon/wirecutters)
|
||||
if(prob(25)) del src
|
||||
if(/obj/item/weapon/shard)
|
||||
if(prob(25)) del src
|
||||
|
||||
else //weapons with subtypes
|
||||
if(istype(W, /obj/item/weapon/melee/energy/sword)) del src
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user)) del src
|
||||
else
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/biomass_controller
|
||||
var/list/obj/effect/biomass/vines = list()
|
||||
var/list/growth_queue = list()
|
||||
var/reached_collapse_size
|
||||
var/reached_slowdown_size
|
||||
//What this does is that instead of having the grow minimum of 1, required to start growing, the minimum will be 0,
|
||||
//meaning if you get the biomasssss..s' size to something less than 20 plots, it won't grow anymore.
|
||||
|
||||
New()
|
||||
if(!istype(src.loc,/turf/simulated/floor))
|
||||
del(src)
|
||||
|
||||
spawn_biomass_piece(src.loc)
|
||||
processing_objects.Add(src)
|
||||
|
||||
Del()
|
||||
processing_objects.Remove(src)
|
||||
..()
|
||||
|
||||
proc/spawn_biomass_piece(var/turf/location)
|
||||
var/obj/effect/biomass/BM = new(location)
|
||||
growth_queue += BM
|
||||
vines += BM
|
||||
BM.master = src
|
||||
|
||||
process()
|
||||
if(!vines)
|
||||
del(src) //space vines exterminated. Remove the controller
|
||||
return
|
||||
if(!growth_queue)
|
||||
del(src) //Sanity check
|
||||
return
|
||||
if(vines.len >= 250 && !reached_collapse_size)
|
||||
reached_collapse_size = 1
|
||||
if(vines.len >= 30 && !reached_slowdown_size )
|
||||
reached_slowdown_size = 1
|
||||
|
||||
var/maxgrowth = 0
|
||||
if(reached_collapse_size)
|
||||
maxgrowth = 0
|
||||
else if(reached_slowdown_size)
|
||||
if(prob(25))
|
||||
maxgrowth = 1
|
||||
else
|
||||
maxgrowth = 0
|
||||
else
|
||||
maxgrowth = 4
|
||||
var/length = min( 30 , vines.len / 5 )
|
||||
var/i = 0
|
||||
var/growth = 0
|
||||
var/list/obj/effect/biomass/queue_end = list()
|
||||
|
||||
for( var/obj/effect/biomass/BM in growth_queue )
|
||||
i++
|
||||
queue_end += BM
|
||||
growth_queue -= BM
|
||||
if(BM.energy < 2) //If tile isn't fully grown
|
||||
if(prob(20))
|
||||
BM.grow()
|
||||
|
||||
if(BM.spread())
|
||||
growth++
|
||||
if(growth >= maxgrowth)
|
||||
break
|
||||
if(i >= length)
|
||||
break
|
||||
|
||||
growth_queue = growth_queue + queue_end
|
||||
|
||||
/obj/effect/biomass/proc/grow()
|
||||
if(!energy)
|
||||
src.icon_state = "stage2"
|
||||
energy = 1
|
||||
src.opacity = 0
|
||||
src.density = 0
|
||||
layer = 5
|
||||
else
|
||||
src.icon_state = "stage3"
|
||||
src.opacity = 0
|
||||
src.density = 1
|
||||
energy = 2
|
||||
|
||||
/obj/effect/biomass/proc/spread()
|
||||
var/direction = pick(cardinal)
|
||||
var/step = get_step(src,direction)
|
||||
if(istype(step,/turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = step
|
||||
if(!locate(/obj/effect/biomass,F))
|
||||
if(F.Enter(src))
|
||||
if(master)
|
||||
master.spawn_biomass_piece( F )
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/effect/biomass/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if (prob(90))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/effect/biomass/temperature_expose(null, temp, volume) //hotspots kill biomass
|
||||
del src
|
||||
|
||||
|
||||
/proc/biomass_infestation()
|
||||
|
||||
spawn() //to stop the secrets panel hanging
|
||||
var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas
|
||||
for(var/areapath in typesof(/area/hallway))
|
||||
var/area/hallway/A = locate(areapath)
|
||||
for(var/turf/simulated/floor/F in A)
|
||||
if(!F.contents.len)
|
||||
turfs += F
|
||||
|
||||
if(turfs.len) //Pick a turf to spawn at if we can
|
||||
var/turf/simulated/floor/T = pick(turfs)
|
||||
new/obj/effect/biomass_controller(T) //spawn a controller at turf
|
||||
message_admins("\blue Event: Biomass spawned at [T.loc.loc] ([T.x],[T.y],[T.z])")
|
||||
@@ -1428,7 +1428,7 @@ It is possible to destroy the net by the occupant or someone else.
|
||||
return
|
||||
|
||||
attack_hand()
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
if (HULK in usr.mutations)
|
||||
usr << text("\blue You easily destroy the energy net.")
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message(text("\red [] rips the energy net apart!", usr), 1)
|
||||
|
||||
@@ -1024,4 +1024,33 @@ That is why you attached them to objects.
|
||||
step_to(current_clone,src,1)
|
||||
sleep(5)
|
||||
if(safety<=0) break
|
||||
return */
|
||||
return */
|
||||
|
||||
//Alternate ninja speech replacement.
|
||||
/*This text is hilarious but also absolutely retarded.
|
||||
message = replacetext(message, "l", "r")
|
||||
message = replacetext(message, "rr", "ru")
|
||||
message = replacetext(message, "v", "b")
|
||||
message = replacetext(message, "f", "hu")
|
||||
message = replacetext(message, "'t", "")
|
||||
message = replacetext(message, "t ", "to ")
|
||||
message = replacetext(message, " I ", " ai ")
|
||||
message = replacetext(message, "th", "z")
|
||||
message = replacetext(message, "ish", "isu")
|
||||
message = replacetext(message, "is", "izu")
|
||||
message = replacetext(message, "ziz", "zis")
|
||||
message = replacetext(message, "se", "su")
|
||||
message = replacetext(message, "br", "bur")
|
||||
message = replacetext(message, "ry", "ri")
|
||||
message = replacetext(message, "you", "yuu")
|
||||
message = replacetext(message, "ck", "cku")
|
||||
message = replacetext(message, "eu", "uu")
|
||||
message = replacetext(message, "ow", "au")
|
||||
message = replacetext(message, "are", "aa")
|
||||
message = replacetext(message, "ay", "ayu")
|
||||
message = replacetext(message, "ea", "ii")
|
||||
message = replacetext(message, "ch", "chi")
|
||||
message = replacetext(message, "than", "sen")
|
||||
message = replacetext(message, ".", "")
|
||||
message = lowertext(message)
|
||||
*/
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPACE VINES
|
||||
// SPACE VINES (Note that this code is very similar to Biomass code)
|
||||
/obj/effect/spacevine
|
||||
name = "space vines"
|
||||
desc = "An extremely expansionistic species of vine."
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_state = "Light1"
|
||||
anchored = 1
|
||||
density = 0
|
||||
layer = 5
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
var/energy = 0
|
||||
var/obj/effect/spacevine_controller/master = null
|
||||
|
||||
@@ -136,6 +136,7 @@
|
||||
if(config.continous_rounds)
|
||||
if(emergency_shuttle)
|
||||
emergency_shuttle.always_fake_recall = 0
|
||||
malf_mode_declared = 0
|
||||
else
|
||||
return 1
|
||||
return ..() //check for shuttle and nuke
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
for(var/datum/objective/OBJ in H.mind.objectives)
|
||||
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
|
||||
obj_count++
|
||||
var/randomize = pick("taser","egun","laser","revolver","smg","nuclear","deagle","gyrojet","pulse","silenced","cannon","shotgun","mateba","uzi","crossbow","saw")
|
||||
var/randomize = pick("taser","egun","laser","revolver","detective","smg","nuclear","deagle","gyrojet","pulse","silenced","cannon","doublebarrel","shotgun","combatshotgun","mateba","smg","uzi","crossbow","saw")
|
||||
switch (randomize)
|
||||
if("taser")
|
||||
new /obj/item/weapon/gun/energy/taser(get_turf(H))
|
||||
@@ -27,6 +27,8 @@
|
||||
new /obj/item/weapon/gun/energy/laser(get_turf(H))
|
||||
if("revolver")
|
||||
new /obj/item/weapon/gun/projectile(get_turf(H))
|
||||
if("detective")
|
||||
new /obj/item/weapon/gun/projectile/detective(get_turf(H))
|
||||
if("smg")
|
||||
new /obj/item/weapon/gun/projectile/automatic/c20r(get_turf(H))
|
||||
if("nuclear")
|
||||
@@ -38,13 +40,20 @@
|
||||
if("pulse")
|
||||
new /obj/item/weapon/gun/energy/pulse_rifle(get_turf(H))
|
||||
if("silenced")
|
||||
new /obj/item/weapon/gun/projectile/silenced(get_turf(H))
|
||||
new /obj/item/weapon/gun/projectile/pistol(get_turf(H))
|
||||
new /obj/item/weapon/silencer(get_turf(H))
|
||||
if("cannon")
|
||||
new /obj/item/weapon/gun/energy/lasercannon(get_turf(H))
|
||||
if("doublebarrel")
|
||||
new /obj/item/weapon/gun/projectile/shotgun/pump/(get_turf(H))
|
||||
if("shotgun")
|
||||
new /obj/item/weapon/gun/projectile/shotgun/pump/(get_turf(H))
|
||||
if("combatshotgun")
|
||||
new /obj/item/weapon/gun/projectile/shotgun/pump/combat(get_turf(H))
|
||||
if("mateba")
|
||||
new /obj/item/weapon/gun/projectile/mateba(get_turf(H))
|
||||
if("smg")
|
||||
new /obj/item/weapon/gun/projectile/automatic(get_turf(H))
|
||||
if("uzi")
|
||||
new /obj/item/weapon/gun/projectile/automatic/mini_uzi(get_turf(H))
|
||||
if("crossbow")
|
||||
|
||||
@@ -1,167 +1,189 @@
|
||||
/obj/item/weapon/spellbook
|
||||
name = "spell book"
|
||||
desc = "The legendary book of spells of the wizard."
|
||||
icon = 'icons/obj/library.dmi'
|
||||
icon_state ="book"
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/uses = 5
|
||||
var/temp = null
|
||||
var/max_uses = 5
|
||||
var/op = 1
|
||||
|
||||
//SPELL BOOK PROCS
|
||||
|
||||
/obj/item/weapon/spellbook/attack_self(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat
|
||||
if (src.temp)
|
||||
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
|
||||
if(temp)
|
||||
dat = "[temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
|
||||
else
|
||||
dat = "<B>The Book of Spells:</B><BR>"
|
||||
dat += "Spells left to memorize: [src.uses]<BR>"
|
||||
dat += "Spells left to memorize: [uses]<BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<B>Memorize which spell:</B><BR>"
|
||||
dat += "<I>The number after the spell name is the cooldown time.</I><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=1'>Magic Missile</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=2'>Fireball</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=3'>Disintegrate</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=4'>Disable Technology</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=5'>Smoke</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=6'>Blind</A> (30)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=7'>Mind Transfer</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=8'>Forcewall</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=9'>Blink</A> (2)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=10'>Teleport</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=11'>Mutate</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=12'>Ethereal Jaunt</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=13'>Knock</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=magicmissile'>Magic Missile</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=fireball'>Fireball</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=disintegrate'>Disintegrate</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=disabletech'>Disable Technology</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=smoke'>Smoke</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=blind'>Blind</A> (30)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=mindswap'>Mind Transfer</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=forcewall'>Forcewall</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=blink'>Blink</A> (2)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=teleport'>Teleport</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=mutate'>Mutate</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=etherealjaunt'>Ethereal Jaunt</A> (60)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=knock'>Knock</A> (10)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=horseman'>Curse of the Horseman</A> (15)<BR>"
|
||||
if(op)
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=14'>Summon Guns</A> (One time use, global spell)<BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=summonguns'>Summon Guns</A> (One time use, global spell)<BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<B>Artefacts:</B><BR>"
|
||||
dat += "Powerful items imbued with eldritch magics. Summoning one will count towards your maximum number of spells.<BR>"
|
||||
dat += "It is recommended that only experienced wizards attempt to wield such artefacts.<BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=15'>Staff of Change</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=staffchange'>Staff of Change</A><BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=16'>Six Soul Stone Shards and the spell Artificer</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=soulstone'>Six Soul Stone Shards and the spell Artificer</A><BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=17'>Mastercrafted Armor Set</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=armor'>Mastercrafted Armor Set</A><BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=18'>Staff of Animation</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=staffanimation'>Staff of Animation</A><BR>"
|
||||
dat += "<HR>"
|
||||
if(op)
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=19'>Re-memorize Spells</A><BR>"
|
||||
dat += "<A href='byond://?src=\ref[src];spell_choice=rememorize'>Re-memorize Spells</A><BR>"
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
return
|
||||
|
||||
/obj/item/weapon/spellbook/Topic(href, href_list)
|
||||
..()
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if (!( istype(H, /mob/living/carbon/human)))
|
||||
return 1
|
||||
if ( src.loc == usr || (in_range(src,usr) && istype(src.loc, /turf)))
|
||||
usr.set_machine(src)
|
||||
if(href_list["spell_choice"])
|
||||
if(src.uses >= 1 && src.max_uses >=1 && text2num(href_list["spell_choice"]) < 19)
|
||||
src.uses--
|
||||
var/list/available_spells = list("Magic Missile","Fireball","Disintegrate","Disable Tech","Smoke","Blind","Mind Transfer","Forcewall","Blink","Teleport","Mutate","Ethereal Jaunt","Knock","Summon Guns","Staff of Change","Six Soul Stone Shards and the spell Artificer","Mastercrafted Armor Set", "Staff of Animation")
|
||||
var/already_knows = 0
|
||||
for(var/obj/effect/proc_holder/spell/aspell in usr.spell_list)
|
||||
if(available_spells[text2num(href_list["spell_choice"])] == aspell.name)
|
||||
already_knows = 1
|
||||
src.temp = "You already know that spell."
|
||||
src.uses++
|
||||
break
|
||||
if(!already_knows)
|
||||
switch(href_list["spell_choice"])
|
||||
if ("1")
|
||||
feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(usr)
|
||||
src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
|
||||
if ("2")
|
||||
feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/dumbfire/fireball(usr)
|
||||
src.temp = "This spell fires a fireball in the direction you're facing and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
|
||||
if ("3")
|
||||
feedback_add_details("wizard_spell_learned","DG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/inflict_handler/disintegrate(usr)
|
||||
src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
|
||||
if ("4")
|
||||
feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech(usr)
|
||||
src.temp = "This spell disables all weapons, cameras and most other technology in range."
|
||||
if ("5")
|
||||
feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/smoke(usr)
|
||||
src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
|
||||
if ("6")
|
||||
feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/trigger/blind(usr)
|
||||
src.temp = "This spell temporarly blinds a single person and does not require wizard garb."
|
||||
if ("7")
|
||||
feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/mind_transfer(usr)
|
||||
src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
|
||||
if ("8")
|
||||
feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall(usr)
|
||||
src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
|
||||
if ("9")
|
||||
feedback_add_details("wizard_spell_learned","BL") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(usr)
|
||||
src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
|
||||
if ("10")
|
||||
feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(usr)
|
||||
src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
|
||||
if ("11")
|
||||
feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/genetic/mutate(usr)
|
||||
src.temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
|
||||
if ("12")
|
||||
feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(usr)
|
||||
src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
|
||||
if ("13")
|
||||
feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/knock(usr)
|
||||
src.temp = "This spell opens nearby doors and does not require wizard garb."
|
||||
if ("14")
|
||||
feedback_add_details("wizard_spell_learned","SG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
usr.rightandwrong()
|
||||
src.max_uses--
|
||||
src.temp = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill eachother. Just be careful not to get hit in the crossfire!"
|
||||
if ("15")
|
||||
feedback_add_details("wizard_spell_learned","ST") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
new /obj/item/weapon/gun/energy/staff(get_turf(usr))
|
||||
src.temp = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
|
||||
src.max_uses--
|
||||
if ("16")
|
||||
feedback_add_details("wizard_spell_learned","SS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
new /obj/item/weapon/storage/belt/soulstone/full(get_turf(usr))
|
||||
usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(usr)
|
||||
src.temp = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot."
|
||||
src.max_uses--
|
||||
if ("17")
|
||||
feedback_add_details("wizard_spell_learned","HS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
new /obj/item/clothing/shoes/sandal(get_turf(usr)) //In case they've lost them.
|
||||
new /obj/item/clothing/gloves/purple(get_turf(usr))//To complete the outfit
|
||||
new /obj/item/clothing/suit/space/rig/wizard(get_turf(usr))
|
||||
new /obj/item/clothing/head/helmet/space/rig/wizard(get_turf(usr))
|
||||
src.temp = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
|
||||
src.max_uses--
|
||||
if("18")
|
||||
feedback_add_details("wizard_spell_learned","SA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
new /obj/item/weapon/gun/energy/staff/animate(get_turf(usr))
|
||||
src.temp = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
|
||||
src.max_uses--
|
||||
|
||||
if (href_list["spell_choice"] == "19")
|
||||
if(H.stat || H.restrained())
|
||||
return
|
||||
if(!istype(H, /mob/living/carbon/human))
|
||||
return 1
|
||||
|
||||
if(loc == H || (in_range(src, H) && istype(loc, /turf)))
|
||||
H.set_machine(src)
|
||||
if(href_list["spell_choice"])
|
||||
if(href_list["spell_choice"] == "rememorize")
|
||||
var/area/wizard_station/A = locate()
|
||||
if(usr in A.contents)
|
||||
src.uses = src.max_uses
|
||||
usr.spellremove(usr)
|
||||
src.temp = "All spells have been removed. You may now memorize a new set of spells."
|
||||
uses = max_uses
|
||||
H.spellremove(usr)
|
||||
temp = "All spells have been removed. You may now memorize a new set of spells."
|
||||
feedback_add_details("wizard_spell_learned","UM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
else
|
||||
src.temp = "You may only re-memorize spells whilst located inside the wizard sanctuary."
|
||||
temp = "You may only re-memorize spells whilst located inside the wizard sanctuary."
|
||||
else if(uses >= 1 && max_uses >=1)
|
||||
uses--
|
||||
/*
|
||||
*/
|
||||
var/list/available_spells = list(magicmissile = "Magic Missile", fireball = "Fireball", disintegrate = "Disintegrate", disabletech = "Disable Tech", smoke = "Smoke", blind = "Blind", mindswap = "Mind Transfer", forcewall = "Forcewall", blink = "Blink", teleport = "Teleport", mutate = "Mutate", etherealjaunt = "Ethereal Jaunt", knock = "Knock", horseman = "Curse of the Horseman", summonguns = "Summon Guns", staffchange = "Staff of Change", soulstone = "Six Soul Stone Shards and the spell Artificer", armor = "Mastercrafted Armor Set", staffanimate = "Staff of Animation")
|
||||
var/already_knows = 0
|
||||
for(var/obj/effect/proc_holder/spell/aspell in H.spell_list)
|
||||
if(available_spells[href_list["spell_choice"]] == aspell.name)
|
||||
already_knows = 1
|
||||
temp = "You already know that spell."
|
||||
uses++
|
||||
break
|
||||
/*
|
||||
*/
|
||||
if(!already_knows)
|
||||
switch(href_list["spell_choice"])
|
||||
if("magicmissile")
|
||||
feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(H)
|
||||
temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
|
||||
if("fireball")
|
||||
feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/dumbfire/fireball(H)
|
||||
temp = "This spell fires a fireball in the direction you're facing and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
|
||||
if("disintegrate")
|
||||
feedback_add_details("wizard_spell_learned","DG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/inflict_handler/disintegrate(H)
|
||||
temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
|
||||
if("disabletech")
|
||||
feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech(H)
|
||||
temp = "This spell disables all weapons, cameras and most other technology in range."
|
||||
if("smoke")
|
||||
feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/smoke(H)
|
||||
temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
|
||||
if("blind")
|
||||
feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/trigger/blind(H)
|
||||
temp = "This spell temporarly blinds a single person and does not require wizard garb."
|
||||
if("mindswap")
|
||||
feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/mind_transfer(H)
|
||||
temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
|
||||
if("forcewall")
|
||||
feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall(H)
|
||||
temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
|
||||
if("blink")
|
||||
feedback_add_details("wizard_spell_learned","BL") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(H)
|
||||
temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
|
||||
if("teleport")
|
||||
feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(H)
|
||||
temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
|
||||
if("mutate")
|
||||
feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/genetic/mutate(H)
|
||||
temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
|
||||
if("etherealjaunt")
|
||||
feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(H)
|
||||
temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
|
||||
if("knock")
|
||||
feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/knock(H)
|
||||
temp = "This spell opens nearby doors and does not require wizard garb."
|
||||
if("horseman")
|
||||
feedback_add_details("wizard_spell_learned","HH") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/targeted/horsemask(H)
|
||||
temp = "This spell will curse a person to wear an unremovable horse mask (it has glue on the inside) and speak like a horse. It does not require a wizard garb. Do note the curse will disintegrate the target's current mask if they are wearing one."
|
||||
if("summonguns")
|
||||
feedback_add_details("wizard_spell_learned","SG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
H.rightandwrong()
|
||||
max_uses--
|
||||
temp = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill eachother. Just be careful not to get hit in the crossfire!"
|
||||
if("staffchange")
|
||||
feedback_add_details("wizard_spell_learned","ST") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
new /obj/item/weapon/gun/energy/staff(get_turf(H))
|
||||
temp = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
|
||||
max_uses--
|
||||
if("soulstone")
|
||||
feedback_add_details("wizard_spell_learned","SS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
new /obj/item/weapon/storage/belt/soulstone/full(get_turf(H))
|
||||
H.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(H)
|
||||
temp = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot."
|
||||
max_uses--
|
||||
if("armor")
|
||||
feedback_add_details("wizard_spell_learned","HS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
new /obj/item/clothing/shoes/sandal(get_turf(H)) //In case they've lost them.
|
||||
new /obj/item/clothing/gloves/purple(get_turf(H))//To complete the outfit
|
||||
new /obj/item/clothing/suit/space/rig/wizard(get_turf(H))
|
||||
new /obj/item/clothing/head/helmet/space/rig/wizard(get_turf(H))
|
||||
temp = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
|
||||
max_uses--
|
||||
if("staffanimation")
|
||||
feedback_add_details("wizard_spell_learned","SA") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
|
||||
new /obj/item/weapon/gun/energy/staff/animate(get_turf(H))
|
||||
temp = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
|
||||
max_uses--
|
||||
else
|
||||
if (href_list["temp"])
|
||||
src.temp = null
|
||||
if(href_list["temp"])
|
||||
temp = null
|
||||
attack_self(H)
|
||||
|
||||
return
|
||||
|
||||
@@ -252,13 +252,6 @@ datum/hud/New(mob/owner)
|
||||
if(ishuman(mymob))
|
||||
human_hud(ui_style) // Pass the player the UI style chosen in preferences
|
||||
|
||||
if(RADAR in mymob.augmentations)
|
||||
spawn()
|
||||
if(mymob.radar_open)
|
||||
mymob:start_radar()
|
||||
else
|
||||
mymob:place_radar_closed()
|
||||
|
||||
else if(ismonkey(mymob))
|
||||
monkey_hud(ui_style)
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
req_admin_notify = 1
|
||||
access = list() //See get_access()
|
||||
minimal_access = list() //See get_access()
|
||||
minimal_player_age = 14
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -55,6 +56,7 @@
|
||||
selection_color = "#ddddff"
|
||||
idtype = /obj/item/weapon/card/id/silver
|
||||
req_admin_notify = 1
|
||||
minimal_player_age = 10
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_forensics_lockers,
|
||||
access_medical, access_engine, access_change_ids, access_ai_upload, access_eva, access_heads,
|
||||
access_all_personal_lockers, access_maint_tunnels, access_bar, access_janitor, access_construction, access_morgue,
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_bar)
|
||||
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue)
|
||||
minimal_access = list(access_bar)
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_kitchen, access_morgue)
|
||||
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue)
|
||||
minimal_access = list(access_kitchen, access_morgue)
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
|
||||
access = list(access_hydroponics, access_bar, access_kitchen, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
|
||||
minimal_access = list(access_hydroponics, access_morgue) // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS // //Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT //Given Morgue access because they have a viable means of cloning.
|
||||
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the quartermaster and the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
|
||||
minimal_access = list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting)
|
||||
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
spawn_positions = 3
|
||||
supervisors = "the quartermaster and the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_mining, access_mint, access_mining_station, access_mailsorting)
|
||||
access = list(access_maint_tunnels, access_mailsorting, access_cargo, access_cargo_bot, access_qm, access_mint, access_mining, access_mining_station)
|
||||
minimal_access = list(access_mining, access_mint, access_mining_station, access_mailsorting)
|
||||
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_clown, access_theatre)
|
||||
access = list(access_clown, access_theatre, access_maint_tunnels)
|
||||
minimal_access = list(access_clown, access_theatre)
|
||||
|
||||
|
||||
@@ -236,7 +236,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_mime, access_theatre)
|
||||
access = list(access_mime, access_theatre, access_maint_tunnels)
|
||||
minimal_access = list(access_mime, access_theatre)
|
||||
|
||||
|
||||
@@ -305,7 +305,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_library)
|
||||
access = list(access_library, access_maint_tunnels)
|
||||
minimal_access = list(access_library)
|
||||
|
||||
|
||||
@@ -333,7 +333,7 @@ var/global/lawyer = 0//Checks for another lawyer
|
||||
spawn_positions = 2
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_lawyer, access_court, access_sec_doors)
|
||||
access = list(access_lawyer, access_court, access_sec_doors, access_maint_tunnels)
|
||||
minimal_access = list(access_lawyer, access_court, access_sec_doors)
|
||||
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of personnel"
|
||||
selection_color = "#dddddd"
|
||||
access = list(access_morgue, access_chapel_office, access_crematorium)
|
||||
access = list(access_morgue, access_chapel_office, access_crematorium, access_maint_tunnels)
|
||||
minimal_access = list(access_morgue, access_chapel_office, access_crematorium)
|
||||
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
access_teleporter, access_external_airlocks, access_atmospherics, access_emergency_storage, access_eva,
|
||||
access_heads, access_construction, access_sec_doors,
|
||||
access_ce, access_RC_announce, access_keycard_auth, access_tcomsat)
|
||||
minimal_player_age = 7
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
@@ -49,7 +50,7 @@
|
||||
spawn_positions = 5
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
|
||||
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
|
||||
minimal_access = list(access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction)
|
||||
|
||||
|
||||
@@ -84,7 +85,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#fff5cc"
|
||||
access = list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
|
||||
access = list(access_eva, access_engine, access_engine_equip, access_tech_storage, access_maint_tunnels, access_external_airlocks, access_construction, access_atmospherics)
|
||||
minimal_access = list(access_atmospherics, access_maint_tunnels, access_emergency_storage, access_construction)
|
||||
|
||||
|
||||
|
||||
@@ -38,6 +38,9 @@
|
||||
//If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect.
|
||||
var/req_admin_notify
|
||||
|
||||
//If you have use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.)
|
||||
var/minimal_player_age = 0
|
||||
|
||||
/datum/job/proc/equip(var/mob/living/carbon/human/H)
|
||||
return 1
|
||||
|
||||
@@ -48,4 +51,23 @@
|
||||
if(config.jobs_have_minimal_access)
|
||||
return src.minimal_access
|
||||
else
|
||||
return src.access
|
||||
return src.access
|
||||
|
||||
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
|
||||
/datum/job/proc/player_old_enough(client/C)
|
||||
if(available_in_days(C) == 0)
|
||||
return 1 //Available in 0 days = available right now = player is old enough to play.
|
||||
return 0
|
||||
|
||||
|
||||
/datum/job/proc/available_in_days(client/C)
|
||||
if(!C)
|
||||
return 0
|
||||
if(!config.use_age_restriction_for_jobs)
|
||||
return 0
|
||||
if(!isnum(C.player_age))
|
||||
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
|
||||
if(!isnum(minimal_player_age))
|
||||
return 0
|
||||
|
||||
return max(0, minimal_player_age - C.player_age)
|
||||
@@ -15,7 +15,7 @@
|
||||
minimal_access = list(access_medical, access_morgue, access_genetics, access_heads,
|
||||
access_chemistry, access_virology, access_cmo, access_surgery, access_RC_announce,
|
||||
access_keycard_auth, access_sec_doors)
|
||||
|
||||
minimal_player_age = 7
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
@@ -47,8 +47,7 @@
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
|
||||
access = list(access_medical, access_morgue, access_surgery)
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
|
||||
minimal_access = list(access_medical, access_morgue, access_surgery)
|
||||
alt_titles = list("Surgeon", "Emergency Physician", "Virologist")
|
||||
|
||||
@@ -100,7 +99,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
access = list(access_medical, access_chemistry)
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
|
||||
minimal_access = list(access_medical, access_chemistry)
|
||||
|
||||
|
||||
@@ -128,7 +127,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "the chief medical officer and research director"
|
||||
selection_color = "#ffeef0"
|
||||
access = list(access_medical, access_morgue, access_genetics, access_research)
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics, access_research)
|
||||
minimal_access = list(access_medical, access_morgue, access_genetics, access_research)
|
||||
|
||||
|
||||
@@ -157,7 +156,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the chief medical officer"
|
||||
selection_color = "#ffeef0"
|
||||
access = list(access_medical, access_virology)
|
||||
access = list(access_medical, access_morgue, access_surgery, access_chemistry, access_virology, access_genetics)
|
||||
minimal_access = list(access_medical, access_virology)
|
||||
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
access_tox_storage, access_teleporter, access_sec_doors,
|
||||
access_research, access_robotics, access_xenobiology, access_ai_upload,
|
||||
access_RC_announce, access_keycard_auth, access_tcomsat, access_gateway)
|
||||
|
||||
minimal_player_age = 7
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
@@ -44,8 +44,7 @@
|
||||
spawn_positions = 3
|
||||
supervisors = "the research director"
|
||||
selection_color = "#ffeeff"
|
||||
|
||||
access = list(access_tox, access_tox_storage, access_research, access_xenobiology)
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology)
|
||||
minimal_access = list(access_tox, access_tox_storage, access_research, access_xenobiology)
|
||||
alt_titles = list("Xenoarcheologist", "Anomalist", "Plasma Researcher", "Xenobiologist")
|
||||
|
||||
@@ -73,7 +72,7 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "research director"
|
||||
selection_color = "#ffeeff"
|
||||
access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
access = list(access_robotics, access_tox, access_tox_storage, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
minimal_access = list(access_robotics, access_tech_storage, access_morgue, access_research) //As a job that handles so many corpses, it makes sense for them to have morgue access.
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
access_forensics_lockers, access_morgue, access_maint_tunnels, access_all_personal_lockers,
|
||||
access_research, access_engine, access_mining, access_medical, access_construction, access_mailsorting,
|
||||
access_heads, access_hos, access_RC_announce, access_keycard_auth, access_gateway)
|
||||
|
||||
minimal_player_age = 14
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
@@ -55,9 +55,9 @@
|
||||
spawn_positions = 1
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court)
|
||||
access = list(access_security, access_sec_doors, access_brig, access_armory, access_court, access_maint_tunnels, access_morgue)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_armory, access_court)
|
||||
|
||||
minimal_player_age = 7
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
@@ -95,8 +95,8 @@
|
||||
|
||||
access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
|
||||
minimal_access = list(access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_court)
|
||||
alt_titles = list("Forensic Technician")
|
||||
|
||||
minimal_player_age = 7 alt_titles = list("Forensic Technician")
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears)
|
||||
@@ -140,8 +140,9 @@
|
||||
spawn_positions = 5
|
||||
supervisors = "the head of security"
|
||||
selection_color = "#ffeeee"
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court)
|
||||
access = list(access_security, access_sec_doors, access_brig, access_court, access_maint_tunnels, access_morgue)
|
||||
minimal_access = list(access_security, access_sec_doors, access_brig, access_court)
|
||||
minimal_player_age = 7
|
||||
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
selection_color = "#ccffcc"
|
||||
supervisors = "your laws"
|
||||
req_admin_notify = 1
|
||||
|
||||
minimal_player_age = 30
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
@@ -25,6 +25,7 @@
|
||||
spawn_positions = 2
|
||||
supervisors = "your laws and the AI" //Nodrak
|
||||
selection_color = "#ddffdd"
|
||||
minimal_player_age = 21
|
||||
|
||||
equip(var/mob/living/carbon/human/H)
|
||||
if(!H) return 0
|
||||
|
||||
@@ -47,6 +47,7 @@ var/global/datum/controller/occupations/job_master
|
||||
var/datum/job/job = GetJob(rank)
|
||||
if(!job) return 0
|
||||
if(jobban_isbanned(player, rank)) return 0
|
||||
if(!job.player_old_enough(player.client)) return 0
|
||||
var/position_limit = job.total_positions
|
||||
if(!latejoin)
|
||||
position_limit = job.spawn_positions
|
||||
@@ -74,6 +75,9 @@ var/global/datum/controller/occupations/job_master
|
||||
if(jobban_isbanned(player, job.title))
|
||||
Debug("FOC isbanned failed, Player: [player]")
|
||||
continue
|
||||
if(!job.player_old_enough(player.client))
|
||||
Debug("FOC player not old enough, Player: [player]")
|
||||
continue
|
||||
if(flag && (!player.client.prefs.be_special & flag))
|
||||
Debug("FOC flag failed, Player: [player], Flag: [flag], ")
|
||||
continue
|
||||
@@ -83,7 +87,7 @@ var/global/datum/controller/occupations/job_master
|
||||
return candidates
|
||||
|
||||
proc/GiveRandomJob(var/mob/new_player/player)
|
||||
Debug("FOC Giving random job, Player: [player]")
|
||||
Debug("GRJ Giving random job, Player: [player]")
|
||||
for(var/datum/job/job in shuffle(occupations))
|
||||
if(!job)
|
||||
continue
|
||||
@@ -95,11 +99,15 @@ var/global/datum/controller/occupations/job_master
|
||||
continue
|
||||
|
||||
if(jobban_isbanned(player, job.title))
|
||||
Debug("FOC isbanned failed, Player: [player], Job: [job.title]")
|
||||
Debug("GRJ isbanned failed, Player: [player], Job: [job.title]")
|
||||
continue
|
||||
|
||||
if(!job.player_old_enough(player.client))
|
||||
Debug("GRJ player not old enough, Player: [player]")
|
||||
continue
|
||||
|
||||
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
|
||||
Debug("FOC Random job given, Player: [player], Job: [job]")
|
||||
Debug("GRJ Random job given, Player: [player], Job: [job]")
|
||||
AssignRole(player, job.title)
|
||||
unassigned -= player
|
||||
break
|
||||
@@ -242,7 +250,11 @@ var/global/datum/controller/occupations/job_master
|
||||
continue
|
||||
|
||||
if(jobban_isbanned(player, job.title))
|
||||
Debug("FOC isbanned failed, Player: [player], Job:[job.title]")
|
||||
Debug("DO isbanned failed, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
if(!job.player_old_enough(player.client))
|
||||
Debug("DO player not old enough, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
// If the player wants that job on this level, then try give it to him.
|
||||
@@ -250,7 +262,7 @@ var/global/datum/controller/occupations/job_master
|
||||
|
||||
// If the job isn't filled
|
||||
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
|
||||
Debug("FOC pass, Player: [player], Level:[level], Job:[job.title]")
|
||||
Debug("DO pass, Player: [player], Level:[level], Job:[job.title]")
|
||||
AssignRole(player, job.title)
|
||||
unassigned -= player
|
||||
break
|
||||
@@ -433,12 +445,16 @@ var/global/datum/controller/occupations/job_master
|
||||
var/level3 = 0 //low
|
||||
var/level4 = 0 //never
|
||||
var/level5 = 0 //banned
|
||||
var/level6 = 0 //account too young
|
||||
for(var/mob/new_player/player in player_list)
|
||||
if(!(player.ready && player.mind && !player.mind.assigned_role))
|
||||
continue //This player is not ready
|
||||
if(jobban_isbanned(player, job.title))
|
||||
level5++
|
||||
continue
|
||||
if(!job.player_old_enough(player.client))
|
||||
level6++
|
||||
continue
|
||||
if(player.client.prefs.GetJobDepartment(job, 1) & job.flag)
|
||||
level1++
|
||||
else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag)
|
||||
@@ -447,5 +463,5 @@ var/global/datum/controller/occupations/job_master
|
||||
level3++
|
||||
else level4++ //not selected
|
||||
|
||||
tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|-"
|
||||
tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|-|YOUNG=[level6]|-"
|
||||
feedback_add_details("job_preferences",tmp_str)
|
||||
|
||||
@@ -63,4 +63,4 @@
|
||||
H << "You'll have to wait if you want to atone for your sins."
|
||||
spawn(3000)
|
||||
H.miming = 1
|
||||
return
|
||||
return
|
||||
@@ -63,7 +63,7 @@
|
||||
return
|
||||
|
||||
/obj/machinery/optable/attack_hand(mob/user as mob)
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
if (HULK in usr.mutations)
|
||||
usr << text("\blue You destroy the table.")
|
||||
visible_message("\red [usr] destroys the operating table!")
|
||||
src.density = 0
|
||||
|
||||
@@ -665,7 +665,7 @@ Auto Patrol: []"},
|
||||
|
||||
if(src.emagged == 2) return 10 //Everyone is a criminal!
|
||||
|
||||
if((src.idcheck) || (isnull(perp:wear_id)) || (istype(perp:wear_id, /obj/item/weapon/card/id/syndicate)))
|
||||
if((src.idcheck) || (isnull(perp:wear_id)) || (istype(perp:wear_id.GetID(), /obj/item/weapon/card/id/syndicate)))
|
||||
|
||||
if((istype(perp.l_hand, /obj/item/weapon/gun) && !istype(perp.l_hand, /obj/item/weapon/gun/projectile/shotgun)) || istype(perp.l_hand, /obj/item/weapon/melee/baton))
|
||||
if(!istype(perp.l_hand, /obj/item/weapon/gun/energy/laser/bluetag) \
|
||||
@@ -692,7 +692,7 @@ Auto Patrol: []"},
|
||||
threatcount += 2
|
||||
|
||||
//Agent cards lower threatlevel when normal idchecking is off.
|
||||
if((istype(perp:wear_id, /obj/item/weapon/card/id/syndicate)) && src.idcheck)
|
||||
if((perp.wear_id && istype(perp:wear_id.GetID(), /obj/item/weapon/card/id/syndicate)) && src.idcheck)
|
||||
threatcount -= 2
|
||||
|
||||
if(src.lasercolor == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
|
||||
|
||||
@@ -623,7 +623,7 @@ Auto Patrol: []"},
|
||||
threatcount += 2
|
||||
|
||||
//Agent cards lower threatlevel.
|
||||
if(istype(perp:wear_id, /obj/item/weapon/card/id/syndicate))
|
||||
if(perp.wear_id && istype(perp:wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
threatcount -= 2
|
||||
|
||||
if(src.check_records)
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
active_power_usage = 10
|
||||
layer = 5
|
||||
|
||||
var/network = "SS13"
|
||||
var/list/network = list("SS13")
|
||||
var/network_multi = "" //This is for when you want to place a camera on the map. Input them as a string seperated by commas "SS13,RD,SomeOtherNetwork"
|
||||
var/c_tag = null
|
||||
var/c_tag_order = 999
|
||||
var/status = 1.0
|
||||
@@ -40,17 +41,22 @@
|
||||
assembly.state = 4
|
||||
/* // Use this to look for cameras that have the same c_tag.
|
||||
for(var/obj/machinery/camera/C in cameranet.cameras)
|
||||
if(C != src && C.c_tag == src.c_tag && C.network == src.network)
|
||||
var/list/tempnetwork = C.network&src.network
|
||||
if(C != src && C.c_tag == src.c_tag && tempnetwork.len)
|
||||
world.log << "[src.c_tag] [src.x] [src.y] [src.z] conflicts with [C.c_tag] [C.x] [C.y] [C.z]"
|
||||
*/
|
||||
..()
|
||||
|
||||
/obj/machinery/camera/initialize() //Lists dont work in the map editor so we have to translate a string into a list when the map initializes
|
||||
if(network_multi)
|
||||
network = text2list(network_multi,",")
|
||||
|
||||
/obj/machinery/camera/emp_act(severity)
|
||||
if(!isEmpProof())
|
||||
if(prob(100/severity))
|
||||
icon_state = "[initial(icon_state)]emp"
|
||||
network = null //Not the best way but it will do. I think.
|
||||
for(var/i in network)
|
||||
network.Remove(i) //Not the best way but it will do. I think.
|
||||
cameranet.removeCamera(src)
|
||||
stat |= EMPED
|
||||
SetLuminosity(0)
|
||||
|
||||
@@ -76,6 +76,17 @@
|
||||
// State 3
|
||||
if(isscrewdriver(W))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
|
||||
var/input = strip_html(input(usr, "Which networks would you like to connect this camera to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13"))
|
||||
if(!input)
|
||||
usr << "No input found please hang up and try your call again."
|
||||
return
|
||||
|
||||
var/list/tempnetwork = text2list(input, ",")
|
||||
if(tempnetwork.len < 1)
|
||||
usr << "No network found please hang up and try your call again."
|
||||
return
|
||||
|
||||
state = 4
|
||||
var/obj/machinery/camera/C = new(src.loc)
|
||||
src.loc = C
|
||||
@@ -83,8 +94,7 @@
|
||||
|
||||
C.auto_turn()
|
||||
|
||||
C.network = "SS13"
|
||||
C.network = input(usr, "Which network would you like to connect this camera to?", "Set Network", "SS13")
|
||||
C.network = tempnetwork
|
||||
|
||||
C.c_tag = "[get_area_name(src)] ([rand(1, 999)]"
|
||||
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
var/list/T = list()
|
||||
T["Cancel"] = "Cancel"
|
||||
for (var/obj/machinery/camera/C in L)
|
||||
if (C.network == src.network)
|
||||
var/list/tempnetwork = C.network&src.network
|
||||
if (tempnetwork.len)
|
||||
T[text("[][]", C.c_tag, (C.can_use() ? null : " (Deactivated)"))] = C
|
||||
|
||||
track = new()
|
||||
@@ -74,7 +75,7 @@
|
||||
human = 1
|
||||
var/mob/living/carbon/human/H = M
|
||||
//Cameras can't track people wearing an agent card or a ninja hood.
|
||||
if(istype(H.wear_id, /obj/item/weapon/card/id/syndicate))
|
||||
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
continue
|
||||
if(istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja))
|
||||
var/obj/item/clothing/head/helmet/space/space_ninja/hood = H.head
|
||||
@@ -131,15 +132,16 @@
|
||||
if (U.cameraFollow == null)
|
||||
return
|
||||
if (istype(target, /mob/living/carbon/human))
|
||||
if(istype(target:wear_id, /obj/item/weapon/card/id/syndicate))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.wear_id && istype(H.wear_id.GetID(), /obj/item/weapon/card/id/syndicate))
|
||||
U << "Follow camera mode terminated."
|
||||
U.cameraFollow = null
|
||||
return
|
||||
if(istype(target:head, /obj/item/clothing/head/helmet/space/space_ninja) && !target:head:canremove)
|
||||
if(istype(H.head, /obj/item/clothing/head/helmet/space/space_ninja) && !H.head.canremove)
|
||||
U << "Follow camera mode terminated."
|
||||
U.cameraFollow = null
|
||||
return
|
||||
if(target.digitalcamo)
|
||||
if(H.digitalcamo)
|
||||
U << "Follow camera mode terminated."
|
||||
U.cameraFollow = null
|
||||
return
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
/obj/item/weapon/circuitboard/aicore
|
||||
name = "Circuit board (AI core)"
|
||||
origin_tech = "programming=4;biotech=2"
|
||||
board_type = "other"
|
||||
/obj/item/weapon/circuitboard/aiupload
|
||||
name = "Circuit board (AI Upload)"
|
||||
build_path = "/obj/machinery/computer/aiupload"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
circuit = "/obj/item/weapon/circuitboard/security"
|
||||
var/obj/machinery/camera/current = null
|
||||
var/last_pic = 1.0
|
||||
var/network = "SS13"
|
||||
var/list/network = list("SS13")
|
||||
var/mapping = 0//For the overview file, interesting bit of code.
|
||||
|
||||
|
||||
@@ -45,7 +45,8 @@
|
||||
var/list/D = list()
|
||||
D["Cancel"] = "Cancel"
|
||||
for(var/obj/machinery/camera/C in L)
|
||||
if(C.network == network)
|
||||
var/list/tempnetwork = C.network&network
|
||||
if(tempnetwork.len)
|
||||
D[text("[][]", C.c_tag, (C.status ? null : " (Deactivated)"))] = C
|
||||
|
||||
var/t = input(user, "Which camera should you change to?") as null|anything in D
|
||||
@@ -84,7 +85,7 @@
|
||||
desc = "Used for watching an empty arena."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "telescreen"
|
||||
network = "thunder"
|
||||
network = list("thunder")
|
||||
density = 0
|
||||
circuit = null
|
||||
|
||||
@@ -99,7 +100,7 @@
|
||||
desc = "Damn, they better have /tg/thechannel on these things."
|
||||
icon = 'icons/obj/status_display.dmi'
|
||||
icon_state = "entertainment"
|
||||
network = "thunder"
|
||||
network = list("thunder")
|
||||
density = 0
|
||||
circuit = null
|
||||
|
||||
@@ -114,5 +115,5 @@
|
||||
name = "Outpost Cameras"
|
||||
desc = "Used to access the various cameras on the outpost."
|
||||
icon_state = "miningcameras"
|
||||
network = "MINE"
|
||||
network = list("MINE")
|
||||
circuit = "/obj/item/weapon/circuitboard/mining"
|
||||
|
||||
@@ -289,11 +289,15 @@
|
||||
|
||||
else if (href_list["view_rec"])
|
||||
src.active_record = locate(href_list["view_rec"])
|
||||
if ((isnull(src.active_record.fields["ckey"])) || (src.active_record.fields["ckey"] == ""))
|
||||
del(src.active_record)
|
||||
src.temp = "ERROR: Record Corrupt"
|
||||
if(istype(src.active_record,/datum/data/record))
|
||||
if ((isnull(src.active_record.fields["ckey"])) || (src.active_record.fields["ckey"] == ""))
|
||||
del(src.active_record)
|
||||
src.temp = "ERROR: Record Corrupt"
|
||||
else
|
||||
src.menu = 3
|
||||
else
|
||||
src.menu = 3
|
||||
src.active_record = null
|
||||
src.temp = "Record missing."
|
||||
|
||||
else if (href_list["del_rec"])
|
||||
if ((!src.active_record) || (src.menu < 3))
|
||||
@@ -416,9 +420,9 @@
|
||||
if (subject.suiciding == 1)
|
||||
scantemp = "Error: Subject's brain is not responding to scanning stimuli."
|
||||
return
|
||||
// if ((!subject.ckey) || (!subject.client))
|
||||
// scantemp = "Error: Mental interface failure."
|
||||
// return
|
||||
if ((!subject.ckey) || (!subject.client))
|
||||
scantemp = "Error: Mental interface failure."
|
||||
return
|
||||
if (NOCLONE in subject.mutations)
|
||||
scantemp = "Error: Mental interface failure."
|
||||
return
|
||||
|
||||
@@ -100,8 +100,10 @@
|
||||
on = !on
|
||||
update_icon()
|
||||
if(href_list["eject"])
|
||||
beaker:loc = loc
|
||||
beaker = null
|
||||
if (beaker)
|
||||
var/obj/item/weapon/reagent_containers/glass/B = beaker
|
||||
B.loc = get_step(loc, SOUTH)
|
||||
beaker = null
|
||||
|
||||
updateUsrDialog()
|
||||
add_fingerprint(usr)
|
||||
|
||||
@@ -92,7 +92,6 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
|
||||
normalspeed = 1
|
||||
var/obj/item/weapon/airlock_electronics/electronics = null
|
||||
var/hasShocked = 0 //Prevents multiple shocks from happening
|
||||
var/heat_proof = 0 // For glass airlocks
|
||||
|
||||
/obj/machinery/door/airlock/command
|
||||
name = "Airlock"
|
||||
@@ -632,13 +631,6 @@ About the new airlock wires panel:
|
||||
return 0
|
||||
|
||||
|
||||
/obj/machinery/door/airlock/update_heat_protection(var/turf/simulated/source)
|
||||
if(istype(source))
|
||||
if(src.density && (src.opacity || src.heat_proof))
|
||||
source.thermal_conductivity = DOOR_HEAT_TRANSFER_COEFFICIENT
|
||||
else
|
||||
source.thermal_conductivity = initial(source.thermal_conductivity)
|
||||
|
||||
/obj/machinery/door/airlock/update_icon()
|
||||
if(overlays) overlays.Cut()
|
||||
if(density)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
var/autoclose = 0
|
||||
var/glass = 0
|
||||
var/normalspeed = 1
|
||||
var/heat_proof = 0 // For glass airlocks/opacity firedoors
|
||||
|
||||
/obj/machinery/door/New()
|
||||
..()
|
||||
@@ -253,7 +254,7 @@
|
||||
|
||||
/obj/machinery/door/proc/update_heat_protection(var/turf/simulated/source)
|
||||
if(istype(source))
|
||||
if(src.density && src.opacity)
|
||||
if(src.density && (src.opacity || src.heat_proof))
|
||||
source.thermal_conductivity = DOOR_HEAT_TRANSFER_COEFFICIENT
|
||||
else
|
||||
source.thermal_conductivity = initial(source.thermal_conductivity)
|
||||
|
||||
@@ -226,6 +226,7 @@
|
||||
icon = 'icons/obj/doors/edge_Doorfire.dmi'
|
||||
glass = 1 //There is a glass window so you can see through the door
|
||||
//This is needed due to BYOND limitations in controlling visibility
|
||||
heat_proof = 1
|
||||
|
||||
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(istype(mover) && mover.checkpass(PASSGLASS))
|
||||
|
||||
@@ -558,7 +558,7 @@ Status: []<BR>"},
|
||||
return 10
|
||||
|
||||
if(auth_weapons) // check for weapon authorization
|
||||
if((isnull(perp:wear_id)) || (istype(perp:wear_id, /obj/item/weapon/card/id/syndicate)))
|
||||
if((isnull(perp.wear_id)) || (istype(perp.wear_id.GetID(), /obj/item/weapon/card/id/syndicate)))
|
||||
|
||||
if((src.allowed(perp)) && !(src.lasercolor)) // if the perp has security access, return 0
|
||||
return 0
|
||||
@@ -569,40 +569,36 @@ Status: []<BR>"},
|
||||
if((istype(perp.r_hand, /obj/item/weapon/gun) && !istype(perp.r_hand, /obj/item/weapon/gun/projectile/shotgun)) || istype(perp.r_hand, /obj/item/weapon/melee/baton))
|
||||
threatcount += 4
|
||||
|
||||
if(istype(perp:belt, /obj/item/weapon/gun) || istype(perp:belt, /obj/item/weapon/melee/baton))
|
||||
if(istype(perp.belt, /obj/item/weapon/gun) || istype(perp.belt, /obj/item/weapon/melee/baton))
|
||||
threatcount += 2
|
||||
|
||||
if((src.lasercolor) == "b")//Lasertag turrets target the opposing team, how great is that? -Sieve
|
||||
threatcount = 0//But does not target anyone else
|
||||
if(istype(perp.wear_suit, /obj/item/clothing/suit/redtag))
|
||||
threatcount += 4
|
||||
if((istype(perp:r_hand,/obj/item/weapon/gun/energy/laser/redtag)) || (istype(perp:l_hand,/obj/item/weapon/gun/energy/laser/redtag)))
|
||||
if((istype(perp.r_hand,/obj/item/weapon/gun/energy/laser/redtag)) || (istype(perp.l_hand,/obj/item/weapon/gun/energy/laser/redtag)))
|
||||
threatcount += 4
|
||||
if(istype(perp:belt, /obj/item/weapon/gun/energy/laser/redtag))
|
||||
if(istype(perp.belt, /obj/item/weapon/gun/energy/laser/redtag))
|
||||
threatcount += 2
|
||||
|
||||
if((src.lasercolor) == "r")
|
||||
threatcount = 0
|
||||
if(istype(perp.wear_suit, /obj/item/clothing/suit/bluetag))
|
||||
threatcount += 4
|
||||
if((istype(perp:r_hand,/obj/item/weapon/gun/energy/laser/bluetag)) || (istype(perp:l_hand,/obj/item/weapon/gun/energy/laser/bluetag)))
|
||||
if((istype(perp.r_hand,/obj/item/weapon/gun/energy/laser/bluetag)) || (istype(perp.l_hand,/obj/item/weapon/gun/energy/laser/bluetag)))
|
||||
threatcount += 4
|
||||
if(istype(perp:belt, /obj/item/weapon/gun/energy/laser/bluetag))
|
||||
if(istype(perp.belt, /obj/item/weapon/gun/energy/laser/bluetag))
|
||||
threatcount += 2
|
||||
|
||||
if (src.check_records) // if the turret can check the records, check if they are set to *Arrest* on records
|
||||
for (var/datum/data/record/E in data_core.general)
|
||||
|
||||
var/perpname = perp.name
|
||||
if (perp:wear_id)
|
||||
var/obj/item/weapon/card/id/id = perp:wear_id
|
||||
if(istype(perp:wear_id, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = perp:wear_id
|
||||
id = pda.id
|
||||
if (perp.wear_id)
|
||||
var/obj/item/weapon/card/id/id = perp.wear_id.GetID()
|
||||
if (id)
|
||||
perpname = id.registered_name
|
||||
else
|
||||
var/obj/item/device/pda/pda = perp:wear_id
|
||||
perpname = pda.owner
|
||||
|
||||
if (E.fields["name"] == perpname)
|
||||
for (var/datum/data/record/R in data_core.security)
|
||||
if ((R.fields["id"] == E.fields["id"]) && (R.fields["criminal"] == "*Arrest*"))
|
||||
|
||||
@@ -17,14 +17,14 @@
|
||||
var/active = 1 //No sales pitches if off!
|
||||
var/vend_ready = 1 //Are we ready to vend?? Is it time??
|
||||
var/vend_delay = 10 //How long does it take to vend?
|
||||
var/product_paths = "" //String of product paths separated by semicolons. No spaces!
|
||||
var/product_amounts = "" //String of product amounts separated by semicolons, must have amount for every path in product_paths
|
||||
|
||||
// To be filled out at compile time
|
||||
var/list/products = list() // For each, use the following pattern:
|
||||
var/list/contraband = list() // list(/type/path = amount,/type/path2 = amount2)
|
||||
var/list/premium = list() // No specified amount = only one in stock
|
||||
|
||||
var/product_slogans = "" //String of slogans separated by semicolons, optional
|
||||
var/product_ads = "" //String of small ad messages in the vending screen - random chance
|
||||
var/product_hidden = "" //String of products that are hidden unless hacked.
|
||||
var/product_hideamt = "" //String of hidden product amounts, separated by semicolons. Exact same as amounts. Must be left blank if hidden is.
|
||||
var/product_coin = ""
|
||||
var/product_coin_amt = ""
|
||||
var/list/product_records = list()
|
||||
var/list/hidden_records = list()
|
||||
var/list/coin_records = list()
|
||||
@@ -53,25 +53,16 @@
|
||||
..()
|
||||
spawn(4)
|
||||
src.slogan_list = text2list(src.product_slogans, ";")
|
||||
var/list/temp_paths = text2list(src.product_paths, ";")
|
||||
var/list/temp_amounts = text2list(src.product_amounts, ";")
|
||||
var/list/temp_hidden = text2list(src.product_hidden, ";")
|
||||
var/list/temp_hideamt = text2list(src.product_hideamt, ";")
|
||||
var/list/temp_coin = text2list(src.product_coin, ";")
|
||||
var/list/temp_coin_amt = text2list(src.product_coin_amt, ";")
|
||||
|
||||
src.last_slogan = world.time + rand(0, slogan_delay) //So not all machines speak at the exact same time. The first time this machine says something will be at slogantime + this random value, so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
|
||||
// So not all machines speak at the exact same time.
|
||||
// The first time this machine says something will be at slogantime + this random value,
|
||||
// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
|
||||
src.last_slogan = world.time + rand(0, slogan_delay)
|
||||
|
||||
//Little sanity check here
|
||||
if ((isnull(temp_paths)) || (isnull(temp_amounts)) || (temp_paths.len != temp_amounts.len) || (temp_hidden.len != temp_hideamt.len))
|
||||
stat |= BROKEN
|
||||
power_change()
|
||||
return
|
||||
|
||||
src.build_inventory(temp_paths,temp_amounts)
|
||||
src.build_inventory(products)
|
||||
//Add hidden inventory
|
||||
src.build_inventory(temp_hidden,temp_hideamt, 1)
|
||||
src.build_inventory(temp_coin,temp_coin_amt, 0, 1)
|
||||
src.build_inventory(contraband, 1)
|
||||
src.build_inventory(premium, 0, 1)
|
||||
power_change()
|
||||
return
|
||||
|
||||
@@ -104,35 +95,25 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/vending/proc/build_inventory(var/list/path_list,var/list/amt_list,hidden=0,req_coin=0)
|
||||
/obj/machinery/vending/proc/build_inventory(var/list/productlist,hidden=0,req_coin=0)
|
||||
for(var/typepath in productlist)
|
||||
var/amount = productlist[typepath]
|
||||
if(isnull(amount)) amount = 1
|
||||
|
||||
for(var/p=1, p <= path_list.len ,p++)
|
||||
var/checkpath = text2path(path_list[p])
|
||||
if (!checkpath)
|
||||
continue
|
||||
var/obj/temp = new checkpath(src)
|
||||
var/datum/data/vending_product/R = new /datum/data/vending_product( )
|
||||
R.product_name = capitalize(temp.name)
|
||||
R.product_path = path_list[p]
|
||||
var/atom/temp = new typepath(null)
|
||||
var/datum/data/vending_product/R = new /datum/data/vending_product()
|
||||
R.product_name = temp.name
|
||||
R.product_path = typepath
|
||||
R.amount = amount
|
||||
R.display_color = pick("red","blue","green")
|
||||
// R. = text2num(amt_list[p])
|
||||
// src.product_records += R
|
||||
|
||||
if(hidden)
|
||||
R.amount = text2num(amt_list[p])
|
||||
src.hidden_records += R
|
||||
hidden_records += R
|
||||
else if(req_coin)
|
||||
R.amount = text2num(amt_list[p])
|
||||
src.coin_records += R
|
||||
coin_records += R
|
||||
else
|
||||
R.amount = text2num(amt_list[p])
|
||||
src.product_records += R
|
||||
|
||||
del(temp)
|
||||
|
||||
// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]"
|
||||
continue
|
||||
|
||||
product_records += R
|
||||
// world << "Added: [R.product_name]] - [R.amount] - [R.product_path]"
|
||||
return
|
||||
|
||||
/obj/machinery/vending/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
@@ -152,7 +133,7 @@
|
||||
if(src.panel_open)
|
||||
attack_hand(user)
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/coin) && product_coin != "")
|
||||
else if(istype(W, /obj/item/weapon/coin) && premium.len > 0)
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
coin = W
|
||||
@@ -180,7 +161,7 @@
|
||||
var/dat = "<TT><center><b>[vendorname]</b></center><hr /><br>" //display the name, and added a horizontal rule
|
||||
dat += "<b>Select an item: </b><br><br>" //the rest is just general spacing and bolding
|
||||
|
||||
if (product_coin != "")
|
||||
if (premium.len > 0)
|
||||
dat += "<b>Coin slot:</b> [coin ? coin : "No coin inserted"] (<a href='byond://?src=\ref[src];remove_coin=1'>Remove</A>)<br><br>"
|
||||
|
||||
if (src.product_records.len == 0)
|
||||
@@ -276,15 +257,7 @@
|
||||
src.vend_ready = 0 //One thing at a time!!
|
||||
|
||||
var/datum/data/vending_product/R = locate(href_list["vend"])
|
||||
if (!R || !istype(R))
|
||||
src.vend_ready = 1
|
||||
return
|
||||
var/product_path = text2path(R.product_path)
|
||||
if (!product_path)
|
||||
src.vend_ready = 1
|
||||
return
|
||||
|
||||
if (R.amount <= 0)
|
||||
if (!R || !istype(R) || !R.product_path || R.amount <= 0)
|
||||
src.vend_ready = 1
|
||||
return
|
||||
|
||||
@@ -312,7 +285,7 @@
|
||||
if (src.icon_vend) //Show the vending animation if needed
|
||||
flick(src.icon_vend,src)
|
||||
spawn(src.vend_delay)
|
||||
new product_path(get_turf(src))
|
||||
new R.product_path(get_turf(src))
|
||||
src.vend_ready = 1
|
||||
return
|
||||
|
||||
@@ -399,7 +372,7 @@
|
||||
for(var/datum/data/vending_product/R in src.product_records)
|
||||
if (R.amount <= 0) //Try to use a record that actually has something to dump.
|
||||
continue
|
||||
var/dump_path = text2path(R.product_path)
|
||||
var/dump_path = R.product_path
|
||||
if (!dump_path)
|
||||
continue
|
||||
|
||||
@@ -422,7 +395,7 @@
|
||||
for(var/datum/data/vending_product/R in src.product_records)
|
||||
if (R.amount <= 0) //Try to use a record that actually has something to dump.
|
||||
continue
|
||||
var/dump_path = text2path(R.product_path)
|
||||
var/dump_path = R.product_path
|
||||
if (!dump_path)
|
||||
continue
|
||||
|
||||
@@ -505,13 +478,10 @@
|
||||
desc = ""
|
||||
icon = ''
|
||||
icon_state = ""
|
||||
product_paths = ""
|
||||
product_amounts = ""
|
||||
vend_delay = 15
|
||||
product_hidden = ""
|
||||
product_hideamt = ""
|
||||
product_slogans = ""
|
||||
product_ads = ""
|
||||
products = list()
|
||||
contraband = list()
|
||||
premium = list()
|
||||
|
||||
*/
|
||||
|
||||
@@ -531,120 +501,119 @@
|
||||
desc = "A technological marvel, supposedly able to mix just the mixture you'd like to drink the moment you ask for one."
|
||||
icon_state = "boozeomat" //////////////18 drink entities below, plus the glasses, in case someone wants to edit the number of bottles
|
||||
icon_deny = "boozeomat-deny"
|
||||
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/bottle/gin;/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey;/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla;/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka;/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth;/obj/item/weapon/reagent_containers/food/drinks/bottle/rum;/obj/item/weapon/reagent_containers/food/drinks/bottle/wine;/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac;/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua;/obj/item/weapon/reagent_containers/food/drinks/beer;/obj/item/weapon/reagent_containers/food/drinks/ale;/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice;/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice;/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice;/obj/item/weapon/reagent_containers/food/drinks/bottle/cream;/obj/item/weapon/reagent_containers/food/drinks/tonic;/obj/item/weapon/reagent_containers/food/drinks/cola;/obj/item/weapon/reagent_containers/food/drinks/sodawater;/obj/item/weapon/reagent_containers/food/drinks/drinkingglass;/obj/item/weapon/reagent_containers/food/drinks/ice"
|
||||
product_amounts = "5;5;5;5;5;5;5;5;5;6;6;4;4;4;4;8;8;15;30;9"
|
||||
products = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/gin = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey = 5,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tequilla = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/vodka = 5,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/vermouth = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/rum = 5,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/wine = 5,/obj/item/weapon/reagent_containers/food/drinks/bottle/cognac = 5,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/kahlua = 5,/obj/item/weapon/reagent_containers/food/drinks/beer = 6,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/ale = 6,/obj/item/weapon/reagent_containers/food/drinks/bottle/orangejuice = 4,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/tomatojuice = 4,/obj/item/weapon/reagent_containers/food/drinks/bottle/limejuice = 4,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/cream = 4,/obj/item/weapon/reagent_containers/food/drinks/tonic = 8,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/cola = 8, /obj/item/weapon/reagent_containers/food/drinks/sodawater = 15,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 30,/obj/item/weapon/reagent_containers/food/drinks/ice = 9)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/tea = 10)
|
||||
vend_delay = 15
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/tea"
|
||||
product_hideamt = "10"
|
||||
product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?"
|
||||
product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!"
|
||||
req_access_txt = "25"
|
||||
|
||||
/obj/machinery/vending/assist
|
||||
product_amounts = "5;3;4;1;4"
|
||||
product_hidden = "/obj/item/device/flashlight;obj/item/device/assembly/timer"
|
||||
product_paths = "/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/igniter;/obj/item/device/assembly/signaler;/obj/item/weapon/wirecutters;/obj/item/weapon/cartridge/signal"
|
||||
product_hideamt = "5;2"
|
||||
products = list( /obj/item/device/assembly/prox_sensor = 5,/obj/item/device/assembly/igniter = 3,/obj/item/device/assembly/signaler = 4,
|
||||
/obj/item/weapon/wirecutters = 1, /obj/item/weapon/cartridge/signal = 4)
|
||||
contraband = list(/obj/item/device/flashlight = 5,/obj/item/device/assembly/timer = 2)
|
||||
product_ads = "Only the finest!;Have some tools.;The most robust equipment.;The finest gear in space!"
|
||||
|
||||
/obj/machinery/vending/coffee
|
||||
name = "Hot Drinks machine"
|
||||
desc = "A vending machine which dispenses hot drinks."
|
||||
product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies"
|
||||
icon_state = "coffee"
|
||||
icon_vend = "coffee-vend"
|
||||
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/coffee;/obj/item/weapon/reagent_containers/food/drinks/tea;/obj/item/weapon/reagent_containers/food/drinks/h_chocolate"
|
||||
product_amounts = "25;25;25"
|
||||
vend_delay = 34
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/ice"
|
||||
product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies"
|
||||
product_hideamt = "10"
|
||||
products = list(/obj/item/weapon/reagent_containers/food/drinks/coffee = 25,/obj/item/weapon/reagent_containers/food/drinks/tea = 25,/obj/item/weapon/reagent_containers/food/drinks/h_chocolate = 25)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/ice = 10)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/vending/snack
|
||||
name = "Getmore Chocolate Corp"
|
||||
desc = "A snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
|
||||
icon_state = "snack"
|
||||
product_paths = "/obj/item/weapon/reagent_containers/food/snacks/candy;/obj/item/weapon/reagent_containers/food/drinks/dry_ramen;/obj/item/weapon/reagent_containers/food/snacks/chips;/obj/item/weapon/reagent_containers/food/snacks/sosjerky;/obj/item/weapon/reagent_containers/food/snacks/no_raisin;/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie;/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers"
|
||||
product_amounts = "6;6;6;6;6;6;6"
|
||||
product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/food/snacks/syndicake"
|
||||
product_hideamt = "6"
|
||||
product_ads = "The healthiest!;Award-winning chocolate bars!;Mmm! So good!;Oh my god it's so juicy!;Have a snack.;Snacks are good for you!;Have some more Getmore!;Best quality snacks straight from mars.;We love chocolate!;Try our new jerky!"
|
||||
icon_state = "snack"
|
||||
products = list(/obj/item/weapon/reagent_containers/food/snacks/candy = 6,/obj/item/weapon/reagent_containers/food/drinks/dry_ramen = 6,/obj/item/weapon/reagent_containers/food/snacks/chips =6,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/sosjerky = 6,/obj/item/weapon/reagent_containers/food/snacks/no_raisin = 6,/obj/item/weapon/reagent_containers/food/snacks/spacetwinkie = 6,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/cheesiehonkers = 6)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/snacks/syndicake = 6)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/vending/cola
|
||||
name = "Robust Softdrinks"
|
||||
desc = "A softdrink vendor provided by Robust Industries, LLC."
|
||||
icon_state = "Cola_Machine"
|
||||
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/cola;/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind;/obj/item/weapon/reagent_containers/food/drinks/dr_gibb;/obj/item/weapon/reagent_containers/food/drinks/starkist;/obj/item/weapon/reagent_containers/food/drinks/space_up"
|
||||
product_amounts = "10;10;10;10;10"
|
||||
product_slogans = "Robust Softdrinks: More robust than a toolbox to the head!"
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/thirteenloko"
|
||||
product_hideamt = "5"
|
||||
product_ads = "Refreshing!;Hope you're thirsty!;Over 1 million drinks sold!;Thirsty? Why not cola?;Please, have a drink!;Drink up!;The best drinks in space."
|
||||
products = list(/obj/item/weapon/reagent_containers/food/drinks/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/space_mountain_wind = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/starkist = 10,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/space_up = 10)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/thirteenloko = 5)
|
||||
|
||||
//This one's from bay12
|
||||
/obj/machinery/vending/cart
|
||||
name = "PTech"
|
||||
desc = "Cartridges for PDAs"
|
||||
product_slogans = "Carts to go!"
|
||||
icon_state = "cart"
|
||||
icon_deny = "cart-deny"
|
||||
product_paths = "/obj/item/weapon/cartridge/medical;/obj/item/weapon/cartridge/engineering;/obj/item/weapon/cartridge/security;/obj/item/weapon/cartridge/janitor;/obj/item/weapon/cartridge/signal/toxins;/obj/item/device/pda/heads;/obj/item/weapon/cartridge/captain;/obj/item/weapon/cartridge/quartermaster"
|
||||
product_amounts = "10;10;10;10;10;10;3;10"
|
||||
product_slogans = "Carts to go!"
|
||||
product_hidden = ""
|
||||
product_hideamt = ""
|
||||
product_coin = ""
|
||||
product_coin_amt = ""
|
||||
products = list(/obj/item/weapon/cartridge/medical = 10,/obj/item/weapon/cartridge/engineering = 10,/obj/item/weapon/cartridge/security = 10,
|
||||
/obj/item/weapon/cartridge/janitor = 10,/obj/item/weapon/cartridge/signal/toxins = 10,/obj/item/device/pda/heads = 10,
|
||||
/obj/item/weapon/cartridge/captain = 3,/obj/item/weapon/cartridge/quartermaster = 10)
|
||||
|
||||
|
||||
/obj/machinery/vending/cigarette
|
||||
name = "Cigarette machine" //OCD had to be uppercase to look nice with the new formating
|
||||
desc = "If you want to get cancer, might as well do it in style"
|
||||
icon_state = "cigs"
|
||||
product_paths = "/obj/item/weapon/storage/fancy/cigarettes;/obj/item/weapon/storage/box/matches;/obj/item/weapon/lighter/random"
|
||||
product_amounts = "10;10;4"
|
||||
product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!"
|
||||
vend_delay = 34
|
||||
product_hidden = "/obj/item/weapon/lighter/zippo"
|
||||
product_hideamt = "4"
|
||||
product_coin = "/obj/item/clothing/mask/cigarette/cigar/havana"
|
||||
product_coin_amt = "2"
|
||||
product_ads = "Probably not bad for you!;Don't believe the scientists!;It's good for you!;Don't quit, buy more!;Smoke!;Nicotine heaven.;Best cigarettes since 2150.;Award-winning cigs."
|
||||
vend_delay = 34
|
||||
icon_state = "cigs"
|
||||
products = list(/obj/item/weapon/storage/fancy/cigarettes = 10,/obj/item/weapon/storage/box/matches = 10,/obj/item/weapon/lighter/random = 4)
|
||||
contraband = list(/obj/item/weapon/lighter/zippo = 4)
|
||||
premium = list(/obj/item/clothing/mask/cigarette/cigar/havana = 2)
|
||||
|
||||
/obj/machinery/vending/medical
|
||||
name = "NanoMed Plus"
|
||||
desc = "Medical drug dispenser."
|
||||
icon_state = "med"
|
||||
icon_deny = "med-deny"
|
||||
req_access_txt = "5"
|
||||
product_paths = "/obj/item/weapon/reagent_containers/glass/bottle/antitoxin;/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline;/obj/item/weapon/reagent_containers/glass/bottle/stoxin;/obj/item/weapon/reagent_containers/glass/bottle/toxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/syringe;/obj/item/device/healthanalyzer;/obj/item/weapon/reagent_containers/glass/beaker;/obj/item/weapon/reagent_containers/dropper"
|
||||
product_amounts = "4;4;4;4;4;12;5;4;2"
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/pill/tox;/obj/item/weapon/reagent_containers/pill/stox;/obj/item/weapon/reagent_containers/pill/antitox"
|
||||
product_hideamt = "3;4;6"
|
||||
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?;Ping!"
|
||||
req_access_txt = "5"
|
||||
products = list(/obj/item/weapon/reagent_containers/glass/bottle/antitoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline = 4,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/stoxin = 4,/obj/item/weapon/reagent_containers/glass/bottle/toxin = 4,
|
||||
/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/syringe = 12,
|
||||
/obj/item/device/healthanalyzer = 5,/obj/item/weapon/reagent_containers/glass/beaker = 4, /obj/item/weapon/reagent_containers/dropper = 2)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3,/obj/item/weapon/reagent_containers/pill/stox = 4,/obj/item/weapon/reagent_containers/pill/antitox = 6)
|
||||
|
||||
|
||||
//This one's from bay12
|
||||
/obj/machinery/vending/plasmaresearch
|
||||
name = "Toximate 3000"
|
||||
desc = "All the fine parts you need in one vending machine!"
|
||||
product_paths = "/obj/item/clothing/under/rank/scientist;/obj/item/clothing/suit/bio_suit;/obj/item/clothing/head/bio_hood;/obj/item/device/transfer_valve;/obj/item/device/assembly/signaler;/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/igniter;/obj/item/device/assembly/timer"
|
||||
product_amounts = "6;6;6;6;6"
|
||||
product_hidden = ""
|
||||
product_hideamt = ""
|
||||
product_coin = ""
|
||||
product_coin_amt = ""
|
||||
products = list(/obj/item/clothing/under/rank/scientist = 6,/obj/item/clothing/suit/bio_suit = 6,/obj/item/clothing/head/bio_hood = 6,
|
||||
/obj/item/device/transfer_valve = 6,/obj/item/device/assembly/timer = 6,/obj/item/device/assembly/signaler = 6,
|
||||
/obj/item/device/assembly/prox_sensor = 6,/obj/item/device/assembly/igniter = 6)
|
||||
|
||||
/obj/machinery/vending/wallmed1
|
||||
name = "NanoMed"
|
||||
desc = "Wall-mounted Medical Equipment dispenser."
|
||||
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?"
|
||||
icon_state = "wallmed"
|
||||
icon_deny = "wallmed-deny"
|
||||
req_access_txt = "5"
|
||||
product_paths = "/obj/item/stack/medical/bruise_pack;/obj/item/stack/medical/ointment;/obj/item/weapon/reagent_containers/syringe/inaprovaline;/obj/item/device/healthanalyzer"
|
||||
product_amounts = "2;2;4;1"
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/syringe/antitoxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/pill/tox"
|
||||
product_hideamt = "4;4;1"
|
||||
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
|
||||
product_ads = "Go save some lives!;The best stuff for your medbay.;Only the finest tools.;Natural chemicals!;This stuff saves lives.;Don't you want some?"
|
||||
products = list(/obj/item/stack/medical/bruise_pack = 2,/obj/item/stack/medical/ointment = 2,/obj/item/weapon/reagent_containers/syringe/inaprovaline = 4,/obj/item/device/healthanalyzer = 1)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/syringe/antitoxin = 4,/obj/item/weapon/reagent_containers/syringe/antiviral = 4,/obj/item/weapon/reagent_containers/pill/tox = 1)
|
||||
|
||||
/obj/machinery/vending/wallmed2
|
||||
name = "NanoMed"
|
||||
@@ -652,84 +621,76 @@
|
||||
icon_state = "wallmed"
|
||||
icon_deny = "wallmed-deny"
|
||||
req_access_txt = "5"
|
||||
product_paths = "/obj/item/weapon/reagent_containers/syringe/inaprovaline;/obj/item/weapon/reagent_containers/syringe/antitoxin;/obj/item/stack/medical/bruise_pack;/obj/item/stack/medical/ointment;/obj/item/device/healthanalyzer"
|
||||
product_amounts = "5;3;3;3;3"
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/pill/tox"
|
||||
product_hideamt = "3"
|
||||
density = 0 //It is wall-mounted, and thus, not dense. --Superxpdude
|
||||
products = list(/obj/item/weapon/reagent_containers/syringe/inaprovaline = 5,/obj/item/weapon/reagent_containers/syringe/antitoxin = 3,/obj/item/stack/medical/bruise_pack = 3,
|
||||
/obj/item/stack/medical/ointment =3,/obj/item/device/healthanalyzer = 3)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/pill/tox = 3)
|
||||
|
||||
/obj/machinery/vending/security
|
||||
name = "SecTech"
|
||||
desc = "A security equipment vendor"
|
||||
product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
|
||||
icon_state = "sec"
|
||||
icon_deny = "sec-deny"
|
||||
req_access_txt = "1"
|
||||
product_paths = "/obj/item/weapon/handcuffs;/obj/item/weapon/grenade/flashbang;/obj/item/device/flash;/obj/item/weapon/reagent_containers/food/snacks/donut/normal;/obj/item/weapon/storage/box/evidence"
|
||||
product_amounts = "8;4;5;12;6"
|
||||
product_hidden = "/obj/item/clothing/glasses/sunglasses;/obj/item/weapon/storage/fancy/donut_box"
|
||||
product_hideamt = "2;2"
|
||||
product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
|
||||
products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6)
|
||||
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2)
|
||||
|
||||
/obj/machinery/vending/hydronutrients
|
||||
name = "NutriMax"
|
||||
desc = "A plant nutrients vendor"
|
||||
product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
|
||||
product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
|
||||
icon_state = "nutri"
|
||||
icon_deny = "nutri-deny"
|
||||
product_paths = "/obj/item/nutrient/ez;/obj/item/nutrient/l4z;/obj/item/nutrient/rh;/obj/item/weapon/pestspray;/obj/item/weapon/reagent_containers/syringe;/obj/item/weapon/storage/bag/plants"
|
||||
product_amounts = "35;25;15;20;5;5"
|
||||
product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/glass/bottle/ammonia;/obj/item/weapon/reagent_containers/glass/bottle/diethylamine"
|
||||
product_hideamt = "10;5"
|
||||
product_ads = "We like plants!;Don't you want some?;The greenest thumbs ever.;We like big plants.;Soft soil..."
|
||||
products = list(/obj/item/nutrient/ez = 35,/obj/item/nutrient/l4z = 25,/obj/item/nutrient/rh = 15,/obj/item/weapon/pestspray = 20,
|
||||
/obj/item/weapon/reagent_containers/syringe = 5,/obj/item/weapon/storage/bag/plants = 5)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/ammonia = 10,/obj/item/weapon/reagent_containers/glass/bottle/diethylamine = 5)
|
||||
|
||||
/obj/machinery/vending/hydroseeds
|
||||
name = "MegaSeed Servitor"
|
||||
desc = "When you need seeds fast!"
|
||||
icon_state = "seeds"
|
||||
product_paths = "/obj/item/seeds/bananaseed;/obj/item/seeds/berryseed;/obj/item/seeds/carrotseed;/obj/item/seeds/chantermycelium;/obj/item/seeds/chiliseed;/obj/item/seeds/cornseed;/obj/item/seeds/eggplantseed;/obj/item/seeds/potatoseed;/obj/item/seeds/replicapod;/obj/item/seeds/soyaseed;/obj/item/seeds/sunflowerseed;/obj/item/seeds/tomatoseed;/obj/item/seeds/towermycelium;/obj/item/seeds/wheatseed;/obj/item/seeds/appleseed;/obj/item/seeds/poppyseed;/obj/item/seeds/ambrosiavulgarisseed;/obj/item/seeds/whitebeetseed;/obj/item/seeds/watermelonseed;/obj/item/seeds/limeseed;/obj/item/seeds/lemonseed;/obj/item/seeds/orangeseed;/obj/item/seeds/grassseed;/obj/item/seeds/cocoapodseed;/obj/item/seeds/cabbageseed;/obj/item/seeds/grapeseed;/obj/item/seeds/pumpkinseed;/obj/item/seeds/cherryseed"
|
||||
product_amounts = "3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3;3"
|
||||
product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
|
||||
product_hidden = "/obj/item/seeds/amanitamycelium;/obj/item/seeds/glowshroom;/obj/item/seeds/libertymycelium;/obj/item/seeds/nettleseed;/obj/item/seeds/plumpmycelium;/obj/item/seeds/reishimycelium"
|
||||
product_hideamt = "2;2;2;2;2;2"
|
||||
product_coin = "/obj/item/toy/waterflower"
|
||||
product_coin_amt = "1"
|
||||
product_ads = "We like plants!;Grow some crops!;Grow, baby, growww!;Aw h'yeah son!"
|
||||
icon_state = "seeds"
|
||||
products = list(/obj/item/seeds/bananaseed = 3,/obj/item/seeds/berryseed = 3,/obj/item/seeds/carrotseed = 3,/obj/item/seeds/chantermycelium = 3,/obj/item/seeds/chiliseed = 3,
|
||||
/obj/item/seeds/cornseed = 3, /obj/item/seeds/eggplantseed = 3, /obj/item/seeds/potatoseed = 3, /obj/item/seeds/replicapod = 3,/obj/item/seeds/soyaseed = 3,
|
||||
/obj/item/seeds/sunflowerseed = 3,/obj/item/seeds/tomatoseed = 3,/obj/item/seeds/towermycelium = 3,/obj/item/seeds/wheatseed = 3,/obj/item/seeds/appleseed = 3,
|
||||
/obj/item/seeds/poppyseed = 3,/obj/item/seeds/ambrosiavulgarisseed = 3,/obj/item/seeds/whitebeetseed = 3,/obj/item/seeds/watermelonseed = 3,/obj/item/seeds/limeseed = 3,
|
||||
/obj/item/seeds/lemonseed = 3,/obj/item/seeds/orangeseed = 3,/obj/item/seeds/grassseed = 3,/obj/item/seeds/cocoapodseed = 3,
|
||||
/obj/item/seeds/cabbageseed = 3,/obj/item/seeds/grapeseed = 3,/obj/item/seeds/pumpkinseed = 3,/obj/item/seeds/cherryseed = 3)
|
||||
contraband = list(/obj/item/seeds/amanitamycelium = 2,/obj/item/seeds/glowshroom = 2,/obj/item/seeds/libertymycelium = 2,/obj/item/seeds/nettleseed = 2,
|
||||
/obj/item/seeds/plumpmycelium = 2,/obj/item/seeds/reishimycelium = 2)
|
||||
premium = list(/obj/item/toy/waterflower = 1)
|
||||
|
||||
|
||||
/obj/machinery/vending/magivend
|
||||
name = "MagiVend"
|
||||
desc = "A magic vending machine."
|
||||
icon_state = "MagiVend"
|
||||
product_amounts = "1;1;1;1;1;2"
|
||||
product_slogans = "Sling spells the proper way with MagiVend!;Be your own Houdini! Use MagiVend!"
|
||||
product_paths = "/obj/item/clothing/head/wizard;/obj/item/clothing/suit/wizrobe;/obj/item/clothing/head/wizard/red;/obj/item/clothing/suit/wizrobe/red;/obj/item/clothing/shoes/sandal;/obj/item/weapon/staff"
|
||||
vend_delay = 15
|
||||
vend_reply = "Have an enchanted evening!"
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/glass/bottle/wizarditis" //No one can get to the machine to hack it anyways
|
||||
product_hideamt = "1" //Just one, for the lulz, not like anyone can get it - Microwave
|
||||
product_ads = "FJKLFJSD;AJKFLBJAKL;1234 LOONIES LOL!;>MFW;Kill them fuckers!;GET DAT FUKKEN DISK;HONK!;EI NATH;Destroy the station!;Admin conspiracies since forever!;Space-time bending hardware!"
|
||||
products = list(/obj/item/clothing/head/wizard = 1,/obj/item/clothing/suit/wizrobe = 1,/obj/item/clothing/head/wizard/red = 1,/obj/item/clothing/suit/wizrobe/red = 1,/obj/item/clothing/shoes/sandal = 1,/obj/item/weapon/staff = 2)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave
|
||||
|
||||
/obj/machinery/vending/dinnerware
|
||||
name = "Dinnerware"
|
||||
desc = "A kitchen and restaurant equipment vendor"
|
||||
icon_state = "dinnerware"
|
||||
product_paths = "/obj/item/weapon/tray;/obj/item/weapon/kitchen/utensil/fork;/obj/item/weapon/kitchenknife;/obj/item/weapon/reagent_containers/food/drinks/drinkingglass;/obj/item/clothing/suit/chef/classic"
|
||||
product_amounts = "8;6;3;8;2"
|
||||
//product_amounts = "8;5;4" Old totals
|
||||
product_hidden = "/obj/item/weapon/kitchen/utensil/spoon;/obj/item/weapon/kitchen/utensil/knife;/obj/item/weapon/kitchen/rollingpin;/obj/item/weapon/butch"
|
||||
product_hideamt = "2;2;2;2"
|
||||
product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
|
||||
|
||||
icon_state = "dinnerware"
|
||||
products = list(/obj/item/weapon/tray = 8,/obj/item/weapon/kitchen/utensil/fork = 6,/obj/item/weapon/kitchenknife = 3,/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 8,/obj/item/clothing/suit/chef/classic = 2)
|
||||
contraband = list(/obj/item/weapon/kitchen/utensil/spoon = 2,/obj/item/weapon/kitchen/utensil/knife = 2,/obj/item/weapon/kitchen/rollingpin = 2, /obj/item/weapon/butch = 2)
|
||||
|
||||
/obj/machinery/vending/sovietsoda
|
||||
name = "BODA"
|
||||
desc = "Old sweet water vending machine"
|
||||
icon_state = "sovietsoda"
|
||||
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda"
|
||||
product_amounts = "30"
|
||||
//product_amounts = "8;5;4" Old totals
|
||||
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola"
|
||||
product_hideamt = "20"
|
||||
product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
|
||||
products = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/soda = 30)
|
||||
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/cola = 20)
|
||||
|
||||
/obj/machinery/vending/tool
|
||||
name = "YouTool"
|
||||
@@ -737,12 +698,10 @@
|
||||
icon_state = "tool"
|
||||
icon_deny = "tool-deny"
|
||||
//req_access_txt = "12" //Maintenance access
|
||||
product_paths = "/obj/item/weapon/cable_coil/random;/obj/item/weapon/crowbar;/obj/item/weapon/weldingtool;/obj/item/weapon/wirecutters;/obj/item/weapon/wrench;/obj/item/device/analyzer;/obj/item/device/t_scanner;/obj/item/weapon/screwdriver"
|
||||
product_amounts = "10;5;3;5;5;5;5;5"
|
||||
product_hidden = "/obj/item/weapon/weldingtool/hugeetank;/obj/item/clothing/gloves/fyellow"
|
||||
product_hideamt = "2;2"
|
||||
product_coin = "/obj/item/clothing/gloves/yellow"
|
||||
product_coin_amt = "1"
|
||||
products = list(/obj/item/weapon/cable_coil/random = 10,/obj/item/weapon/crowbar = 5,/obj/item/weapon/weldingtool = 3,/obj/item/weapon/wirecutters = 5,
|
||||
/obj/item/weapon/wrench = 5,/obj/item/device/analyzer = 5,/obj/item/device/t_scanner = 5,/obj/item/weapon/screwdriver = 5)
|
||||
contraband = list(/obj/item/weapon/weldingtool/hugetank = 2,/obj/item/clothing/gloves/fyellow = 2)
|
||||
premium = list(/obj/item/clothing/gloves/yellow = 1)
|
||||
|
||||
/obj/machinery/vending/engivend
|
||||
name = "Engi-Vend"
|
||||
@@ -750,12 +709,9 @@
|
||||
icon_state = "engivend"
|
||||
icon_deny = "engivend-deny"
|
||||
req_access_txt = "11" //Engineering Equipment access
|
||||
product_paths = "/obj/item/clothing/glasses/meson;/obj/item/device/multitool;/obj/item/weapon/airlock_electronics;/obj/item/weapon/module/power_control;/obj/item/weapon/cell/high"
|
||||
product_amounts = "2;4;10;10;10"
|
||||
product_hidden = "/obj/item/weapon/cell/potato"
|
||||
product_hideamt = "3"
|
||||
product_coin = "/obj/item/weapon/storage/belt/utility"
|
||||
product_coin_amt = "3"
|
||||
products = list(/obj/item/clothing/glasses/meson = 2,/obj/item/device/multitool = 4,/obj/item/weapon/airlock_electronics = 10,/obj/item/weapon/module/power_control = 10,/obj/item/weapon/airalarm_electronics = 10,/obj/item/weapon/cell/high = 10)
|
||||
contraband = list(/obj/item/weapon/cell/potato = 3)
|
||||
premium = list(/obj/item/weapon/storage/belt/utility = 3)
|
||||
|
||||
//This one's from bay12
|
||||
/obj/machinery/vending/engineering
|
||||
@@ -764,12 +720,15 @@
|
||||
icon_state = "engi"
|
||||
icon_deny = "engi-deny"
|
||||
req_access_txt = "11"
|
||||
product_paths = "/obj/item/clothing/under/rank/chief_engineer;/obj/item/clothing/under/rank/engineer;/obj/item/clothing/shoes/orange;/obj/item/clothing/head/helmet/hardhat;/obj/item/weapon/storage/belt/utility;/obj/item/clothing/glasses/meson;/obj/item/clothing/gloves/yellow;/obj/item/weapon/screwdriver;/obj/item/weapon/crowbar;/obj/item/weapon/wirecutters;/obj/item/device/multitool;/obj/item/weapon/wrench;/obj/item/device/t_scanner;/obj/item/weapon/CableCoil/power;/obj/item/weapon/circuitry;/obj/item/weapon/cell;/obj/item/weapon/weldingtool;/obj/item/clothing/head/helmet/welding;/obj/item/weapon/light/tube;/obj/item/clothing/suit/fire;/obj/item/weapon/stock_parts/scanning_module;/obj/item/weapon/stock_parts/micro_laser;/obj/item/weapon/stock_parts/matter_bin;/obj/item/weapon/stock_parts/manipulator;/obj/item/weapon/stock_parts/console_screen"
|
||||
// product_amounts = "4;4;4;4;4;4;4;12;12;12;12;12;12;8;4;8;8;8;10;4"
|
||||
product_hidden = ""
|
||||
product_hideamt = ""
|
||||
product_coin = ""
|
||||
product_coin_amt = ""
|
||||
products = list(/obj/item/clothing/under/rank/chief_engineer = 4,/obj/item/clothing/under/rank/engineer = 4,/obj/item/clothing/shoes/orange = 4,/obj/item/clothing/head/hardhat = 4,
|
||||
/obj/item/weapon/storage/belt/utility = 4,/obj/item/clothing/glasses/meson = 4,/obj/item/clothing/gloves/yellow = 4, /obj/item/weapon/screwdriver = 12,
|
||||
/obj/item/weapon/crowbar = 12,/obj/item/weapon/wirecutters = 12,/obj/item/device/multitool = 12,/obj/item/weapon/wrench = 12,/obj/item/device/t_scanner = 12,
|
||||
/obj/item/weapon/cable_coil/heavyduty = 8, /obj/item/weapon/cell = 8, /obj/item/weapon/weldingtool = 8,/obj/item/clothing/head/welding = 8,
|
||||
/obj/item/weapon/light/tube = 10,/obj/item/clothing/suit/fire = 4, /obj/item/weapon/stock_parts/scanning_module = 5,/obj/item/weapon/stock_parts/micro_laser = 5,
|
||||
/obj/item/weapon/stock_parts/matter_bin = 5,/obj/item/weapon/stock_parts/manipulator = 5,/obj/item/weapon/stock_parts/console_screen = 5)
|
||||
// There was an incorrect entry (cablecoil/power). I improvised to cablecoil/heavyduty.
|
||||
// Another invalid entry, /obj/item/weapon/circuitry. I don't even know what that would translate to, removed it.
|
||||
// The original products list wasn't finished. The ones without given quantities became quantity 5. -Sayu
|
||||
|
||||
//This one's from bay12
|
||||
/obj/machinery/vending/robotics
|
||||
@@ -778,9 +737,9 @@
|
||||
icon_state = "robotics"
|
||||
icon_deny = "robotics-deny"
|
||||
req_access_txt = "29"
|
||||
product_paths = "/obj/item/clothing/suit/storage/labcoat;/obj/item/clothing/under/rank/roboticist;/obj/item/weapon/cable_coil;/obj/item/device/flash;/obj/item/weapon/cell/high;/obj/item/device/assembly/prox_sensor;/obj/item/device/assembly/signaler;/obj/item/device/healthanalyzer;/obj/item/weapon/scalpel;/obj/item/weapon/circular_saw;/obj/item/weapon/tank/anesthetic;/obj/item/clothing/mask/medical;/obj/item/weapon/screwdriver;/obj/item/weapon/crowbar"
|
||||
product_amounts = "4;4;4;4;12"
|
||||
product_hidden = ""
|
||||
product_hideamt = ""
|
||||
product_coin = ""
|
||||
product_coin_amt = ""
|
||||
products = list(/obj/item/clothing/suit/labcoat = 4,/obj/item/clothing/under/rank/roboticist = 4,/obj/item/weapon/cable_coil = 4,/obj/item/device/flash = 4,
|
||||
/obj/item/weapon/cell/high = 12, /obj/item/device/assembly/prox_sensor = 3,/obj/item/device/assembly/signaler = 3,/obj/item/device/healthanalyzer = 3,
|
||||
/obj/item/weapon/scalpel = 2,/obj/item/weapon/circular_saw = 2,/obj/item/weapon/tank/anesthetic = 2,/obj/item/clothing/mask/breath/medical = 5,
|
||||
/obj/item/weapon/screwdriver = 5,/obj/item/weapon/crowbar = 5)
|
||||
//everything after the power cell had no amounts, I improvised. -Sayu
|
||||
|
||||
|
||||
@@ -193,9 +193,9 @@
|
||||
return 0
|
||||
var/to_inject = min(R.volume, inject_amount)
|
||||
if(to_inject && occupant.reagents.get_reagent_amount(R.id) + to_inject <= inject_amount*2)
|
||||
occupant_message("Injecting [occupant] with [to_inject] units of [R.name].")
|
||||
log_message("Injecting [occupant] with [to_inject] units of [R.name].")
|
||||
SG.reagents.trans_id_to(occupant,R.id,to_inject)
|
||||
occupant_message("[occupant] injected with [to_inject] units of [R.name].")
|
||||
log_message("[occupant] injected with [to_inject] units of [R.name].")
|
||||
update_equip_info()
|
||||
return
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
set_ready_state(0)
|
||||
playsound(chassis, fire_sound, 50, 1)
|
||||
var/obj/item/projectile/A = new projectile(curloc)
|
||||
A.original = targloc
|
||||
A.original = target
|
||||
A.current = curloc
|
||||
A.yo = targloc.y - curloc.y
|
||||
A.xo = targloc.x - curloc.x
|
||||
@@ -209,7 +209,7 @@
|
||||
playsound(chassis, fire_sound, 80, 1)
|
||||
var/obj/item/projectile/A = new projectile(curloc)
|
||||
src.projectiles--
|
||||
A.original = targloc
|
||||
A.original = target
|
||||
A.current = curloc
|
||||
A.yo = targloc.y - curloc.y
|
||||
A.xo = targloc.x - curloc.x
|
||||
@@ -251,7 +251,7 @@
|
||||
playsound(chassis, fire_sound, 50, 1)
|
||||
var/obj/item/projectile/A = new projectile(curloc)
|
||||
src.projectiles--
|
||||
A.original = targloc
|
||||
A.original = target
|
||||
A.current = curloc
|
||||
A.yo = targloc.y - curloc.y
|
||||
A.xo = targloc.x - curloc.x
|
||||
|
||||
@@ -421,7 +421,7 @@
|
||||
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("MECHA",src,user:wear_suit)
|
||||
return
|
||||
|
||||
if ( ((HULK in user.mutations) || (SUPRSTR in user.augmentations)) && !prob(src.deflect_chance))
|
||||
if ((HULK in user.mutations) && !prob(src.deflect_chance))
|
||||
src.take_damage(15)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
user.visible_message("<font color='red'><b>[user] hits [src.name], doing some damage.</b></font>", "<font color='red'><b>You hit [src.name] with all your might. The metal creaks and bends.</b></font>")
|
||||
|
||||
@@ -402,6 +402,7 @@
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_mod"
|
||||
item_state = "electronic"
|
||||
board_type = "other"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
force = 5.0
|
||||
w_class = 2.0
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
return
|
||||
|
||||
/obj/effect/alien/resin/attack_hand()
|
||||
if ((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
if (HULK in usr.mutations)
|
||||
usr << "\blue You easily destroy the [name]."
|
||||
for(var/mob/O in oviewers(src))
|
||||
O.show_message("\red [usr] destroys the [name]!", 1)
|
||||
@@ -414,23 +414,21 @@ Alien plants should do something if theres a lot of poison
|
||||
return
|
||||
|
||||
proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
|
||||
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
|
||||
|
||||
icon_state = "egg_hatched"
|
||||
flick("egg_opening", src)
|
||||
status = BURSTING
|
||||
spawn(15)
|
||||
status = BURST
|
||||
loc.contents += child//need to write the code for giving it to the alien later
|
||||
if(kill && istype(child))
|
||||
child.Die()
|
||||
else
|
||||
for(var/mob/M in range(1,src))
|
||||
if(CanHug(M))
|
||||
child.Attach(M)
|
||||
break
|
||||
|
||||
return
|
||||
if(status == GROWN || status == GROWING)
|
||||
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
|
||||
icon_state = "egg_hatched"
|
||||
flick("egg_opening", src)
|
||||
status = BURSTING
|
||||
spawn(15)
|
||||
status = BURST
|
||||
loc.contents += child//need to write the code for giving it to the alien later
|
||||
if(kill && istype(child))
|
||||
child.Die()
|
||||
else
|
||||
for(var/mob/M in range(1,src))
|
||||
if(CanHug(M))
|
||||
child.Attach(M)
|
||||
break
|
||||
|
||||
|
||||
/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
/*
|
||||
/obj/effect/biomass
|
||||
icon = 'icons/obj/biomass.dmi'
|
||||
icon_state = "stage1"
|
||||
@@ -121,4 +122,5 @@
|
||||
return 0
|
||||
if(location.density)
|
||||
return 0
|
||||
return 1
|
||||
return 1
|
||||
*/
|
||||
@@ -985,7 +985,7 @@ steam.start() -- spawns the effect
|
||||
return
|
||||
|
||||
attack_hand(var/mob/user)
|
||||
if ((HULK in user.mutations) || (prob(75 - metal*25)) || (SUPRSTR in user.augmentations))
|
||||
if ((HULK in user.mutations) || (prob(75 - metal*25)))
|
||||
user << "\blue You smash through the metal foam wall."
|
||||
for(var/mob/O in oviewers(user))
|
||||
if ((O.client && !( O.blinded )))
|
||||
|
||||
199
code/game/objects/effects/spiders.dm
Normal file
199
code/game/objects/effects/spiders.dm
Normal file
@@ -0,0 +1,199 @@
|
||||
//generic procs copied from obj/effect/alien
|
||||
/obj/effect/spider
|
||||
name = "web"
|
||||
desc = "it's stringy and sticky"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
anchored = 1
|
||||
density = 0
|
||||
var/health = 15
|
||||
|
||||
//similar to weeds, but only barfed out by nurses manually
|
||||
/obj/effect/spider/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
if(2.0)
|
||||
if (prob(50))
|
||||
del(src)
|
||||
if(3.0)
|
||||
if (prob(5))
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(W.attack_verb.len)
|
||||
visible_message("\red <B>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]")
|
||||
else
|
||||
visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
|
||||
|
||||
var/damage = W.force / 4.0
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
|
||||
if(WT.remove_fuel(0, user))
|
||||
damage = 15
|
||||
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
|
||||
|
||||
health -= damage
|
||||
healthcheck()
|
||||
|
||||
/obj/effect/spider/bullet_act(var/obj/item/projectile/Proj)
|
||||
..()
|
||||
health -= Proj.damage
|
||||
healthcheck()
|
||||
|
||||
/obj/effect/spider/proc/healthcheck()
|
||||
if(health <= 0)
|
||||
del(src)
|
||||
|
||||
/obj/effect/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
health -= 5
|
||||
healthcheck()
|
||||
|
||||
/obj/effect/spider/stickyweb
|
||||
icon_state = "stickyweb1"
|
||||
New()
|
||||
if(prob(50))
|
||||
icon_state = "stickyweb2"
|
||||
|
||||
/obj/effect/spider/stickyweb/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
if(istype(mover, /mob/living/simple_animal/hostile/giant_spider))
|
||||
return 1
|
||||
else if(istype(mover, /mob/living))
|
||||
if(prob(50))
|
||||
mover << "\red You get stuck in \the [src] for a moment."
|
||||
return 0
|
||||
else if(istype(mover, /obj/item/projectile))
|
||||
return prob(30)
|
||||
return 1
|
||||
|
||||
/obj/effect/spider/eggcluster
|
||||
name = "egg cluster"
|
||||
desc = "They seem to pulse slightly with an inner life"
|
||||
icon_state = "eggs"
|
||||
var/amount_grown = 0
|
||||
New()
|
||||
pixel_x = rand(3,-3)
|
||||
pixel_y = rand(3,-3)
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/effect/spider/eggcluster/process()
|
||||
amount_grown += rand(0,2)
|
||||
if(amount_grown >= 100)
|
||||
var/num = rand(3,12)
|
||||
for(var/i=0, i<num, i++)
|
||||
new /obj/effect/spider/spiderling(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/spider/spiderling
|
||||
name = "spiderling"
|
||||
desc = "It never stays still for long."
|
||||
icon_state = "spiderling"
|
||||
anchored = 0
|
||||
layer = 2.7
|
||||
health = 3
|
||||
var/amount_grown = 0
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
|
||||
var/travelling_in_vent = 0
|
||||
New()
|
||||
pixel_x = rand(6,-6)
|
||||
pixel_y = rand(6,-6)
|
||||
processing_objects.Add(src)
|
||||
|
||||
/obj/effect/spider/spiderling/Bump(atom/user)
|
||||
if(istype(user, /obj/structure/table))
|
||||
src.loc = user.loc
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/effect/spider/spiderling/proc/die()
|
||||
visible_message("<span class='alert'>[src] dies!</span>")
|
||||
del(src)
|
||||
|
||||
/obj/effect/spider/spiderling/healthcheck()
|
||||
if(health <= 0)
|
||||
die()
|
||||
|
||||
/obj/effect/spider/spiderling/process()
|
||||
if(travelling_in_vent)
|
||||
if(istype(src.loc, /turf))
|
||||
travelling_in_vent = 0
|
||||
entry_vent = null
|
||||
else if(entry_vent)
|
||||
if(get_dist(src, entry_vent) <= 1)
|
||||
if(entry_vent.network && entry_vent.network.normal_members.len)
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
|
||||
vents.Add(temp_vent)
|
||||
if(!vents.len)
|
||||
entry_vent = null
|
||||
return
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
|
||||
if(prob(50))
|
||||
src.visible_message("<B>[src] scrambles into the ventillation ducts!</B>")
|
||||
|
||||
spawn(rand(20,60))
|
||||
loc = exit_vent
|
||||
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
|
||||
spawn(travel_time)
|
||||
|
||||
if(!exit_vent || exit_vent.welded)
|
||||
loc = entry_vent
|
||||
entry_vent = null
|
||||
return
|
||||
|
||||
if(prob(50))
|
||||
src.visible_message("\blue You hear something squeezing through the ventilation ducts.",2)
|
||||
sleep(travel_time)
|
||||
|
||||
if(!exit_vent || exit_vent.welded)
|
||||
loc = entry_vent
|
||||
entry_vent = null
|
||||
return
|
||||
loc = exit_vent.loc
|
||||
entry_vent = null
|
||||
var/area/new_area = get_area(loc)
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
else
|
||||
entry_vent = null
|
||||
//=================
|
||||
|
||||
else if(prob(33))
|
||||
var/list/nearby = oview(10, src)
|
||||
if(nearby.len)
|
||||
var/target_atom = pick(nearby)
|
||||
walk_to(src, target_atom)
|
||||
if(prob(40))
|
||||
src.visible_message("\blue \the [src] skitters[pick(" away"," around","")].")
|
||||
else if(prob(10))
|
||||
//ventcrawl!
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
|
||||
if(!v.welded)
|
||||
entry_vent = v
|
||||
walk_to(src, entry_vent, 1)
|
||||
break
|
||||
if(isturf(loc))
|
||||
amount_grown += rand(0,2)
|
||||
if(amount_grown >= 100)
|
||||
var/spawn_type = pick(typesof(/mob/living/simple_animal/hostile/giant_spider))
|
||||
new spawn_type(src.loc)
|
||||
del(src)
|
||||
|
||||
/obj/effect/spider/cocoon
|
||||
name = "cocoon"
|
||||
desc = "Something wrapped in silky spider web"
|
||||
icon_state = "cocoon1"
|
||||
health = 60
|
||||
|
||||
New()
|
||||
icon_state = pick("cocoon1","cocoon2","cocoon3")
|
||||
|
||||
/obj/effect/spider/cocoon/Del()
|
||||
src.visible_message("\red \the [src] splits open.")
|
||||
for(var/atom/movable/A in contents)
|
||||
A.loc = src.loc
|
||||
..()
|
||||
@@ -10,6 +10,11 @@
|
||||
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
|
||||
src = null //so we don't abort once src is deleted
|
||||
spawn(0)
|
||||
if(config.use_recursive_explosions)
|
||||
var/power = devastation_range * 2 + heavy_impact_range + light_impact_range //The ranges add up, ie light 14 includes both heavy 7 and devestation 3. So this calculation means devestation counts for 4, heavy for 2 and light for 1 power, giving us a cap of 27 power.
|
||||
explosion_rec(epicenter, power)
|
||||
return
|
||||
|
||||
var/start = world.timeofday
|
||||
epicenter = get_turf(epicenter)
|
||||
if(!epicenter) return
|
||||
|
||||
@@ -66,7 +66,11 @@ proc/explosion_rec(turf/epicenter, power)
|
||||
if(ET.max_power <= 0) continue
|
||||
if(!ET.turf) continue
|
||||
|
||||
var/severity = 4 - round(max(min( 3, (ET.max_power / 3) ) ,1), 1)
|
||||
//Wow severity looks confusing to calculate... Fret not, I didn't leave you with any additional instructions or help. (just kidding, see the line under the calculation)
|
||||
var/severity = 4 - round(max(min( 3, ((ET.max_power - ET.turf.explosion_resistance) / (max(3,(power/3)))) ) ,1), 1)
|
||||
//sanity effective power on tile divided by either 3 or one third the total explosion power
|
||||
// One third because there are three power levels and I
|
||||
// want each one to take up a third of the crater
|
||||
var/x = ET.turf.x
|
||||
var/y = ET.turf.y
|
||||
var/z = ET.turf.z
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
pass_flags = PASSTABLE
|
||||
pressure_resistance = 50
|
||||
pressure_resistance = 5
|
||||
// causeerrorheresoifixthis
|
||||
var/obj/item/master = null
|
||||
|
||||
@@ -63,11 +63,11 @@
|
||||
|
||||
//user: The mob that is suiciding
|
||||
//damagetype: The type of damage the item will inflict on the user
|
||||
//bruteloss = 1
|
||||
//fireloss = 2
|
||||
//toxloss = 4
|
||||
//oxyloss = 8
|
||||
//This proc will return an array. The first element of the list should always be the suicide message that players will see, next is the damagetype
|
||||
//BRUTELOSS = 1
|
||||
//FIRELOSS = 2
|
||||
//TOXLOSS = 4
|
||||
//OXYLOSS = 8
|
||||
//Output a creative message and then return the damagetype done
|
||||
/obj/item/proc/suicide_act(mob/user)
|
||||
return
|
||||
|
||||
@@ -243,7 +243,7 @@
|
||||
/////////////////////////
|
||||
|
||||
var/power = src.force
|
||||
if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
|
||||
if(HULK in user.mutations)
|
||||
power *= 2
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
|
||||
@@ -129,6 +129,7 @@ move an amendment</a> to the drawing.</p>
|
||||
A.power_equip = 0
|
||||
A.power_light = 0
|
||||
A.power_environ = 0
|
||||
A.always_unpowered = 0
|
||||
move_turfs_to_area(turfs, A)
|
||||
spawn(5)
|
||||
//ma = A.master ? "[A.master]" : "(null)"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "intercom"
|
||||
anchored = 1
|
||||
w_class = 4.0
|
||||
canhear_range = 4
|
||||
canhear_range = 2
|
||||
var/number = 0
|
||||
var/anyai = 1
|
||||
var/mob/living/silicon/ai/ai = list()
|
||||
|
||||
@@ -595,7 +595,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
/obj/item/device/radio/hear_talk(mob/M as mob, msg)
|
||||
|
||||
if (broadcasting)
|
||||
talk_into(M, msg)
|
||||
if(get_dist(src, M) <= canhear_range)
|
||||
talk_into(M, msg)
|
||||
/*
|
||||
/obj/item/device/radio/proc/accept_rad(obj/item/device/radio/R as obj, message)
|
||||
|
||||
|
||||
@@ -369,7 +369,7 @@
|
||||
var/colourName = "red" //for updateIcon purposes
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is jaming the [src] up \his nose and into \his brain. It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is jamming the [src.name] up \his nose and into \his brain. It looks like \he's trying to commit suicide.</b>"
|
||||
return (BRUTELOSS|OXYLOSS)
|
||||
|
||||
/*
|
||||
@@ -574,4 +574,4 @@
|
||||
desc = "This baby looks almost real. Wait, did it just burp?"
|
||||
force = 5
|
||||
w_class = 4.0
|
||||
slot_flags = SLOT_BACK
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/flamethrower.dmi'
|
||||
icon_state = "flamethrowerbase"
|
||||
item_state = "flamethrower_0"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY // USEDELAY flag needed in order to use afterattack() for things that are not in reach. I.E: Shooting flames.
|
||||
force = 3.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
@@ -60,6 +60,13 @@
|
||||
item_state = "flamethrower_0"
|
||||
return
|
||||
|
||||
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
|
||||
// Make sure our user is still holding us
|
||||
if(user && user.get_active_hand() == src)
|
||||
var/turf/target_turf = get_turf(target)
|
||||
if(target_turf)
|
||||
var/turflist = getline(user, target_turf)
|
||||
flame_turf(turflist)
|
||||
|
||||
/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(user.stat || user.restrained() || user.lying) return
|
||||
|
||||
@@ -13,7 +13,6 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "gift1"
|
||||
item_state = "gift1"
|
||||
pressure_resistance = 70
|
||||
|
||||
/obj/item/weapon/a_gift/New()
|
||||
..()
|
||||
|
||||
@@ -1,186 +0,0 @@
|
||||
/obj/item/weapon/implant/nanoaug
|
||||
name = "nanoaug"
|
||||
desc = "A nano-robotic biological augmentation implant."
|
||||
var/augmentation
|
||||
var/augment_text = "You feel strange..."
|
||||
var/activation_emote = "fart"
|
||||
|
||||
get_data()
|
||||
var/dat = {"
|
||||
<b>Implant Specifications:</b><BR>
|
||||
<b>Name:</b> Cybersun Industries Nano-Robotic Biological Augmentation Suite<BR>
|
||||
<b>Life:</b> Infinite. WARNING: Biological changes are irreversable.<BR>
|
||||
<b>Important Notes:</b> <font color='red'>Illegal</font>. Subjects exposed to nanorobotic agent are considered dangerous.<BR>
|
||||
<HR>
|
||||
<b>Implant Details:</b><BR>
|
||||
<b>Function:</b> Implant contains colony of pre-programmed nanorobots. Subject will experience radical changes in their body, amplifying and improving certain bodily characteristics.<BR>
|
||||
<b>Special Features:</b> Will grant subject superhuman powers.<BR>
|
||||
<b>Integrity:</b> Nanoaugmentation is permanent. Once the process is complete, the nanorobots disassemble and are dissolved by the blood stream."}
|
||||
return dat
|
||||
|
||||
|
||||
implanted(mob/M)
|
||||
if(!istype(M, /mob/living/carbon/human)) return 0
|
||||
M.augmentations.Add(augmentation) // give them the mutation
|
||||
M << "\blue [augment_text]"
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/implant/nanoaug/strength
|
||||
name = "Superhuman Strength"
|
||||
augmentation = SUPRSTR
|
||||
augment_text = "You muscle ache, and you feel a rapid surge of energy pulse through your body. You feel strong."
|
||||
|
||||
/obj/item/weapon/implant/nanoaug/radar
|
||||
name = "Short-range Psionic Radar"
|
||||
augmentation = RADAR
|
||||
augment_text = "You begin to sense the presence or lack of presence of others around you."
|
||||
|
||||
implanted(mob/M)
|
||||
if(..())
|
||||
M << "<font color='#FF0000'>Red</font color> blips on the map are Security."
|
||||
M << "White blips are civlians."
|
||||
M << "<font color='#3E710B'>Monochrome Green</font color> blips are cyborgs and AIs."
|
||||
M << "<font color='#238989'>Light blue</font color> blips are heads of staff."
|
||||
M << "<font color='#663366'>Purple</font color> blips are unidentified organisms."
|
||||
M << "Dead biologicals will not display on the radar."
|
||||
spawn()
|
||||
var/mob/living/carbon/human/H = M
|
||||
H.start_radar()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/implant/nanoaug/electrichands
|
||||
name = "Electric Hands"
|
||||
augmentation = ELECTRICHANDS
|
||||
augment_text = "You feel a sudden jolt of electricity pulse through your veins. Arcs of electricity travel through your hands."
|
||||
|
||||
/obj/item/weapon/implant/nanoaug/eswordsynth
|
||||
name = "Energy Blade Synthesizer"
|
||||
augmentation = ESWORDSYNTH
|
||||
augment_text = "Your hands throb and pulsate. They feel sharper, and strangely hot."
|
||||
|
||||
implanted(mob/M)
|
||||
if(..())
|
||||
activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
M.mind.store_memory("Freedom nanoaugmentation can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
M << "The nanoaugmentation implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
return 1
|
||||
return 0
|
||||
|
||||
trigger(emote, source as mob)
|
||||
if(emote == activation_emote)
|
||||
src.activate(source)
|
||||
return
|
||||
|
||||
activate(var/mob/source)
|
||||
|
||||
var/obj/item/weapon/melee/energy/blade/swordspawn = new /obj/item/weapon/melee/energy/blade
|
||||
if(!source.get_active_hand())
|
||||
source.put_in_hands(swordspawn)
|
||||
|
||||
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, source.loc)
|
||||
spark_system.start()
|
||||
playsound(source.loc, "sparks", 50, 1)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/implant/nanoaug/rebreather
|
||||
name = "Bioelectric Rebreather"
|
||||
augmentation = REBREATHER
|
||||
augment_text = "You begin to lose your breath. Just as you are about to pass out, you suddenly lose the urge to breath. Breathing is no longer a necessity for you."
|
||||
|
||||
/obj/item/weapon/implant/nanoaug/dermalarmor
|
||||
name = "Skin-intergrated Dermal Armor"
|
||||
augmentation = DERMALARMOR
|
||||
augment_text = "The skin throughout your body grows tense and tight, and you become slightly stiff. Your bones and skin feel a lot stronger."
|
||||
|
||||
/obj/item/weapon/implant/nanoaug/reflexes
|
||||
name = "Combat Reflexes"
|
||||
augmentation = REFLEXES
|
||||
augment_text = "Your mind suddenly is able to identify threats before you are aware of them. You become more aware of your surroundings."
|
||||
|
||||
/obj/item/weapon/implant/nanoaug/nanoregen
|
||||
name = "Regenerative Nanobots"
|
||||
augmentation = NANOREGEN
|
||||
augment_text = "You feel a very faint vibration in your body. You instantly feel much younger."
|
||||
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug
|
||||
name = "Nanoaugmentation Implanter (Empty)"
|
||||
icon_state = "nanoimplant"
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/update()
|
||||
if (src.imp)
|
||||
src.icon_state = "nanoimplant"
|
||||
else
|
||||
src.icon_state = "nanoimplant0"
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/strength
|
||||
name = "Nanoaugmentation Implaner (Superhuman Strength)"
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/strength/New()
|
||||
src.imp = new /obj/item/weapon/implant/nanoaug/strength( src )
|
||||
..()
|
||||
update()
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/radar
|
||||
name = "Nanoaugmentation Implaner (Short-range Psionic Radar)"
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/radar/New()
|
||||
src.imp = new /obj/item/weapon/implant/nanoaug/radar( src )
|
||||
..()
|
||||
update()
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/electrichands
|
||||
name = "Nanoaugmentation Implaner (Electric Hands)"
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/electrichands/New()
|
||||
src.imp = new /obj/item/weapon/implant/nanoaug/electrichands( src )
|
||||
..()
|
||||
update()
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/eswordsynth
|
||||
name = "Nanoaugmentation Implaner (Energy Blade Synthesizer)"
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/eswordsynth/New()
|
||||
src.imp = new /obj/item/weapon/implant/nanoaug/eswordsynth( src )
|
||||
..()
|
||||
update()
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/rebreather
|
||||
name = "Nanoaugmentation Implaner (Bioelectric Rebreather)"
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/rebreather/New()
|
||||
src.imp = new /obj/item/weapon/implant/nanoaug/rebreather( src )
|
||||
..()
|
||||
update()
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/dermalarmor
|
||||
name = "Nanoaugmentation Implaner (Skin-intergrated Dermal Armor)"
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/dermalarmor/New()
|
||||
src.imp = new /obj/item/weapon/implant/nanoaug/dermalarmor( src )
|
||||
..()
|
||||
update()
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/reflexes
|
||||
name = "Nanoaugmentation Implaner (Combat Reflexes)"
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/reflexes/New()
|
||||
src.imp = new /obj/item/weapon/implant/nanoaug/reflexes( src )
|
||||
..()
|
||||
update()
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/nanoregen
|
||||
name = "Nanoaugmentation Implaner (Regenerative Nanobots)"
|
||||
|
||||
/obj/item/weapon/implanter/nanoaug/nanoregen/New()
|
||||
src.imp = new /obj/item/weapon/implant/nanoaug/nanoregen( src )
|
||||
..()
|
||||
update()
|
||||
|
||||
|
||||
@@ -34,12 +34,7 @@
|
||||
src.add_fingerprint(user)
|
||||
update()
|
||||
else
|
||||
if (user.contents.Find(src))
|
||||
spawn( 0 )
|
||||
src.attack_self(user)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
return ..()
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -82,9 +82,9 @@
|
||||
throwforce = 10.0
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
@@ -114,9 +114,9 @@
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/kitchenknife/ritual
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
var/active = 0
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>", \
|
||||
"\red <b>[user] is falling on the [src]! It looks like \he's trying to commit suicide.</b>")
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>", \
|
||||
"\red <b>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</b>")
|
||||
return (BRUTELOSS|FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/energy/axe
|
||||
@@ -20,7 +20,7 @@
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] swings the [src] towards /his head! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</b>"
|
||||
return (BRUTELOSS|FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/energy/sword
|
||||
|
||||
@@ -12,5 +12,5 @@
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is strangling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (OXYLOSS)
|
||||
@@ -11,7 +11,6 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
pressure_resistance = 80
|
||||
var/charge = 0 // note %age conveted to actual charge in New
|
||||
var/maxcharge = 1000
|
||||
m_amt = 700
|
||||
@@ -22,7 +21,7 @@
|
||||
var/construction_time=100
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is licking the electrodes of the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/cell/crap
|
||||
|
||||
@@ -69,12 +69,22 @@
|
||||
user <<"The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry."
|
||||
return
|
||||
|
||||
var/attempt = 0
|
||||
if(user && user.buckled)
|
||||
user.buckled.unbuckle()
|
||||
|
||||
var/list/tempL = L
|
||||
var/attempt = null
|
||||
var/success = 0
|
||||
while(!success)
|
||||
success = user.Move(pick(L))
|
||||
if(attempt > 20) break //Failsafe
|
||||
while(tempL.len)
|
||||
attempt = pick(tempL)
|
||||
success = user.Move(attempt)
|
||||
if(!success)
|
||||
tempL.Remove(attempt)
|
||||
else
|
||||
break
|
||||
|
||||
if(!success)
|
||||
user.loc = pick(L)
|
||||
|
||||
smoke.start()
|
||||
src.uses -= 1
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/item/weapon/storage/box/syndicate/
|
||||
New()
|
||||
..()
|
||||
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1)))
|
||||
if ("bloodyspai")
|
||||
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1, "smoothoperator" = 1)))
|
||||
if("bloodyspai")
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/clothing/mask/gas/voice(src)
|
||||
new /obj/item/weapon/card/id/syndicate(src)
|
||||
@@ -10,12 +10,13 @@
|
||||
return
|
||||
|
||||
if ("stealth")
|
||||
if("stealth")
|
||||
new /obj/item/weapon/gun/energy/crossbow(src)
|
||||
new /obj/item/weapon/pen/paralysis(src)
|
||||
new /obj/item/device/chameleon(src)
|
||||
return
|
||||
|
||||
if ("screwed")
|
||||
if("screwed")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/item/device/powersink(src)
|
||||
@@ -23,14 +24,14 @@
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
return
|
||||
|
||||
if ("guns")
|
||||
if("guns")
|
||||
new /obj/item/weapon/gun/projectile(src)
|
||||
new /obj/item/ammo_magazine/a357(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/weapon/plastique(src)
|
||||
return
|
||||
|
||||
if ("murder")
|
||||
if("murder")
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
@@ -44,19 +45,29 @@
|
||||
U.imp = new /obj/item/weapon/implant/uplink(U)
|
||||
return
|
||||
|
||||
if ("hacker")
|
||||
if("hacker")
|
||||
new /obj/item/weapon/aiModule/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/device/encryptionkey/binary(src)
|
||||
return
|
||||
|
||||
if ("lordsingulo")
|
||||
if("lordsingulo")
|
||||
new /obj/item/device/radio/beacon/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
return
|
||||
|
||||
if("smoothoperator")
|
||||
new /obj/item/weapon/gun/projectile/pistol(src)
|
||||
new /obj/item/weapon/silencer(src)
|
||||
new /obj/item/weapon/soap/syndie(src)
|
||||
new /obj/item/weapon/storage/bag/trash(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/clothing/under/suit_jacket(src)
|
||||
new /obj/item/clothing/shoes/laceup(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit
|
||||
name = "Box"
|
||||
desc = "A sleek, sturdy box"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
origin_tech = "combat=2"
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is putting the live [src] in \his mouth! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</b>"
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
@@ -60,7 +60,7 @@
|
||||
|
||||
if(user.a_intent == "hurt")
|
||||
if(!..()) return
|
||||
H.apply_effect(5, WEAKEN, 0)
|
||||
//H.apply_effect(5, WEAKEN, 0)
|
||||
H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
|
||||
playsound(src.loc, "swing_hit", 50, 1, -1)
|
||||
else if(!status)
|
||||
|
||||
@@ -365,8 +365,8 @@ LOOK FOR SURGERY.DM*/
|
||||
attack_verb = list("drilled")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("/red <b>[user] is pressing the [src] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
|
||||
"/red <b>[user] is pressing [src] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
|
||||
viewers(user) << pick("/red <b>[user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
|
||||
"/red <b>[user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/*
|
||||
@@ -389,9 +389,9 @@ LOOK FOR SURGERY.DM*/
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/*
|
||||
@@ -492,7 +492,7 @@ LOOK FOR SURGERY.DM*/
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M.name] is having its silky inndards cut apart with [src] by [user].", 1)
|
||||
O.show_message("\red [M.name] is having its silky innards cut apart with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut apart your innards with [src]!"
|
||||
user << "\red You cut [M]'s silky innards apart with [src]!"
|
||||
M:brain_op_stage = 2.0
|
||||
|
||||
@@ -49,8 +49,8 @@
|
||||
attack_verb = list("stabbed")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is stabbing the [src] into \his temple! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is stabbing the [src] into \his heart! It looks like \he's trying to commit suicide.</b>")
|
||||
viewers(user) << pick("\red <b>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</b>")
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/screwdriver/New()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
attack_verb = list("banned")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is hitting \himself with the [src]! It looks like \he's trying to ban \himself from life.</b>"
|
||||
viewers(user) << "\red <b>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</b>"
|
||||
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
|
||||
|
||||
/obj/item/weapon/nullrod
|
||||
@@ -29,7 +29,7 @@
|
||||
w_class = 1
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is impaling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (BRUTELOSS|FIRELOSS)
|
||||
|
||||
/obj/item/weapon/sord
|
||||
@@ -45,7 +45,7 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is impaling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/sord/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
@@ -68,7 +68,7 @@
|
||||
return 1
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is falling on the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/claymore/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
@@ -88,7 +88,7 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>"
|
||||
viewers(user) << "\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/katana/IsShield()
|
||||
|
||||
@@ -160,6 +160,38 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/security/cargo
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/tie/armband/cargo(src)
|
||||
new /obj/item/device/encryptionkey/headset_cargo(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/security/engine
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/tie/armband/engine(src)
|
||||
new /obj/item/device/encryptionkey/headset_eng(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/security/science
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/tie/armband/science(src)
|
||||
new /obj/item/device/encryptionkey/headset_sci(src)
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/security/med
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/tie/armband/medgreen(src)
|
||||
new /obj/item/device/encryptionkey/headset_med(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/detective
|
||||
name = "Detective's Cabinet"
|
||||
@@ -205,7 +237,7 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/injection
|
||||
name = "Lethal Injections"
|
||||
req_access = list(access_hos)
|
||||
req_access = list(access_captain)
|
||||
|
||||
|
||||
New()
|
||||
|
||||
@@ -32,5 +32,33 @@
|
||||
/obj/structure/largecrate/lisa/attackby(obj/item/weapon/W as obj, mob/user as mob) //ugly but oh well
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
new /mob/living/simple_animal/corgi/Lisa(loc)
|
||||
..()
|
||||
|
||||
..()
|
||||
/obj/structure/largecrate/cow
|
||||
name = "cow crate"
|
||||
icon_state = "lisacrate"
|
||||
|
||||
/obj/structure/largecrate/cow/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
new /mob/living/simple_animal/cow(loc)
|
||||
..()
|
||||
|
||||
/obj/structure/largecrate/goat
|
||||
name = "goat crate"
|
||||
icon_state = "lisacrate"
|
||||
|
||||
/obj/structure/largecrate/goat/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
new /mob/living/simple_animal/hostile/retaliate/goat(loc)
|
||||
..()
|
||||
|
||||
/obj/structure/largecrate/chick
|
||||
name = "chicken crate"
|
||||
icon_state = "lisacrate"
|
||||
|
||||
/obj/structure/largecrate/chick/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
var/num = rand(4, 6)
|
||||
for(var/i = 0, i < num, i++)
|
||||
new /mob/living/simple_animal/chick(loc)
|
||||
..()
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
|
||||
if(shock(user, 70))
|
||||
return
|
||||
if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
|
||||
if(HULK in user.mutations)
|
||||
health -= 5
|
||||
else
|
||||
health -= 3
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "mopbucket"
|
||||
density = 1
|
||||
pressure_resistance = ONE_ATMOSPHERE
|
||||
pressure_resistance = 5
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
|
||||
|
||||
@@ -92,6 +92,11 @@
|
||||
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
|
||||
icon_state = "redcross"
|
||||
|
||||
/obj/structure/sign/greencross
|
||||
name = "medbay"
|
||||
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here.'"
|
||||
icon_state = "greencross"
|
||||
|
||||
/obj/structure/sign/goldenplaque
|
||||
name = "The Most Robust Men Award for Robustness"
|
||||
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
|
||||
|
||||
@@ -67,6 +67,10 @@
|
||||
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
|
||||
return
|
||||
|
||||
if (istype(M, /mob/living/carbon/slime))
|
||||
user << "The [M] is too squishy to buckle in."
|
||||
return
|
||||
|
||||
unbuckle()
|
||||
|
||||
if (M == usr)
|
||||
@@ -147,4 +151,4 @@
|
||||
new/obj/item/roller(get_turf(src))
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -52,14 +52,19 @@
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(!usr || !isturf(usr.loc))
|
||||
return
|
||||
if(usr.stat || usr.restrained())
|
||||
if(config.ghost_interaction)
|
||||
src.dir = turn(src.dir, 90)
|
||||
handle_rotation()
|
||||
return
|
||||
else
|
||||
if(!usr || !isturf(usr.loc))
|
||||
return
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
src.dir = turn(src.dir, 90)
|
||||
handle_rotation()
|
||||
return
|
||||
src.dir = turn(src.dir, 90)
|
||||
handle_rotation()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/MouseDrop_T(mob/M as mob, mob/user as mob)
|
||||
if(!istype(M)) return
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "stool"
|
||||
anchored = 1.0
|
||||
flags = FPRINT
|
||||
pressure_resistance = 3*ONE_ATMOSPHERE
|
||||
pressure_resistance = 15
|
||||
|
||||
/obj/structure/stool/ex_act(severity)
|
||||
switch(severity)
|
||||
|
||||
@@ -282,7 +282,7 @@
|
||||
|
||||
|
||||
/obj/structure/table/attack_hand(mob/user)
|
||||
if(HULK in user.mutations || SUPRSTR in user.augmentations)
|
||||
if(HULK in user.mutations)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
@@ -562,7 +562,7 @@
|
||||
|
||||
|
||||
/obj/structure/table/attack_hand(mob/user)
|
||||
if(HULK in user.mutations || SUPRSTR in user.augmentations)
|
||||
if(HULK in user.mutations)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
|
||||
/obj/structure/window/attack_hand(mob/user as mob)
|
||||
if((HULK in user.mutations) || (SUPRSTR in user.augmentations))
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
|
||||
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
|
||||
new /obj/item/weapon/shard(loc)
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
levelupdate()
|
||||
|
||||
/turf/simulated/Entered(atom/A, atom/OL)
|
||||
if(movement_disabled && usr.ckey != movement_disabled_exception)
|
||||
usr << "\red Movement is admin-disabled." //This is to identify lag problems
|
||||
return
|
||||
|
||||
if (istype(A,/mob/living/carbon))
|
||||
var/mob/living/carbon/M = A
|
||||
if(M.lying) return
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
return
|
||||
|
||||
/turf/simulated/wall/attack_hand(mob/user as mob)
|
||||
if ((HULK in user.mutations) || (SUPRSTR in user.augmentations))
|
||||
if (HULK in user.mutations)
|
||||
if (prob(40))
|
||||
usr << text("\blue You smash through the wall.")
|
||||
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/d_state = 0
|
||||
|
||||
/turf/simulated/wall/r_wall/attack_hand(mob/user as mob)
|
||||
if ((HULK in user.mutations) || (SUPRSTR in user.augmentations))
|
||||
if (HULK in user.mutations)
|
||||
if (prob(10))
|
||||
usr << text("\blue You smash through the wall.")
|
||||
usr.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
|
||||
@@ -61,6 +61,9 @@
|
||||
// Ported from unstable r355
|
||||
|
||||
/turf/space/Entered(atom/movable/A as mob|obj)
|
||||
if(movement_disabled)
|
||||
usr << "\red Movement is admin-disabled." //This is to identify lag problems
|
||||
return
|
||||
..()
|
||||
if ((!(A) || src != A.loc)) return
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user