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Automatic changelog compile [ci skip]
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@@ -73,6 +73,29 @@ ADDING CREDITS? EDIT templates/changelog.tmpl.html
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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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-->
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<div class="commit sansserif">
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<h2 class="date">2025.05.06</h2>
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<h3 class="author">Eneocho updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Aminocorydon, made by mixing Aminomicin and Banana Juice, in a jar with a Bananium sheet in it as a catalyst. This is the same mixing mechanism as Midazoline.</li>
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<li class="rscadd">Aminocoydon reacts with Nutriment and "Nothing" to make Clowns and Mimes respectively.</li>
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<li class="rscadd">Do NOT mix Aminocorydon with 10 parts Honk Serum.</li>
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</ul>
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<h3 class="author">ShiftyRail updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes Ankh Horn using all the sand available in a stack instead of just one stack.</li>
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<li class="experiment">Port the game to BYOND 516 for better features, in particular improved HTML UI responsiveness. Please report any bugs.</li>
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<li class="imageadd">Norwood curse now has a proper spell icon, courtesy of Blithering.</li>
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<li class="bugfix">Simple mobs, including grues, can now remove floor tiles</li>
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<li class="bugfix">Wrapped items should no longer behave erratically after being unwrapped.</li>
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<li class="tweak">You can now wrap items while holding them.</li>
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</ul>
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<h3 class="author">Silkizuad updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Derelict Update - derelict maps are now randomly picked each round.</li>
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<li class="rscadd">Added a new derelict map.</li>
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<li class="rscadd">Derelicts are somewhat profitable to visit now.</li>
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<li class="bugfix">Safes now properly take in items in vaults.</li>
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</ul>
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<h2 class="date">2025.05.05</h2>
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<h3 class="author">ShiftyRail updated:</h3>
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<ul class="changes bgimages16">
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@@ -1337,18 +1360,6 @@ ADDING CREDITS? EDIT templates/changelog.tmpl.html
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<li class="tweak">Point blank shots now have an accuracy boost, such that under normal conditions they should never miss.</li>
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<li class="bugfix">APCs with their covers knocked off will now properly unexpose the wires.</li>
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</ul>
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<h2 class="date">2024.07.09</h2>
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<h3 class="author">boy2mantwicethefam updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Martians will now properly block projectile effects using their shields.</li>
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<li class="bugfix">Fixed a few instances in the code where having full protection against a projectile attack would still cause projectile effects to happen, even when it should be completely blocked.</li>
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<li class="bugfix">Fixed a 5-year-old bug where silicons were unintentionally subjected to various projectile effects such as syringes from syringe guns. However, they have retained their weakness to slowdown caused by tasers.</li>
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<li class="bugfix">Force Wall will now only pick one character on its turf to deal damage to if it is impacted by a projectile, as opposed to affecting every single character, and will now respect whether the user could block the attack or not.</li>
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</ul>
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<h3 class="author">falcon2346 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Vegans can now eat walking vegetables.</li>
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</ul>
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</div>
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<!--
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Credits Section
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@@ -1,19 +1,5 @@
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DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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---
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2024-07-09:
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boy2mantwicethefam:
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- bugfix: Martians will now properly block projectile effects using their shields.
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- bugfix: Fixed a few instances in the code where having full protection against
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a projectile attack would still cause projectile effects to happen, even when
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it should be completely blocked.
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- bugfix: Fixed a 5-year-old bug where silicons were unintentionally subjected to
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various projectile effects such as syringes from syringe guns. However, they
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have retained their weakness to slowdown caused by tasers.
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- bugfix: Force Wall will now only pick one character on its turf to deal damage
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to if it is impacted by a projectile, as opposed to affecting every single character,
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and will now respect whether the user could block the attack or not.
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falcon2346:
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- tweak: Vegans can now eat walking vegetables.
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2024-07-15:
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boy2mantwicethefam:
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- rscadd: The laser pistol and laser rifle from R&D now have extremely poor accuracy
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@@ -1341,3 +1327,24 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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ShiftyRail:
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- experiment: 516 clients should no longer have broken HTML windows in some cases
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(such as using admin verbs).
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2025-05-06:
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Eneocho:
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- rscadd: Aminocorydon, made by mixing Aminomicin and Banana Juice, in a jar with
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a Bananium sheet in it as a catalyst. This is the same mixing mechanism as Midazoline.
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- rscadd: Aminocoydon reacts with Nutriment and "Nothing" to make Clowns and Mimes
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respectively.
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- rscadd: Do NOT mix Aminocorydon with 10 parts Honk Serum.
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ShiftyRail:
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- bugfix: Fixes Ankh Horn using all the sand available in a stack instead of just
|
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one stack.
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- experiment: Port the game to BYOND 516 for better features, in particular improved
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HTML UI responsiveness. Please report any bugs.
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- imageadd: Norwood curse now has a proper spell icon, courtesy of Blithering.
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- bugfix: Simple mobs, including grues, can now remove floor tiles
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- bugfix: Wrapped items should no longer behave erratically after being unwrapped.
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- tweak: You can now wrap items while holding them.
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Silkizuad:
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- rscadd: Derelict Update - derelict maps are now randomly picked each round.
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- rscadd: Added a new derelict map.
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- rscadd: Derelicts are somewhat profitable to visit now.
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- bugfix: Safes now properly take in items in vaults.
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@@ -1,5 +0,0 @@
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author: ShiftyRail
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delete-after: true
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changes:
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- experiment: Port the game to BYOND 516 for better features, in particular improved
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HTML UI responsiveness. Please report any bugs.
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@@ -1,8 +0,0 @@
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author: Eneocho
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delete-after: true
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changes:
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- rscadd: Aminocorydon, made by mixing Aminomicin and Banana Juice, in a jar with
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a Bananium sheet in it as a catalyst. This is the same mixing mechanism as Midazoline.
|
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- rscadd: Aminocoydon reacts with Nutriment and "Nothing" to make Clowns and Mimes
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respectively.
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- rscadd: Do NOT mix Aminocorydon with 10 parts Honk Serum.
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@@ -1,7 +0,0 @@
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author: Silkizuad
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delete-after: true
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changes:
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- rscadd: Derelict Update - derelict maps are now randomly picked each round.
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- rscadd: Added a new derelict map.
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- rscadd: Derelicts are somewhat profitable to visit now.
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- bugfix: Safes now properly take in items in vaults.
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@@ -1,4 +0,0 @@
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author: ShiftyRail
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delete-after: true
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changes:
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- imageadd: Norwood curse now has a proper spell icon, courtesy of Blithering.
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@@ -1,5 +0,0 @@
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author: ShiftyRail
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delete-after: true
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changes:
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- bugfix: Fixes Ankh Horn using all the sand available in a stack instead of just
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one stack.
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@@ -1,4 +0,0 @@
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author: ShiftyRail
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delete-after: true
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changes:
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- bugfix: Simple mobs, including grues, can now remove floor tiles
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@@ -1,5 +0,0 @@
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author: ShiftyRail
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delete-after: true
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changes:
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- bugfix: Wrapped items should no longer behave erratically after being unwrapped.
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- tweak: You can now wrap items while holding them.
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