[ci-skip] Update changelog

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Jenkins Build Service
2015-10-05 06:59:22 +00:00
parent dd6285a123
commit bc8032d3b8
5 changed files with 27 additions and 106 deletions

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@@ -80,6 +80,21 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
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<div class="commit sansserif">
<h2 class="date">2015.10.05</h2>
<h3 class="author">Shadowmech88 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the lawgiver.</li>
<li class="tweak">Gyrojet projectiles now explode when they bump into anything.</li>
</ul>
<h3 class="author">Unid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added slot machines. They can be found in the casino on defficiency.</li>
<li class="rscadd">Humans can pick up animals which are smaller than them. Tiny animals can be held with one hand, bigger ones must be held with two hands.</li>
<li class="rscadd">To pick an animal up, drag it onto yourself while not on HELP intent</li>
<li class="tweak">Alien larvae are now tiny, instead of human-sized.</li>
<li class="tweak">Animals can be put into kitchen machines.</li>
</ul>
<h2 class="date">2015.10.04</h2>
<h3 class="author">Deity Link updated:</h3>
<ul class="changes bgimages16">
@@ -1952,48 +1967,6 @@ ADDING CREDITS? EDIT templates/header.html (or footer.html if they're for old t
<li class="rscadd">Monkeys wearing this space suit and a space-worthy hat can survive in space (they also need a mask and some oxygen of course)</li>
<li class="bugfix">Fixed a bug that sometimes caused monkey in-hand sprites to not update when they drop an item.</li>
</ul>
<h2 class="date">2015.04.16</h2>
<h3 class="author">ArthurDentist updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new virus symptoms. Chicken Pox(Stage 3) which makes you cluck like a chicken and vomit eggs, Vox Pox(Stage 4) Which turns you into a pox ridden vox and finally Delightful Syndrome(Stage 4) which synthesises Doctor's Delight.</li>
</ul>
<h3 class="author">Deity Link updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed tons of Bomberman Arenas-related bugs, thanks a lot to those who played with me to help me debug on the server</li>
<li class="rscadd">Entertainment Monitors in the bar will notify people near them that a bomberman round is starting</li>
<li class="imageadd">Re-added a couple of hat sprites that somehow disappeared recently (including some wizard hat sprites)</li>
<li class="bugfix">Fixed Cult Grilles having no sprite, and improved the current sprite</li>
<li class="imageadd">Improved the broken Cult Grille sprite</li>
<li class="imageadd">Improved the Cult Girder sprite</li>
<li class="imageadd">Added a Thermited Cult Wall sprite</li>
</ul>
<h3 class="author">Dylanstrategie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Make cell charger emag message more explicit. There will now be an indication when someone sabotages a cell charger in your sight</li>
<li class="bugfix">Fix cell chargers not always being destroyed when they overload</li>
<li class="bugfix">Fix Component Exchanger sharing its design ID with the Device Analyzer (and thus being unresearchable, or replacing it when its tech level is reached first)</li>
<li class="tweak">Component Exchanger storage now has a size of 20 instead of 10</li>
<li class="imageadd">Recovered Xeno Helmet sprite. It was accidentally pruned out during a clean-up in the head.dmi file (lying sprites are useless)</li>
<li class="bugfix">Fix a broken span when stacking dosh</li>
<li class="bugfix">Fix dart shots not behaving correctly. They still do shit-all damage, but now they inherit from bullets, not electrodes</li>
<li class="bugfix">General unfucking of floodlights. They should now work correctly, although in the meantime they cannot be built and are only found on the Derelict</li>
<li class="tweak">Floodlights must be bolted down to work, use a wrench</li>
<li class="imageadd">Fix some beaker types not having lid sprites, or having incorrect ones</li>
<li class="bugfix">Fix broken span in vomit-messages fucking up the chat for the session</li>
<li class="tweak">Vomit viral symptom now uses identical messages than regular vomiting, to avoid powergaymen</li>
<li class="tweak">Damage from slamming someone into a window with a full grab is now 20 brute, down from 30 brute</li>
</ul>
<h3 class="author">Kurfurst updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new chemistry tools Electrolyzer, Centrifuge, and Mortar</li>
<li class="rscadd">More Info http://ss13.pomf.se/wiki/index.php/User:Kurfurst/Ghettochem</li>
<li class="tweak">Bustanuts now contain salt</li>
<li class="tweak">Bowls may now be made from wood</li>
<li class="tweak">Iron may now be grinded from metal</li>
<li class="tweak">Sulphuric Acid may now be made with its real life formula (is still available at dispenser)</li>
<li class="imageadd">The Electrolyzer has a sprite</li>
</ul>
</div>
<!--
Credits Section

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@@ -1,52 +1,5 @@
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
---
2015-04-16:
ArthurDentist:
- rscadd: Added three new virus symptoms. Chicken Pox(Stage 3) which makes you cluck
like a chicken and vomit eggs, Vox Pox(Stage 4) Which turns you into a pox ridden
vox and finally Delightful Syndrome(Stage 4) which synthesises Doctor's Delight.
Deity Link:
- bugfix: Fixed tons of Bomberman Arenas-related bugs, thanks a lot to those who
played with me to help me debug on the server
- rscadd: Entertainment Monitors in the bar will notify people near them that a
bomberman round is starting
- imageadd: Re-added a couple of hat sprites that somehow disappeared recently (including
some wizard hat sprites)
- bugfix: Fixed Cult Grilles having no sprite, and improved the current sprite
- imageadd: Improved the broken Cult Grille sprite
- imageadd: Improved the Cult Girder sprite
- imageadd: Added a Thermited Cult Wall sprite
Dylanstrategie:
- tweak: Make cell charger emag message more explicit. There will now be an indication
when someone sabotages a cell charger in your sight
- bugfix: Fix cell chargers not always being destroyed when they overload
- bugfix: Fix Component Exchanger sharing its design ID with the Device Analyzer
(and thus being unresearchable, or replacing it when its tech level is reached
first)
- tweak: Component Exchanger storage now has a size of 20 instead of 10
- imageadd: Recovered Xeno Helmet sprite. It was accidentally pruned out during
a clean-up in the head.dmi file (lying sprites are useless)
- bugfix: Fix a broken span when stacking dosh
- bugfix: Fix dart shots not behaving correctly. They still do shit-all damage,
but now they inherit from bullets, not electrodes
- bugfix: General unfucking of floodlights. They should now work correctly, although
in the meantime they cannot be built and are only found on the Derelict
- tweak: Floodlights must be bolted down to work, use a wrench
- imageadd: Fix some beaker types not having lid sprites, or having incorrect ones
- bugfix: Fix broken span in vomit-messages fucking up the chat for the session
- tweak: Vomit viral symptom now uses identical messages than regular vomiting,
to avoid powergaymen
- tweak: Damage from slamming someone into a window with a full grab is now 20 brute,
down from 30 brute
Kurfurst:
- rscadd: Added three new chemistry tools Electrolyzer, Centrifuge, and Mortar
- rscadd: More Info http://ss13.pomf.se/wiki/index.php/User:Kurfurst/Ghettochem
- tweak: Bustanuts now contain salt
- tweak: Bowls may now be made from wood
- tweak: Iron may now be grinded from metal
- tweak: Sulphuric Acid may now be made with its real life formula (is still available
at dispenser)
- imageadd: The Electrolyzer has a sprite
2015-04-18:
Deity Link:
- bugfix: Removed species restrictions on Bomberman clothes, so Diona can be bombermen
@@ -1922,3 +1875,14 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
kelotane are available by default.'
- bugfix: Borers don't die to toxins any longer.
- bugfix: Xenobiology cell 6's injector is now turned on.
2015-10-05:
Shadowmech88:
- rscadd: Added the lawgiver.
- tweak: Gyrojet projectiles now explode when they bump into anything.
Unid:
- rscadd: Added slot machines. They can be found in the casino on defficiency.
- rscadd: Humans can pick up animals which are smaller than them. Tiny animals can
be held with one hand, bigger ones must be held with two hands.
- rscadd: To pick an animal up, drag it onto yourself while not on HELP intent
- tweak: Alien larvae are now tiny, instead of human-sized.
- tweak: Animals can be put into kitchen machines.

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@@ -1,5 +0,0 @@
author: Shadowmech88
delete-after: True
changes:
- rscadd: Added the lawgiver.
- tweak: Gyrojet projectiles now explode when they bump into anything.

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@@ -1,7 +1,2 @@
author: Unid
changes:
- rscadd: Humans can pick up animals which are smaller than them. Tiny animals can be held with one hand, bigger ones must be held with two hands.
- rscadd: To pick an animal up, drag it onto yourself while not on HELP intent
- tweak: Alien larvae are now tiny, instead of human-sized.
- tweak: Animals can be put into kitchen machines.
changes: []

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@@ -1,6 +0,0 @@
author: Unid
delete-after: True
changes:
- rscadd: Added slot machines. They can be found in the casino on defficiency.