-Finished work on the "cult" gamemode. I'll still add features to it later, but it is safe to be put on secret rotation now.

-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2010-11-02 19:13:32 +00:00
parent 18e52e6a09
commit be044b18c8
32 changed files with 294 additions and 146 deletions

View File

@@ -66,7 +66,7 @@
if(cultists.Find(corpse) && corpse.ajourn==1 && corpse.health>-100) //checks if it's an astral-journeying cultistm if it is and he's not on an astral journey rune, re-entering won't work
var/S=0
for(var/obj/rune/R in world)
if(corpse.loc==R.loc && R.word1 == wordhell && R.word2 == wordjoin && R.word3 == wordblood)
if(corpse.loc==R.loc && R.word1 == wordhell && R.word2 == wordtravel && R.word3 == wordself)
S=1
if(!S)
usr << "\red The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you."