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-Finished work on the "cult" gamemode. I'll still add features to it later, but it is safe to be put on secret rotation now.
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update. -Changeling now ends 15 minutes after changeling death, unless he's ressurected. -Further fixing of wizarditis teleporting into space. -Fixed the wise beard sprite. -Fixed missing sprite for monkeyburgers. -Fixed Beepsky automatically adding 2 treason points to EVERYONE. I believe that's everything. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -66,7 +66,7 @@
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if(cultists.Find(corpse) && corpse.ajourn==1 && corpse.health>-100) //checks if it's an astral-journeying cultistm if it is and he's not on an astral journey rune, re-entering won't work
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var/S=0
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for(var/obj/rune/R in world)
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if(corpse.loc==R.loc && R.word1 == wordhell && R.word2 == wordjoin && R.word3 == wordblood)
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if(corpse.loc==R.loc && R.word1 == wordhell && R.word2 == wordtravel && R.word3 == wordself)
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S=1
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if(!S)
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usr << "\red The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you."
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