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Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
The server master log now records attacks / emotes / PDA messages, as well as timestamping. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -2,6 +2,7 @@
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////////////////////////////////
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/proc/message_admins(var/text, var/admin_ref = 0)
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var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
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log_adminwarn(rendered)
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for (var/mob/M in world)
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if (M && M.client && M.client.holder && M.client.authenticated)
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if (admin_ref)
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@@ -9,6 +10,7 @@
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else
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M << rendered
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/obj/admins/Topic(href, href_list)
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..()
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