Refactor Immovable Rod

I'm going to fall asleep now but I've remade immovable rod. It's pretty neat now if you throw one at the station.

Things I want to fix before this gets merged.
- It needs a better method for choosing targets and the target should terminate at the end of the zlevel approximately
- Still has some stupid issue where the appearance is all fucked up when it's tearing through the station instead of being like a normal projectile
This commit is contained in:
clusterfack
2016-01-26 04:36:03 -06:00
parent 13ff607beb
commit c1a0461d4f
12 changed files with 146 additions and 99 deletions

View File

@@ -1364,3 +1364,6 @@ var/proccalls = 1
#define STARVATION_BRAIN_DAMAGE 2.5
#define STARVATION_OXY_HEAL_RATE 1 //While starving, THIS much oxygen damage is restored per life tick (instead of the default 5)
#define DENSE_WHEN_LOCKING 1
#define DENSE_WHEN_LOCKED 2