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Refactor Immovable Rod
I'm going to fall asleep now but I've remade immovable rod. It's pretty neat now if you throw one at the station. Things I want to fix before this gets merged. - It needs a better method for choosing targets and the target should terminate at the end of the zlevel approximately - Still has some stupid issue where the appearance is all fucked up when it's tearing through the station instead of being like a normal projectile
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@@ -1364,3 +1364,6 @@ var/proccalls = 1
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#define STARVATION_BRAIN_DAMAGE 2.5
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#define STARVATION_OXY_HEAL_RATE 1 //While starving, THIS much oxygen damage is restored per life tick (instead of the default 5)
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#define DENSE_WHEN_LOCKING 1
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#define DENSE_WHEN_LOCKED 2
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