mirror of
https://github.com/vgstation-coders/vgstation13.git
synced 2025-12-10 18:32:03 +00:00
Ports the procedural map generator from /tg/.
https://github.com/tgstation/-tg-station/pull/7751 Permission to port this at the bottom of the comments. All Credit goes to @RemieRichards for making this.
This commit is contained in:
@@ -1383,6 +1383,11 @@
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#include "code\modules\power\solars\panel.dm"
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#include "code\modules\power\solars\tracker.dm"
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#include "code\modules\power\solars\panels\fake.dm"
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#include "code\modules\procedural mapping\mapGenerator.dm"
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#include "code\modules\procedural mapping\mapGeneratorModule.dm"
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#include "code\modules\procedural mapping\mapGeneratorReadme.dm"
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#include "code\modules\procedural mapping\mapGeneratorModules\nature.dm"
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#include "code\modules\procedural mapping\mapGenerators\nature.dm"
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#include "code\modules\projectiles\ammunition.dm"
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#include "code\modules\projectiles\gun.dm"
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#include "code\modules\projectiles\projectile.dm"
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@@ -225,3 +225,25 @@
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/obj/structure/flora/ausbushes/fullgrass/New()
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..()
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icon_state = "fullgrass_[rand(1, 3)]"
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//a rock is flora according to where the icon file is
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//and now these defines
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/obj/structure/flora/rock
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name = "rock"
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desc = "a rock"
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icon_state = "rock1"
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icon = 'icons/obj/flora/rocks.dmi'
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anchored = 1
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/obj/structure/flora/rock/New()
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..()
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icon_state = "rock[rand(1,5)]"
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/obj/structure/flora/rock/pile
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name = "rocks"
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desc = "some rocks"
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icon_state = "rockpile1"
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/obj/structure/flora/rock/pile/New()
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..()
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icon_state = "rockpile[rand(1,5)]"
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@@ -12,3 +12,10 @@
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icon_state = "cult"
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turf_animation('icons/effects/effects.dmi',"cultfloor",0,0,MOB_LAYER-1)
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return
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/turf/unsimulated/floor/grass
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icon_state = "grass1"
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/turf/unsimulated/floor/grass/New()
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..()
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icon_state = "grass[rand(1,4)]"
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@@ -174,6 +174,7 @@ var/list/admin_verbs_debug = list(
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#ifdef PROFILE_MACHINES
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/client/proc/cmd_admin_dump_macprofile,
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#endif
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/client/proc/debugNatureMapGenerator
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)
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var/list/admin_verbs_possess = list(
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/proc/possess,
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122
code/modules/procedural mapping/mapGenerator.dm
Normal file
122
code/modules/procedural mapping/mapGenerator.dm
Normal file
@@ -0,0 +1,122 @@
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/datum/mapGenerator
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//Map information
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var/list/map = list()
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var/turf/bottomLeft = null
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var/turf/topRight = null
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//mapGeneratorModule information
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var/list/modules = list()
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/datum/mapGenerator/New()
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..()
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initialiseModules()
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//Defines the region the map represents, sets map, bottomLeft, topRight
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//Returns the map
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/datum/mapGenerator/proc/defineRegion(var/turf/Start, var/turf/End)
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if(!checkRegion(Start, End))
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return 0
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if(!Start || !End)
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return 0
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bottomLeft = Start
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topRight = End
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map = block(bottomLeft,topRight)
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return map
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//Checks for and Rejects bad region coordinates
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//Returns 1/0
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/datum/mapGenerator/proc/checkRegion(var/turf/Start, var/turf/End)
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. = 1
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if(!Start || !End)
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return 0 //Just bail
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if(Start.x > world.maxx || End.x > world.maxx)
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. = 0
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if(Start.y > world.maxy || End.y > world.maxy)
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. = 0
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if(Start.z > world.maxz || End.z > world.maxz)
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. = 0
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//Requests the mapGeneratorModule(s) to (re)generate
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/datum/mapGenerator/proc/generate()
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set background = 1 //this can get beefy
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syncModules()
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if(!modules || !modules.len)
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return
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for(var/datum/mapGeneratorModule/mod in modules)
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mod.generate()
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//Requests the mapGeneratorModule(s) to (re)generate this one turf
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/datum/mapGenerator/proc/generateOneTurf(var/turf/T)
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if(!T)
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return
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syncModules()
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if(!modules || !modules.len)
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return
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for(var/datum/mapGeneratorModule/mod in modules)
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mod.place(T)
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//Replaces all paths in the module list with actual module datums
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/datum/mapGenerator/proc/initialiseModules()
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for(var/path in modules)
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if(ispath(path))
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modules.Remove(path)
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modules |= new path
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syncModules()
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//Sync mapGeneratorModule(s) to mapGenerator
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/datum/mapGenerator/proc/syncModules()
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for(var/datum/mapGeneratorModule/mod in modules)
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mod.sync(src)
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///////////////////////////
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// HERE BE DEBUG DRAGONS //
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///////////////////////////
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/client/proc/debugNatureMapGenerator()
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set name = "Test Nature Map Generator"
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set category = "Debug"
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var/datum/mapGenerator/nature/N = new()
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var/startInput = input(usr,"Start turf of Map, (X;Y;Z)", "Map Gen Settings", "1;1;1") as text
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var/endInput = input(usr,"End turf of Map (X;Y;Z)", "Map Gen Settings", "[world.maxx];[world.maxy];[mob ? mob.z : 1]") as text
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//maxx maxy and current z so that if you fuck up, you only fuck up one entire z level instead of the entire universe
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if(!startInput || !endInput)
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src << "Missing Input"
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return
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var/list/startCoords = text2list(startInput, ";")
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var/list/endCoords = text2list(endInput, ";")
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if(!startCoords || !endCoords)
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src << "Invalid Coords"
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src << "Start Input: [startInput]"
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src << "End Input: [endInput]"
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return
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var/turf/Start = locate(text2num(startCoords[1]),text2num(startCoords[2]),text2num(startCoords[3]))
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var/turf/End = locate(text2num(endCoords[1]),text2num(endCoords[2]),text2num(endCoords[3]))
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if(!Start || !End)
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src << "Invalid Turfs"
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src << "Start Coords: [startCoords[1]] - [startCoords[2]] - [startCoords[3]]"
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src << "End Coords: [endCoords[1]] - [endCoords[2]] - [endCoords[3]]"
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return
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src << "Defining Region"
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N.defineRegion(Start, End)
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src << "Region Defined"
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src << "Generating Region"
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N.generate()
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src << "Generated Region"
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101
code/modules/procedural mapping/mapGeneratorModule.dm
Normal file
101
code/modules/procedural mapping/mapGeneratorModule.dm
Normal file
@@ -0,0 +1,101 @@
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#define CLUSTER_CHECK_NONE 0 //No checks are done, cluster as much as possible
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#define CLUSTER_CHECK_ATOMS 2 //Don't let atoms cluster, based on clusterMin and clusterMax as guides
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#define CLUSTER_CHECK_TURFS 4 //Don't let turfs cluster, based on clusterMin and clusterMax as guides
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#define CLUSTER_CHECK_ALL 6 //Don't let anything cluster, based on clusterMind and clusterMax as guides
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/datum/mapGeneratorModule
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var/datum/mapGenerator/mother = null
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var/list/spawnableAtoms = list()
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var/list/spawnableTurfs = list()
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var/clusterMax = 5
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var/clusterMin = 1
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var/clusterCheckFlags = CLUSTER_CHECK_ALL
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//Syncs the module up with it's mother
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/datum/mapGeneratorModule/proc/sync(var/datum/mapGenerator/mum)
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mother = null
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if(mum)
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mother = mum
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//Generates it's spawnable atoms and turfs
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/datum/mapGeneratorModule/proc/generate()
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if(!mother)
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return
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var/list/map = mother.map
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for(var/turf/T in map)
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place(T)
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//Place a spawnable atom or turf on this turf
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/datum/mapGeneratorModule/proc/place(var/turf/T)
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if(!T)
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return 0
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var/clustering = 0
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//Turfs don't care whether atoms can be placed here
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for(var/turfPath in spawnableTurfs)
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if(clusterCheckFlags & CLUSTER_CHECK_TURFS)
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if(clusterMax && clusterMin)
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clustering = rand(clusterMin,clusterMax)
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if(locate(/atom/movable) in range(clustering, T))
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continue
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if(prob(spawnableTurfs[turfPath]))
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T.ChangeTurf(turfPath)
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//Atoms DO care whether atoms can be placed here
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if(checkPlaceAtom(T))
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for(var/atomPath in spawnableAtoms)
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if(clusterCheckFlags & CLUSTER_CHECK_ATOMS)
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if(clusterMax && clusterMin)
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clustering = rand(clusterMin,clusterMax)
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if(locate(/atom/movable) in range(clustering, T))
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continue
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if(prob(spawnableAtoms[atomPath]))
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new atomPath (T)
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. = 1
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//Checks and Rejects dense turfs
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/datum/mapGeneratorModule/proc/checkPlaceAtom(var/turf/T)
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. = 1
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if(!T)
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return 0
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if(T.density)
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. = 0
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for(var/atom/A in T)
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if(A.density)
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. = 0
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break
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///////////////////////////////////////////////////////////
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// PREMADE BASE TEMPLATES //
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// Appropriate settings for usable types //
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// Not usable types themselves, use them as parent types //
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// Seriously, don't use these on their own, just parents //
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///////////////////////////////////////////////////////////
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//The /atom and /turf examples are just so these compile, replace those with your typepaths in your subtypes.
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//Settings appropriate for a turf that covers the entire map region, eg a fill colour on a bottom layer in a graphics program.
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//Should only have one of these in your mapGenerator unless you want to waste CPU
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/datum/mapGeneratorModule/bottomLayer
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clusterCheckFlags = CLUSTER_CHECK_NONE
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spawnableAtoms = list()//Recommended: No atoms.
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spawnableTurfs = list(/turf = 100)
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//Settings appropriate for turfs/atoms that cover SOME of the map region, sometimes referred to as a splatter layer.
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/datum/mapGeneratorModule/splatterLayer
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clusterCheckFlags = CLUSTER_CHECK_ALL
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spawnableAtoms = list(/atom = 30)
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spawnableTurfs = list(/turf = 30)
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//Settings appropriate for turfs/atoms that cover a lot of the map region, eg a dense forest.
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/datum/mapGeneratorModule/denseLayer
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clusterCheckFlags = CLUSTER_CHECK_NONE
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spawnableAtoms = list(/atom = 75)
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spawnableTurfs = list(/turf = 75)
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@@ -0,0 +1,37 @@
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//Contents exist primarily for the nature generator test type.
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//Pine Trees
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/datum/mapGeneratorModule/pineTrees
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spawnableAtoms = list(/obj/structure/flora/tree/pine = 30)
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//Dead Trees
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/datum/mapGeneratorModule/deadTrees
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spawnableAtoms = list(/obj/structure/flora/tree/dead = 10)
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//Random assortment of bushes
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/datum/mapGeneratorModule/randBushes
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spawnableAtoms = list()
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/datum/mapGeneratorModule/randBushes/New()
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..()
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spawnableAtoms = typesof(/obj/structure/flora/ausbushes)
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for(var/i in spawnableAtoms)
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spawnableAtoms[i] = 20
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//Random assortment of rocks and rockpiles
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/datum/mapGeneratorModule/randRocks
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spawnableAtoms = list(/obj/structure/flora/rock = 40, /obj/structure/flora/rock/pile = 20)
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//Grass turfs
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/datum/mapGeneratorModule/bottomLayer/grassTurfs
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spawnableTurfs = list(/turf/unsimulated/floor/grass = 100)
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//Grass tufts with a high spawn chance
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/datum/mapGeneratorModule/denseLayer/grassTufts
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spawnableTurfs = list()
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spawnableAtoms = list(/obj/structure/flora/ausbushes/grassybush = 75)
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130
code/modules/procedural mapping/mapGeneratorReadme.dm
Normal file
130
code/modules/procedural mapping/mapGeneratorReadme.dm
Normal file
@@ -0,0 +1,130 @@
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/*
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by RemieRichards
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//////////////////////////////
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// CODER INFORMATIVE README //
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//////////////////////////////
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(See below for Mapper Friendly Readme)
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mapGenerator:
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Desc: a mapGenerator is a master datum that collects
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and syncs all mapGeneratorModules in it's modules list
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defineRegion(var/list/startList, var/list/endList)
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Example: defineRegion(locate(1,1,1),locate(5,5,5))
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Desc: Sets the bounds of the mapGenerator's "map"
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checkRegion(var/turf/Start, var/turf/End)
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Example: checkRegion(locate(1,1,1), locate(5,5,5))
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Desc: Checks if a rectangle between Start's coords and End's coords is valid
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Existing Calls: mapGenerator/defineRegion()
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generate()
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Example: generate()
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Desc: Orders all mapGeneratorModules in the modules list to generate()
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generateOneTurf(var/turf/T)
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Example: generateOneTurf(locate(1,1,1))
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Desc: Orders all mapGeneratorModules in the modules list to place(T) on this turf
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initialiseModules()
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Example: initialiseModules()
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Desc: Replaces all typepaths in the modules list with actual /datum/mapGenerator/Module types
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Existing Calls: mapGenerator/New()
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syncModules()
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Example: syncModules()
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Desc: Sets the Mother variable on all mapGeneratorModules in the modules list to this mapGenerator
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Existing Calls: initialiseModules(),generate(),generateOneTurf()
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mapGeneratorModule
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Desc: a mapGeneratorModule has spawnableAtoms and spawnableTurfs lists
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which it will generate on turfs in it's mother's map based on cluster variables
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sync(var/datum/mapGenerator/mum)
|
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Example: sync(a_mapGenerator_as_a_variable)
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Desc: Sets the Mother variable to the mum argument
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Existing Calls: mapGenerator/syncModules()
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generate()
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Example: generate()
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Desc: Calls place(T) on all turfs in it's mother's map
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Existing Calls: mapGenerator/generate()
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place(var/turf/T)
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Example: place(locate(1,1,1))
|
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Desc: Run this mapGeneratorModule's effects on this turf (Spawning atoms, Changing turfs)
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Existing Calls: mapGenerator/generate(), mapGenerator/generateOneTurf()
|
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|
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checkPlaceAtom(var/turf/T)
|
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Example: checkPlace(locate(1,1,1))
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||||
Desc: Checks if the turf is valid for placing atoms
|
||||
Existing Calls: place()
|
||||
|
||||
|
||||
|
||||
////////////////////////////
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||||
// MAPPER FRIENDLY README //
|
||||
////////////////////////////
|
||||
|
||||
Simple Workflow:
|
||||
|
||||
1. Define a/some mapGeneratorModule(s) to your liking, choosing atoms and turfs to spawn
|
||||
#Note: I chose to split Turfs and Atoms off into seperate modules, but this is NOT required.
|
||||
#Note: A mapGeneratorModule may have turfs AND atoms, so long as each is in it's appropriate list
|
||||
|
||||
2. Define a mapGenerator type who's modules list contains the typepath(s) of all the module(s) you wish to use
|
||||
#Note: The order of the typepaths in the modules list is the order they will happen in, this is important for clusterCheckFlags.
|
||||
|
||||
3. Take notes of the Bottom Left and Top Right turfs of your rectangular "map"'s coordinates
|
||||
#Note: X,Y AND Z, Yes you can created 3D "maps" by having differing Z coords
|
||||
|
||||
4. Create the mapGenerator type you created
|
||||
|
||||
5. Call yourMapGeneratorType.defineRegion(locate(X,Y,Z), locate(X,Y,Z))
|
||||
#Note: The above X/Y/Zs are the coordinates of the start and end turfs, the locate() simply finds the turf for the code
|
||||
|
||||
6. Call yourMapGeneratorType.generate(), this will cause all the modules in the generator to build within the map bounds
|
||||
|
||||
Option Suggestions:
|
||||
|
||||
* Have seperate modules for Turfs and Atoms, this is not enforced, but it is how I have structured my nature example.
|
||||
* If your map doesn't look quite to your liking, simply jiggle with the variables on your modules and the type probabilities
|
||||
* You can mix and map premade areas with the procedural generation, for example mapping an entire flat land but having code generate just the grass tufts
|
||||
|
||||
|
||||
Using the Modules list
|
||||
|
||||
Simply think of it like each module is a layer in a graphics editing program!
|
||||
To help you do this templates such as /mapGeneratorModule/bottomLayer have been provided with appropriate default settings.
|
||||
These are located near the bottom of mapGeneratorModule.dm
|
||||
you would order your list left to right, top to bottom, e.g:
|
||||
modules = list(bottomLayer,nextLayer,nextNextLayer) etc.
|
||||
|
||||
|
||||
Variable Breakdown (For Mappers):
|
||||
|
||||
mapGenerator
|
||||
map - INTERNAL, do not touch
|
||||
bottomLeft - INTERNAL, do not touch
|
||||
topRight - INTERNAL, do not touch
|
||||
modules - A list of typepaths of mapGeneratorModules
|
||||
|
||||
mapGeneratorModule
|
||||
mother - INTERNAL, do not touch
|
||||
spawnableAtoms - A list of typepaths and their probability to spawn, eg: spawnableAtoms = list(/obj/structure/flora/tree/pine = 30)
|
||||
spawnableTurfs - A list of typepaths and their probability to spawn, eg: spawnableTurfs = list(/turf/unsimulated/floor/grass = 100)
|
||||
clusterMax - The max range to check for something being "too close" for this atom/turf to spawn, the true value is random between clusterMin and clusterMax
|
||||
clusterMin - The min range to check for something being "too close" for this atom/turf to spawn, the true value is random between clusterMin and clusterMax
|
||||
clusterCheckFlags - A Bitfield that controls how the cluster checks work.
|
||||
|
||||
clusterCheckFlags flags:
|
||||
CLUSTER_CHECK_NONE 0 //No checks are done, cluster as much as possible
|
||||
CLUSTER_CHECK_ATOMS 2 //Don't let atoms cluster, based on clusterMin and clusterMax as guides
|
||||
CLUSTER_CHECK_TURFS 4 //Don't let turfs cluster, based on clusterMin and clusterMax as guides
|
||||
CLUSTER_CHECK_ALL 6 //Don't let anything cluster, based on clusterMind and clusterMax as guides
|
||||
|
||||
|
||||
*/
|
||||
10
code/modules/procedural mapping/mapGenerators/nature.dm
Normal file
10
code/modules/procedural mapping/mapGenerators/nature.dm
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
//Exists primarily as a test type.
|
||||
|
||||
/datum/mapGenerator/nature
|
||||
modules = list(/datum/mapGeneratorModule/pineTrees, \
|
||||
/datum/mapGeneratorModule/deadTrees, \
|
||||
/datum/mapGeneratorModule/randBushes, \
|
||||
/datum/mapGeneratorModule/randRocks, \
|
||||
/datum/mapGeneratorModule/bottomLayer/grassTurfs, \
|
||||
/datum/mapGeneratorModule/denseLayer/grassTufts)
|
||||
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Reference in New Issue
Block a user