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Makes the tensioner firing notice more visible to admins.
Adds a listing of the tension required for each mode to have a chance to fire at the bottom of the tensioner controls git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3408 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -227,7 +227,7 @@
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<a href='?src=\ref[tension_master];addScore=1'>Increase Tension by 50000</a><br>
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<B>Tension per player:</B> [tension_master.score/tension_master.get_num_players()]<BR>
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<B>Tensioner Debug Data:</B> R1:[tension_master.round1] R2:[tension_master.round2] R3:[tension_master.round3] R4:[tension_master.round4] ES: [tension_master.eversupressed] CD: [tension_master.cooldown]<br>
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<B>Current Tensioner Status: [config.Tensioner_Active]. <a href='?src=\ref[tension_master];ToggleStatus=1'>Toggle?</a><br>"
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<B>Current Tensioner Status:</B> [config.Tensioner_Active]. <a href='?src=\ref[tension_master];ToggleStatus=1'>Toggle?</a><br>
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<B>Recommendations:</B> All the modes. All of them. Press all of them.<BR>
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<BR>
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@@ -243,5 +243,10 @@
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<a href='?src=\ref[tension_master];makeDeathsquad=1'>Make Deathsquad (Syndicate) (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeBorgDeathsquad=1'>Make Deathsquad (Borg) (Requires Ghosts)</a><br>
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<br>
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"}
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usr << browse(output,"window=tensionreport")
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for(var/game in tension_master.antagonistmodes)
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output += "<font size = 2>Points required/Probability for [game]: [tension_master.antagonistmodes[game]]<br></font>"
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usr << browse(output,"window=tensionreport;size=480x480")
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