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150
code/ATMOSPHERICS/components/unary/cap.dm
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150
code/ATMOSPHERICS/components/unary/cap.dm
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/obj/machinery/atmospherics/unary/cap
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name = "pipe endcap"
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desc = "An endcap for pipes"
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icon = 'icons/obj/pipes.dmi'
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icon_state = "cap"
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level = 2
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layer = 2.4 //under wires with their 2.44
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//volume = 35
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available_colors = list(
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"grey"=PIPE_COLOR_GREY,
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"red"=PIPE_COLOR_RED,
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"blue"=PIPE_COLOR_BLUE,
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"cyan"=PIPE_COLOR_CYAN,
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"green"=PIPE_COLOR_GREEN,
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"yellow"=PIPE_COLOR_YELLOW,
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"purple"=PIPE_COLOR_PURPLE
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)
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/obj/machinery/atmospherics/unary/cap/hide(var/i)
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if(level == 1 && istype(loc, /turf/simulated))
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invisibility = i ? 101 : 0
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update_icon()
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/obj/machinery/atmospherics/unary/cap/update_icon()
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overlays = 0
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alpha = invisibility ? 128 : 255
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color = available_colors[_color]
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icon_state = "cap"
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return
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/obj/machinery/atmospherics/unary/cap/visible
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level = 2
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icon_state = "cap"
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/obj/machinery/atmospherics/unary/cap/visible/scrubbers
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name = "Scrubbers cap"
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_color = "red"
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color=PIPE_COLOR_RED
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/obj/machinery/atmospherics/unary/cap/visible/supply
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name = "Air supply cap"
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_color = "blue"
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color=PIPE_COLOR_BLUE
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/obj/machinery/atmospherics/unary/cap/visible/supplymain
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name = "Main air supply cap"
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_color = "purple"
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color=PIPE_COLOR_PURPLE
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/obj/machinery/atmospherics/unary/cap/visible/general
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name = "Air supply cap"
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_color = "gray"
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color=PIPE_COLOR_GREY
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/obj/machinery/atmospherics/unary/cap/visible/yellow
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name = "Air supply cap"
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_color = "yellow"
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color=PIPE_COLOR_YELLOW
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/obj/machinery/atmospherics/unary/cap/visible/filtering
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name = "Air filtering cap"
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_color = "green"
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color=PIPE_COLOR_GREEN
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/obj/machinery/atmospherics/unary/cap/visible/cyan
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name = "Air supply cap"
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_color = "cyan"
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color=PIPE_COLOR_CYAN
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/obj/machinery/atmospherics/unary/cap/hidden
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level = 1
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alpha=128
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/obj/machinery/atmospherics/unary/cap/hidden/scrubbers
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name = "Scrubbers cap"
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_color = "red"
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color=PIPE_COLOR_RED
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/obj/machinery/atmospherics/unary/cap/hidden/supply
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name = "Air supply cap"
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_color = "blue"
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color=PIPE_COLOR_BLUE
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/obj/machinery/atmospherics/unary/cap/hidden/supplymain
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name = "Main air supply cap"
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_color = "purple"
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color=PIPE_COLOR_PURPLE
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/obj/machinery/atmospherics/unary/cap/hidden/general
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name = "Air supply cap"
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_color = "gray"
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color=PIPE_COLOR_GREY
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/obj/machinery/atmospherics/unary/cap/hidden/yellow
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name = "Air supply cap"
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_color = "yellow"
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color=PIPE_COLOR_YELLOW
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/obj/machinery/atmospherics/unary/cap/hidden/filtering
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name = "Air filtering cap"
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_color = "green"
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color=PIPE_COLOR_GREEN
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/obj/machinery/atmospherics/unary/cap/hidden/cyan
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name = "Air supply cap"
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_color = "cyan"
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color=PIPE_COLOR_CYAN
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/obj/machinery/atmospherics/unary/cap/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if(istype(W, /obj/item/weapon/pipe_dispenser) || istype(W, /obj/item/device/pipe_painter))
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return // Coloring pipes.
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/red))
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src._color = "red"
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src.color = PIPE_COLOR_RED
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user << "\red You paint the pipe red."
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update_icon()
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return 1
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/blue))
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src._color = "blue"
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src.color = PIPE_COLOR_BLUE
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user << "\red You paint the pipe blue."
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update_icon()
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return 1
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/green))
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src._color = "green"
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src.color = PIPE_COLOR_GREEN
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user << "\red You paint the pipe green."
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update_icon()
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return 1
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if(istype(W, /obj/item/weapon/reagent_containers/glass/paint/yellow))
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src._color = "yellow"
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src.color = PIPE_COLOR_YELLOW
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user << "\red You paint the pipe yellow."
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update_icon()
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return 1
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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var/turf/T = get_turf(src)
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//if (level==1 && isturf(T) && T.intact)
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// user << "\red You must remove the plating first."
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// return 1
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var/datum/gas_mixture/int_air = return_air()
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var/datum/gas_mixture/env_air = T.return_air()
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if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
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user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
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add_fingerprint(user)
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return 1
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playsound(T, 'sound/items/Ratchet.ogg', 50, 1)
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user << "\blue You begin to unfasten \the [src]..."
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if (do_after(user, 40))
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user.visible_message( \
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"[user] unfastens \the [src].", \
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"\blue You have unfastened \the [src].", \
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"You hear ratchet.")
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new /obj/item/pipe(T, make_from=src)
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del(src)
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