Fixed cyborg rev heads counting as living and still being able to flash people.

Normal revs that get borged will be unrev'd.
Added a cooldown to the captains message system.
Cleaned up the Coms computer slightly.
Fixed a few runtimes.
More blob work.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2207 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-16 05:52:10 +00:00
parent b16a48067e
commit c471fde2f9
22 changed files with 2110 additions and 2162 deletions

View File

@@ -7,9 +7,10 @@
var/const/waittime_h = 3000 //upper bound on time before intercept arrives (in tenths of seconds)
var
declared = 0
stage = 0
next_stage = 0
modestart = 0
autoexpand = 0
/datum/game_mode/blob/announce()
@@ -22,9 +23,10 @@
spawn(10)
start_state = new /datum/station_state()
start_state.count()
// spawn(100)
spawn(rand(waittime_l, waittime_h))
message_admins("Blob spawned and expanding, report created")
blobs = list()
active_blobs = list()
for(var/i = 1 to 3)
@@ -32,20 +34,22 @@
if(location)
if(!locate(/obj/blob in location))
var/obj/blob/blob = new/obj/blob(location)
spawn(100)
spawn(200)
if(blob)
if(blob.blobtype == "Blob")
blob.blobdebug = 1
spawn(40)
modestart = 1
autoexpand = 1
declared = 1
..()
/datum/game_mode/blob/process()
if(modestart)
spawn(0)
life()
stage()
if(declared)
stage()
if(autoexpand)
spawn(0)
life()
return
@@ -60,8 +64,6 @@
if(B.z != 1)
continue
// for (var/atom/A in B.loc)
// A.blob_act()
spawn(0)
B.Life()
@@ -72,37 +74,41 @@
switch(stage)
if (0)
send_intercept()
send_intercept(1)
for (var/mob/living/silicon/ai/aiPlayer in world)
if (aiPlayer.client)
var/law = "The station is under a quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving."
aiPlayer.set_zeroth_law(law)
aiPlayer << "Laws Updated: [law]"
stage = 1
// next stage 5-10 minutes later
next_stage = world.timeofday + 600*rand(2,8)
// next stage 3-6 minutes later
next_stage = world.timeofday + 600*rand(3,6)
if (1)
command_alert("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert")
world << sound('outbreak5.ogg')
autoexpand = 0//The blob now has to live on its own
stage = 2
// now check every minute
next_stage = world.timeofday + 600
if (2)
if (blobs.len > 800)//Dono if this should be more or less yet
command_alert("Uncontrolled spread of the biohazard onboard the station. We have issued directive 7-12 for [station_name()].", "Biohazard Alert")
if((blobs.len > 500) && (declared == 1))
command_alert("Uncontrolled spread of the biohazard onboard the station. We have issued directive 7-12 for [station_name()]. Any living Heads of Staff are ordered to enact directive 7-12 at any cost, a print out with detailed instructions has been sent to your communications computers.", "Biohazard Alert")
send_intercept(2)
declared = 2
if(blobs.len > 700)
stage = 3
next_stage = world.timeofday + 600
else
next_stage = world.timeofday + 600
next_stage = world.timeofday + 600
/datum/game_mode/blob/check_finished()
if(!modestart)
if(!declared)
return 0
if(stage >= 3)
return 1
if(station_was_nuked)
return 1
for(var/obj/blob/B in blobs)
if(B.z == 1)
return 0
@@ -110,39 +116,14 @@
/datum/game_mode/blob/declare_completion()
if (stage >= 3)
world << "<FONT size = 3><B>The staff has lost!</B></FONT>"
world << "<B>The station was destroyed by NanoTrasen</B>"
var/numDead = 0
var/numAlive = 0
var/numSpace = 0
var/numOffStation = 0
for (var/mob/living/silicon/ai/aiPlayer in world)
for(var/mob/M in world)
if ((M != aiPlayer && M.client))
if (M.stat == 2)
numDead += 1
else
var/T = M.loc
if (istype(T, /turf/space))
numSpace += 1
else if(istype(T, /turf))
if (M.z!=1)
numOffStation += 1
else
numAlive += 1
if (numSpace==0 && numOffStation==0)
world << "<FONT size = 3><B>The AI has won!</B></FONT>"
world << "<B>The AI successfully maintained the quarantine - no players were in space or were off-station (as far as we can tell).</B>"
log_game("AI won at Blob mode despite overall loss.")
else
world << "<FONT size = 3><B>The AI has lost!</B></FONT>"
world << text("<B>The AI failed to maintain the quarantine - [] were in space and [] were off-station (as far as we can tell).</B>", numSpace, numOffStation)
log_game("AI lost at Blob mode.")
if(stage >= 3)
world << "<FONT size = 3><B>The blob has taken over the station!</B></FONT>"
world << "<B>The entire station was eaten by the Blob</B>"
check_quarantine()
log_game("Blob mode was lost.")
return 1
else if(station_was_nuked)
world << "<FONT size = 3><B>Partial Win: The station has been destroyed!</B></FONT>"
world << "<B>Directive 7-12 has been successfully carried out preventing the Blob from spreading.</B>"
else
world << "<FONT size = 3><B>The staff has won!</B></FONT>"
@@ -150,15 +131,10 @@
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
var/percent = round( 100.0 * start_state.score(end_state), 0.1)
world << "<B>The station is [percent]% intact.</B>"
log_game("Blob mode was won with station [percent]% intact.")
world << "\blue Rebooting in 30s"
..()
return 1
@@ -178,12 +154,23 @@
intercepttext += " 2. Locate any outbreaks of the organism on the station.<BR>"
intercepttext += " 3. If found, use any neccesary means to contain the organism.<BR>"
intercepttext += " 4. Avoid damage to the capital infrastructure of the station.<BR>"
intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12 without further notice.<BR>"
intercepttext += "<BR>Note in the event of a quarantine breach or uncontrolled spread of the biohazard, the directive 7-10 may be upgraded to a directive 7-12.<BR>"
intercepttext += "Message ends."
if(2)
//Bomb code goes here
return
var/nukecode = "ERROR"
for(var/obj/machinery/nuclearbomb/bomb in world)
if(bomb && bomb.r_code)
if(bomb.z == 1)
nukecode = bomb.r_code
interceptname = "Directive 7-12"
intercepttext += "<FONT size = 3><B>NanoTrasen Update</B>: Biohazard Alert.</FONT><HR>"
intercepttext += "Directive 7-12 has been issued for [station_name()].<BR>"
intercepttext += "The biohazard has grown out of control and will soon reach critical mass.<BR>"
intercepttext += "Your orders are as follows:<BR>"
intercepttext += "1. Secure the Nuclear Authentication Disk.<BR>"
intercepttext += "2. Detonate the Nuke located in the Station's Vault.<BR>"
intercepttext += "Nuclear Authentication Code: [nukecode]"
intercepttext += "Message ends."
for(var/obj/machinery/computer/communications/comm in world)
if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
@@ -195,7 +182,38 @@
comm.messagetext.Add(intercepttext)
// world << sound('outbreak5.ogg')Quiet printout for now
// command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
// world << sound('intercept.ogg')
/datum/game_mode/blob/proc/check_quarantine()
var/numDead = 0
var/numAlive = 0
var/numSpace = 0
var/numOffStation = 0
for (var/mob/living/silicon/ai/aiPlayer in world)
for(var/mob/M in world)
if ((M != aiPlayer && M.client))
if (M.stat == 2)
numDead += 1
else
var/T = M.loc
if (istype(T, /turf/space))
numSpace += 1
else if(istype(T, /turf))
if (M.z!=1)
numOffStation += 1
else
numAlive += 1
if (numSpace==0 && numOffStation==0)
world << "<FONT size = 3><B>The AI has won!</B></FONT>"
world << "<B>The AI successfully maintained the quarantine - no players were in space or were off-station (as far as we can tell).</B>"
log_game("AI won at Blob mode despite overall loss.")
else
world << "<FONT size = 3><B>The AI has lost!</B></FONT>"
world << text("<B>The AI failed to maintain the quarantine - [] were in space and [] were off-station (as far as we can tell).</B>", numSpace, numOffStation)
log_game("AI lost at Blob mode.")
log_game("Blob mode was lost.")
return 1